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10175
Documentation~/en/api.md
10175
Documentation~/en/api.md
File diff suppressed because it is too large
Load Diff
@@ -2,6 +2,13 @@
|
||||
# 更新日志
|
||||
|
||||
[master](#master)
|
||||
[v3.12.0](#v3120)
|
||||
[v3.11.2](#v3112)
|
||||
[v3.11.1](#v3111)
|
||||
[v3.11.0](#v3110)
|
||||
[v3.10.2](#v3102)
|
||||
[v3.10.1](#v3101)
|
||||
[v3.10.0](#v3100)
|
||||
[v3.9.0](#v390)
|
||||
[v3.8.1](#v381)
|
||||
[v3.8.0](#v380)
|
||||
@@ -65,6 +72,136 @@
|
||||
|
||||
## master
|
||||
|
||||
## v3.12.0
|
||||
|
||||
Version Highlights:
|
||||
|
||||
* Added `radiusGradient` parameter for `Ring` to set the gradient direction
|
||||
* Added support for `date` and `time` in `numericFormatter`
|
||||
* Improved `origin` parameter setting for `AreaStyle` to define the starting position of area filling
|
||||
* Adjusted and perfected the documentation
|
||||
* Other optimizations and fixes
|
||||
|
||||
Log Details:
|
||||
|
||||
* (2024.09.30) Released version `v3.12.0`
|
||||
* (2024.09.27) Improved the `5-minute tutorial`
|
||||
* (2024.09.24) Improved support for multiple Series in `Legend`'s `formatter` (#332)
|
||||
* (2024.09.22) Adjusted the display style of the `Documentation`
|
||||
* (2024.09.09) Added support for `date` and `time` in `numericFormatter`
|
||||
* (2024.09.03) Improved the setting of the `origin` parameter for `AreaStyle` to define the starting position of area filling
|
||||
* (2024.09.01) Added `radiusGradient` parameter for `Ring` to set the gradient direction
|
||||
* (2024.09.01) Optimized the position of the first Label when `Axis` is used as a time axis
|
||||
|
||||
|
||||
## v3.11.2
|
||||
|
||||
* (2024.08.01) Release `v3.11.2`
|
||||
* (2024.07.29) Fixed compatibility issue with `Tooltip` reporting error on wechat mini game platform (#326)
|
||||
* (2024.07.27) Adjust the default position of `AxisName` for `Axis`
|
||||
* (2024.07.22) Improved the behavior of `Pie`'s `Label` when `Tooltip` is triggered
|
||||
* (2024.07.21) Fix to `Tooltip` indicating inaccurate content when opening `DataZoom`
|
||||
* (2024.07.17) Fixed an issue where `Label` of `MarkLine` could flash during initialization
|
||||
* (2024.07.16) Optimized the default effect of `Tooltip` when `Axis` is `Time` timeline
|
||||
* (2024.07.15) Optimized segmentation when Axis is Time
|
||||
* (2024.07.14) Improved movement performance when `Axis` is `Time`
|
||||
* (2024.07.12) Optimized the initial display effect of `Label`
|
||||
* (2024.07.06) Fix to `Chart` background not adaptive when dynamically created (#323)
|
||||
|
||||
## v3.11.1
|
||||
|
||||
* (2024.07.01) Release `v3.11.1`
|
||||
* (2024.07.01) Fixed an issue where `Serie` has multiple abnormal colors
|
||||
* (2024.06.23) Fixed an issue where `labels` would pile up during initialization
|
||||
|
||||
## v3.11.0
|
||||
|
||||
Release Highlights:
|
||||
|
||||
* Added `Line3DChart` for 3D line charts
|
||||
* Added `GraphChart` for relationship graphs
|
||||
* Added support for 3D coordinate systems
|
||||
* Added `triggerOn` setting for `Tooltip` to define trigger conditions
|
||||
* Various bug fixes and optimizations
|
||||
|
||||
Changelog Details:
|
||||
|
||||
* (2024.06.16) Released version `v3.11.0`
|
||||
* (2024.06.15) Added buttons for adding, deleting, and moving data up and down under `Editor`
|
||||
* (2024.06.11) Fixed issue where `Axis`'s `IndicatorLabel` might overlap with `Tooltip`
|
||||
* (2024.06.11) Fixed issue where `Tooltip`'s `Axis` `IndicatorLabel` might not display when in `Cross` mode (#315)
|
||||
* (2024.06.10) Renamed `Tooltip`'s `Corss` to `Cross`
|
||||
* (2024.06.09) Added `minCategorySpacing` setting for `Axis` to define the default minimum category spacing
|
||||
* (2024.06.09) Fixed inaccurate indicator position of `Tooltip`'s `Cross` when `Axis` is a category axis and `DataZoom` is enabled
|
||||
* (2024.06.06) Fixed animation issue when `Serie` is cloned (#320)
|
||||
* (2024.06.04) Fixed issue where `Serie`'s `state` does not refresh when set dynamically via code
|
||||
* (2024.05.29) Adjusted the right-click menu of `XCharts` in the `Hierarchy` view to `UI/XCharts`
|
||||
* (2024.05.29) Added support for 3D coordinate systems to category axes
|
||||
* (2024.05.19) Optimized editing performance in `Editor`
|
||||
* (2024.05.09) Added utility class `JsonUtil`
|
||||
* (2024.05.01) Fixed the issue where `Tooltip` caused garbage collection (GC) on every frame (#311) (by @stefanbursuc)
|
||||
* (2024.04.23) Fixed chart exception issue after multiple calls to `ConvertXYAxis()`
|
||||
* (2024.04.22) Fixed potential incorrect retrieval of `GridCoord` when `DataZoom` controls multiple axes (#317)
|
||||
* (2024.04.22) Added 3D coordinate system
|
||||
* (2024.04.15) Optimized `DateTimeUtil` for timezone issues when converting timestamps to `DateTime`
|
||||
* (2024.04.15) Optimized `GridCoord` to display `Left` `Right` `Top` `Bottom` parameters even when `GridLayout` is enabled (#316)
|
||||
* (2024.04.14) Fixed incorrect label position of `Tooltip`'s `Cross` when `DataZoom` is enabled (#315)
|
||||
* (2024.04.12) Fixed incorrect effect of `Candlesticks` (#313)
|
||||
* (2024.03.20) Added `triggerOn` setting for `Tooltip` to define trigger conditions
|
||||
* (2024.03.19) Fixed color issue when setting `opacity` in `Pie`'s `ItemStyle` (#309)
|
||||
|
||||
## v3.10.2
|
||||
|
||||
* (2024.03.11) Release `v3.10.2`
|
||||
* (2024.03.11) Fix to `Legend`'s `formatter` showing possible mismatches when setting {d} (#304)
|
||||
* (2024.03.11) Fix to `Tooltip` still showing after moving out of coordinate system
|
||||
* (2024.03.08) Fixed an issue where `Tooltip`'s title might not appear after upgrading from an older version
|
||||
|
||||
## v3.10.1
|
||||
|
||||
* (2024.02.21) Release `v3.10.1`
|
||||
* (2024.02.19) Fix to `Tooltip` dot markers not adapting to color
|
||||
|
||||
## v3.10.0
|
||||
|
||||
Highlights:
|
||||
|
||||
* Added bi-category axis support
|
||||
* Added more segmentation shortcut menu to create charts, which can create dozens of charts with one click
|
||||
* Added chart border Settings to support rounded corner charts
|
||||
* Fixed several issues
|
||||
|
||||
Extended features:
|
||||
|
||||
* Added `SankeyChart` Sankey chart
|
||||
* Added `border` Settings for `UITable`
|
||||
|
||||
Log details:
|
||||
|
||||
* (2024.02.01) Release `v3.10.0`
|
||||
* (2024.01.31) Fix to Tooltip not displaying after itemFormatter is set to -
|
||||
* (2024.01.27) Fix to TextLimit not working after TextMeshPro is enabled (#301)
|
||||
* (2024.01.24) Added `Bar` to support both X and Y axes as` Category `axes
|
||||
* (2024.01.23) Added `{y}` wildcard to get the class name of the Y-axis
|
||||
* (2024.01.23) Added `Line` to support both X and Y axes as` Category `axes
|
||||
* (2024.01.18) Fixed dynamic modification of `Animation`s `type` code
|
||||
* (2024.01.13) Added more quick Chart creation menus for Chart
|
||||
* (2024.01.09) added `borderStyle` to `Background` to give the chart rounded corners by default
|
||||
* (2024.01.07) Fix to invalid first ContentLabelStyle setting color for Tooltop
|
||||
* (2024.01.01) Added `BorderStyle` border style
|
||||
* (2023.12.26) Added support for Heatmap's maxCache parameter
|
||||
* (2023.12.25) Optimizes the number of vertices drawn when `Line`` opens clip
|
||||
* (2023.12.22) Fixed an issue where some border data of `Scatter` map was not displayed
|
||||
* (2023.12.21) Fix to `TriggerTooltip()` interface may not fire when 0 or maximum index is specified
|
||||
* (2023.12.19) Fixed an issue where `Legend`'s `LabelStyle` does not take effect after setting its formatter
|
||||
* (2023.12.12) Added TextLimit for Legend to limit the length of the text displayed in the legend
|
||||
* (2023.12.11) Fix to coordinate drawing failure when `Serie` was added with `double-maxvalue`
|
||||
* (2023.12.10) Add `Serie` to `minShowLabel` to hide `labels` that are less than the specified value
|
||||
* (2023.12.09) Add depth to `LevelStyle` to specify the level to which it belongs
|
||||
* (2023.12.09) Added `LevelStyle` `LineStyle` to set line styles
|
||||
* (2023.12.09) Adding `Serie` to `Link` can be used to add node-edge relationships to Sankey diagrams
|
||||
* (2023.12.05) added `ResetChartStatus()` to actively reset chart status
|
||||
|
||||
## v3.9.0
|
||||
|
||||
Highlights:
|
||||
@@ -83,6 +220,7 @@ Extended features:
|
||||
|
||||
Log details:
|
||||
|
||||
* (2023.12.01) Release `v3.9.0`
|
||||
* (2023.12.01) Fixed inaccurate display of Tooltip's `titleFormatter` set to `{b}`
|
||||
* (2023.11.30) Added support for `SerieData` to add `Label` separately
|
||||
* (2023.11.28) Fix to `Tooltip` incorrectly indicating the number line
|
||||
@@ -144,7 +282,7 @@ Log details:
|
||||
* (2023.08.22) Fixed `Bar` display hidden drawing performance exception
|
||||
* (2023.08.22) Improved Zebra histogram rendering performance (#276)
|
||||
* (2023.08.16) Added Daemon daemon to resolve an error after TMP is enabled locally
|
||||
* (2023.08.15) Fixed `Data` displaying axes incorrectly when data is between -1 and 1 (#273) (by **Ambitroc**)
|
||||
* (2023.08.15) Fixed `Data` displaying axes incorrectly when data is between -1 and 1 (#273) (b y@Ambitroc)
|
||||
* (2023.08.14) Fixed `XCharts` updating error after` TextMeshPro `and` NewInputSystem `are enabled locally (#272)
|
||||
* (2023.08.12) Fixed `Chart` error when deleted at runtime (#269)
|
||||
* (2023.08.11) Fixed an issue where data could not be added when DataZoom was enabled
|
||||
@@ -185,7 +323,7 @@ Log details:
|
||||
|
||||
* (2022.06.08) Release v3.7.0
|
||||
* (2023.06.04) Added `HelpDoc` help document skip
|
||||
* (2023.05.30) Fixed Serie name with `_` line causing `Legend` to not fire (#252) (by **svr2kos2**)
|
||||
* (2023.05.30) Fixed Serie name with `_` line causing `Legend` to not fire (#252) (by @svr2kos2)
|
||||
* (2023.05.10) Added `MinMaxAuto` range type for `Axis`
|
||||
* (2023.05.10) Added support for `Clip` for `Line`
|
||||
* (2023.05.04) Fixed `Axis` setting` CeilRate `not taking effect in range -1 to 1
|
||||
@@ -204,9 +342,9 @@ Log details:
|
||||
|
||||
* (2023.04.01) Release `v3.6.0` version
|
||||
* (2023.03.14) Fix for Tooltip's `titleFormater` setting `{b}` may not take effect
|
||||
* (2023.03.14) Fix for `BarChart` not drawing bar background when data is 0 (#250) (by **Ambitroc**)
|
||||
* (2023.03.14) Fix for `BarChart` not drawing bar background when data is 0 (#250) (by @Ambitroc)
|
||||
* (2023.03.12) Added `LabelStyle` `autoRotate` to set automatic rotation of angled vertical text
|
||||
* (2023.03.10) Added `VR` and other non-mouse input for Point location acquisition (#248) (by **Ambitroc**)
|
||||
* (2023.03.10) Added `VR` and other non-mouse input for Point location acquisition (#248) (by @Ambitroc)
|
||||
* (2023.03.09) Adds callbacks to Chart's `onSerieClick`, `onSerieDown`, `onSerieEnter` and `onSerieExit`
|
||||
* (2023.03.09) Fixed click-check offset for `Pie` not taking effect
|
||||
* (2023.03.04) Added Positions for Legend to customize legend positions
|
||||
@@ -220,7 +358,7 @@ Log details:
|
||||
* (2023.02.02) Fixed bug where datazoom xaxis label could be displayed off-chart when datazoom is turned on
|
||||
* (2023.02.02) Optimizes the `ignore` setting of `SerieData` to ignore data
|
||||
* (2023.02.01) Fix `XChartsMgr.ContainsChart()` interface exception
|
||||
* (2023.01.31) Added support for `InputSystem` (#242) (by **Bian-Sh**)
|
||||
* (2023.01.31) Added support for `InputSystem` (#242) (by @Bian-Sh)
|
||||
* (2023.01.11) Fixed chart not refreshing after removing Component from Inspector (#241)
|
||||
* (2023.01.06) Fixed bug with `Pie` displaying abnormal Label when the last few values are 0 (#240)
|
||||
* (2023.01.03) deletes serie `MarkColor` and adds ItemStyle `MarkColor`
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,142 +1,168 @@
|
||||
# XCharts FAQ
|
||||
|
||||
[QA 1: How to adjust the margin between the axis and the background?](#How-to-adjust-the-margin-between-the-axis-and-the=-background)
|
||||
[QA 2: How to play agian the fadeIn animation?](#How-to-play-agian-the-fadeIn-animation)
|
||||
[QA 3: How to customize the color of data item in line chart and pie chart?](#How-to-customize-the-color-of-data-item-in-line-chart-and-pie-chart)
|
||||
[QA 4: How to formatter the text of axis label, such as add a units text?](#How-to-formatter-the-text-of-axis-label-such-as-add-a-units-text)
|
||||
[QA 5: How to stack the bar of bar chart](#How-to-stack-the-bar-of-bar-chart)
|
||||
[QA 6: How to make the bar serie in the same bar but not stack?](#How-to-make-the-bar-serie-in-the-same-bar-but-not-stack)
|
||||
[QA 7: How to adjust the bar width and gap of barchart?](#How-to-adjust-the-bar-width-and-gap-of-barchart)
|
||||
[QA 8: How to adjust the color of bar?](#How-to-adjust-the-color-of-bar)
|
||||
[QA 9: Can I adjust the anchor of chart?](#Can-I-adjust-the-anchor-of-chart)
|
||||
[QA 10: Can display more than 1000 data?](#Can-display-more-than-1000-data)
|
||||
[QA 11: Can line chart drawing be dash, dot and dash-dot?](#Can-line-chart-drawing-be-dash-dot-and-dash-dot)
|
||||
[QA 12: How to limit the value range of the Y-axis?](#How-to-limit-the-value-range-of-the-Y-axis)
|
||||
[QA 13: How to customize the tick value range of value axis?](#How-to-customize-the-tick-value-range-of-value-axis)
|
||||
[QA 14: How to display text at the top of data items?](#How-to-display-text-at-the-top-of-data-items)
|
||||
[QA 15: How do I customize icons for data items?](#How-do-I-customize-icons-for-data-items)
|
||||
[QA 16: How to anti-aliasing and make the chart smoother?](#How-to-anti-aliasing-and-make-the-chart-smoother)
|
||||
[QA 17: Why does mouse over chart Tooltip not show?](#Why-does-mouse-over-chart-Tooltip-not-show)
|
||||
[QA 18: How not to display the bar line of Tooltip?](#How-not-to-display-the-bar-line-of-Tooltip)
|
||||
[QA 19: How do I customize the display of Tooltip?](#How-do-I-customize-the-display-of-Tooltip)
|
||||
[QA 20: How do I get the Y-axis to display multiple decimal places?](#How-do-I-get-the-Y-axis-to-display-multiple-decimal-places)
|
||||
[QA 21: How do I dynamically update data with code?](#How-do-I-dynamically-update-data-with-code)
|
||||
[QA 22: How to display legend? Why are legends sometimes not displayed?](#How-to-display-legend?Why-are-legends-sometimes-not-displayed)
|
||||
[QA 23: How to make chart as prefab?](#How-to-make-chart-as-prefab)
|
||||
[QA 24: How do I draw custom graphic in chart,such as line or dot?](#How-do-I-draw-custom-content-in-chart-such-as-line-or-dot)
|
||||
[QA 25: How to achieve similar data movement effect of ELECTRO cardiogram?](#How-to-achieve-similar-data-movement-effect-of-ELECTRO-cardiogram)
|
||||
[QA 26: How do I use the background component? What are the conditions?](#How-do-I-use-the-background-component-What-are-the-conditions)
|
||||
[QA 27: Mesh can not have more than 65000 vertices?](#Mesh-cannot-have-more-than-65000-vertices)
|
||||
[QA 28: Why are the parameters set in Serie reset after they run?](#Why-are-the-parameters-set-in-Serie-reset-after-they-run)
|
||||
[FAQ 1: How to adjust the margin between the axis and the background?](#how-to-adjust-the-margin-between-the-axis-and-the-background)
|
||||
[FAQ 2: How to play agian the fadeIn animation?](#how-to-play-agian-the-fadein-animation)
|
||||
[FAQ 3: How to customize the color of data item in line chart and pie chart?](#how-to-customize-the-color-of-data-item-in-line-chart-and-pie-chart)
|
||||
[FAQ 4: How to formatter the text of axis label, such as add a units text?](#how-to-formatter-the-text-of-axis-label-such-as-add-a-units-text)
|
||||
[FAQ 5: How to stack the bar of bar chart](#how-to-stack-the-bar-of-bar-chart)
|
||||
[FAQ 6: How to make the bar serie in the same bar but not stack?](#how-to-make-the-bar-serie-in-the-same-bar-but-not-stack)
|
||||
[FAQ 7: How to adjust the bar width and gap of barchart?](#how-to-adjust-the-bar-width-and-gap-of-barchart)
|
||||
[FAQ 8: How to adjust the color of bar?](#how-to-adjust-the-color-of-bar)
|
||||
[FAQ 9: Can I adjust the anchor of chart?](#can-i-adjust-the-anchor-of-chart)
|
||||
[FAQ 10: Can display more than 1000 data?](#can-display-more-than-1000-data)
|
||||
[FAQ 11: Can line chart drawing be dash, dot and dash-dot?](#can-line-chart-drawing-be-dash-dot-and-dash-dot)
|
||||
[FAQ 12: How to limit the value range of the Y-axis?](#how-to-limit-the-value-range-of-the-y-axis)
|
||||
[FAQ 13: How to customize the tick value range of value axis?](#how-to-customize-the-tick-value-range-of-value-axis)
|
||||
[FAQ 14: How to display text at the top of data items?](#how-to-display-text-at-the-top-of-data-items)
|
||||
[FAQ 15: How do I customize icons for data items?](#how-do-i-customize-icons-for-data-items)
|
||||
[FAQ 16: How to anti-aliasing and make the chart smoother?](#how-to-anti-aliasing-and-make-the-chart-smoother)
|
||||
[FAQ 17: Why does mouse over chart Tooltip not show?](#why-does-mouse-over-chart-tooltip-not-show)
|
||||
[FAQ 18: How not to display the bar line of Tooltip?](#how-not-to-display-the-bar-line-of-tooltip)
|
||||
[FAQ 19: How do I customize the display of Tooltip?](#how-do-i-customize-the-display-of-tooltip)
|
||||
[FAQ 20: How do I get the Y-axis to display multiple decimal places?](#how-do-i-get-the-y-axis-to-display-multiple-decimal-places)
|
||||
[FAQ 21: How do I dynamically update data with code?](#how-do-i-dynamically-update-data-with-code)
|
||||
[FAQ 22: How to display legend? Why are legends sometimes not displayed?](#how-to-display-legend-why-are-legends-sometimes-not-displayed)
|
||||
[FAQ 23: How to make chart as prefab?](#how-to-make-chart-as-prefab)
|
||||
[FAQ 24: How do I draw custom graphic in chart,such as line or dot?](#how-do-i-draw-custom-content-in-chart-such-as-line-or-dot)
|
||||
[FAQ 25: How to achieve similar data movement effect of ELECTRO cardiogram?](#how-to-achieve-similar-data-movement-effect-of-electro-cardiogram)
|
||||
[FAQ 26: How do I use the background component? What are the conditions?](#how-do-i-use-the-background-component-what-are-the-conditions)
|
||||
[FAQ 27: Mesh can not have more than 65000 vertices?](#mesh-cannot-have-more-than-65000-vertices)
|
||||
[FAQ 28: Why are the parameters set in Serie reset after they run?](#why-are-the-parameters-set-in-serie-reset-after-they-run)
|
||||
[FAQ 29: How to change the color of serie symbol?](#how-to-change-the-color-of-serie-symbol)
|
||||
[FAQ 30: How to deal with TMP errors when importing or updating XCharts?](#what-if-tmp-errors-occur-when-importing-or-updating-xcharts)
|
||||
[FAQ 31: Support empty data? How to achieve the effect of line chart disconnection?](#support-empty-data-how-to-achieve-the-effect-of-line-chart-disconnection)
|
||||
[FAQ 32: 2.x What are the common problems when upgrading version 3.x?](#what-are-the-common-problems-when-upgrading-xcharts2-to-xcharts3)
|
||||
|
||||
## How-to-adjust-the-margin-between-the-axis-and-the=-background
|
||||
## how-to-adjust-the-margin-between-the-axis-and-the-background
|
||||
|
||||
