增加AnimationAddition动画支持

This commit is contained in:
monitor1394
2023-07-11 13:32:50 +08:00
parent 0adc9e71e5
commit f678477c88
39 changed files with 704 additions and 432 deletions

View File

@@ -43,55 +43,9 @@ namespace XCharts.Runtime
Linear,
}
[Since("v3.8.0")]
[System.Serializable]
public class AnimationInfo
{
[SerializeField][Since("v3.8.0")] private bool m_Enable = true;
[SerializeField][Since("v3.8.0")] private float m_Delay = 0;
[SerializeField][Since("v3.8.0")] private float m_Duration = 1000;
public bool enable { get { return m_Enable; } set { m_Enable = value; } }
public float delay { get { return m_Delay; } set { m_Delay = value; } }
public float duration { get { return m_Duration; } set { m_Duration = value; } }
public Action OnAnimationStart { get; set; }
public Action OnAnimationEnd { get; set; }
public AnimationDelayFunction delayFunction { get; set; }
public AnimationDurationFunction durationFunction { get; set; }
internal bool start { get; set; }
internal bool end { get; set; }
}
[Since("v3.8.0")]
[System.Serializable]
public class AnimationFadeIn : AnimationInfo
{
}
[Since("v3.8.0")]
[System.Serializable]
public class AnimationFadeOut : AnimationInfo
{
}
[Since("v3.8.0")]
[System.Serializable]
public class AnimationUpdated : AnimationInfo
{
}
[Since("v3.8.0")]
[System.Serializable]
public class AnimationAdded : AnimationInfo
{
}
/// <summary>
/// the animation of serie.
/// |动画表现。
/// the animation of serie. support animation type: fadeIn, fadeOut, change, addition.
/// |动画表现。支持配置四种动画表现FadeIn渐入动画FadeOut渐出动画Change变更动画Addition新增动画
/// </summary>
[System.Serializable]
public class AnimationStyle : ChildComponent
@@ -101,10 +55,10 @@ namespace XCharts.Runtime
[SerializeField] private AnimationEasing m_Easting;
[SerializeField] private int m_Threshold = 2000;
[SerializeField][Since("v3.4.0")] private bool m_UnscaledTime;
[SerializeField][Since("v3.8.0")] private AnimationFadeIn m_FadeIn = new AnimationFadeIn();
[SerializeField][Since("v3.8.0")] private AnimationFadeOut m_FadeOut = new AnimationFadeOut();
[SerializeField][Since("v3.8.0")] private AnimationUpdated m_Updated = new AnimationUpdated() { duration = 500 };
[SerializeField][Since("v3.8.0")] private AnimationAdded m_Added = new AnimationAdded() { duration = 500 };
[SerializeField][Since("v3.8.0")] private AnimationFadeIn m_Fadein = new AnimationFadeIn();
[SerializeField][Since("v3.8.0")] private AnimationFadeOut m_Fadeout = new AnimationFadeOut() { reverse = true };
[SerializeField][Since("v3.8.0")] private AnimationChange m_Change = new AnimationChange() { duration = 500 };
[SerializeField][Since("v3.8.0")] private AnimationAddition m_Addition = new AnimationAddition() { duration = 500 };
[Obsolete("Use animation.fadeIn.delayFunction instead.", true)]
public AnimationDelayFunction fadeInDelayFunction;
@@ -144,168 +98,146 @@ namespace XCharts.Runtime
/// Fade in animation configuration.
/// |渐入动画配置。
/// </summary>
public AnimationFadeIn fadeIn { get { return m_FadeIn; } }
public AnimationFadeIn fadein { get { return m_Fadein; } }
/// <summary>
/// Fade out animation configuration.
/// |渐出动画配置。
/// </summary>
public AnimationFadeOut fadeOut { get { return m_FadeOut; } }
public AnimationFadeOut fadeout { get { return m_Fadeout; } }
/// <summary>
/// Update data animation configuration.
/// |更新数据动画配置。
/// |数据变更动画配置。
/// </summary>
public AnimationUpdated updated { get { return m_Updated; } }
public AnimationChange change { get { return m_Change; } }
/// <summary>
/// Add data animation configuration.
