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增加Editor快捷添加图表
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# 更新日志
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* (2019.11.03) 增加`Editor`快捷添加图表:`Hierarchy`试图下右键`XCharts->LineChart`
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* (2019.10.31) 修复`prefab`预设制作报错的问题
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* (2019.10.31) 增加访问主题组件API:`BaseChart.themeInfo`
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* (2019.10.26) 发布`v1.0.1`版本
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102
Assets/XCharts/Editor/XChartEditor.cs
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102
Assets/XCharts/Editor/XChartEditor.cs
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/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts
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{
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public class XChartEditor : EditorWindow
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{
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private static Transform GetParent()
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{
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GameObject selectObj = Selection.activeGameObject;
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if (selectObj == null)
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{
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var canvas = GameObject.FindObjectOfType<Canvas>();
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if (canvas != null) return canvas.transform;
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else
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{
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var canvasObject = new GameObject();
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canvasObject.name = "Canvas";
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canvas = canvasObject.AddComponent<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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canvasObject.AddComponent<CanvasScaler>();
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canvasObject.AddComponent<GraphicRaycaster>();
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return canvas.transform;
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}
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}
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else
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{
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return selectObj.transform;
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}
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}
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private static string GetName(Transform parent, string name)
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{
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if (parent.Find(name) == null) return name;
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for (int i = 1; i <= 10; i++)
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{
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var newName = string.Format("{0} ({1})", name, i);
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if (parent.Find(newName) == null)
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{
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return newName;
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}
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}
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return name;
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}
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private static void AddChart<T>(string chartName) where T : BaseChart
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{
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var parent = GetParent();
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if (parent == null) return;
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var chart = new GameObject();
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chart.name = GetName(parent, chartName);
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chart.AddComponent<T>();
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chart.transform.SetParent(parent);
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chart.transform.localScale = Vector3.one;
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chart.transform.localPosition = Vector3.zero;
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}
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[MenuItem("GameObject/XCharts/LineChart", priority = 44)]
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public static void AddLineChart()
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{
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AddChart<LineChart>("LineChart");
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}
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[MenuItem("GameObject/XCharts/BarChart", priority = 45)]
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public static void AddBarChart()
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{
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AddChart<BarChart>("BarChart");
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}
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[MenuItem("GameObject/XCharts/PieChart", priority = 46)]
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public static void AddPieChart()
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{
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AddChart<PieChart>("PieChart");
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}
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[MenuItem("GameObject/XCharts/RadarChart", priority = 47)]
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public static void AddRadarChart()
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{
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AddChart<RadarChart>("RadarChart");
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}
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[MenuItem("GameObject/XCharts/ScatterChart", priority = 48)]
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public static void AddScatterChart()
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{
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AddChart<ScatterChart>("ScatterChart");
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}
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[MenuItem("GameObject/XCharts/HeatmapChart", priority = 49)]
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public static void AddHeatmapChart()
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{
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AddChart<HeatmapChart>("HeatmapChart");
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}
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}
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}
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11
Assets/XCharts/Editor/XChartEditor.cs.meta
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11
Assets/XCharts/Editor/XChartEditor.cs.meta
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fileFormatVersion: 2
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guid: 941beb76fdaa64a27a2df6561893157e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Doc/screenshot/op_addchart.png
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BIN
Doc/screenshot/op_addchart.png
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Binary file not shown.
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After Width: | Height: | Size: 65 KiB |
@@ -28,9 +28,9 @@
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---
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新建场景或在已有场景的 `Canvas` 下添加一个名为 `line_chart` 的 `GameObject`。
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选中 `line_chart`,通过菜单栏 `Component->XCharts->LineChart` 或者 `Inspector` 视图的 `Add Component` 添加 `LineChart` 脚本。设置 `line_chart` 的尺寸,一个简单的折线图就出来了。
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在`Hierarchy`试图下右键或菜单栏`GameObject`下拉:`XCharts->LineChart`:
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即可快速创建一个简单的折线图出来:
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在 `Inspector` 视图下可以调整各个组件的参数,`Game` 视图会实时反馈调整的效果。各个组件的详细参数说明可查阅[XCharts配置项手册](XCharts配置项手册.md)。
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@@ -104,7 +104,6 @@ for (int i = 0; i < 10; i++)
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完整代码请查阅`Demo`:`Demo10_LineSimple.cs`
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你还可以用代码控制更多的参数,[XCharts配置项手册](XCharts配置项手册.md)里面的所有参数都是可以通过代码控制的。
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[返回首页](https://github.com/monitor1394/unity-ugui-XCharts)
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[XChartsAPI接口](XChartsAPI.md)
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[XCharts配置项手册](XCharts配置项手册.md)
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@@ -114,9 +114,8 @@ XCharts的图表由组件和数据组成。不同的组件和数据可以组合
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* 在Editor上快速创建一个图表:
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1. 在`Canvas`下通过`Create Empty`创建一个空`gameObject`,命名为 `line_chart`。
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2. 通过菜单栏 `Component->XCharts->LineChart` 或者 `Inspector` 视图的 `Add Component` 添加 `LineChart` 脚本。一个简单的折线图就出来了。
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3. `Inspector` 视图下可以调整各个组件的参数,`Game` 视图会实时反馈调整的效果。各个组件的详细参数说明可查阅[XCharts配置项手册](https://github.com/monitor1394/unity-ugui-XCharts/blob/master/Assets/XCharts/Documentation/XCharts配置项手册.md)。
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1. 在`Hierarchy`试图下右键或菜单栏`GameObject`下拉:`XCharts->LineChart`,即可快速创建一个简单的折线图出来。
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2. `Inspector` 视图下可以调整各个组件的参数,`Game` 视图会实时反馈调整的效果。各个组件的详细参数说明可查阅[XCharts配置项手册](https://github.com/monitor1394/unity-ugui-XCharts/blob/master/Assets/XCharts/Documentation/XCharts配置项手册.md)。
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* 更多的代码动态控制的例子请参考[教程:5分钟上手XCharts](https://github.com/monitor1394/unity-ugui-XCharts/blob/master/Doc/教程:5分钟上手XCharts.md) 。
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