A: `Grid` conponent,which can adjust the left, right, up, down margins of chart.
|
||||
`Grid` conponent,which can adjust the left, right, up, down margins of chart.
|
||||
|
||||
## How-to-play-agian-the-fadeIn-animation
|
||||
## how-to-play-agian-the-fadein-animation
|
||||
|
||||
A: call the `chart.AnimationReset()` API.
|
||||
call the `chart.AnimationReset()` API.
|
||||
|
||||
## How-to-customize-the-color-of-data-item-in-line chart-and-pie-chart
|
||||
## how-to-customize-the-color-of-data-item-in-line chart-and-pie-chart
|
||||
|
||||
A: `Theme`->`colorPalette`, or the sub component `LineStyle` and `ItemStyle` of `Serie`.
|
||||
`Theme`->`colorPalette`, or the sub component `LineStyle` and `ItemStyle` of `Serie`.
|
||||
|
||||
## How-to-formatter-the-text-of-axis-label-such-as-add-a-units-text
|
||||
## how-to-formatter-the-text-of-axis-label-such-as-add-a-units-text
|
||||
|
||||
A: Adjust `formatter` and `numericFormatter` parameter of `Legend`, `AxisLabel`, `Tooltop`, `SerieLabel`.
|
||||
Adjust `formatter` and `numericFormatter` parameter of `Legend`, `AxisLabel`, `Tooltop`, `SerieLabel`.
|
||||
|
||||
## How-to-stack-the-bar-of-bar-chart
|
||||
## how-to-stack-the-bar-of-bar-chart
|
||||
|
||||
A: Set the `stack` parameter of `Serie`, the series will stack in a bar with the same `stack`.
|
||||
Set the `stack` parameter of `Serie`, the series will stack in a bar with the same `stack`.
|
||||
|
||||
## How-to-make-the-bar-serie-in-the-same-bar-but-not-stack
|
||||
## how-to-make-the-bar-serie-in-the-same-bar-but-not-stack
|
||||
|
||||
A: Set the `barGap` of `Serie` to `-1`,`stack` to null.
|
||||
Set the `barGap` of `Serie` to `-1`,`stack` to null.
|
||||
|
||||
## How-to-adjust-the-bar-width-and-gap-of-barchart
|
||||
## how-to-adjust-the-bar-width-and-gap-of-barchart
|
||||
|
||||
A: Adjust the `barWidth` and `barGap` parameter of `Serie`, the last `serie`'s `barWidth` and `barGap` are valid when multiple `serie`.
|
||||
Adjust the `barWidth` and `barGap` parameter of `Serie`, the last `serie`'s `barWidth` and `barGap` are valid when multiple `serie`.
|
||||
|
||||
## How-to-adjust-the-color-of-bar
|
||||
## how-to-adjust-the-color-of-bar
|
||||
|
||||
A: Adjust the `ItemStyle` of `Data` in `inspector`.
|
||||
Adjust the `ItemStyle` of `Data` in `inspector`.
|
||||
|
||||
## Can-I-adjust-the-anchor-of-chart
|
||||
## can-i-adjust-the-anchor-of-chart
|
||||
|
||||
A: Yes, you can set any one of 16 anchors but the value use default.
|
||||
Yes, you can set any one of 16 anchors but the value use default.
|
||||
|
||||
## Can-display-more-than-1000-data
|
||||
## can-display-more-than-1000-data
|
||||
|
||||
A: Yes. But `UGUI` limits `65000` vertices to a single `Graphic`, so too much data may not be displayed completely. The sampling simplification curve can be turned on by setting the sampling distance `sampleDist`. You can also set some parameters to reduce the number of vertices in the chart to help show more data. Such as reducing the size of the chart, close or reduce the axis of the client drawing, close `Symbol` and `Label` display. A `Normal` line chart occupies fewer vertices than a `Smooth` line chart. The `1.5.0` and above versions can set `large` and `largeThreshold` parameters to enable performance mode.
|
||||
Yes. But `UGUI` limits `65000` vertices to a single `Graphic`, so too much data may not be displayed completely. The sampling simplification curve can be turned on by setting the sampling distance `sampleDist`. You can also set some parameters to reduce the number of vertices in the chart to help show more data. Such as reducing the size of the chart, close or reduce the axis of the client drawing, close `Symbol` and `Label` display. A `Normal` line chart occupies fewer vertices than a `Smooth` line chart. The `1.5.0` and above versions can set `large` and `largeThreshold` parameters to enable performance mode.
|
||||
|
||||
## Can-line-chart-drawing-be-dash-dot-and-dash-dot
|
||||
## can-line-chart-drawing-be-dash-dot-and-dash-dot
|
||||
|
||||
A: Yes. Adjust the `lineType` of `Serie`.
|
||||
Yes. Adjust the `lineType` of `Serie`.
|
||||
|
||||
## How-to-limit-the-value-range-of-the-Y-axis
|
||||
## how-to-limit-the-value-range-of-the-y-axis
|
||||
|
||||
A: Select the `minMaxType` of `Axis` as `Custom`, then set `min` and `max` to the values you want.
|
||||
Select the `minMaxType` of `Axis` as `Custom`, then set `min` and `max` to the values you want.
|
||||
|
||||
## How-to-customize-the-tick-value-range-of-value-axis
|
||||
## how-to-customize-the-tick-value-range-of-value-axis
|
||||
|
||||
A: By default, it is automatically split by the `splitNumber` of `Axis`. Also, you can customize the `interval` to the range you want.
|
||||
By default, it is automatically split by the `splitNumber` of `Axis`. Also, you can customize the `interval` to the range you want.
|
||||
|
||||
## How-to-display-text-at-the-top-of-data-items
|
||||
## how-to-display-text-at-the-top-of-data-items
|
||||
|
||||
A: Adjust the `Label` of `Serie`.
|
||||
Adjust the `Label` of `Serie`.
|
||||
|
||||
## How-do-I-customize-icons-for-data-items
|
||||
## how-do-i-customize-icons-for-data-items
|
||||
|
||||
A: Set the `Icon` of `Data` in `Serie`.
|
||||
Set the `Icon` of `Data` in `Serie`.
|
||||
|
||||
## How-to-anti-aliasing-and-make-the-chart-smoother
|
||||
## how-to-anti-aliasing-and-make-the-chart-smoother
|
||||
|
||||
A: Open the `Anti-Aliasing` setting in `Unity`. Selected the UI Canvas `Render Mode` as `Screen Space-Camera`, selected `MSAA`, set `4` times or higher anti-aliasing. The sawtooth can only be reduced and unavoidable. The higher the pixel, the less obvious the sawtooth is.
|
||||
Open the `Anti-Aliasing` setting in `Unity`. Selected the UI Canvas `Render Mode` as `Screen Space-Camera`, selected `MSAA`, set `4` times or higher anti-aliasing. The sawtooth can only be reduced and unavoidable. The higher the pixel, the less obvious the sawtooth is.
|
||||
|
||||
## Why-does-mouse-over-chart-Tooltip-not-show
|
||||
## why-does-mouse-over-chart-tooltip-not-show
|
||||
|
||||
A: Verify `Toolip` is opened. Verify that the parent node of chart has turned off mouse events.
|
||||
Verify `Toolip` is opened. Verify that the parent node of chart has turned off mouse events.
|
||||
|
||||
## How-not-to-display-the-bar-line-of-Tooltip
|
||||
## how-not-to-display-the-bar-line-of-tooltip
|
||||
|
||||
A: Set the `type` of `Tooltup` as `None`. Or adjust the parameters of `lineStyle`.
|
||||
Set the `type` of `Tooltup` as `None`. Or adjust the parameters of `lineStyle`.
|
||||
|
||||
## How-do-I-customize-the-display-of-Tooltip
|
||||
## how-do-i-customize-the-display-of-tooltip
|
||||
|
||||
A: See the `formatter`, `itemFormatter`, `titleFormatter` parameters of `Tooltip`.
|
||||
See the `formatter`, `itemFormatter`, `titleFormatter` parameters of `Tooltip`.
|
||||
|
||||
## How-do-I-get-the-Y-axis-to-display-multiple-decimal-places
|
||||
## how-do-i-get-the-y-axis-to-display-multiple-decimal-places
|
||||
|
||||
A: Set the `numericFormatter` parameter of `AxisLabel`.
|
||||
Set the `numericFormatter` parameter of `AxisLabel`.
|
||||
|
||||
## How-do-I-dynamically-update-data-with-code
|
||||
## how-do-i-dynamically-update-data-with-code
|
||||
|
||||
A: See example: `Example01_UpdateData.cs`
|
||||
See example: `Example01_UpdateData.cs`
|
||||
|
||||
## How-to-display-legend?Why-are-legends-sometimes-not-displayed
|
||||
## how-to-display-legend-why-are-legends-sometimes-not-displayed
|
||||
|
||||
A: First, the `name` in `Serie` must have a value that is not null. Then set `Legend` is `show`, where `data` can be empty by default, indicating that all legends are displayed. If you only want to display part of the `Serie` legend, fill in `data` with the `name` of the legend you want to display. If none of the values in `data` are `name` of the series, the legend will not be displayed.
|
||||
First, the `name` in `Serie` must have a value that is not null. Then set `Legend` is `show`, where `data` can be empty by default, indicating that all legends are displayed. If you only want to display part of the `Serie` legend, fill in `data` with the `name` of the legend you want to display. If none of the values in `data` are `name` of the series, the legend will not be displayed.
|
||||
|
||||
## How-to-make-chart-as-prefab
|
||||
## how-to-make-chart-as-prefab
|
||||
|
||||
A: Before make prefab, please delete all sub gameObject under chart which auto-created by `XCharts`.
|
||||
Before make prefab, please delete all sub gameObject under chart which auto-created by `XCharts`.
|
||||
|
||||
## How-do-I-draw-custom-content-in-chart-such-as-line-or-dot
|
||||
## how-do-i-draw-custom-content-in-chart-such-as-line-or-dot
|
||||
|
||||
A: Implement `onCustomDraw` of chart, see `Example12_CustomDrawing.cs`.
|
||||
Implement `onCustomDraw` of chart, see `Example12_CustomDrawing.cs`.
|
||||
|
||||
## How-to-achieve-similar-data-movement-effect-of-ELECTRO-cardiogram
|
||||
## how-to-achieve-similar-data-movement-effect-of-electro-cardiogram
|
||||
|
||||
A: See `Example_Dynamic.cs`.
|
||||
See `Example_Dynamic.cs`.
|
||||
|
||||
## How-do-I-use-the-background-component-What-are-the-conditions
|
||||
## how-do-i-use-the-background-component-what-are-the-conditions
|
||||
|
||||
A: Setting `show` to `true` for the `background` component.
|
||||
Setting `show` to `true` for the `background` component.
|
||||
|
||||
## Mesh-cannot-have-more-than-65000-vertices
|
||||
## mesh-cannot-have-more-than-65000-vertices
|
||||
|
||||
A: This is the limit of `UGUI` on the number of vertices for a single `Graphic`. `XCharts` is draw chart on a single `Graphic`, so there is also this limitation. The solution can be referred to: [QA 10: Can display more than 1000 data](#Can-display-more-than-1000-data)
|
||||
This is the limit of `UGUI` on the number of vertices for a single `Graphic`. `XCharts` is draw chart on a single `Graphic`, so there is also this limitation. The solution can be referred to: [FAQ 10: Can display more than 1000 data](#can-display-more-than-1000-data)
|
||||
|
||||
## Why-are-the-parameters-set-in-Serie-reset-after-they-run
|
||||
## why-are-the-parameters-set-in-serie-reset-after-they-run
|
||||
|
||||
A: Check whether `RemoveData()` and add new `Serie` in the code. If you want to keep the configuration of `Serie`, you can only `ClearData()` which just clear data and then readd the data to the old serie.
|
||||
Check whether `RemoveData()` and add new `Serie` in the code. If you want to keep the configuration of `Serie`, you can only `ClearData()` which just clear data and then readd the data to the old serie.
|
||||
|
||||
## how-to-change-the-color-of-serie-symbol
|
||||
|
||||
The color of 'Symbol' is the color of 'ItemStyle' used.
|
||||
|
||||
## what-if-tmp-errors-occur-when-importing-or-updating-xcharts
|
||||
|
||||
XCharts does not enable TMP by default, so there are no references to TMP on asmdef. This issue may occur when updating XCharts after TMP is enabled locally. It can be solved in the following two ways:
|
||||
|
||||
1. Find `XCharts.Runtime.asmdef` and `XCharts.Editor.asmdef` and manually add references to `TextMeshPro`
|
||||
2. Remove the `dUI_TextMeshPro` macro for Scripting Define Symbols in PlayerSetting
|
||||
|
||||
Version ` 3.8.0 ` after adding Daemon [XCharts - Daemon](https://github.com/XCharts-Team/XCharts-Daemon), will be XCharts - Daemon import project, When updating XCharts, the daemon automatically refreshes the asmdef based on the locally enabled TMP to ensure proper compilation.
|
||||
|
||||
## support-empty-data-how-to-achieve-the-effect-of-line-chart-disconnection
|
||||
|
||||
`data` of `Serie` is of type `double`, so it cannot represent empty data. Empty data can be achieved by turning on Serie's ignore and specifying ignoreValue. You can also set the ignore parameter for each SerieData. The ignoreLineBreak parameter can be set to disconnect or connect after ignoring data.
|
||||
|
||||
## what-are-the-common-problems-when-upgrading-xcharts2-to-xcharts3
|
||||
|
||||
1. `XCharts.Runtime.XChartsMgr` is missing the class attribute `ExtensionOfNativeClass`!
|
||||
3.x version does not need to mount XChartsMgr, directly delete the `_xcharts_` node on the scene.
|
||||
|
||||
BIN
Documentation~/en/img/tutorial01_axisdata.png
Normal file
BIN
Documentation~/en/img/tutorial01_axisdata.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
BIN
Documentation~/en/img/tutorial01_seriedata.png
Normal file
BIN
Documentation~/en/img/tutorial01_seriedata.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 26 KiB |
@@ -1,103 +1,143 @@
|
||||
---
|
||||
title: Introductory tutorial: Get started with XCharts 3.0 in 5 minutes
|
||||
title: Tutorial: Getting Started with XCharts 3.0 in 5 Minutes
|
||||
sidebar_position: 11
|
||||
slug: /tutorial01
|
||||
---
|
||||
|
||||
# Tutorial: Get started with XCharts 3.0 in 5 minutes
|
||||
# Tutorial: Getting Started with XCharts 3.0 in 5 Minutes
|
||||
|
||||
> Note: This tutorial is for XCharts 3.x version only
|
||||
|
||||
## What do I need to know before using XCharts
|
||||
> Note: This tutorial is only applicable to the XCharts 3.x version. For the 2.x version, please refer to [Tutorial: Mastering XCharts 2.0](https://github.com/XCharts-Team/XCharts/blob/2.0/Doc/Tutorial%3A5-Minute-Start-to-XCharts.md)
|
||||
|
||||
- Have used Unity, know the basic operation of Unity.
|
||||
- Understand UGUI and can use UGUI.
|
||||
- Understand MonoBehavior script usage in Unity, know how to hang scripts, manipulate scripts with code.
|
||||
## Prerequisites for XCharts
|
||||
|
||||
## Get and import XCharts
|
||||
XCharts is a Unity chart plugin, currently only available for use on the Unity platform.
|
||||
|
||||
XCharts can be imported into a project in any of the following ways:
|
||||
Before using XCharts, you need to:
|
||||
|
||||
- Source XCharts directly into the project
|
||||
- Have a basic understanding of how to use Unity.
|
||||
- Understand the basic usage of UGUI for making UI.
|
||||
- Know how to use Unity's MonoBehavior scripts, how to attach scripts, and how to manipulate scripts with code.
|
||||
|
||||
After downloading the XCharts source code, copy the XCharts directory directly to the Assets directory of the Unity project.
|
||||
If you are new to Unity, it is recommended to learn some basic Unity tutorials before using XCharts.
|
||||
|
||||
- Import XCharts through `Assets/Import Package`
|
||||
## Obtaining and Importing XCharts
|
||||
|
||||
After downloading the.unitypackage file for XCharts, open Unity and go to the menu bar Assets--> Import Package--> Select.unitypackage import to start using XCharts.
|
||||
XCharts is primarily maintained and released through Github. You can download the source code and Package from the [Github Homepage](https://github.com/XCharts-Team).
|
||||
|
||||
- Import XCharts through the Package Manager
|
||||
XCharts can be imported into your project in any of the following ways:
|
||||
|
||||
For Unity 2018.3 and later, XCharts can be imported through the Package Manager. After opening the Package Manager, run the `Add package form git URL...`, input XCharts dead simple URL: ` https://github.com/XCharts-Team/XCharts.git use XCharts after ` wait a moment.
|
||||
### Copying the XCharts Source Code Directly into the Project
|
||||
|
||||
You can also add the package directly to the manifest.json file: Open the manifest.json file in the Packages directory and add it under dependencies:
|
||||
After downloading the XCharts source code, simply copy the XCharts directory into the Assets directory of your Unity project. Once compiled, it is ready to use.
|
||||
|
||||
``` json
|
||||
"com.monitor1394.xcharts" : "https://github.com/XCharts-Team/XCharts.git",
|
||||
```
|
||||
### Importing XCharts through Import Package
|
||||
|
||||
To update XCharts, remove com.monitor1394.xcharts from the manifest.json file under lock (some versions of Unity may be packages-lock.json) and re-download and compile.
|
||||
After downloading the .unitypackage file of XCharts, open Unity, go to the menu bar Assets-->Import Package-->select the downloaded .unitypackage to import. After the import is complete and compiled, you can start using XCharts.
|
||||
|
||||
- Recommended daemon into XCharts (not required)
|
||||
### Importing XCharts through Package Manager
|
||||
|
||||
[XCharts Daemon](https://github.com/XCharts-Team/XCharts-Daemon) can ensure update compilation is normal, when the local open TextMeshPro or NewInputSystem would be very useful. After importing Xchart-daemon into a project, when updating XCharts, the Daemon will automatically refresh asmdef according to the status of local TMP, etc., to ensure normal compilation and facilitate the execution of automated processes such as CI-CD.
|
||||
For Unity versions above 2018.3, you can import XCharts through the Package Manager. Open the Package Manager, then use `Add package from git URL...`, enter the GitHub URL of XCharts: `https://github.com/XCharts-Team/XCharts.git`. After compiling, you can use XCharts.
|
||||
|
||||
## Add a simple chart
|
||||
For some Unity versions, you can also directly add the package to the `manifest.json` file: Open the `manifest.json` file under the `Packages` directory, and add the following under `dependencies`:
|
||||
|
||||
Right-click in `Hierarchy` view or menu bar `GameObject` drop down and select `XCharts->LineChart`, can quickly create a default line chart out:
|
||||
>"com.monitor1394.xcharts": "https://github.com/XCharts-Team/XCharts.git",
|
||||
|
||||
If you need to update `XCharts`, delete the relevant content of `com.monitor1394.xcharts` under the `lock` of the `manifest.json` file (some Unity versions may be the packages-lock.json file), and it will re-download and compile.
|
||||
|
||||
### Recommended Import of XCharts Daemon
|
||||
|
||||
The daemon [XCharts-Daemon](https://github.com/XCharts-Team/XCharts-Daemon) ensures that the compilation is normal when updating. It is very useful when TextMeshPro or NewInputSystem is turned on locally. After importing XCharts-Daemon into the project, the daemon will automatically refresh XCharts' asmdef according to the local situation of TMP when updating XCharts, ensuring that the compilation is normal without manual intervention, which is convenient for automated processes such as CI/CD.
|
||||
|
||||
The import method of XCharts-Daemon can refer to the previous import method of XCharts. It can be imported into the project through source code or Package. The GitHub URL of XCharts-Daemon: https://github.com/XCharts-Team/XCharts-Daemon.git
|
||||
|
||||
## Basic Usage of XCharts
|
||||
|
||||
After importing XCharts and compiling, the XCharts menu will appear in the Unity editor's menu bar, and you can start using XCharts.
|
||||
|
||||
>Note: The XCharts menu in the Unity menu bar indicates that XCharts is available.
|
||||
|
||||
### Adding a Simple Chart
|
||||
|
||||
In the `Hierarchy` view, right-click `UI->XCharts->LineChart` or select `LineChart` from the menu bar `XCharts` to quickly create a default line chart:
|
||||
|
||||

