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https://github.com/XCharts-Team/XCharts.git
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重构代码
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147
Runtime/Internal/Object/LabelObject.cs
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147
Runtime/Internal/Object/LabelObject.cs
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/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts
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{
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public class LabelObject : ChartObject
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{
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private bool m_LabelAutoSize = true;
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private float m_LabelPaddingLeftRight = 3f;
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private float m_LabelPaddingTopBottom = 3f;
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private Text m_LabelText;
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private RectTransform m_LabelRect;
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private RectTransform m_IconRect;
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private Image m_IconImage;
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public GameObject gameObject { get { return m_GameObject; } }
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public Image icon { get { return m_IconImage; } }
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public Text label { get { return m_LabelText; } }
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public LabelObject()
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{
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}
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public void SetLabel(GameObject labelObj, bool autoSize, float paddingLeftRight, float paddingTopBottom)
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{
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m_GameObject = labelObj;
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m_LabelAutoSize = autoSize;
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m_LabelPaddingLeftRight = paddingLeftRight;
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m_LabelPaddingTopBottom = paddingTopBottom;
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m_LabelText = labelObj.GetComponentInChildren<Text>();
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m_LabelRect = m_LabelText.GetComponent<RectTransform>();
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}
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public void SetIcon(Image image)
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{
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m_IconImage = image;
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if (image != null)
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{
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m_IconRect = m_IconImage.GetComponent<RectTransform>();
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}
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}
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public void SetIconSprite(Sprite sprite)
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{
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if (m_IconImage != null) m_IconImage.sprite = sprite;
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}
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public void SetIconSize(float width, float height)
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{
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if (m_IconRect != null) m_IconRect.sizeDelta = new Vector3(width, height);
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}
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public void UpdateIcon(IconStyle iconStyle)
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{
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if (m_IconImage == null) return;
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if (iconStyle.show)
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{
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ChartHelper.SetActive(m_IconImage.gameObject, true);
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m_IconImage.sprite = iconStyle.sprite;
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m_IconImage.color = iconStyle.color;
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m_IconRect.sizeDelta = new Vector2(iconStyle.width, iconStyle.height);
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m_IconImage.transform.localPosition = iconStyle.offset;
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if (iconStyle.layer == IconStyle.Layer.UnderLabel)
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m_IconRect.SetSiblingIndex(0);
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else
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m_IconRect.SetSiblingIndex(m_GameObject.transform.childCount - 1);
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}
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else
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{
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ChartHelper.SetActive(m_IconImage.gameObject, false);
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}
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}
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public float GetLabelWidth()
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{
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if (m_LabelRect) return m_LabelRect.sizeDelta.x;
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else return 0;
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}
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public float GetLabelHeight()
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{
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if (m_LabelRect) return m_LabelRect.sizeDelta.y;
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return 0;
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}
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public void SetLabelColor(Color color)
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{
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if (m_LabelText) m_LabelText.color = color;
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}
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public void SetLabelRotate(float rotate)
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{
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if (m_LabelText) m_LabelText.transform.localEulerAngles = new Vector3(0, 0, rotate);
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}
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public void SetPosition(Vector3 position)
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{
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if (m_GameObject != null)
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{
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m_GameObject.transform.localPosition = position;
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}
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}
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public void SetLabelPosition(Vector3 position)
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{
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if (m_LabelRect) m_LabelRect.localPosition = position;
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}
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public void SetActive(bool flag)
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{
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if (m_GameObject) ChartHelper.SetActive(m_GameObject, flag);
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}
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public void SetLabelActive(bool flag)
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{
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if (m_LabelText) ChartHelper.SetActive(m_LabelText, flag);
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}
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public void SetIconActive(bool flag)
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{
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if (m_IconImage) ChartHelper.SetActive(m_IconImage, flag);
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}
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public bool SetText(string text)
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{
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if (m_LabelText && !m_LabelText.text.Equals(text))
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{
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m_LabelText.text = text;
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if (m_LabelAutoSize)
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{
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var newSize = string.IsNullOrEmpty(text) ? Vector2.zero :
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new Vector2(m_LabelText.preferredWidth + m_LabelPaddingLeftRight * 2,
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m_LabelText.preferredHeight + m_LabelPaddingTopBottom * 2);
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var sizeChange = newSize.x != m_LabelRect.sizeDelta.x || newSize.y != m_LabelRect.sizeDelta.y;
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if (sizeChange) m_LabelRect.sizeDelta = newSize;
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return sizeChange;
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}
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}
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return false;
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}
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}
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}
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