完善BarChartZebra斑马柱图渐变支持

This commit is contained in:
monitor1394
2021-07-29 08:05:54 +08:00
parent 8f6f5790b6
commit f85f96a560
7 changed files with 35 additions and 26 deletions

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@@ -39,6 +39,7 @@
## master
* (2021.07.29) Improved `BarChart`'s `Zebra` gradient support
* (2021.07.26) Fixed issue where `XCharts` path could not be found when `TextMeshPro Enable` (#160)
## v2.3.0

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@@ -39,6 +39,7 @@
## master
* (2021.07.29) 完善`BarChart``Zebra`斑马柱图渐变支持
* (2021.07.26) 修复`TextMeshPro Enable`时找不到`XCharts`路径的问题 (#160)
## v2.3.0

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@@ -1689,11 +1689,11 @@ namespace XCharts
}
public void Internal_CheckClipAndDrawZebraLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, float zebraWidth,
float zebraGap, Color32 color, bool clip, Grid grid)
float zebraGap, Color32 color,Color32 toColor, bool clip, Grid grid)
{
ClampInChart(ref p1);
ClampInChart(ref p2);
UGL.DrawZebraLine(vh, p1, p2, size, zebraWidth, zebraGap, color);
UGL.DrawZebraLine(vh, p1, p2, size, zebraWidth, zebraGap, color, toColor);
}
protected Color32 GetXLerpColor(Color32 areaColor, Color32 areaToColor, Vector3 pos, Grid grid)

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@@ -376,21 +376,22 @@ namespace XCharts
bool highlight, float space, float barWidth, float pX, float pY, Vector3 plb, Vector3 plt, Vector3 prt,
Vector3 prb, bool isYAxis, Grid grid)
{
var areaColor = SerieHelper.GetItemColor(serie, serieData, m_Theme, colorIndex, highlight);
var barColor = SerieHelper.GetItemColor(serie, serieData, m_Theme, colorIndex, highlight);
var barToColor = SerieHelper.GetItemToColor(serie, serieData, m_Theme, colorIndex, highlight);
DrawBarBackground(vh, serie, serieData, itemStyle, colorIndex, highlight, pX, pY, space, barWidth, isYAxis, grid);
if (isYAxis)
{
plt = (plb + plt) / 2;
prt = (prt + prb) / 2;
Internal_CheckClipAndDrawZebraLine(vh, plt, prt, barWidth / 2, serie.barZebraWidth, serie.barZebraGap,
areaColor, serie.clip, grid);
barColor, barToColor, serie.clip, grid);
}
else
{
plb = (prb + plb) / 2;
plt = (plt + prt) / 2;
Internal_CheckClipAndDrawZebraLine(vh, plb, plt, barWidth / 2, serie.barZebraWidth, serie.barZebraGap,
areaColor, serie.clip, grid);
barColor, barToColor, serie.clip, grid);
}
}

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@@ -635,11 +635,11 @@ namespace XCharts
areaColor, areaToColor, zeroPos);
break;
case LineType.Dash:
UGL.DrawDashLine(vh, lp, np, serie.lineStyle.GetWidth(m_Theme.serie.lineWidth), lineColor);
UGL.DrawDashLine(vh, lp, np, serie.lineStyle.GetWidth(m_Theme.serie.lineWidth), lineColor, lineColor);
isFinish = true;
break;
case LineType.Dot:
UGL.DrawDotLine(vh, lp, np, serie.lineStyle.GetWidth(m_Theme.serie.lineWidth), lineColor);
UGL.DrawDotLine(vh, lp, np, serie.lineStyle.GetWidth(m_Theme.serie.lineWidth), lineColor, lineColor);
isFinish = true;
break;
case LineType.DashDot:
@@ -1172,10 +1172,10 @@ namespace XCharts
switch (serie.lineType)
{
case LineType.Dash:
UGL.DrawDashLine(vh, lp, np, lineWidth, lineColor, 0, 0, posList);
UGL.DrawDashLine(vh, lp, np, lineWidth, lineColor, lineColor, 0, 0, posList);
break;
case LineType.Dot:
UGL.DrawDotLine(vh, lp, np, lineWidth, lineColor, 0, 0, posList);
UGL.DrawDotLine(vh, lp, np, lineWidth, lineColor, lineColor, 0, 0, posList);
break;
case LineType.DashDot:
UGL.DrawDashDotLine(vh, lp, np, lineWidth, lineColor, 0, 0, 0, posList);

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@@ -104,10 +104,10 @@ namespace XCharts
switch (lineType)
{
case LineStyle.Type.Dashed:
UGL.DrawDashLine(vh, startPos, endPos, lineWidth, color);
UGL.DrawDashLine(vh, startPos, endPos, lineWidth, color, color);
break;
case LineStyle.Type.Dotted:
UGL.DrawDotLine(vh, startPos, endPos, lineWidth, color);
UGL.DrawDotLine(vh, startPos, endPos, lineWidth, color, color);
break;
case LineStyle.Type.Solid:
UGL.DrawLine(vh, startPos, endPos, lineWidth, color);

