增加AxisMinMaxAuto范围类型

This commit is contained in:
monitor1394
2023-05-10 23:29:31 +08:00
parent 29c9f59762
commit fab683f5e1
8 changed files with 29 additions and 9 deletions

View File

@@ -421,8 +421,10 @@ Inherits or Implemented: [BaseChart](#basechart)
|GetFullName()||public static string GetFullName(Transform transform)|
|GetHighlightColor()||public static Color32 GetHighlightColor(Color32 color, float rate = 0.8f)|
|GetLastValue()||public static Vector3 GetLastValue(List<Vector3> list)|
|GetMaxCeilRate()||public static double GetMaxCeilRate(double value, double ceilRate)|
|GetMaxDivisibleValue()||public static double GetMaxDivisibleValue(double max, double ceilRate)|
|GetMaxLogValue()||public static double GetMaxLogValue(double value, float logBase, bool isLogBaseE, out int splitNumber)|
|GetMinCeilRate()||public static double GetMinCeilRate(double value, double ceilRate)|
|GetMinDivisibleValue()||public static double GetMinDivisibleValue(double min, double ceilRate)|
|GetMinLogValue()||public static double GetMinLogValue(double value, float logBase, bool isLogBaseE, out int splitNumber)|
|GetOrAddComponent<T>()||public static T GetOrAddComponent<T>(GameObject gameObject) where T : Component|
@@ -1171,6 +1173,7 @@ Inherits or Implemented: [MaskableGraphic](#maskablegraphic)
|GetBezier2()||public static Vector3 GetBezier2(float t, Vector3 sp, Vector3 p1, Vector3 p2, Vector3 ep)|
|GetBezierList()||public static List<Vector3> GetBezierList(Vector3 sp, Vector3 ep, int segment, Vector3 cp)|
|GetDire()||public static Vector3 GetDire(float angle, bool isDegree = false)|
|GetIntersection()||public static bool GetIntersection(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, ref List&lt;Vector3&gt; intersection)<br/>获得两直线的交点 |
|GetIntersection()||public static bool GetIntersection(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, ref Vector3 intersection)<br/>获得两直线的交点 |
|GetPos()||public static Vector3 GetPos(Vector3 center, float radius, float angle, bool isDegree = false)|
|GetVertialDire()||public static Vector3 GetVertialDire(Vector3 dire)|