增加PolarChart极坐标图表

This commit is contained in:
monitor1394
2020-07-01 09:38:00 +08:00
parent bd95a2e822
commit ed6939148e
30 changed files with 1324 additions and 63 deletions

View File

@@ -805,4 +805,86 @@ namespace XCharts
}
}
}
/// <summary>
/// Radial axis of polar coordinate.
/// 极坐标系的径向轴。
/// </summary>
[System.Serializable]
public class RadiusAxis : Axis
{
public static RadiusAxis defaultRadiusAxis
{
get
{
var axis = new RadiusAxis
{
m_Show = true,
m_Type = AxisType.Value,
m_Min = 0,
m_Max = 0,
m_SplitNumber = 5,
m_BoundaryGap = false,
m_Data = new List<string>(5),
};
axis.splitLine.show = true;
axis.splitLine.lineStyle.type = LineStyle.Type.Solid;
axis.axisLabel.textLimit.enable = false;
return axis;
}
}
}
/// <summary>
/// Angle axis of Polar Coordinate.
/// 极坐标系的角度轴。
/// </summary>
[System.Serializable]
public class AngleAxis : Axis
{
[SerializeField] private float m_StartAngle = 90;
[SerializeField] private bool m_Clockwise = true;
/// <summary>
/// Starting angle of axis. 90 degrees by default, standing for top position of center. 0 degree stands for right position of center.
/// 起始刻度的角度,默认为 90 度即圆心的正上方。0 度为圆心的正右方。
/// </summary>
public float startAngle
{
get { return m_StartAngle; }
set { if (PropertyUtility.SetStruct(ref m_StartAngle, value)) SetAllDirty(); }
}
/// <summary>
/// Whether the positive position of axis is in clockwise. True for clockwise by default.
/// 刻度增长是否按顺时针,默认顺时针。
/// </summary>
public bool clockWise
{
get { return m_Clockwise; }
set { if (PropertyUtility.SetStruct(ref m_Clockwise, value)) SetAllDirty(); }
}
public float runtimeStartAngle { get; set; }
public static AngleAxis defaultAngleAxis
{
get
{
var axis = new AngleAxis
{
m_Show = true,
m_Type = AxisType.Value,
m_SplitNumber = 13,
m_BoundaryGap = false,
m_Data = new List<string>(13),
};
axis.splitLine.show = true;
axis.splitLine.lineStyle.type = LineStyle.Type.Solid;
axis.axisLabel.textLimit.enable = false;
axis.minMaxType = AxisMinMaxType.Custom;
axis.min = 0;
axis.max = 360;
return axis;
}
}
}
}

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@@ -0,0 +1,92 @@
/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using System;
using UnityEngine;
namespace XCharts
{
/// <summary>
/// Polar coordinate can be used in scatter and line chart. Every polar coordinate has an angleAxis and a radiusAxis.
/// <para>
/// 极坐标系组件。
/// 极坐标系,可以用于散点图和折线图。每个极坐标系拥有一个角度轴和一个半径轴。
/// </para>
/// </summary>
[Serializable]
public class Polar : MainComponent
{
[SerializeField] private bool m_Show = true;
[SerializeField] private float[] m_Center = new float[2] { 0.5f, 0.5f };
[SerializeField] private float m_Radius = 100;
[SerializeField] private Color m_BackgroundColor;
/// <summary>
/// Whether to show the grid in rectangular coordinate.
/// 是否显示直角坐标系网格。
/// </summary>
public bool show
{
get { return m_Show; }
set { if (PropertyUtility.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
}
/// <summary>
/// the center of ploar.
/// 极坐标的中心点。数组的第一项是横坐标,第二项是纵坐标。
/// 当值为0-1之间时表示百分比设置成百分比时第一项是相对于容器宽度第二项是相对于容器高度。
/// </summary>
public float[] center
{
get { return m_Center; }
set { if (value != null) { m_Center = value; SetAllDirty(); } }
}
/// <summary>
/// the radius of polar.
/// 极坐标的半径。
/// </summary>
public float radius
{
get { return m_Radius; }
set { if (PropertyUtility.SetStruct(ref m_Radius, value)) SetAllDirty(); }
}
/// <summary>
/// Background color of polar, which is transparent by default.
/// 极坐标的背景色,默认透明。
/// </summary>
public Color backgroundColor
{
get { return m_BackgroundColor; }
set { if (PropertyUtility.SetColor(ref m_BackgroundColor, value)) SetVerticesDirty(); }
}
/// <summary>
/// the center position of polar in container.
/// 极坐标在容器中的具体中心点。
/// </summary>
public Vector3 runtimeCenterPos { get; internal set; }
/// <summary>
/// the true radius of polar.
/// 极坐标的运行时实际半径。
/// </summary>
public float runtimeRadius { get; internal set; }
public static Polar defaultPolar
{
get
{
var polar = new Polar
{
m_Show = true,
m_Radius = 0.35f,
};
polar.center[0] = 0.5f;
polar.center[1] = 0.45f;
return polar;
}
}
}
}

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@@ -0,0 +1,11 @@
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guid: f9eb9ba0a1d154f11ba169fc07ad7a91
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -249,6 +249,10 @@ namespace XCharts
/// 提示框的gameObject。
/// </summary>
public GameObject runtimeGameObject { get { return m_GameObject; } }
/// <summary>
/// 当前指示的角度。
/// </summary>
public float runtimeAngle { get; internal set; }
public static Tooltip defaultTooltip
{
@@ -389,7 +393,7 @@ namespace XCharts
/// <param name="flag"></param>
public void SetActive(bool flag)
{
if(!flag && m_AlwayShow) return;
if (!flag && m_AlwayShow) return;
lastDataIndex[0] = lastDataIndex[1] = -1;
if (m_GameObject && m_GameObject.activeInHierarchy != flag)
m_GameObject.SetActive(flag);