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增加DrawEdge绘制由上下坐标列表组成的边
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@@ -1986,6 +1986,36 @@ namespace XUGL
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}
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}
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}
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}
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public static void DrawEdge(VertexHelper vh, List<Vector3> topList, List<Vector3> bottomList,
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Color32 lineColor, Color32 lineToColor, Direction dire, float currProgress = float.NaN)
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{
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if (topList.Count < 2 || bottomList.Count < 2) return;
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var minCount = Mathf.Min(topList.Count, bottomList.Count);
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var isGradient = !UGLHelper.IsValueEqualsColor(lineColor, lineToColor);
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AddVertToVertexHelper(vh, topList[0], bottomList[0], lineColor, false);
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for (int i = 1; i < minCount; i++)
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{
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var up = topList[i];
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var dn = bottomList[i];
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if (currProgress != float.NaN)
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{
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if (dire == Direction.YAxis && up.y > currProgress)
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break;
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if (dire == Direction.XAxis && up.x > currProgress)
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break;
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}
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if (isGradient)
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{
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var tcolor = Color32.Lerp(lineColor, lineToColor, i * 1.0f / minCount);
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AddVertToVertexHelper(vh, up, dn, tcolor);
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}
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else
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{
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AddVertToVertexHelper(vh, up, dn, lineColor);
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}
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}
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}
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public static void DrawSvgPath(VertexHelper vh, string path)
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public static void DrawSvgPath(VertexHelper vh, string path)
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{
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{
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SVG.DrawPath(vh, path);
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SVG.DrawPath(vh, path);
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