Compare commits

...

3 Commits
v2.8.2 ... 2.0

Author SHA1 Message Date
monitor1394
1d2f83169d 修复Pie只有一个数据时设置border后显示异常的问题 (#237) 2022-12-28 18:17:00 +08:00
monitor1394
a7c4e24555 [bug][datazoom] fix datazoom range error (#221) 2022-08-30 08:10:18 +08:00
monitor1394
6fad4fcccc update to Unity2019.4.39f1 2022-08-16 06:54:04 +08:00
6 changed files with 34 additions and 29 deletions

View File

@@ -46,6 +46,9 @@
## branch-2.0
* (2022.12.28) 修复`Pie`只有一个数据时设置`border`后显示异常的问题 (#237)
* (2022.08.30) 修复`DataZoom`在某些情况下计算范围不准确的问题 (#221)
## v2.8.2
* (2022.08.15) 发布`v2.8.2`版本

View File

@@ -712,13 +712,13 @@ namespace XCharts
int start = 0, end = 0;
if (dataZoom.runtimeInvert)
{
end = Mathf.CeilToInt(data.Count * dataZoom.end / 100);
end = Mathf.RoundToInt(data.Count * dataZoom.end / 100);
start = end - range;
if (start < 0) start = 0;
}
else
{
start = Mathf.FloorToInt(data.Count * dataZoom.start / 100);
start = Mathf.RoundToInt(data.Count * dataZoom.start / 100);
end = start + range;
if (end > data.Count) end = data.Count;
}
@@ -735,8 +735,8 @@ namespace XCharts
if (filterMinShow > data.Count) range = data.Count;
else range = filterMinShow;
}
if (range > data.Count - start - 1)
start = data.Count - range - 1;
if (range > data.Count - start)
start = data.Count - range;
filterData = data.GetRange(start, range);
}
else

View File

@@ -642,13 +642,13 @@ namespace XCharts
int start = 0, end = 0;
if (dataZoom.runtimeInvert)
{
end = Mathf.CeilToInt(data.Count * dataZoom.end / 100);
end = Mathf.RoundToInt(data.Count * dataZoom.end / 100);
start = end - range;
if (start < 0) start = 0;
}
else
{
start = Mathf.FloorToInt(data.Count * dataZoom.start / 100);
start = Mathf.RoundToInt(data.Count * dataZoom.start / 100);
end = start + range;
if (end > data.Count) end = data.Count;
}
@@ -666,8 +666,8 @@ namespace XCharts
if (dataZoom.minShowNum > data.Count) range = data.Count;
else range = dataZoom.minShowNum;
}
if (range > data.Count - start - 1)
start = data.Count - range - 1;
if (range > data.Count - start)
start = data.Count - range;
serie.m_FilterData = data.GetRange(start, range);
}
else

View File

@@ -1183,10 +1183,11 @@ namespace XUGL
float smoothness, int gradientType = 0, bool isYAxis = false)
{
if (radius == 0) return;
if (space > 0 && Mathf.Abs(toDegree - startDegree) >= 360) space = 0;
var isCircle = Mathf.Abs(toDegree - startDegree) >= 360;
if (space > 0 && isCircle) space = 0;
radius -= borderWidth;
smoothness = (smoothness < 0 ? 2f : smoothness);
int segments = (int)((2 * Mathf.PI * radius) * (Mathf.Abs(toDegree - startDegree) / 360) / smoothness);
int segments = (int) ((2 * Mathf.PI * radius) * (Mathf.Abs(toDegree - startDegree) / 360) / smoothness);
if (segments < 1) segments = 1;
float startAngle = startDegree * Mathf.Deg2Rad;
float toAngle = toDegree * Mathf.Deg2Rad;
@@ -1223,7 +1224,7 @@ namespace XUGL
if (realToAngle < realStartAngle) realToAngle = realStartAngle;
p2 = UGLHelper.GetPos(center, radius, realStartAngle);
}
if (needBorder)
if (needBorder && !isCircle)
{
borderDiff = borderLineWidth / Mathf.Sin(halfAngle);
realCenter += borderDiff * middleDire;
@@ -1259,9 +1260,9 @@ namespace XUGL
{
p4 = new Vector3(p3.x, realCenter.y);
var dist = p4.x - realCenter.x;
var tcolor = Color32.Lerp(color, toColor, dist >= 0
? dist / radius
: Mathf.Min(radius + dist, radius) / radius);
var tcolor = Color32.Lerp(color, toColor, dist >= 0 ?
dist / radius :
Mathf.Min(radius + dist, radius) / radius);
if (isLeft && (i == segments || i == 0)) tcolor = toColor;
DrawQuadrilateral(vh, lastP4, p2, p3, p4, lastColor, tcolor);
lastP4 = p4;
@@ -1374,11 +1375,12 @@ namespace XUGL
insideRadius += borderWidth;
smoothness = smoothness < 0 ? 2f : smoothness;
Vector3 p1, p2, p3, p4, e1, e2;
var isCircle = Mathf.Abs(toDegree - startDegree) >= 360;
var needBorder = borderWidth != 0;
var needSpace = space != 0;
var diffAngle = Mathf.Abs(toDegree - startDegree) * Mathf.Deg2Rad;
int segments = (int)((2 * Mathf.PI * outsideRadius) * (diffAngle * Mathf.Rad2Deg / 360) / smoothness);
int segments = (int) ((2 * Mathf.PI * outsideRadius) * (diffAngle * Mathf.Rad2Deg / 360) / smoothness);
if (segments < 1) segments = 1;
float startAngle = startDegree * Mathf.Deg2Rad;
float toAngle = toDegree * Mathf.Deg2Rad;
@@ -1441,7 +1443,7 @@ namespace XUGL
p2 = UGLHelper.GetPos(center, outsideRadius, realStartOutAngle, false);
e2 = UGLHelper.GetPos(center, outsideRadius, realToOutAngle, false);
}
if (needBorder)
if (needBorder && !isCircle)
{
var borderDiff = borderWidth / Mathf.Sin(halfAngle);
realCenter += Mathf.Abs(borderDiff) * middleDire;
@@ -1624,7 +1626,7 @@ namespace XUGL
float lineWidth, Color32 lineColor, float smoothness)
{
var dist = Vector3.Distance(sp, ep);
var segment = (int)(dist / (smoothness <= 0 ? 2f : smoothness));
var segment = (int) (dist / (smoothness <= 0 ? 2f : smoothness));
UGLHelper.GetBezierList2(ref s_CurvesPosList, sp, ep, segment, cp1, cp2);
if (s_CurvesPosList.Count > 1)
{

View File

@@ -9,15 +9,15 @@ MonoBehaviour:
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 0}
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
m_Name:
m_EditorClassIdentifier: UnityEditor:UnityEditor.PackageManager.UI:PackageManagerProjectSettings
m_EditorClassIdentifier:
m_ScopedRegistriesSettingsExpanded: 1
oneTimeWarningShown: 0
m_Registries:
- m_Id: main
m_Name:
m_Url: https://packages.unity.cn
m_Url: https://packages.unity.com
m_Scopes: []
m_IsDefault: 1
m_UserSelectedRegistryName:

View File

@@ -1,2 +1,2 @@
m_EditorVersion: 2019.4.13f1c1
m_EditorVersionWithRevision: 2019.4.13f1c1 (ddecf0c37a3b)
m_EditorVersion: 2019.4.39f1
m_EditorVersionWithRevision: 2019.4.39f1 (78d14dfa024b)