|
||||
|
||||
## Add multiple Seire
|
||||
If you need to create a chart under a certain node, you can select the node and right-click `UI->XCharts->LineChart` to create a chart under the node.
|
||||
|
||||
In the Inspector view, locate LineChart's panel, and with the `Add Serie` button, you can add a second Line line:
|
||||
### Modifying Chart Data
|
||||
|
||||
For the newly created chart, its data can be modified on the Inspector panel.
|
||||
|
||||
For X-axis data, you can add, delete, and modify by expanding: `XAxis->Data`:
|
||||
|
||||

|
||||
|
||||
For Serie data, you can add, delete, and modify by expanding: `Serie->Data`:
|
||||
|
||||

|
||||
|
||||
Serie supports multi-dimensional data, and generally, a line chart only uses two-dimensional data: the first dimension represents the ID of the X-axis category data, and the second dimension represents the corresponding value.
|
||||
|
||||
### Adding Multiple Series
|
||||
|
||||
In the `Inspector` view, find the `LineChart` panel, and click the `Add Serie` button to add a second `Line` line:
|
||||
|
||||

|
||||

|
||||
|
||||
## Add other components
|
||||
>Note: Series are added through the `Add Serie` button. Different types of Series can be added. [What kinds of Series does XCharts have?](https://xcharts-team.github.io/docs/configuration#serie-系列)
|
||||
|
||||
The default chart does not have a `Legend`, and a `Legend` Component can be added via the `Add Component` button:
|
||||
### Adding Other Main Components
|
||||
|
||||
By default, the chart does not have a `Legend`. If you need a `Legend` component, you can add it through the `Add Component` button:
|
||||
|
||||

|
||||
|
||||
## Add Serie components
|
||||
>Note: Main components are added through the `Add Component` button. [What main components does XCharts have?](https://xcharts-team.github.io/docs/configuration/#maincomponent-主组件)
|
||||
|
||||
Serie comes with only a few common components, and others are added as needed. For example, if you need to fill a line chart area with color, you can add a separate `AreaStyle` component to Serie:
|
||||
### Adding Serie Components
|
||||
|
||||
Serie only comes with a few common components, and other components need to be added when used. For example, if you need to fill the area color for the line chart, you can add an `AreaStyle` component to `Serie` separately:
|
||||
|
||||

|
||||

|
||||
|
||||
## Add the SerieData component
|
||||
>Note: Serie components are added through the button on the right side of Serie. [What components can be added to Serie in XCharts?](https://xcharts-team.github.io/docs/configuration/#iseriecomponent-可添加到serie的组件)
|
||||
|
||||
If you need to personalize the configuration of each data item, you can add a Component to each SerieData separately. For example, we give the second data of the line chart a separate display `Label`:
|
||||
### Adding SerieData Components
|
||||
|
||||
If you need to customize the configuration of each data item individually, you can add components to each `SerieData` separately. For example, we can display `Label` for the second data of the line chart individually:
|
||||
|
||||

