[enhancement][liquid] support round rect vessel

This commit is contained in:
monitor1394
2022-04-15 13:12:19 +08:00
parent 5d6c5b5f79
commit ef5988a851

View File

@@ -624,10 +624,10 @@ namespace XUGL
vh.AddUIVertexQuad(s_Vertex);
}
private static void InitCornerRadius(float[] cornerRadius, float width, float height, bool horizontal,
public static void InitCornerRadius(float[] cornerRadius, float width, float height, bool horizontal,
bool invert, ref float brLt, ref float brRt, ref float brRb, ref float brLb, ref bool needRound)
{
if (cornerRadius == null) return;
if (cornerRadius == null || cornerRadius.Length == 0) return;
if (invert)
{
if (horizontal)