/// |添加数据动画配置。
/// |数据新增动画配置。
/// </summary>
public AnimationAdded added { get { return m_Added; } }
public AnimationAddition addition { get { return m_Addition; } }
private Dictionary<int, float> m_ItemCurrProgress = new Dictionary<int, float>();
private Dictionary<int, float> m_ItemDestProgress = new Dictionary<int, float>();
private bool m_IsEnd = true;
private bool m_IsPause = false;
private bool m_IsInit = false;
private float startTime { get; set; }
private float m_CurrDetailProgress;
private float m_DestDetailProgress;
private float m_TotalDetailProgress;
private float m_CurrSymbolProgress;
private Vector3 m_LinePathLastPos;
public void FadeIn()
private List<AnimationInfo> m_Animations;
private List<AnimationInfo> animations
{
if (m_FadeOut.start)
return;
if (m_IsPause)
get
{
m_IsPause = false;
return;
if (m_Animations == null)
{
m_Animations = new List<AnimationInfo>();
m_Animations.Add(m_Fadein);
m_Animations.Add(m_Fadeout);
m_Animations.Add(m_Change);
m_Animations.Add(m_Addition);
}
return m_Animations;
}
}
if (m_FadeIn.start)
return;
public AnimationInfo activedAnimation
{
get
{
foreach (var anim in animations)
{
if (anim.context.start) return anim;
}
return null;
}
}
startTime = Time.time;
m_FadeIn.start = true;
m_IsEnd = false;
m_IsInit = false;
m_IsPause = false;
m_FadeOut.end = false;
m_CurrDetailProgress = 0;
m_DestDetailProgress = 1;
m_CurrSymbolProgress = 0;
m_ItemCurrProgress.Clear();
m_ItemDestProgress.Clear();
public void Fadein()
{
if (m_Fadeout.context.start) return;
m_Fadein.Start();
}
public void Restart()
{
var anim = activedAnimation;
Reset();
FadeIn();
if (anim != null)
{
anim.Start();
}
}
public void FadeOut()
public void Fadeout()
{
if (m_IsPause)
{
m_IsPause = false;
return;
}
m_Fadeout.Start();
}
m_FadeOut.start = true;
startTime = Time.time;
m_FadeIn.start = true;
m_IsEnd = false;
m_IsInit = false;
m_IsPause = false;
m_CurrDetailProgress = 0;
m_DestDetailProgress = 1;
m_CurrSymbolProgress = 0;
m_ItemCurrProgress.Clear();
m_ItemDestProgress.Clear();
public void Addition()
{
if (!enable) return;
if (!m_Fadein.context.start && !m_Fadeout.context.start)
{
m_Addition.Start(false);
}
}
public void Pause()
{
if (!m_IsPause)
foreach (var anim in animations)
{
m_IsPause = true;
anim.Pause();
}
}
public void Resume()
{
if (m_IsPause)
foreach (var anim in animations)
{
m_IsPause = false;
}
}
private void End()
{
if (m_IsEnd)
return;
m_IsEnd = true;
m_IsInit = false;
if (m_FadeIn.start)
{
m_FadeIn.start = false;
if (m_FadeIn.OnAnimationEnd != null)
{
m_FadeIn.OnAnimationEnd();
}
}
if (m_FadeOut.start)
{
m_FadeOut.start = false;
m_FadeOut.end = true;
if (m_FadeOut.OnAnimationEnd != null)
{
m_FadeOut.OnAnimationEnd();
}
anim.Resume();
}
}
public void Reset()
{
m_FadeIn.start = false;
m_IsEnd = true;
m_IsInit = false;
m_IsPause = false;
m_FadeOut.start = false;
m_FadeOut.end = false;
m_ItemCurrProgress.Clear();
m_Fadein.Reset();
m_Fadeout.Reset();
}
public void InitProgress(float curr, float dest)
{
if (m_IsInit || m_IsEnd)
return;
m_IsInit = true;
m_TotalDetailProgress = dest - curr;
if (m_FadeOut.start)
var anim = activedAnimation;
if (anim == null) return;
var isAddedAnim = anim is AnimationAddition;
if (IsIndexAnimation())
{
m_CurrDetailProgress = dest;
m_DestDetailProgress = curr;
if (isAddedAnim)
{
anim.Init(anim.context.currPointIndex, dest, (int)dest - 1);
}
else
{
m_Addition.context.currPointIndex = (int)dest - 1;
anim.Init(curr, dest, (int)dest - 1);
}
}
else
{
m_CurrDetailProgress = curr;
m_DestDetailProgress = dest;
anim.Init(curr, dest, 0);
}
}
public void InitProgress(List<Vector3> paths, bool isY)
{
if (paths.Count < 1) return;
var sp = paths[0];
var anim = activedAnimation;
if (anim == null) return;
var isAddedAnim = anim is AnimationAddition;
var startIndex = 0;
if (isAddedAnim)
{
startIndex = anim.context.currPointIndex == paths.Count - 1 ?