|
||||

|
||||
|
||||
## More components and configuration parameters
|
||||
>Note: SerieData components are added through the button on the right side of SerieData after expanding. [What components can be added to SerieData in XCharts?](https://xcharts-team.github.io/docs/configuration/#iseriedatacomponent-可添加到seriedata的组件)
|
||||
|
||||
XCharts has been iteratively optimized and now has dozens of main and sub-components, each with a few to dozens of configurable parameters to support a variety of flexible and complex functions.
|
||||
### More Components and Configuration Parameters
|
||||
|
||||
Using XCharts for the first time, you can add various charts in the `Inspector` view, add or adjust the components in the chart, and the `Game` view gives real-time feedback on the effects of adjustments to familiarize yourself with the use of various components. Detailed parameter descriptions of each component can be found in the [XCharts Configuration](Configuration.md).
|
||||
XCharts has been continuously iterated and optimized, and now has dozens of main components and sub-components, each with several to dozens of configurable parameters to support a variety of functions.
|
||||
|
||||
## How to adjust parameters quickly
|
||||
When using XCharts for the first time, it is recommended to personally test the actual effects of each chart, each component. The `Inspector` view can directly add various charts, components, and adjust various configuration parameters, and the `Game` view will provide real-time feedback on the adjustments. A detailed description of each component's parameters can be found in the [XCharts Configuration Manual](configuration.md).
|
||||
|
||||
XCharts is configuration and data driven. Want what effect, only need to adjust the configuration parameters under the corresponding component can be, do not need to change the nodes under the `Hierarchy` view, because those nodes are generated by the `XCharts` internal according to the configuration and data, even if changed will be restored in the refresh.
|
||||
### How to Quickly Adjust Parameters
|
||||
|
||||
How to quickly locate the component corresponding to the effect you want to change requires a certain understanding of the component. For example, if we want to show an arrow at the end of the X-axis, how do we position it? First, position the X-axis to `XAxis0`; Second, locate the axis to `AxisLine`; Finally, check to see if there are any parameters in the AxisLine component that can achieve this effect, and check [XCharts configuration](Configuration.md) for uncertain parameters.
|
||||
XCharts is driven by data and parameters. To achieve the desired effect, simply adjust the configuration parameters under the corresponding component. Do not modify the nodes under the `Hierarchy` view, as those nodes are generated by XCharts internally based on configuration and data, and will be restored upon refresh.
|
||||
|
||||
`XCharts` provides a full range of parameter configuration from the global` Theme `, series` Serie `, and single data item `SerieData`. The priority in descending order is: `SerieData` -> `Serie` -> `Theme`. Take the color of `ItemStyle` for example:
|
||||
To quickly locate the component corresponding to the effect you want to change, you need to have a certain understanding of the components. For example, we want to display an arrow at the end of the X-axis line. How to locate it? The first step, the X-axis is located at `XAxis0`; the second step, the axis line is located at `AxisLine`; finally, check if there is such a parameter under the `AxisLine` component to achieve this effect. If you are not sure about the parameters, you can refer to the [XCharts Configuration Manual](configuration.md).
|
||||
|
||||
1. If the `ItemStyle` of `SerieData` has a color value other than `0000`, this color value is preferred.
|
||||
2. If the ItemStyle of `Serie` is configured with a color value other than `0000`, this color value takes precedence.
|
||||
3. Otherwise, the Color value is taken from the Color Palette of the Theme.
|
||||
`XCharts` provides comprehensive parameter configuration from the global `Theme`, series `Serie`, and individual data items `SerieData`. The priority order from high to low is: `SerieData`->`Serie`->`Theme`. Take the color of `ItemStyle` as
|
||||
an example:
|
||||
|
||||
Usually, `0000` indicates the theme default color, and 0 or null indicates the theme default.
|
||||
1. If the `ItemStyle` of `SerieData` has a color value other than `0000`, this color value is used first.
|
||||
2. If the `ItemStyle` of `Serie` has a color value other than `0000`, this color value is used.
|
||||
3. Otherwise, the color value is taken from the `Color Palette` of the theme `Theme`.
|
||||
|
||||
## Add line charts with code
|
||||
>Note: The color value is usually `0000` when using the default color of the theme; other parameters are `0` or null when using the default configuration of the theme; pay attention to transparency when setting colors.
|
||||
|
||||
Attach the `LineChart` script to the gameObject:
|
||||
### Adding a Line Chart with Code
|
||||
|
||||
Attach the `LineChart` script to `gameObject`:
|
||||
|
||||
```csharp
|
||||
var chart = gameObject.GetComponent<LineChart>();
|
||||
@@ -108,10 +148,10 @@ if (chart == null)
|
||||
}
|
||||
```
|
||||
|
||||
Resize:
|
||||
Adjust the size:
|
||||
|
||||
```csharp
|
||||
chart.SetSize(580, 300);//代码动态设置尺寸,或直接操作chart.rectTransform,或直接在Inspector上改
|
||||
chart.SetSize(580, 300);//Dynamically set the size with code, or directly operate chart.rectTransform, or directly change it in the Inspector
|
||||
```
|
||||
|
||||
Set the title:
|
||||
@@ -121,7 +161,7 @@ var title = chart.EnsureChartComponent<Title>();
|
||||
title.text = "Simple Line";
|
||||
```
|
||||
|
||||
Set whether prompt boxes and legends are displayed:
|
||||
Set whether to display the tooltip and legend:
|
||||
|
||||
```csharp
|
||||
var tooltip = chart.EnsureChartComponent<Tooltip>();
|
||||
@@ -131,7 +171,7 @@ var legend = chart.EnsureChartComponent<Legend>();
|
||||
legend.show = false;
|
||||
```
|
||||
|
||||
Set axes:
|
||||
Set the coordinate axis:
|
||||
|
||||
```csharp
|
||||
var xAxis = chart.EnsureChartComponent<XAxis>();
|
||||
@@ -143,14 +183,22 @@ var yAxis = chart.EnsureChartComponent<YAxis>();
|
||||
yAxis.type = Axis.AxisType.Value;
|
||||
```
|
||||
|
||||
Clear default data and add `Line` type `Serie` for receiving data:
|
||||
Clear all default data (including Series), add a `Line` type `Serie` to receive data:
|
||||
|
||||
```csharp
|
||||
chart.RemoveData();
|
||||
chart.AddSerie<Line>("line");
|
||||
```
|
||||
|
||||
Add 10 data:
|
||||
If the Serie is fixed, it is recommended to only clear the data, not to remove the Serie:
|
||||
|
||||
```csharp
|
||||
chart.ClearData();
|
||||
```
|
||||
|
||||
This way, you can set the configuration parameters of Serie in the UI in advance.
|
||||
|
||||
Add 10 data points:
|
||||
|
||||
```csharp
|
||||
for (int i = 0; i < 10; i++)
|
||||
@@ -160,59 +208,74 @@ for (int i = 0; i < 10; i++)
|
||||
}
|
||||
```
|
||||
|
||||
So a simple line chart comes out:
|
||||
Now, a simple line chart is ready:
|
||||
|
||||

|
||||
|
||||
If there are multiple series in a Chart, the data of Axis only needs to be added once, rather than repeated in multiple cycles. Remember: the number of data in Axis should be the same as the number in Serie.
|
||||
If there are multiple series in a Chart, the data of Axis only needs to be added once, and should not be repeated in multiple loops.
|
||||
|
||||
See `Examples`: `Example13_LineSimple.cs` for the complete code
|
||||
>Remember: The number of Axis data should be consistent with the number of Serie data.
|
||||
|
||||
You can also use code to control more parameters, there are more Examples under `Examples`, all the configurable parameters seen in the `Inspector` can be set by code. All parameters in [XCharts configuration](Configuration.md) can be controlled by code.
|
||||
For the complete code, please refer to `Examples`: `Example13_LineSimple.cs`
|
||||
|
||||
In addition, unless customized, it is recommended to call the `public` interface provided under `Chart`, especially in the data-related operations section. These interfaces do some associated processing inside, such as refreshing charts. Common interfaces are:
|
||||
You can also control more parameters with code. There are more examples in `Examples`. All parameters that can be configured in the `Inspector` can be set with code. All parameters in the [XCharts Configuration Manual](configuration.md) can be controlled by code.
|
||||
|
||||
1. `Chart.ClearData()` : Clear chart data (without removing Series)
|
||||
2. `Chart.RemoveData()` : Clear chart data (will remove all Serie)
|
||||
3. `chart.AddSerie()` : AddSerie
|
||||
4. `chart.AddXAxisData()` : Add X-axis data
|
||||
5. `chart.AddData()` : Adds Serie data
|
||||
6. `chart.UpdateData()` : Updates Serie data
|
||||
7. `chart.UpdateXAxisData()` : Updates the X-axis data
|
||||
8. `chart.UpdateDataName()` : Updates the Serie data name
|
||||
### Setting the Default Font
|
||||
|
||||
XCharts has an automatic refresh mechanism inside, but it only triggers under certain conditions. If you call the interface of the internal component, encounter the component did not refresh, and indeed can not find the reason, you can use the following two interfaces to force refresh:
|
||||
The default font used by XCharts is Unity's default font `Arial`, which may not display Chinese characters on the WebGL platform. When using XCharts in your project, it is recommended to set the font first:
|
||||
|
||||
1. `chart.RefreshAllComponent()` : refresh chart component, to initialize all of the components, often is not recommended.
|
||||
2. `chart.RefreshChart()` : refreshes the chart drawing, only the drawing part is refreshed, and the component text, position, etc., is not refreshed.
|
||||
3. Individual components can also refresh only themselves by `SetAllDirty()`.
|
||||
- Find the `XCharts/Resources/XCSetting.asset` resource and modify the `Font` inside and save.
|
||||
- Find the `XCharts/Resources/XCTheme-Default.asset` and `XCharts/Resources/XCTheme-Dark.asset` font configurations, and click the `Sync Font from Setting` and `Sync Font to Sub Theme` buttons to synchronize the font to the theme configuration files.
|
||||
|
||||
## Use TextMeshPro
|
||||
After the font is set, newly created charts will use the newly set font. For old charts, you can click the `Rebuild Chart Object` button to refresh.
|
||||
|
||||
