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修复Radar切换到Circle异常的问题 #139
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@@ -34,6 +34,7 @@
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## Latest
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* (2021.04.29) Fixed an issue with `Radar` switching to `Circle` anomaly #139
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* (2021.04.29) Added `Settings`'s `reversePainter` to set whether or not `Serie` is drawn in reverse order
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* (2021.04.28) Fixed bug where `AxisLabel` displayed incorrectly with `DataRoom` (#138)
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* (2021.04.26) Fixed dynamically creating chart at runtime would be abnormal #137
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@@ -34,6 +34,7 @@
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## Latest
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* (2021.04.29) 修复`Radar`切换到`Circle`异常的问题 #139
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* (2021.04.29) 增加`Settings`的`reversePainter`可设置`Serie`的绘制是否逆序
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* (2021.04.28) 增加`SerieData`的`ignore`可忽略当前数据项
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* (2021.04.28) 修复`DataZoom`下`AxisLabel`显示不准确的问题 #138
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@@ -102,7 +102,7 @@ namespace XCharts
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SerieLabelHelper.ResetLabel(serieData.labelObject.label, serieLabel, chart.theme, i);
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serieData.SetLabelActive(serieData.labelPosition != Vector3.zero);
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serieData.labelObject.SetLabelPosition(serieLabel.offset);
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var content = SerieLabelHelper.GetFormatterContent(serie, serieData, value, max,
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var content = SerieLabelHelper.GetFormatterContent(serie, serieData, value, max,
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serieLabel, Color.clear);
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if (serieData.labelObject.SetText(content))
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{
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@@ -686,7 +686,7 @@ namespace XCharts
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var lineWidth = radar.splitLine.GetWidth(chart.theme.radar.splitLineWidth);
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for (int i = 0; i < radar.splitNumber; i++)
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{
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Color color = radar.splitArea.color[i % radar.splitArea.color.Count];
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var color = radar.splitArea.GetColor(i, chart.theme.radiusAxis);
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outsideRadius = insideRadius + block;
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if (radar.splitArea.show)
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{
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@@ -46,7 +46,7 @@ namespace XCharts
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{
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gameObject.SetActive(flag);
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}
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var hideFlags = flag ? HideFlags.None : HideFlags.HideInHierarchy;
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var hideFlags = flag && isDebugMode ? HideFlags.None : HideFlags.HideInHierarchy;
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if (gameObject.hideFlags != hideFlags)
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{
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gameObject.hideFlags = hideFlags;
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