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增加Axis的MinMaxAuto范围类型
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@@ -421,8 +421,10 @@ Inherits or Implemented: [BaseChart](#basechart)
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|GetFullName()||public static string GetFullName(Transform transform)|
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|GetHighlightColor()||public static Color32 GetHighlightColor(Color32 color, float rate = 0.8f)|
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|GetLastValue()||public static Vector3 GetLastValue(List<Vector3> list)|
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|GetMaxCeilRate()||public static double GetMaxCeilRate(double value, double ceilRate)|
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|GetMaxDivisibleValue()||public static double GetMaxDivisibleValue(double max, double ceilRate)|
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|GetMaxLogValue()||public static double GetMaxLogValue(double value, float logBase, bool isLogBaseE, out int splitNumber)|
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|GetMinCeilRate()||public static double GetMinCeilRate(double value, double ceilRate)|
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|GetMinDivisibleValue()||public static double GetMinDivisibleValue(double min, double ceilRate)|
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|GetMinLogValue()||public static double GetMinLogValue(double value, float logBase, bool isLogBaseE, out int splitNumber)|
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|GetOrAddComponent<T>()||public static T GetOrAddComponent<T>(GameObject gameObject) where T : Component|
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@@ -1171,6 +1173,7 @@ Inherits or Implemented: [MaskableGraphic](#maskablegraphic)
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|GetBezier2()||public static Vector3 GetBezier2(float t, Vector3 sp, Vector3 p1, Vector3 p2, Vector3 ep)|
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|GetBezierList()||public static List<Vector3> GetBezierList(Vector3 sp, Vector3 ep, int segment, Vector3 cp)|
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|GetDire()||public static Vector3 GetDire(float angle, bool isDegree = false)|
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|GetIntersection()||public static bool GetIntersection(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, ref List<Vector3> intersection)<br/>获得两直线的交点 |
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|GetIntersection()||public static bool GetIntersection(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, ref Vector3 intersection)<br/>获得两直线的交点 |
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|GetPos()||public static Vector3 GetPos(Vector3 center, float radius, float angle, bool isDegree = false)|
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|GetVertialDire()||public static Vector3 GetVertialDire(Vector3 dire)|
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