XCharts supports TextMeshPro, but it is disabled by default and needs to be switched manually. It can be turned on and off in the following ways:
|
||||
>Note: It is recommended to set the font before using XCharts; when updating XCharts, pay attention to the potential restoration of the set font.
|
||||
|
||||
### Using TextMeshPro
|
||||
|
||||
XCharts supports TextMeshPro, but it is not enabled by default and needs to be switched on manually. It can be turned on and off in the following ways:
|
||||
|
||||

|
||||
|
||||
After opening, you need to set the global font used by TextMeshPro, or you can set it separately in the Theme:
|
||||
After turning it on, you need to set the global font to be used by TextMeshPro, and it can also be set individually in the Theme:
|
||||
|
||||

|
||||
|
||||
It is recommended to plan whether to use TextMeshPro at the beginning of the project and set the font. When switching TMP with many existing charts, some charts may not refresh automatically. You can manually click the `Rebuild Chart Object` button to rebuild the chart, which can be initialized normally.
|
||||
It is recommended to plan whether to use TextMeshPro at the beginning of the project and set the font accordingly. When switching to TMP in a project with many charts, some charts may not refresh automatically, and you can manually click the `Rebuild Chart Object` button to rebuild the chart, which will initialize normally.
|
||||
|
||||
When updating XCharts for TMP projects, you may encounter problems with missing TMP references and failing to compile. These problems can be solved in one of two ways:
|
||||
If you have enabled TMP in your project, you may encounter compilation failures due to lost TMP references when updating XCharts. This can be solved in the following two ways:
|
||||
|
||||
1. Find `XCharts.Runtime.asmdef` and `XCharts.Editor.asmdef` and manually add references to `TextMeshPro`
|
||||
2. Remove the `dUI_TextMeshPro` macro for Scripting Define Symbols in PlayerSetting
|
||||
1. Find `XCharts.Runtime.asmdef` and `XCharts.Editor.asmdef`, and manually add references to `TextMeshPro`.
|
||||
2. Remove the `dUI_TextMeshPro` macro from the `Scripting Define Symbols` in `PlayerSetting`.
|
||||
|
||||
Version `3.8.0` after adding daemon[XCharts - Daemon](https://github.com/XCharts-Team/XCharts-Daemon), will be XCharts-Daemon import project, When updating XCharts, the daemon automatically refreshes the asmdef based on the locally enabled TMP to ensure proper compilation.
|
||||
After the `3.8.0` version, the [XCharts-Daemon](https://github.com/XCharts-Team/XCharts-Daemon) daemon was added. After importing XCharts-Daemon into the project, the daemon will automatically refresh the asmdef based on the local situation of the enabled TMP when updating XCharts, ensuring normal compilation.
|
||||
|
||||
## Change chart parameters with code
|
||||
## XCharts Code Control
|
||||
|
||||
All parameters seen on Inspector can be modified with code, the key is to identify whether the parameters you want to change are on the component, on the Serie, or on the specific data item SerieData.
|
||||
All parameters seen in the `Inspector` can be modified with code. The key is to locate the parameter you want to change, whether it is on the component, the Serie, or the specific data item SerieData.
|
||||
|
||||
### Change the parameters on the main component
|
||||
In addition, unless customized, it is recommended to call the `public` interfaces provided under `Chart`, especially for data-related and list operations. These interfaces will do some associated processing internally, such as refreshing the chart. Common interfaces include:
|
||||
|
||||
You need to obtain the component first, and then modify the parameters in it:
|
||||
1. `chart.ClearData()`: Clear chart data (does not remove Series)
|
||||
2. `chart.RemoveData()`: Clear chart data (will remove all Series)
|
||||
3. `chart.AddSerie()`: Add Serie
|
||||
4. `chart.AddXAxisData()`: Add X-axis data
|
||||
5. `chart.AddData()`: Add Serie data
|
||||
6. `chart.UpdateData()`: Update Serie data
|
||||
7. `chart.UpdateXAxisData()`: Update X-axis data
|
||||
8. `chart.UpdateDataName()`: Update the name of Serie data
|
||||
|
||||
XCharts has an automatic refresh mechanism, but it is also triggered under certain conditions. If you have called the internal component interfaces and encountered components that have not been refreshed, and you cannot find the reason, you can use the following two interfaces to force a refresh:
|
||||
|
||||
1. `chart.RefreshAllComponent()`: Refresh chart components, which will re-initialize all components. It is not recommended to use it frequently.
|
||||
2. `chart.RefreshChart()`: Refresh chart rendering, which only refreshes the rendering part and will not refresh component text, position, etc.
|
||||
3. Each component can also refresh itself by calling `SetAllDirty()`.
|
||||
|
||||
>Note: Use APIs to manipulate data and various lists, not directly access the list for processing.
|
||||
|
||||
### Changing Parameters on Main Components
|
||||
|
||||
You need to obtain the component first, then modify its parameters:
|
||||
|
||||
```csharp
|
||||
var title = chart.EnsureChartComponent<Title>();
|
||||
@@ -225,11 +288,11 @@ xAxis.boundaryGap = true;
|
||||
xAxis.type = Axis.AxisType.Category;
|
||||
```
|
||||
|
||||
> Note: When the earlier version does not have the EnsureChartComponent() interface, GetOrAddChartComponent() is used.
|
||||
> Note: In older versions without the `EnsureChartComponent()` interface, use `GetOrAddChartComponent()`
|
||||
|
||||
### Change Serie parameters
|
||||
### Changing Serie Parameters
|
||||
|
||||
For newly added Serie:
|
||||
For newly added Series:
|
||||
|
||||
```csharp
|
||||
var serie = chart.AddSerie<Pie>();
|
||||
@@ -241,7 +304,7 @@ serie.animation.dataChangeEnable = true;
|
||||
serie.roundCap = true;
|
||||
```
|
||||
|
||||
For existing Serie:
|
||||
For existing Series:
|
||||
|
||||
```csharp
|
||||
var serie = chart.GetSerie<Pie>();
|
||||
@@ -253,7 +316,7 @@ serie.animation.dataChangeEnable = true;
|
||||
serie.roundCap = true;
|
||||
```
|
||||
|
||||
Add additional components to Serie:
|
||||
Adding additional components to Serie:
|
||||
|
||||
```csharp
|
||||
serie.EnsureComponent<AreaStyle>();
|
||||
@@ -262,14 +325,14 @@ var label = serie1.EnsureComponent<LabelStyle>();
|
||||
label.offset = new Vector3(0,20,0);
|
||||
```
|
||||
|
||||
### Change the parameter on the data item SerieData
|
||||
### Changing Parameters on Data Item SerieData
|
||||
|
||||
```csharp
|
||||
var serieData = chart.AddData(0, 20);
|
||||
//var serieData = serie.GetSerieData(0); //从已有数据中获取
|
||||
//var serieData = serie.GetSerieData(0); //To get from existing data
|
||||
serieData.radius = 10;
|
||||
|
||||
var itemStyle = serieData.EnsureComponent<ItemStyle>(); //给数据项添加ItemStyle组件
|
||||
var itemStyle = serieData.EnsureComponent<ItemStyle>(); //Add ItemStyle component to the data item
|
||||
itemStyle.color = Color.blue;
|
||||
|
||||
```
|
||||
```
|
||||
|
||||
10175
Documentation~/zh/api.md
10175
Documentation~/zh/api.md
File diff suppressed because it is too large
Load Diff
@@ -6,6 +6,13 @@ slug: /changelog
|
||||
# 更新日志
|
||||
|
||||
[master](#master)
|
||||
[v3.12.0](#v3120)
|
||||
[v3.11.2](#v3112)
|
||||
[v3.11.1](#v3111)
|
||||
[v3.11.0](#v3110)
|
||||
[v3.10.2](#v3102)
|
||||
[v3.10.1](#v3101)
|
||||
[v3.10.0](#v3100)
|
||||
[v3.9.0](#v390)
|
||||
[v3.8.1](#v381)
|
||||
[v3.8.0](#v380)
|
||||
@@ -70,6 +77,135 @@ slug: /changelog
|
||||
|
||||
## master
|
||||
|
||||
## v3.12.0
|
||||
|
||||
版本要点:
|
||||
|
||||
* 增加`Ring`的`radiusGradient`参数设置渐变方向
|
||||
* 增加`numericFormatter`对`date`和`time`的支持
|
||||
* 完善`AreaStyle`的`origin`参数设置区域填充起始位置
|
||||
* 调整和完善文档
|
||||
* 其他优化和修复
|
||||
|
||||
日志详情:
|
||||
|
||||
* (2024.09.30) 发布`v3.12.0`版本
|
||||
* (2024.09.27) 完善`5分钟教程`
|
||||
* (2024.09.24) 完善`Legend`的`formatter`对多Serie的支持 (#332)
|
||||
* (2024.09.22) 调整`Documentation`文档显示样式
|
||||
* (2024.09.09) 增加`numericFormatter`对`date`和`time`的支持
|
||||
* (2024.09.03) 完善`AreaStyle`的`origin`参数设置区域填充起始位置
|
||||
* (2024.09.01) 增加`Ring`的`radiusGradient`参数设置渐变方向
|
||||
* (2024.09.01) 优化`Axis`为时间轴时首个Label的位置
|
||||
|
||||
## v3.11.2
|
||||
|
||||
* (2024.08.01) 发布`v3.11.2`版本
|
||||
* (2024.07.29) 修复`Tooltip`在微信小游戏平台上报错的兼容问题 (#326)
|
||||
* (2024.07.27) 调整`Axis`的`AxisName`的默认位置
|
||||
* (2024.07.22) 优化`Pie`的`Label`在`Tooltip`触发时的表现
|
||||
* (2024.07.21) 修复`Tooltip`在开启`DataZoom`时指示内容不准确的问题
|
||||
* (2024.07.17) 修复`MarkLine`的`Label`在初始化时可能会闪烁的问题
|
||||
* (2024.07.16) 优化`Axis`为`Time`时间轴时的`Tooltip`默认效果
|
||||
* (2024.07.15) 优化`Axis`为`Time`时间轴时的分割效果
|
||||
* (2024.07.14) 优化`Axis`为`Time`时间轴时的移动表现
|
||||
* (2024.07.12) 优化`Label`的初始化显示效果
|
||||
* (2024.07.06) 修复`Chart`在动态创建时背景没有自适应的问题 (#323)
|
||||
|
||||
## v3.11.1
|
||||
|
||||
* (2024.07.01) 发布`v3.11.1`版本
|
||||
* (2024.07.01) 修复`Serie`有多个时颜色异常的问题
|
||||
* (2024.06.23) 修复`Label`在初始化时会堆积的问题
|
||||
|
||||
## v3.11.0
|
||||
|
||||
版本要点:
|
||||
|
||||
* 增加`Line3DChart`3D折线图
|
||||
* 增加`GraphChart`关系图
|
||||
* 增加`3D`坐标系支持
|
||||
* 增加`Tooltip`的`triggerOn`设置触发条件
|
||||
* 其他问题修复和优化
|
||||
|
||||
日志详情:
|
||||
|
||||
* (2024.06.16) 发布`v3.11.0`版本
|
||||
* (2024.06.15) 增加`Editor`下`Data`的添加、删除、上下移动操作按钮
|
||||
* (2024.06.11) 修复`Axis`的`IndicatorLabel`可能会遮挡住`Tooltip`的问题
|
||||
* (2024.06.11) 修复`Tooltip`在`Cross`时`Axis`的`IndicatorLabel`可能不显示的问题 (#315)
|
||||
* (2024.06.10) 调整`Tooltip`的`Corss`重命名为`Cross`
|
||||
* (2024.06.09) 增加`Axis`的`minCategorySpacing`设置类目轴默认的最小类目间距
|
||||
* (2024.06.09) 修复`Tooltip`的`Cross`在`Axis`是类目轴并且开启`DataZoom`的情况下指示位置不准确的问题
|
||||
* (2024.06.06) 修复`Serie`在`Clone`时动画异常问题 (#320)
|
||||
* (2024.06.04) 修复`Serie`的`state`在代码动态设置时不刷新的问题
|
||||
* (2024.05.29) 调整`XCharts`在`Hierarchy`视图下的右键菜单到`UI/XCharts`下
|
||||
* (2024.05.29) 增加`3D`坐标系对类目轴的支持
|
||||
* (2024.05.19) 优化`Editor`下的编辑性能
|
||||
* (2024.05.09) 增加`JsonUtil`工具类
|
||||
* (2024.05.01) 修复`Tooltip`每帧产生GC的问题 (#311) (by @stefanbursuc)
|
||||
* (2024.04.23) 修复`ConvertXYAxis()`多次调用后图表异常的问题
|
||||
* (2024.04.22) 修复`DataZoom`控制多个轴时的`GridCoord`获取可能不正确的问题 (#317)
|
||||
* (2024.04.22) 增加`3D`坐标系
|
||||
* (2024.04.15) 优化`DateTimeUtil`时间戳转`DateTime`接口时区的问题
|
||||
* (2024.04.15) 优化`GridCoord`在开启`GridLayout`时也显示`Left` `Right` `Top` `Bottom`参数 (#316)
|
||||
* (2024.04.14) 修复`Tooltip`的`Cross`在开启`DataZoom`的情况下`label`位置不正确的问题 (#315)
|
||||
* (2024.04.12) 修复`Candlesticks`效果不对的问题 (#313)
|
||||
* (2024.03.20) 增加`Tooltip`的`triggerOn`设置触发条件
|
||||
* (2024.03.19) 修复`Pie`在设置`ItemStyle`的`opacity`时颜色不对的问题 (#309)
|
||||
|
||||
## v3.10.2
|
||||
|
||||
* (2024.03.11) 发布`v3.10.2`版本
|
||||
* (2024.03.11) 修复`Legend`的`formatter`在设置`{d}`通配符时显示可能不匹配的问题 (#304)