paths.Count - 2 :
anim.context.currPointIndex;
}
else
{
m_Addition.context.currPointIndex = paths.Count - 1;
}
var sp = paths[startIndex];
var ep = paths[paths.Count - 1];
var currDetailProgress = isY ? sp.y : sp.x;
var totalDetailProgress = isY ? ep.y : ep.x;
@@ -319,43 +251,25 @@ namespace XCharts.Runtime
var np = paths[i];
totalDetailProgress += Vector3.Distance(np, lp);
lp = np;
if (startIndex > 0 && i == startIndex)
currDetailProgress = totalDetailProgress;
}
m_LinePathLastPos = sp;
context.currentPathDistance = 0;
}
InitProgress(currDetailProgress, totalDetailProgress);
anim.Init(currDetailProgress, totalDetailProgress, paths.Count - 1);
}
private void SetDataCurrProgress(int index, float state)
public bool IsEnd()
{
m_ItemCurrProgress[index] = state;
foreach (var animation in animations)
{
if (animation.context.start)
return animation.context.end;
}
return m_Fadein.context.end;
}
private float GetDataCurrProgress(int index, float initValue, float destValue, ref bool isBarEnd)
{
if (IsInDelay())
{
isBarEnd = false;
return initValue;
}
var c1 = !m_ItemCurrProgress.ContainsKey(index);
var c2 = !m_ItemDestProgress.ContainsKey(index);
if (c1 || c2)
{
if (c1)
m_ItemCurrProgress.Add(index, initValue);
if (c2)
m_ItemDestProgress.Add(index, destValue);
isBarEnd = false;
}
else
{
isBarEnd = m_ItemCurrProgress[index] == m_ItemDestProgress[index];
}
return m_ItemCurrProgress[index];
}
public bool IsFinish()
{
@@ -363,29 +277,34 @@ namespace XCharts.Runtime
if (!Application.isPlaying)
return true;
#endif
if (!m_Enable || m_IsEnd)
if (!m_Enable)
return true;
foreach (var animation in animations)
{
if (animation.context.start && animation.context.end)
{
return true;
}
}
if (IsIndexAnimation())
{
if (m_FadeOut.start) return m_CurrDetailProgress <= m_DestDetailProgress;
else return m_CurrDetailProgress > m_DestDetailProgress;
if (m_Fadeout.context.start) return m_Fadeout.context.currProgress <= m_Fadeout.context.destProgress;
else if (m_Addition.context.start) return m_Addition.context.currProgress >= m_Addition.context.destProgress;
else return m_Fadein.context.currProgress >= m_Fadein.context.destProgress;
}
if (IsItemAnimation())
else if (IsItemAnimation())
{
return false;
}
return true;
}
public bool IsInFadeOut()
{
return m_FadeOut.start;
}
public bool IsInDelay()
{
if (m_FadeOut.start)
return (m_FadeOut.delay > 0 && Time.time - startTime < m_FadeOut.delay / 1000);
else
return (m_FadeIn.delay > 0 && Time.time - startTime < m_FadeIn.delay / 1000);
var anim = activedAnimation;
if (anim != null)
return anim.IsInDelay();
return false;
}
public bool IsItemAnimation()
@@ -396,41 +315,19 @@ namespace XCharts.Runtime
public bool IsIndexAnimation()
{
return context.type == AnimationType.LeftToRight ||
context.type == AnimationType.Clockwise ||
context.type == AnimationType.AlongPath;
}
public float GetIndexDelay(int dataIndex)
{
if (m_FadeOut.start && m_FadeOut.delayFunction != null)
return m_FadeOut.delayFunction(dataIndex);
else if (m_FadeIn.start && m_FadeIn.delayFunction != null)
return m_FadeIn.delayFunction(dataIndex);
else
return 0;
}
