mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-25 18:30:14 +00:00
增加数据更新动画
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@@ -153,9 +153,10 @@ namespace XCharts
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public float runtimePieOffsetRadius { get; internal set; }
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public Vector3 runtiemPieOffsetCenter { get; internal set; }
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private bool m_DataChanged;
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private float m_LastData;
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private float m_DataUpdateTime;
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private List<float> m_LastData = new List<float>();
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private List<float> m_DataUpdateTime = new List<float>();
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private List<bool> m_DataUpdateFlag = new List<bool>();
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public List<float> lastData { get { return m_LastData; } internal set { m_LastData = value; } }
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public float GetData(int index)
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{
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@@ -166,20 +167,30 @@ namespace XCharts
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else return 0;
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}
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public float GetLastData(int index)
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{
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if (index >= 0 && index < lastData.Count)
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{
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return m_LastData[index];
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}
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else return 0;
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}
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public float GetCurrData(int index, float animationDuration = 500f)
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{
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if (index == 1 && m_DataChanged)
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if (index < m_DataUpdateFlag.Count && m_DataUpdateFlag[index] && animationDuration > 0)
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{
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var time = Time.time - m_DataUpdateTime;
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var time = Time.time - m_DataUpdateTime[index];
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var total = animationDuration / 1000;
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if (animationDuration > 0 && time <= total)
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if (time <= total)
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{
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var curr = Mathf.Lerp(m_LastData, GetData(index), time / total);
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CheckLastData();
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var curr = Mathf.Lerp(GetLastData(index), GetData(index), time / total);
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return curr;
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}
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else
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{
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m_DataChanged = false;
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m_DataUpdateFlag[index] = false;
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return GetData(index);
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}
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}
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@@ -189,29 +200,37 @@ namespace XCharts
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}
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}
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public float GetLastData(int index)
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{
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if (index == 1 && m_DataChanged) return m_LastData;
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else return GetData(index);
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}
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public void UpdateData(int dimension, float value)
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{
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if (dimension >= 0 && dimension < data.Count)
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{
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if (dimension == 1)
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{
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m_LastData = data[dimension];
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m_DataUpdateTime = Time.time;
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m_DataChanged = true;
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}
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CheckLastData();
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m_LastData[dimension] = data[dimension];
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m_DataUpdateTime[dimension] = Time.time;
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m_DataUpdateFlag[dimension] = true;
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data[dimension] = value;
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}
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}
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private void CheckLastData()
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{
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if (m_LastData.Count != m_Data.Count)
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{
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m_LastData.Clear();
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for (int i = 0; i < m_Data.Count; i++)
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{
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m_LastData.Add(m_Data[i]);
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m_DataUpdateTime.Add(Time.time);
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m_DataUpdateFlag.Add(false);
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}
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}
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}
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public bool IsDataChanged()
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{
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return m_DataChanged;
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foreach (var b in m_DataUpdateFlag)
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if (b) return true;
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return false;
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}
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public void InitLabel(GameObject labelObj, bool autoSize, float paddingLeftRight, float paddingTopBottom)
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