|
||||
* (2024.03.11) 修复`Tooltip`移出坐标系后还显示的问题
|
||||
* (2024.03.08) 修复`Tooltip`的`title`从旧版本升级后可能不显示的问题
|
||||
|
||||
## v3.10.1
|
||||
|
||||
* (2024.02.21) 发布`v3.10.1`版本
|
||||
* (2024.02.19) 修复`Tooltip`的圆点标记不会自适应颜色的问题
|
||||
|
||||
## v3.10.0
|
||||
|
||||
版本要点:
|
||||
|
||||
* 增加双类目轴支持
|
||||
* 增加更多细分快捷菜单创建图表,可一键创建几十种图表
|
||||
* 增加图表边框设置,支持圆角图表
|
||||
* 修复若干问题
|
||||
|
||||
扩展功能:
|
||||
|
||||
* 增加`SankeyChart`桑基图
|
||||
* 增加`UITable`的边框设置
|
||||
|
||||
日志详情:
|
||||
|
||||
* (2024.02.01) 发布`v3.10.0`版本
|
||||
* (2024.01.31) 修复`Tooltip`在设置`itemFormatter`为`-`后整个不显示的问题
|
||||
* (2024.01.27) 修复`TextLimit`在开启`TextMeshPro`后无效的问题 (#301)
|
||||
* (2024.01.24) 增加`Bar`支持X轴和Y轴都为`Category`类目轴
|
||||
* (2024.01.23) 增加`{y}`通配符用于获取Y轴的类目名
|
||||
* (2024.01.23) 增加`Line`支持X轴和Y轴都为`Category`类目轴
|
||||
* (2024.01.18) 修复`Animation`的`type`代码动态修改无效的问题
|
||||
* (2024.01.13) 增加`Chart`的更多快捷创建图表菜单
|
||||
* (2024.01.09) 增加`Background`的`borderStyle`,给图表默认设置圆角
|
||||
* (2024.01.07) 修复`Tooltop`的第一个`ContentLabelStyle`设置`color`无效的问题
|
||||
* (2024.01.01) 增加`BorderStyle`边框样式
|
||||
* (2023.12.26) 增加`Heatmap`的`maxCache`参数支持
|
||||
* (2023.12.25) 优化`Line`开启`clip`时绘制的顶点数
|
||||
* (2023.12.22) 修复`Scatter`散点图部分边界数据不显示的问题
|
||||
* (2023.12.21) 修复`TriggerTooltip()`接口在指定0或最大index时可能无法触发的问题
|
||||
* (2023.12.19) 修复`Legend`的`LabelStyle`设置`formatter`后不生效的问题
|
||||
* (2023.12.12) 增加`Legend`的`TextLimit`可限制图例显示文本的长度
|
||||
* (2023.12.11) 修复`Serie`添加`double.MaxValue`时坐标绘制失败的问题
|
||||
* (2023.12.10) 增加`Serie`的`minShowLabel`可隐藏小于指定值的`label`
|
||||
* (2023.12.09) 增加`LevelStyle`的`depth`指定所属层次
|
||||
* (2023.12.09) 增加`LevelStyle`的`LineStyle`设置线条样式
|
||||
* (2023.12.09) 增加`Serie`的`Link`可用于桑基图添加节点边关系
|
||||
* (2023.12.05) 增加`ResetChartStatus()`可主动重置图表状态
|
||||
|
||||
## v3.9.0
|
||||
|
||||
版本要点:
|
||||
@@ -88,6 +224,7 @@ slug: /changelog
|
||||
|
||||
日志详情:
|
||||
|
||||
* (2023.12.01) 发布`v3.9.0`版本
|
||||
* (2023.12.01) 修复`Tooltip`的`titleFormatter`设置为`{b}`后显示不准确的问题
|
||||
* (2023.11.30) 增加`SerieData`可单独添加`Label`的支持
|
||||
* (2023.11.28) 修复`Tooltip`在对数轴时指示不准确的问题
|
||||
@@ -149,7 +286,7 @@ slug: /changelog
|
||||
* (2023.08.22) 修复`Bar`显示隐藏时绘制表现异常的问题
|
||||
* (2023.08.22) 优化`Zebra`斑马柱图的绘制表现 (#276)
|
||||
* (2023.08.16) 增加`Daemon`守护程序,解决本地开启TMP后更新版本报错问题
|
||||
* (2023.08.15) 修复`Data`数据在-1到1之间时坐标轴显示错误的问题 (#273) (by **Ambitroc**)
|
||||
* (2023.08.15) 修复`Data`数据在-1到1之间时坐标轴显示错误的问题 (#273) (by @Ambitroc)
|
||||
* (2023.08.14) 修复`XCharts`本地开启`TextMeshPro`和 `NewInputSystem`后更新版本会报错的问题 (#272)
|
||||
* (2023.08.12) 修复`Chart`在运行时被删除时会异常报错的问题 (#269)
|
||||
* (2023.08.11) 修复`DataZoom`开启时可能会导致无法添加数据的问题
|
||||
@@ -190,7 +327,7 @@ slug: /changelog
|
||||
|
||||
* (2023.06.08) 发布`v3.7.0`版本
|
||||
* (2023.06.04) 增加`HelpDoc`帮助文档跳转
|
||||
* (2023.05.30) 修复`Serie`的名字带`_`线导致`Legend`无法触发的问题 (#259) (by **svr2kos2**)
|
||||
* (2023.05.30) 修复`Serie`的名字带`_`线导致`Legend`无法触发的问题 (#259) (by @svr2kos2)
|
||||
* (2023.05.10) 增加`Axis`的`MinMaxAuto`范围类型
|
||||
* (2023.05.10) 增加`Line`对`Clip`的支持
|
||||
* (2023.05.04) 优化`Axis`在-1到1范围时设置`CeilRate`不生效的问题
|
||||
@@ -209,9 +346,9 @@ slug: /changelog
|
||||
|
||||
版本要点:
|
||||
|
||||
* 增加`InputSystem`支持 (by **Bian-Sh**)
|
||||
* 增加官网[在线示例](https://xcharts-team.github.io/examples/)多版本支持 (by **SHL-COOL**)
|
||||
* 完善对`VR`的支持 (by **Ambitroc**)
|
||||
* 增加`InputSystem`支持 (by @Bian-Sh)
|
||||
* 增加官网[在线示例](https://xcharts-team.github.io/examples/)多版本支持 (by @SHL-COOL)
|
||||
* 完善对`VR`的支持 (by @Ambitroc)
|
||||
* 增加`UITable`,`UIStatistic`等[扩展UI组件](https://xcharts-team.github.io/docs/ui)
|
||||
* 增加`ItemStyle`的`MarkColor`
|
||||
* 增加通配符`{h}`的支持
|
||||
@@ -227,9 +364,9 @@ slug: /changelog
|
||||
|
||||
* (2023.04.01) 发布`v3.6.0`版本
|
||||
* (2023.03.14) 修复`Tooltip`的`titleFormater`设置`{b}`可能不生效的问题
|
||||
* (2023.03.14) 修复`BarChart`在数据为0时不绘制柱条背景的问题 (#250) (by **Ambitroc**)
|
||||
* (2023.03.14) 修复`BarChart`在数据为0时不绘制柱条背景的问题 (#250) (by @Ambitroc)
|
||||
* (2023.03.12) 增加`LabelStyle`的`autoRotate`可设置有角度的竖版文本的自动旋转
|
||||
* (2023.03.10) 增加`VR`等其他非鼠标输入方式的Point位置获取 (#248) (by **Ambitroc**)
|
||||
* (2023.03.10) 增加`VR`等其他非鼠标输入方式的Point位置获取 (#248) (by @Ambitroc)
|
||||
* (2023.03.09) 增加`Chart`的`onSerieClick`,`onSerieDown`,`onSerieEnter`和`onSerieExit`回调
|
||||
* (2023.03.09) 修复`Pie`的点击选中偏移不生效的问题
|
||||
* (2023.03.04) 增加`Legend`的`Positions`可自定义图例的位置
|
||||
@@ -243,7 +380,7 @@ slug: /changelog
|
||||
* (2023.02.02) 修复`DataZoom`开启时`X轴`的`Label`可能会显示在图表外的问题
|
||||
* (2023.02.02) 优化`SerieData`的`ignore`设置时的忽略数据判断
|
||||
* (2023.02.01) 修复`XChartsMgr.ContainsChart()`接口异常
|
||||
* (2023.01.31) 增加`InputSystem`的支持 (#242) (by **Bian-Sh**)
|
||||
* (2023.01.31) 增加`InputSystem`的支持 (#242) (by @Bian-Sh)
|
||||
* (2023.01.11) 修复`Inspector`上移除`Component`后图表没有及时刷新的问题 (#241)
|
||||
* (2023.01.06) 修复`Pie`在最后的几个数据都为0时`Label`显示不正常的问题 (#240)
|
||||
* (2023.01.03) 删除`Serie`的`MarkColor`,增加`ItemStyle`的`MarkColor`
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -5,161 +5,164 @@ slug: /faq
|
||||
|
||||
# 常见问题
|
||||
|
||||
[QA 1:如何调整坐标轴与背景的边距?](#如何调整坐标轴与背景的边距)
|
||||
[QA 2:如何让初始动画重新播放?](#如何让初始动画重新播放)
|
||||
[QA 3:如何自定义折线图饼图的颜色?](#如何自定义折线图饼图的颜色)
|
||||
[QA 4:如何给坐标轴上的文本加上单位?](#如何给坐标轴上的文本加上单位)
|
||||
[QA 5:如何让柱形图的柱子堆叠显示?](#如何让柱形图的柱子堆叠显示)
|
||||
[QA 6:如何让柱形图的柱子同柱但不重叠?](#如何让柱形图的柱子同柱但不重叠)
|
||||
[QA 7:如何调整柱形图的柱子宽度和间距?](#如何调整柱形图的柱子宽度和间距)
|
||||
[QA 8:如何调整柱形图单个柱子的颜色?](#如何调整柱形图单个柱子的颜色)
|
||||
[QA 9:如何调整图表的对齐方式?](#如何调整图表的对齐方式)
|
||||
[QA 10:可以显示超过1000以上的大数据吗?](#可以显示超过1000以上的大数据吗)
|
||||
[QA 11:折线图可以画虚线、点线、点划线吗?](#折线图可以画虚线点线点划线吗)
|
||||
[QA 12:如何限定Y轴的值范围?](#如何限定Y轴的值范围)
|
||||
[QA 13:如何自定义数值轴刻度大小?](#如何自定义数值轴刻度大小)
|
||||
[QA 14:如何在数据项顶上显示文本?](#如何在数据项顶上显示文本)
|
||||
[QA 15:如何给数据项自定义图标?](#如何给数据项自定义图标)
|
||||
[QA 16:锯齿太严重,如何让图表更顺滑?](#锯齿太严重如何让图表更顺滑)
|
||||
[QA 17:为什么鼠标移上图表 Tooltip 不显示?](#为什么鼠标移上图表Tooltip不显示)
|
||||
[QA 18:如何取消 Tooltip 的竖线?](#如何取消Tooltip的竖线)
|
||||
[QA 19:如何自定义 Tooltip 的显示内容?](#如何自定义Tooltip的显示内容)
|
||||
[QA 20:如何让Y轴显示多位小数?](#如何让Y轴显示多位小数)
|
||||
[QA 21:如何用代码动态更新数据?](#如何用代码动态更新数据)
|
||||
[QA 22:如何显示图例?为什么有时候图例无法显示?](#如何显示图例为什么有时候图例无法显示)
|
||||
[QA 23:如何做成预设?](#如何做成预设)
|
||||
[QA 24:如何在图表上画点画线等自定义内容?](#如何在图表上画点画线等自定义内容)
|
||||
[QA 25:如何实现心电图类似的数据移动效果?](#如何实现心电图类似的数据移动效果)
|
||||
[QA 26:如何使用背景组件?有什么条件限制?](#如何使用背景组件有什么条件限制)
|
||||
[QA 27:Mesh can not have more than 65000 vertices?](#Mesh_cannot_have_more_than_65000_vertices)
|
||||
[QA 28:为什么serie里设置的参数运行后又被重置了?](#为什么serie里设置的参数运行后又被重置了)
|
||||
[QA 29:如何修改Serie的Symbol的颜色?](#如何修改Serie的Symbol的颜色)
|
||||
[QA 30:导入或更新XCharts时TMP报错如何处理?](#导入或更新XCharts时TMP报错怎么办)
|
||||
[QA 31:支持空数据吗?如何实现折线图断开的效果?](#支持空数据吗如何实现折线图断开的效果)
|
||||
[FAQ 1:如何调整坐标轴与背景的边距?](#如何调整坐标轴与背景的边距)
|
||||
[FAQ 2:如何让初始动画重新播放?](#如何让初始动画重新播放)
|
||||
[FAQ 3:如何自定义折线图饼图的颜色?](#如何自定义折线图饼图的颜色)
|
||||
[FAQ 4:如何给坐标轴上的文本加上单位?](#如何给坐标轴上的文本加上单位)
|
||||
[FAQ 5:如何让柱形图的柱子堆叠显示?](#如何让柱形图的柱子堆叠显示)
|
||||
[FAQ 6:如何让柱形图的柱子同柱但不重叠?](#如何让柱形图的柱子同柱但不重叠)
|
||||
[FAQ 7:如何调整柱形图的柱子宽度和间距?](#如何调整柱形图的柱子宽度和间距)
|
||||
[FAQ 8:如何调整柱形图单个柱子的颜色?](#如何调整柱形图单个柱子的颜色)
|
||||
[FAQ 9:如何调整图表的对齐方式?](#如何调整图表的对齐方式)
|
||||
[FAQ 10:可以显示超过1000以上的大数据吗?](#可以显示超过1000以上的大数据吗)
|
||||
[FAQ 11:折线图可以画虚线、点线、点划线吗?](#折线图可以画虚线点线点划线吗)
|
||||
[FAQ 12:如何限定Y轴的值范围?](#如何限定y轴的值范围)
|
||||
[FAQ 13:如何自定义数值轴刻度大小?](#如何自定义数值轴刻度大小)
|
||||
[FAQ 14:如何在数据项顶上显示文本?](#如何在数据项顶上显示文本)
|
||||
[FAQ 15:如何给数据项自定义图标?](#如何给数据项自定义图标)
|
||||
[FAQ 16:锯齿太严重,如何让图表更顺滑?](#锯齿太严重如何让图表更顺滑)
|
||||
[FAQ 17:为什么鼠标移上图表Tooltip不显示?](#为什么鼠标移上图表tooltip不显示)
|
||||
[FAQ 18:如何取消Tooltip的竖线?](#如何取消tooltip的竖线)
|
||||
[FAQ 19:如何自定义Tooltip的显示内容?](#如何自定义tooltip的显示内容)
|
||||
[FAQ 20:如何让y轴显示多位小数?](#如何让y轴显示多位小数)
|
||||
[FAQ 21:如何用代码动态更新数据?](#如何用代码动态更新数据)
|
||||
[FAQ 22:如何显示图例?为什么有时候图例无法显示?](#如何显示图例为什么有时候图例无法显示)
|
||||
[FAQ 23:如何做成预设?](#如何做成预设)
|
||||
[FAQ 24:如何在图表上画点画线等自定义内容?](#如何在图表上画点画线等自定义内容)
|
||||
[FAQ 25:如何实现心电图类似的数据移动效果?](#如何实现心电图类似的数据移动效果)
|
||||
[FAQ 26:如何使用背景组件?有什么条件限制?](#如何使用背景组件有什么条件限制)
|
||||
[FAQ 27:Mesh can not have more than 65000 vertices?](#mesh_cannot_have_more_than_65000_vertices)
|
||||
[FAQ 28:为什么serie里设置的参数运行后又被重置了?](#为什么serie里设置的参数运行后又被重置了)
|
||||
[FAQ 29:如何修改serie的symbol的颜色?](#如何修改serie的symbol的颜色)
|
||||
[FAQ 30:导入或更新XCharts时TMP报错如何处理?](#导入或更新xcharts时tmp报错怎么办)
|
||||
[FAQ 31:支持空数据吗?如何实现折线图断开的效果?](#支持空数据吗如何实现折线图断开的效果)
|
||||
[FAQ 32:2.x版本升级3.x版本时常见的问题有哪些?](#xcharts2升级xcharts3时常见的问题有哪些)
|
||||
[FAQ 33:折线图如何两边不留空白而从0坐标开始显示?](#折线图如何两边不留空白而从0坐标开始显示)
|
||||
[FAQ 34:如何设置部分Serie不显示Tooltip?](#如何设置部分serie不显示tooltip)
|
||||
|
||||
## 如何调整坐标轴与背景的边距
|
||||
|
||||
答:调整`Grid`组件,可调整上下左右边距。
|
||||
调整`Grid`组件,可调整上下左右边距。
|
||||
|
||||
## 如何让初始动画重新播放
|
||||
|
||||
答:调用`chart.AnimationReset()`接口。
|
||||
调用`chart.AnimationReset()`接口。
|
||||
|
||||
## 如何自定义折线图饼图的颜色
|
||||
|
||||
答:通过`Theme`的`colorPalette`调整,或者部分`Serie`下的`LineStyle`和`ItemStyle`。
|
||||
通过`Theme`的`colorPalette`调整,或者部分`Serie`下的`LineStyle`和`ItemStyle`。
|
||||
|
||||
## 如何给坐标轴上的文本加上单位
|
||||
|
||||
答:通过`formatter`和`numericFormatter`参数,在`Legend`、`Axis`的`AxisLabel`、`Tooltop`、`Serie`的`Label`都提供该参数的配置。
|
||||
通过`formatter`和`numericFormatter`参数,在`Legend`、`Axis`的`AxisLabel`、`Tooltop`、`Serie`的`Label`都提供该参数的配置。
|
||||
|
||||
## 如何让柱形图的柱子堆叠显示
|
||||
|
||||
答:设置`Serie`下的`stack`,`stack`相同的`serie`会堆叠显示在一个柱子上。
|
||||
设置`Serie`下的`stack`,`stack`相同的`serie`会堆叠显示在一个柱子上。
|
||||
|
||||
## 如何让柱形图的柱子同柱但不重叠
|
||||
|
||||
答:设置`Serie`下的`barGap`为`-1`,`stack`为空。
|
||||
设置`Serie`下的`barGap`为`-1`,`stack`为空。
|
||||
|
||||
## 如何调整柱形图的柱子宽度和间距
|
||||
|
||||
答:调整`Serie`下的`barWidth`和`barGap`,多个`serie`时最后一个`serie`的`barWidth`和`barGap`有效。
|
||||
调整`Serie`下的`barWidth`和`barGap`,多个`serie`时最后一个`serie`的`barWidth`和`barGap`有效。
|
||||
|
||||
## 如何调整柱形图单个柱子的颜色
|
||||
|
||||
答:可通过调整单个`Data`下的`ItemStyle`调整,也可以通过两个`serie`同柱不堆叠来实现,通过设置数据项为`0`来达到类似效果。
|
||||
可通过调整单个`Data`下的`ItemStyle`调整,也可以通过两个`serie`同柱不堆叠来实现,通过设置数据项为`0`来达到类似效果。
|
||||
|
||||
## 如何调整图表的对齐方式
|
||||
|
||||
答:调整RectTransform的锚点,和UGUI的其他组件的用法一致。
|
||||
调整RectTransform的锚点,和UGUI的其他组件的用法一致。
|
||||
|
||||
## 可以显示超过1000以上的大数据吗
|
||||
|
||||
答:可以。但`UGUI`对单个`Graphic`限制`65000`个顶点,所以太多的数据不一定能显示完全。可通过设置采样距离`sampleDist`开启采样简化过密曲线。也可以通过设置一些参数来减少图表的顶点数有助于显示更多数据。如缩小图表的尺寸,关闭或减少坐标轴的客户端绘制,关闭`Serie`的`symbol`和`label`显示等。折线图的普通线图`Normal`比平滑线图`Smooth`占用顶点数更少。`1.5.0`以上版本可以设置`large`和`largeThreshold`参数来开启性能模式。
|
||||
可以。但`UGUI`对单个`Graphic`限制`65000`个顶点,所以太多的数据不一定能显示完全。可通过设置采样距离`sampleDist`开启采样简化过密曲线。也可以通过设置一些参数来减少图表的顶点数有助于显示更多数据。如缩小图表的尺寸,关闭或减少坐标轴的客户端绘制,关闭`Serie`的`symbol`和`label`显示等。折线图的普通线图`Normal`比平滑线图`Smooth`占用顶点数更少。`1.5.0`以上版本可以设置`large`和`largeThreshold`参数来开启性能模式。
|
||||
|
||||
## 折线图可以画虚线点线点划线吗
|
||||
|
||||
答:可以。通过`Serie`下的`lineType`选择线条样式。当要显示的数据过多(成千以上)数据间过密时建议使用`Normal`或者`Step`样式。
|
||||
可以。通过`Serie`下的`lineType`选择线条样式。当要显示的数据过多(成千以上)数据间过密时建议使用`Normal`或者`Step`样式。
|
||||
|
||||
## 如何限定Y轴的值范围
|
||||
## 如何限定y轴的值范围
|
||||
|
||||
答:设置`Axis`下的`minMaxType`为`Custom`,自定义`min`和`max`。
|
||||