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@@ -119,12 +119,13 @@ namespace XUGL
/// <param name="startPoint">起始点</param>
/// <param name="endPoint">结束点</param>
/// <param name="width">线宽</param>
/// <param name="color">颜色</param>
/// <param name="color">起始颜色</param>
/// <param name="toColor">结束颜色</param>
/// <param name="lineLength">实线部分长度默认为线宽的12倍</param>
/// <param name="gapLength">间隙部分长度默认为线宽的3倍</param>
/// <param name="posList">可选,输出的关键点</param>
public static void DrawDashLine(VertexHelper vh, Vector3 startPoint, Vector3 endPoint, float width,
Color32 color, float lineLength = 0f, float gapLength = 0f, List<Vector3> posList = null)
Color32 color, Color32 toColor, float lineLength = 0f, float gapLength = 0f, List<Vector3> posList = null)
{
float dist = Vector3.Distance(startPoint, endPoint);
if (dist < 0.1f) return;
@@ -133,17 +134,18 @@ namespace XUGL
int segment = Mathf.CeilToInt(dist / (lineLength + gapLength));
Vector3 dir = (endPoint - startPoint).normalized;
Vector3 sp = startPoint, np;
var isGradient = !color.Equals(toColor);
if (posList != null) posList.Clear();
for (int i = 1; i <= segment; i++)
{
if (posList != null) posList.Add(sp);
np = startPoint + dir * dist * i / segment;
var dashep = np - dir * gapLength;
DrawLine(vh, sp, dashep, width, color);
DrawLine(vh, sp, dashep, width, isGradient ? Color32.Lerp(color, toColor, i * 1.0f / segment) : color);
sp = np;
}
if (posList != null) posList.Add(endPoint);
DrawLine(vh, sp, endPoint, width, color);
DrawLine(vh, sp, endPoint, width, toColor);
}
/// <summary>
@@ -153,31 +155,34 @@ namespace XUGL
/// <param name="startPoint">起始点</param>
/// <param name="endPoint">结束点</param>
/// <param name="width">线宽</param>
/// <param name="color">颜色</param>
/// <param name="color">起始颜色</param>
/// <param name="toColor">结束颜色</param>
/// <param name="lineLength">实线部分长度默认为线宽的3倍</param>
/// <param name="gapLength">间隙部分长度默认为线宽的3倍</param>
/// <param name="posList">可选,输出的关键点</param>
public static void DrawDotLine(VertexHelper vh, Vector3 startPoint, Vector3 endPoint, float width,
Color32 color, float lineLength = 0f, float gapLength = 0f, List<Vector3> posList = null)
Color32 color, Color32 toColor, float lineLength = 0f, float gapLength = 0f, List<Vector3> posList = null)
{
float dist = Vector3.Distance(startPoint, endPoint);
var dist = Vector3.Distance(startPoint, endPoint);
if (dist < 0.1f) return;
if (lineLength == 0) lineLength = 3 * width;
if (gapLength == 0) gapLength = 3 * width;
int segment = Mathf.CeilToInt(dist / (lineLength + gapLength));
Vector3 dir = (endPoint - startPoint).normalized;
Vector3 sp = startPoint, np;
var segment = Mathf.CeilToInt(dist / (lineLength + gapLength));
var dir = (endPoint - startPoint).normalized;
var sp = startPoint;
var np = Vector3.zero;
var isGradient = !color.Equals(toColor);
if (posList != null) posList.Clear();
for (int i = 1; i <= segment; i++)
{
if (posList != null) posList.Add(sp);
np = startPoint + dir * dist * i / segment;
var dashep = np - dir * gapLength;
DrawLine(vh, sp, dashep, width, color);
DrawLine(vh, sp, dashep, width, isGradient ? Color32.Lerp(color, toColor, i * 1.0f / segment) : color);
sp = np;
}
if (posList != null) posList.Add(endPoint);
DrawLine(vh, sp, endPoint, width, color);
DrawLine(vh, sp, endPoint, width, toColor);
}
/// <summary>
@@ -277,11 +282,12 @@ namespace XUGL
/// <param name="width">线宽</param>
/// <param name="zebraWidth">斑马条纹宽</param>
/// <param name="zebraGap">间隙宽</param>
/// <param name="color">颜色</param>
/// <param name="color">起始颜色</param>
/// <param name="toColor">结束颜色</param>
public static void DrawZebraLine(VertexHelper vh, Vector3 startPoint, Vector3 endPoint, float width,
float zebraWidth, float zebraGap, Color32 color)
float zebraWidth, float zebraGap, Color32 color, Color32 toColor)
{
DrawDotLine(vh, startPoint, endPoint, width, color, zebraWidth, zebraGap);
DrawDotLine(vh, startPoint, endPoint, width, color, toColor, zebraWidth, zebraGap);
}
/// <summary>