public bool IsInIndexDelay(int dataIndex)
{
return Time.time - startTime < GetIndexDelay(dataIndex) / 1000f;
}
public bool IsAllOutDelay(int dataCount)
{
var nowTime = Time.time - startTime;
for (int i = 0; i < dataCount; i++)
{
if (nowTime < GetIndexDelay(i) / 1000)
return false;
}
return true;
context.type == AnimationType.AlongPath || context.type == AnimationType.Clockwise;
}
public bool CheckDetailBreak(float detail)
{
if (!IsIndexAnimation())
return false;
return !IsFinish() && detail > m_CurrDetailProgress;
foreach (var animation in animations)
{
if (animation.context.start)
return !IsFinish() && detail > animation.context.currProgress;
}
return false;
}
public bool CheckDetailBreak(Vector3 pos, bool isYAxis)
@@ -450,9 +347,9 @@ namespace XCharts.Runtime
else
{
if (isYAxis)
return pos.y > m_CurrDetailProgress;
return pos.y > GetCurrDetail();
else
return pos.x > m_CurrDetailProgress;
return pos.x > GetCurrDetail();
}
}
@@ -460,128 +357,40 @@ namespace XCharts.Runtime
{
if (IsItemAnimation() && context.isAllItemAnimationEnd)
{
End();
foreach (var animation in animations)
{
animation.End();
}
return;
}
CheckProgress(m_TotalDetailProgress);
foreach (var animation in animations)
{
animation.CheckProgress(animation.context.totalProgress, m_UnscaledTime);
}
}
public void CheckProgress(double total)
{
if (IsFinish())
return;
if (!m_IsInit || m_IsPause || m_IsEnd)
return;
if (IsInDelay())
return;
var duration = GetCurrAnimationDuration();
var delta = (float)(total / duration * (m_UnscaledTime ? Time.unscaledDeltaTime : Time.deltaTime));
if (m_FadeOut.start)
foreach (var animation in animations)
{
m_CurrDetailProgress -= delta;
if (m_CurrDetailProgress <= m_DestDetailProgress)
{
m_CurrDetailProgress = m_DestDetailProgress;
End();
}
animation.CheckProgress(total, m_UnscaledTime);
}
else
{
m_CurrDetailProgress += delta;
if (m_CurrDetailProgress >= m_DestDetailProgress)
{
m_CurrDetailProgress = m_DestDetailProgress;
End();
}
}
}
internal float GetCurrAnimationDuration(int dataIndex = -1)
{
if (dataIndex >= 0)
{
if (m_FadeOut.start && m_FadeOut.durationFunction != null)
return m_FadeOut.durationFunction(dataIndex) / 1000f;
if (m_FadeIn.start && m_FadeIn.durationFunction != null)
return m_FadeIn.durationFunction(dataIndex) / 1000f;
}
if (m_FadeOut.start)
return m_FadeOut.delay > 0 ? m_FadeOut.delay / 1000 : 1f;
else
return m_FadeIn.delay > 0 ? m_FadeIn.delay / 1000 : 1f;
}
internal float CheckItemProgress(int dataIndex, float destProgress, ref bool isEnd, float startProgress = 0)
{
isEnd = false;
var initHig = m_FadeOut.start ? destProgress : startProgress;
var destHig = m_FadeOut.start ? startProgress : destProgress;
var currHig = GetDataCurrProgress(dataIndex, initHig, destHig, ref isEnd);
if (isEnd || IsFinish())
{
return m_FadeOut.end ? startProgress : destProgress;
}
else if (IsInDelay() || IsInIndexDelay(dataIndex))
{
return m_FadeOut.start ? destProgress : startProgress;
}
else if (m_IsPause)
{
return currHig;
}
else
{
var duration = GetCurrAnimationDuration(dataIndex);
var delta = (destProgress - startProgress) / duration * (m_UnscaledTime ? Time.unscaledDeltaTime : Time.deltaTime);