设置`Axis`下的`minMaxType`为`Custom`,自定义`min`和`max`。
|
||||
|
||||
## 如何自定义数值轴刻度大小
|
||||
|
||||
答:默认时通过`Axis`下的`splitNumer`进行自动划分。也可以设置`interval`自定义刻度大小。
|
||||
默认时通过`Axis`下的`splitNumer`进行自动划分。也可以设置`interval`自定义刻度大小。
|
||||
|
||||
## 如何在数据项顶上显示文本
|
||||
|
||||
答:通过设置`Serie`下的`Label`。3.0版本需要先添加`LabelStyle`组件。
|
||||
通过设置`Serie`下的`Label`。3.0版本需要先添加`LabelStyle`组件。
|
||||
|
||||
## 如何给数据项自定义图标
|
||||
|
||||
答:通过设置`Serie`的`data`下的数据项可单独设置`icon`相关参数。
|
||||
通过设置`Serie`的`data`下的数据项可单独设置`icon`相关参数。
|
||||
|
||||
## 锯齿太严重如何让图表更顺滑
|
||||
|
||||
答:开启抗锯齿设置(在`Unity`里设置)。调整UI渲染模式为`Camera`模式,开启`MSAA`,设置`4`倍或更高抗锯齿。
|
||||
开启抗锯齿设置(在`Unity`里设置)。调整UI渲染模式为`Camera`模式,开启`MSAA`,设置`4`倍或更高抗锯齿。
|
||||
|
||||
## 为什么鼠标移上图表Tooltip不显示
|
||||
## 为什么鼠标移上图表tooltip不显示
|
||||
|
||||
答:确认`Tooltip`是否开启;确认父节点是否关闭了鼠标事件。
|
||||
确认`Tooltip`是否开启;确认父节点是否关闭了鼠标事件。
|
||||
|
||||
## 如何取消Tooltip的竖线
|
||||
## 如何取消tooltip的竖线
|
||||
|
||||
答:设置`Tooltip`的`type`为`None`。或者调整`lineStyle`的参数。
|
||||
设置`Tooltip`的`type`为`None`。或者调整`lineStyle`的参数。
|
||||
|
||||
## 如何自定义Tooltip的显示内容
|
||||
## 如何自定义tooltip的显示内容
|
||||
|
||||
答:自定义总的内容可以通过`Tooltip`的`formatter`。如果只是想调整所有的`serie`的显示格式可以用`itemFormatter`和`titleFormatter`结合。如果想每个`serie`的显示格式不一样,可以定制`serie`的`itemStyle`里的`tooltipFormatter`。具体的用法请查阅[XCharts配置项手册](https://xcharts-team.github.io/docs/configuration#Tooltip-itemFormatter)。
|
||||
自定义总的内容可以通过`Tooltip`的`formatter`。如果只是想调整所有的`serie`的显示格式可以用`itemFormatter`和`titleFormatter`结合。如果想每个`serie`的显示格式不一样,可以定制`serie`的`itemStyle`里的`tooltipFormatter`。具体的用法请查阅[XCharts配置项手册](https://xcharts-team.github.io/docs/configuration#Tooltip-itemFormatter)。
|
||||
|
||||
## 如何让Y轴显示多位小数
|
||||
## 如何让y轴显示多位小数
|
||||
|
||||
答:设置`Axis`下的`AxisLabel`中的`formatter`为`{value:f1}`或`{value:f2}`。`1.5.0`及以上版本通过`numericFormatter`设置。
|
||||
设置`Axis`下的`AxisLabel`中的`formatter`为`{value:f1}`或`{value:f2}`。`1.5.0`及以上版本通过`numericFormatter`设置。
|
||||
|
||||
## 如何用代码动态更新数据
|
||||
|
||||
答:请查阅`Example`下的代码,`Example13_LineSimple.cs`就是一个简单添加数据构建折线图的例子,其他`Demo`也都是通过代码控制不同的组件实现不同的功能,相关API请查看文档:[XChartsAPI接口](api.md) 。
|
||||
请查阅`Example`下的代码,`Example13_LineSimple.cs`就是一个简单添加数据构建折线图的例子,其他`Demo`也都是通过代码控制不同的组件实现不同的功能,相关API请查看文档:[XChartsAPI接口](api.md) 。
|
||||
|
||||
## 如何显示图例为什么有时候图例无法显示
|
||||
|
||||
答:首先,你的`serie`里的`name`需有值不为空。然后开启`Legend`显示,里面的`data`可以默认为空,表示显示所有的图例。如果你只想显示部分`serie`的图例,在`data`中填入要显示的图例的`name`即可。如果`data`中的值都不是系列的`name`,那图例就不会显示。
|
||||
首先,你的`serie`里的`name`需有值不为空。然后开启`Legend`显示,里面的`data`可以默认为空,表示显示所有的图例。如果你只想显示部分`serie`的图例,在`data`中填入要显示的图例的`name`即可。如果`data`中的值都不是系列的`name`,那图例就不会显示。
|
||||
|
||||
## 如何做成预设
|
||||
|
||||
答:做成prefab前,执行一下`Rebuild Chart Object`重新刷新节点,避免有冗余的节点存在。
|
||||
做成prefab前,执行一下`Rebuild Chart Object`重新刷新节点,避免有冗余的节点存在。
|
||||
|
||||
## 如何在图表上画点画线等自定义内容
|
||||
|
||||
答:`XCharts`有自定义绘制回调`onCustomDraw`,具体可参考`Example12_CustomDrawing.cs`
|
||||
`XCharts`有自定义绘制回调`onCustomDraw`,具体可参考`Example12_CustomDrawing.cs`
|
||||
|
||||
## 如何实现心电图类似的数据移动效果
|
||||
|
||||
答:参考`Example`目录下的`Example_Dynamic.cs`。主要通过设置`maxCache`参数实现。`axis`和`serie`都设置相同的`maxCache`。`maxCache`可固定数据个数,当数据超过设定时会先删除第一个在添加新数据,实现数据移动效果。
|
||||
参考`Example`目录下的`Example_Dynamic.cs`。主要通过设置`maxCache`参数实现。`axis`和`serie`都设置相同的`maxCache`。`maxCache`可固定数据个数,当数据超过设定时会先删除第一个在添加新数据,实现数据移动效果。
|
||||
|
||||
## 如何使用背景组件有什么条件限制
|
||||
|
||||
答:设置`background`组件的`show`为`true`。
|
||||
设置`background`组件的`show`为`true`。
|
||||
|
||||
## 区域折线图在用半透明颜色时有时候会一条叠加的线
|
||||
|
||||
答:这是区域折线图绘制的bug。可以用浅的不透的颜色替代半透明颜色。
|
||||
这是区域折线图绘制的bug。可以用浅的不透的颜色替代半透明颜色。
|
||||
|
||||
## Mesh_cannot_have_more_than_65000_vertices
|
||||
## mesh_cannot_have_more_than_65000_vertices
|
||||
|
||||
答:这是`UGUI`对单个`Graphic`的顶点数限制。`XCharts`是将图形绘制在单个`Graphic`上,所以也会有这个限制。解决的办法可以参考:[QA 10:可以显示超过1000以上的大数据吗?](#可以显示超过1000以上的大数据吗)
|
||||
这是`UGUI`对单个`Graphic`的顶点数限制。`XCharts`是将图形绘制在单个`Graphic`上,所以也会有这个限制。解决的办法可以参考:[FAQ 10:可以显示超过1000以上的大数据吗?](#可以显示超过1000以上的大数据吗)
|
||||
|
||||
## 为什么serie里设置的参数运行后又被重置了
|
||||
|
||||
答:检测下代码里是否调用了`RemoveData()`并重新添加`Serie`了。如果想保留`Serie`的配置可以只`ClearData()`,然后重新添加数据。
|
||||
检测下代码里是否调用了`RemoveData()`并重新添加`Serie`了。如果想保留`Serie`的配置可以只`ClearData()`,然后重新添加数据。
|
||||
|
||||
## 如何修改Serie的Symbol的颜色
|
||||
## 如何修改serie的symbol的颜色
|
||||
|
||||
答:`Symbol` 的颜色是使用的 `ItemStyle` 的 `color`。
|
||||
`Symbol` 的颜色是使用的 `ItemStyle` 的 `color`。
|
||||
|
||||
## 导入或更新XCharts时TMP报错怎么办
|
||||
## 导入或更新xcharts时tmp报错怎么办
|
||||
|
||||
答:XCharts默认时不开启TMP,所以asmdef上没有TMP的引用。当本地开启TMP后再更新XCharts可能会出现这个问题。可通过以下两种方式解决:
|
||||
XCharts默认时不开启TMP,所以asmdef上没有TMP的引用。当本地开启TMP后再更新XCharts可能会出现这个问题。可通过以下两种方式解决:
|
||||
|
||||
1. 找到`XCharts.Runtime.asmdef`和`XCharts.Editor.asmdef`,手动加上 `TextMeshPro`的引用
|
||||
2. 移除`PlayerSetting`中`Scripting Define Symbols`的`dUI_TextMeshPro`宏
|
||||
@@ -168,4 +171,17 @@ slug: /faq
|
||||
|
||||
## 支持空数据吗如何实现折线图断开的效果
|
||||
|
||||
答:`Serie`的`data`是`double`类型,所以无法表示空数据。可通过开启`Serie`的`ignore`和指定`ignoreValue`来达到空数据的效果。也可以每个`SerieData`设置`ignore`参数。忽略数据后断开还是连接可设置`ignoreLineBreak`参数。
|
||||
`Serie`的`data`是`double`类型,所以无法表示空数据。可通过开启`Serie`的`ignore`和指定`ignoreValue`来达到空数据的效果。也可以每个`SerieData`设置`ignore`参数。忽略数据后断开还是连接可设置`ignoreLineBreak`参数。
|
||||
|
||||
## xcharts2升级xcharts3时常见的问题有哪些
|
||||
|
||||
1. 'XCharts.Runtime.XChartsMgr' is missing the class attribute 'ExtensionOfNativeClass'!
|
||||
3.x版本时不需要挂载XChartsMgr,直接删掉场景上的`_xcharts_`节点即可。
|
||||
|
||||
## 折线图如何两边不留空白而从0坐标开始显示
|
||||
|
||||
设置X轴的`boundaryGap`参数。
|
||||
|
||||
## 如何设置部分serie不显示tooltip
|
||||
|
||||
`serie`的`itemStyle`的`itemFormatter`设置为`-`可以忽略`tooltip`。
|
||||
|
||||
BIN
Documentation~/zh/img/tutorial01_axisdata.png
Normal file
BIN
Documentation~/zh/img/tutorial01_axisdata.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
BIN
Documentation~/zh/img/tutorial01_seriedata.png
Normal file
BIN
Documentation~/zh/img/tutorial01_seriedata.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 26 KiB |
@@ -79,11 +79,14 @@ slug: /support
|
||||
| 102 | [漏斗图](https://xcharts-team.github.io/docs/funnel) |FunnelChart | 98¥ |
|
||||
| 103 | [3D金字塔](https://xcharts-team.github.io/docs/pyramid) |PyramidChart | 98¥ |
|
||||
| 104 | [树形矩图](https://xcharts-team.github.io/docs/treemap) |TreemapChart | 98¥ |
|
||||
| 105 | [桑基图](https://xcharts-team.github.io/docs/sankey) |SankeyChart | 98¥ |
|
||||
| 201 | [3D柱图](https://xcharts-team.github.io/docs/bar3d) |Bar3DChart | 198¥ |
|
||||
| 202 | [3D饼图](https://xcharts-team.github.io/docs/pie3d) |Pie3DChart | 198¥ |
|
||||
| 203 | [甘特图](https://xcharts-team.github.io/docs/gantt) |GanttChart | 198¥ |
|
||||
| 204 | [仪表盘](https://xcharts-team.github.io/docs/gauge) |GaugeChart | 198¥ |
|
||||
| 205 | [水位图](https://xcharts-team.github.io/docs/liquid) |LiquidChart | 198¥ |
|
||||
| 206 | [3D折线图](https://xcharts-team.github.io/docs/line3d) |Line3DChart | 198¥ |
|
||||
| 207 | [关系图](https://xcharts-team.github.io/docs/graph) |GraphChart | 198¥ |
|
||||
|
||||
扩展图表的在线效果图也可以查看[WebGL在线Demo](https://xcharts-team.github.io/examples/)
|
||||
|
||||
|
||||
@@ -6,84 +6,122 @@ slug: /tutorial01
|
||||
|
||||
# 教程:5分钟上手 XCharts 3.0
|
||||
|
||||
> 注:本教程适用XCharts 3.x版本,2.x版本请看 [教程:5分钟上手XCharts 2.0](https://github.com/XCharts-Team/XCharts/blob/2.0/Doc/教程:5分钟上手XCharts.md)
|
||||
> Note:本教程仅适用XCharts 3.x版本,2.x版本请看 [教程:5分钟上手XCharts 2.0](https://github.com/XCharts-Team/XCharts/blob/2.0/Doc/教程:5分钟上手XCharts.md)
|
||||
|
||||
## 使用 XCharts 前需要掌握什么
|
||||
## XCharts的前提条件
|
||||
|
||||
- 会简单使用Unity
|
||||
- 了解UGUI,会使用UGUI
|
||||
- 了解Unity的MonoBehavior脚本用法,知道怎么挂脚本,用代码操作脚本
|
||||
XCharts是一个Unity图表插件,目前只能在Unity平台使用。
|
||||
|
||||
## 获取和导入 XCharts
|
||||
使用XCharts前,你需要:
|
||||
|
||||
XCharts可通过以下任意一种方式导入到项目:
|
||||
- 掌握Unity的基本用法。
|
||||
- 掌握UGUI制作UI的基本用法。
|
||||
- 了解Unity的MonoBehavior脚本用法,知道怎么挂脚本和用代码操作脚本。
|
||||
|
||||
- 直接将XCharts源码到项目
|
||||
如果你刚接触Unity,建议先学习Unity相关的基础教程再使用XCharts。
|
||||
|
||||
下载好XCharts源码后,直接将XCharts目录拷贝到Unity项目工程的Assets目录下。
|
||||
## XCharts的获取和导入
|
||||
|
||||
- 通过`Assets/Import Package`导入XCharts
|
||||
XCharts主要通过Github来维护更新和发布,可以到【Github主页】(https://github.com/XCharts-Team)进行下载获取源码和Pacakge;对于无Github访问条件的用户,可以访问[【国内镜像】](https://gitee.com/monitor1394/unity-ugui-XCharts)进行下载。国内镜像的版本更新可能会相对滞后。
|
||||
|
||||
下载好XCharts的.unitypackage文件后,打开Unity,菜单栏 Assets-->Import Package-->选中.unitypackage导入即可开始使用XCharts。
|
||||
XCharts可通过以下任意一种方式导入到你的项目:
|
||||
|
||||
- 通过`Package Manager`导入XCharts
|
||||
### 直接将XCharts源码拷贝到项目
|
||||
|
||||
对于Unity 2018.3以上版本,可通过 Package Manager来导入XCharts,打开Package Manager后,通过 `Add package form git URL...`,输入XCharts3.0的GitHub URL: `https://github.com/XCharts-Team/XCharts.git#3.0` 稍等片刻后即可使用XCharts。
|
||||
下载好XCharts源码后,直接将XCharts目录拷贝到Unity项目工程的Assets目录下。编译通过后即可使用。
|
||||
|
||||
也可以直接将package加入到`manifest.json`文件:打开`Packages`目录下的`manifest.json`文件,在`dependencies`下加入:
|
||||
### 通过Import Package导入XCharts
|
||||
|
||||
``` json
|
||||
"com.monitor1394.xcharts": "https://github.com/XCharts-Team/XCharts.git#3.0",
|
||||
```
|
||||
下载好XCharts的.unitypackage文件后,打开Unity,菜单栏 Assets-->Import Package-->选中下载好的.unitypackage进行导入。导入完成并通过编译后即可开始使用XCharts。
|
||||
|
||||
如需更新`XCharts`,删除`manifest.json`文件(部分Unity版本可能是packages-lock.json文件)的`lock`下的`com.monitor1394.xcharts`相关内容即会重新下载编译。
|
||||
### 通过Package Manager导入XCharts
|
||||
|
||||
- 建议先导入XCharts的守护程序(非必须)
|
||||
对于2018.3以上的Unity版本,可通过Package Manager来导入XCharts,打开Package Manager后,通过 `Add package form git URL...`,输入XCharts的GitHub URL: `https://github.com/XCharts-Team/XCharts.git` 编译通过后即可使用XCharts。
|
||||
|
||||
守护程序[XCharts-Daemon](https://github.com/XCharts-Team/XCharts-Daemon)可以确保更新时编译正常,当本地开启TextMeshPro或NewInputSystem时将会非常有用。将XCharts-Daemon导入项目后,在更新XCharts时守护程序会自动根据本地TMP等的开启情况刷新asmdef,确保编译正常,不用手动去解决,方便CI-CD等自动化流程执行。
|
||||
对于部分Unity版本,也可以直接将package加入到`manifest.json`文件:打开`Packages`目录下的`manifest.json`文件,在`dependencies`下加入:
|
||||
|
||||
## 添加一个简单图表
|
||||
>"com.monitor1394.xcharts": "https://github.com/XCharts-Team/XCharts.git",
|
||||
|
||||
在`Hierarchy`视图下右键或菜单栏`GameObject`下拉选择`XCharts->LineChart`,即可快速创建一个默认的折线图出来:
|
||||
如需更新`XCharts`,删除`manifest.json`文件(部分Unity版本可能是packages-lock.json文件)的`lock`下的`com.monitor1394.xcharts`相关内容即会重新下载编译。
|
||||
|
||||
### 建议导入XCharts的守护程序
|
||||
|
||||
守护程序[XCharts-Daemon](https://github.com/XCharts-Team/XCharts-Daemon)可以确保更新时编译正常,当本地开启TextMeshPro或NewInputSystem时将会非常有用。将XCharts-Daemon导入项目后,在更新XCharts时守护程序会自动根据本地TMP等的开启情况刷新XCharts的asmdef,确保编译正常,不用手动去解决,方便CI/CD等自动化流程执行。
|
||||
|
||||
XCharts-Daemon的导入方式可参考刚才的XCharts导入方式。可以通过源码或Package的方式导入项目,XCharts-Daemon的Github URL:https://github.com/XCharts-Team/XCharts-Daemon.git
|
||||
|
||||
## XCharts的基本使用
|
||||
|
||||
导入XCharts并编译通过后,Unity编辑器的菜单栏会显示XCharts,这时可以开始使用XCharts了。
|
||||
|
||||
>Note:Unity的菜单栏出现XCharts菜单时才表示XCharts可用。
|
||||
|
||||
### 添加一个简单图表
|
||||
|
||||
在`Hierarchy`视图下右键`UI->XCharts->LineChart`或菜单栏`XCharts`下拉选择`LineChart`,即可快速创建一个默认的折线图:
|
||||
|
||||

