mirror of
https://github.com/XCharts-Team/XCharts.git
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增加数据更新动画
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52
Demo/Runtime/Demo01_UpdateData.cs
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52
Demo/Runtime/Demo01_UpdateData.cs
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/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using UnityEngine;
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namespace XCharts
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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public class Demo01_UpdateData : MonoBehaviour
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{
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private float updateTime = 0;
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BaseChart chart;
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void Awake()
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{
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chart = gameObject.GetComponent<BaseChart>();
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}
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void Update()
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{
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updateTime += Time.deltaTime;
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if (chart && updateTime > 2)
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{
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updateTime = 0;
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var serie = chart.series.GetSerie(0);
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//serie.animation.updateAnimation = true;
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var dataCount = serie.dataCount;
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if (chart is RadarChart)
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{
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var dimension = serie.GetSerieData(0).data.Count - 1;
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chart.UpdateData(0, 0, Random.Range(0, dimension + 1), Random.Range(0, 100));
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}
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else if (chart is HeatmapChart)
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{
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var dimension = serie.GetSerieData(0).data.Count - 1;
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for (int i = 0; i < dataCount; i++)
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{
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chart.UpdateData(0, i, dimension, Random.Range(0, 10));
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}
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}
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else
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{
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chart.UpdateData(0, Random.Range(0, dataCount), Random.Range(10, 90));
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}
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}
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}
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}
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}
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11
Demo/Runtime/Demo01_UpdateData.cs.meta
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11
Demo/Runtime/Demo01_UpdateData.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e6faaaf3d4a8444b4b2736825e237fcf
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -15,23 +15,33 @@ namespace XCharts
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public class Demo_Test : MonoBehaviour
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{
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private float updateTime = 0;
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CoordinateChart chart;
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BaseChart chart;
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void Awake()
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{
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chart = gameObject.GetComponent<CoordinateChart>();
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if (chart == null)
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{
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chart = gameObject.AddComponent<CoordinateChart>();
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}
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chart = gameObject.GetComponent<BaseChart>();
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}
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void Update()
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{
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updateTime += Time.deltaTime;
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if (updateTime > 2)
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if (chart && updateTime > 2)
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{
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updateTime = 0;
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chart.UpdateData(0, Random.Range(0, 5), Random.Range(10, 90));
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var serie = chart.series.GetSerie(0);
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serie.animation.updateAnimation = true;
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var dataCount = serie.dataCount;
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if (chart is HeatmapChart)
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{
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var dimension = serie.GetSerieData(0).data.Count - 1;
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for (int i = 0; i < dataCount; i++)
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{
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chart.UpdateData(0, i, dimension, Random.Range(0, 10));
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}
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}
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else
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{
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chart.UpdateData(0, Random.Range(0, dataCount), Random.Range(10, 90));
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}
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}
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}
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}
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