currHig = currHig + (m_FadeOut.start ? -delta : delta);
if (m_FadeOut.start)
{
if ((initHig > 0 && currHig <= 0) || (initHig < 0 && currHig >= 0))
{
currHig = 0;
isEnd = true;
}
}
else
{
if ((destProgress - startProgress > 0 && currHig > destProgress) ||
(destProgress - startProgress < 0 && currHig < destProgress))
{
currHig = destProgress;
isEnd = true;
}
}
SetDataCurrProgress(dataIndex, currHig);
return currHig;
}
var anim = activedAnimation;
if (anim == null) return destProgress;
return anim.CheckItemProgress(dataIndex, destProgress, ref isEnd, startProgress, m_UnscaledTime);
}
public void CheckSymbol(float dest)
{
if (!enable || m_IsEnd || m_IsPause || !m_IsInit)
return;
if (IsInDelay())
return;
var duration = GetCurrAnimationDuration();
var delta = dest / duration * (m_UnscaledTime ? Time.unscaledDeltaTime : Time.deltaTime);
if (m_FadeOut.start)
{
m_CurrSymbolProgress -= delta;
if (m_CurrSymbolProgress < 0)
m_CurrSymbolProgress = 0;
}
else
{
m_CurrSymbolProgress += delta;
if (m_CurrSymbolProgress > dest)
m_CurrSymbolProgress = dest;
}
m_Fadein.CheckSymbol(dest, m_UnscaledTime);
m_Fadeout.CheckSymbol(dest, m_UnscaledTime);
}
public float GetSysmbolSize(float dest)
@@ -593,19 +402,30 @@ namespace XCharts.Runtime
if (!enable)
return dest;
if (m_IsEnd)
return m_FadeOut.start ? 0 : dest;
if (IsEnd())
return m_Fadeout.context.start ? 0 : dest;
return m_CurrSymbolProgress;
return m_Fadeout.context.start ? m_Fadeout.context.sizeProgress : m_Fadein.context.sizeProgress;
}
public float GetCurrDetail()
{
#if UNITY_EDITOR
if (!Application.isPlaying)
return m_DestDetailProgress;
{
foreach (var animation in animations)
{
if (animation.context.start)
return animation.context.destProgress;
}
}
#endif
return m_CurrDetailProgress;
foreach (var animation in animations)
{
if (animation.context.start)
return animation.context.currProgress;
}
return m_Fadein.context.currProgress;
}
public float GetCurrRate()
@@ -614,9 +434,9 @@ namespace XCharts.Runtime
if (!Application.isPlaying)
return 1;
#endif
if (!enable || m_IsEnd)
if (!enable || IsEnd())
return 1;
return m_CurrDetailProgress;
return m_Fadeout.context.start ? m_Fadeout.context.currProgress : m_Fadein.context.currProgress;
}
public int GetCurrIndex()
@@ -625,30 +445,33 @@ namespace XCharts.Runtime
if (!Application.isPlaying)
return -1;
#endif
if (!enable || m_IsEnd)
if (!enable)
return -1;
return (int)m_CurrDetailProgress;
var anim = activedAnimation;
if (anim == null)
return -1;
return (int)anim.context.currProgress;
}
public float GetDataChangeDuration()
public float GetChangeDuration()
{
if (m_Enable && m_Updated.enable)
return m_Updated.duration;
if (m_Enable && m_Change.enable)
return m_Change.duration;
else
return 0;
}
public float GetDataAddDuration()
public float GetAdditionDuration()
{
if (m_Enable && m_Added.enable)
return m_Added.duration;
if (m_Enable && m_Addition.enable)
return m_Addition.duration;
else
return 0;
}
public bool HasFadeOut()
public bool HasFadeout()
{
return enable && m_FadeOut.end && m_IsEnd;
return enable && m_Fadeout.context.end;
}
}
}