|
||||
|
||||
## 添加多个Seire
|
||||
如需在某个节点下创建图表,可以选中节点右键`UI->XCharts->LineChart`即可在节点下创建图表。
|
||||
|
||||
### 修改图表数据
|
||||
|
||||
刚创建的图表,它的数据可以在Inspector视图面板上进行修改。
|
||||
|
||||
对于X轴数据,可通过:`XAxis->Data`展开后进行增删和修改:
|
||||
|
||||

|
||||
|
||||
对于Serie数据,可通过:`Serie->Data`展开后进行增删和修改:
|
||||
|
||||

|
||||
|
||||
Serie支持多维数据,一般折线图只用到二维数据:第一维表示X轴类目数据的编号,第二维表示对应的数值。
|
||||
|
||||
### 添加多个Seire
|
||||
|
||||
在`Inspector`视图,找到`LineChart`的面板,通过`Add Serie`按钮,可以添加第二条`Line`折线:
|
||||
|
||||

|
||||

|
||||
|
||||
## 添加其他组件
|
||||
>Note:Serie通过`Add Serie`按钮添加。可添加不同类型的Serie。[XCharts有哪些Serie?](https://xcharts-team.github.io/docs/configuration#serie-系列)
|
||||
|
||||
### 添加其他主组件
|
||||
|
||||
默认图表没有`Legend`,需要`Legend`组件可通过`Add Component`按钮添加:
|
||||
|
||||

|
||||
|
||||
## 添加Serie组件
|
||||
>Note:主组件通过`Add Component`按钮添加。[XCharts有哪些主组件?](https://xcharts-team.github.io/docs/configuration/#maincomponent-主组件)
|
||||
|
||||
Serie只自带了几个常见的组件,其他组件按需额外添加。比如,需要给折线图区域填充颜色,可单独给`Serie`添加`AreaStyle`组件:
|
||||
### 添加Serie组件
|
||||
|
||||
Serie只自带了几个常见的组件,其他组件用到时需额外添加。比如,需要给折线图进行区域填充颜色,可单独给`Serie`添加`AreaStyle`组件:
|
||||
|
||||

|
||||

|
||||
|
||||
## 添加SerieData组件
|
||||
>Note:Serie组件通过Serie右边的按钮添加。[XCharts有哪些Serie组件?](https://xcharts-team.github.io/docs/configuration/#iseriecomponent-可添加到serie的组件)
|
||||
|
||||
如果需要个性化定制每个数据项的配置,可以单独给每个`SerieData`添加`Component`。比如我们给折线图的第二个数据单独显示`Label`:
|
||||
### 添加SerieData组件
|
||||
|
||||
如果需要个性化定制每个数据项的配置,可以单独给每个`SerieData`添加组件。比如我们给折线图的第二个数据单独显示`Label`:
|
||||
|
||||

|
||||

|
||||
|
||||
## 更多组件和配置参数
|
||||
>Note:SerieData组件通过展开SerieData后Component右边的按钮添加。[XCharts有哪些SerieData组件?](https://xcharts-team.github.io/docs/configuration/#iseriedatacomponent-可添加到seriedata的组件)
|
||||
|
||||
XCharts经过不断的迭代优化,目前已有多达几十种的主组件和子组件,每个组件有几个至几十个不等的可配置参数,以支持各种灵活而复杂的功能。
|
||||
### 更多组件和配置参数
|
||||
|
||||
首次使用XCharts,可在 `Inspector` 视图添加各种图表,给图表添加或调整里面组件,`Game` 视图会实时反馈调整后的效果,以熟悉各种组件的使用。各个组件的详细参数说明可查阅[XCharts配置项手册](configuration.md)。
|
||||
XCharts经过不断的迭代优化,目前已有多达几十种的主组件和子组件,每个组件有几个到几十个的可配置参数,用来支持多样化的功能。
|
||||
|
||||
## 如何快速调整参数
|
||||
首次使用XCharts,建议亲自去测试下各个图表各个组件的实际效果。`Inspector` 视图可以直接添加各种图表,各种组件以及调整各个配置参数,`Game` 视图会实时反馈调整后的效果。各个组件的详细参数说明可查阅[XCharts配置项手册](configuration.md)。
|
||||
|
||||
`XCharts`是配置和数据来驱动的。想要什么效果,只需要去调整对应组件下的配置参数就可以,不需要去改`Hierarchy`视图下的节点,因为那些节点是由`XCharts`内部根据配置和数据生成的,即使改了也会在刷新时还原回来。
|
||||
### 如何快速调整参数
|
||||
|
||||
XCharts是数据和参数驱动的。想要什么效果,只需要去调整对应组件下的配置参数就可以,不能去改`Hierarchy`视图下的节点,因为那些节点是由XCharts内部根据配置和数据生成的,即使改了也会在刷新时被还原掉。
|
||||
|
||||
如何快速定位你想要改的效果所对应的组件,这就需要对组件有一定的了解。比如我们想要让X轴的轴线末端显示箭头,如何定位?第一步,X轴定位到`XAxis0`;第二步,轴线定位到`AxisLine`;最后,再去看`AxisLine`组件下有没有这样的参数可以实现这个效果,对于不太确定的参数可以查阅[XCharts配置项手册](configuration.md)。
|
||||
|
||||
@@ -93,9 +131,9 @@ XCharts经过不断的迭代优化,目前已有多达几十种的主组件和
|
||||
2. 如果`Serie`的`ItemStyle`配置有非`0000`颜色值,则优先用这个颜色值。
|
||||
3. 否则颜色值取自主题`Theme`的`Color Palette`。
|
||||
|
||||
通常颜色值为0000时表示用主题默认颜色,配置为0或null时表示用主题默认配置。
|
||||
>Note:通常颜色值为0000时表示用主题默认颜色;其他参数为0或null时表示用主题默认配置;设置颜色时注意透明度。
|
||||
|
||||
## 用代码添加折线图
|
||||
### 用代码添加折线图
|
||||
|
||||
给`gameObject`挂上`LineChart`脚本:
|
||||
|
||||
@@ -143,13 +181,21 @@ var yAxis = chart.EnsureChartComponent<YAxis>();
|
||||
yAxis.type = Axis.AxisType.Value;
|
||||
```
|
||||
|
||||
清空默认数据,添加`Line`类型的`Serie`用于接收数据:
|
||||
清空所有默认数据(包含Serie),添加`Line`类型的`Serie`用于接收数据:
|
||||
|
||||
```csharp
|
||||
chart.RemoveData();
|
||||
chart.AddSerie<Line>("line");
|
||||
```
|
||||
|
||||
如果Serie是固定的,建议只是清空数据,不用把Serie也清掉:
|
||||
|
||||
```csharp
|
||||
chart.ClearData();
|
||||
```
|
||||
|
||||
这样可以提前在UI上设置好Serie的配置参数。
|
||||
|
||||
添加10个数据:
|
||||
|
||||
```csharp
|
||||
@@ -164,30 +210,26 @@ for (int i = 0; i < 10; i++)
|
||||
|
||||

|
||||
|
||||
如果一个Chart里面有多个系列时,则Axis的data只需要加一次,不要多个循环加重复了。记住:Axis的数据个数要和Serie的数据个数一致。
|
||||
如果一个Chart里面有多个系列时,则Axis的data只需要加一次,不要多个循环加重复了。
|
||||
|
||||
>记住:Axis的数据个数要和Serie的数据个数一致。
|
||||
|
||||
完整代码请查阅`Examples`:`Example13_LineSimple.cs`
|
||||
|
||||
你还可以用代码控制更多的参数,`Examples`下还有更多的其他例子,凡是`Inspector`上看到的可配置的参数,都可以通过代码来设置。[XCharts配置项手册](configuration.md)里面的所有参数都是可以通过代码控制的。
|
||||
|
||||
另外,除非定制,建议调用`Chart`下提供的`public`接口,特别是数据相关操作部分。这些接口内部会做一些关联处理,比如刷新图表等。常见的接口有:
|
||||
### 设置默认字体
|
||||
|
||||
1. `chart.ClearData()`:清空图表数据(不移除Series)
|
||||
2. `chart.RemoveData()`:清除图表数据(会移除所有Serie)
|
||||
3. `chart.AddSerie()`:添加Serie
|
||||
4. `chart.AddXAxisData()`:添加X轴数据
|
||||
5. `chart.AddData()`:添加Serie数据
|
||||
6. `chart.UpdateData()`:更新Serie数据
|
||||
7. `chart.UpdateXAxisData()`:更新X轴数据
|
||||
8. `chart.UpdateDataName()`:更新Serie数据的名字
|
||||
XCharts默认使用的是Unity默认字体`Arial`,在WebGL平台上可能无法显示中文。在将XCharts用在你的项目时,建议先设置好字体:
|
||||
|
||||
XCharts内部有自动刷新机制,但也是在一定条件才会触发。如果自己调用了内部组件的接口,碰到组件没有刷新,确实找不到原因的话,可以用以下两个接口强制刷新:
|
||||
- 找到`XCharts/Resources/XCSetting.asset`资源,修改里面的`Font`并保存。
|
||||
- 找到`XCharts/Resources/XCTheme-Default.asset`和`XCharts/Resources/XCTheme-Default.asset`两个字体配置,点击`Sync Font from Setting`和`Sync Font to Sub Theme`按钮将字体同步到主题配置文件上。
|
||||
|
||||
1. `chart.RefreshAllComponent()`:刷新图表组件,会重新初始化所有组件,不建议频繁待用。
|
||||
2. `chart.RefreshChart()`:刷新图表绘制,只刷新绘制部分,不会刷新组件文本,位置等部分。
|
||||
3. 各个组件也可以通过`SetAllDirty()`只刷新自己。
|
||||
字体设置好后,新创建的图表就会用新设置的字体了。对于旧图表,可以点击`Rebuild Chart Object`进行刷新。
|
||||
|
||||
## 使用TextMeshPro
|
||||
>Note:使用XCharts前建议先设置好字体;更新XCharts时注意设置的字体可能被还原的问题。
|
||||
|
||||
### 使用TextMeshPro
|
||||
|
||||
XCharts支持TextMeshPro,但默认是不开启的,需要自己手动切换。可通过以下方式开启和关闭:
|
||||
|
||||
@@ -206,10 +248,29 @@ XCharts支持TextMeshPro,但默认是不开启的,需要自己手动切换
|
||||
|
||||
`3.8.0`版本后增加[XCharts-Daemon](https://github.com/XCharts-Team/XCharts-Daemon)守护程序,将XCharts-Daemon导入项目后,在更新XCharts时守护程序会自动根据本地开启的TMP情况刷新asmdef,确保编译正常。
|
||||
|
||||
## 用代码改图表参数
|
||||
## XCharts的代码控制
|
||||
|
||||
`Inspector`上看到的所有参数都可以用代码来修改,关键是要定位好你要改的参数是在组件上、还是Serie上、还是在具体的数据项SerieData上。
|
||||
|
||||
另外,除非定制,建议调用`Chart`下提供的`public`接口,特别是数据相关和列表的操作。这些接口内部会做一些关联处理,比如刷新图表等。常见的接口有:
|
||||
|
||||
1. `chart.ClearData()`:清空图表数据(不移除Series)
|
||||
2. `chart.RemoveData()`:清除图表数据(会移除所有Serie)
|
||||
3. `chart.AddSerie()`:添加Serie
|
||||
4. `chart.AddXAxisData()`:添加X轴数据
|
||||
5. `chart.AddData()`:添加Serie数据
|
||||
6. `chart.UpdateData()`:更新Serie数据
|
||||
7. `chart.UpdateXAxisData()`:更新X轴数据
|
||||
8. `chart.UpdateDataName()`:更新Serie数据的名字
|
||||
|
||||
XCharts内部有自动刷新机制,但也是在一定条件才会触发。如果自己调用了内部组件的接口,碰到组件没有刷新,确实找不到原因的话,可以用以下两个接口强制刷新:
|
||||
|
||||
1. `chart.RefreshAllComponent()`:刷新图表组件,会重新初始化所有组件,不建议频繁待用。
|
||||
2. `chart.RefreshChart()`:刷新图表绘制,只刷新绘制部分,不会刷新组件文本,位置等部分。
|
||||
3. 各个组件也可以通过`SetAllDirty()`只刷新自己。
|
||||
|
||||
>Note:用API去操作数据和各种list,而不是直接访问list进行处理
|
||||
|
||||
### 改主组件上的参数
|
||||
|
||||
需要先获取组件,再修改里面的参数:
|
||||
|
||||
28
Editor/ChildComponents/BackgroundDrawer.cs
Normal file
28
Editor/ChildComponents/BackgroundDrawer.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using XCharts.Runtime;
|
||||
|
||||
namespace XCharts.Editor
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(Background), true)]
|
||||
public class BackgroundDrawer : BasePropertyDrawer
|
||||
{
|
||||
public override string ClassName { get { return "Background"; } }
|
||||
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
|
||||
{
|
||||
base.OnGUI(pos, prop, label);
|
||||
if (MakeComponentFoldout(prop, "m_Show", true))
|
||||
{
|
||||
++EditorGUI.indentLevel;
|
||||
PropertyField(prop, "m_Image");
|
||||
PropertyField(prop, "m_ImageType");
|
||||
PropertyField(prop, "m_ImageColor");
|
||||
PropertyField(prop, "m_ImageWidth");
|
||||
PropertyField(prop, "m_ImageHeight");
|
||||
PropertyField(prop, "m_AutoColor");
|
||||
PropertyField(prop, "m_BorderStyle");
|
||||
--EditorGUI.indentLevel;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fe10ee35a038646b6aedfffb30f84024
|
||||
guid: 88c83fad35bc544cab4106096d171189
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
25
Editor/ChildComponents/BorderStyleDrawer.cs
Normal file
25
Editor/ChildComponents/BorderStyleDrawer.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using XCharts.Runtime;
|
||||
|
||||
namespace XCharts.Editor
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(BorderStyle), true)]
|
||||
public class BorderStyleDrawer : BasePropertyDrawer
|
||||
{
|
||||
public override string ClassName { get { return "Border"; } }
|
||||
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
|
||||
{
|
||||
base.OnGUI(pos, prop, label);
|
||||
if (MakeComponentFoldout(prop, "m_Show", true))
|
||||
{
|
||||
++EditorGUI.indentLevel;
|
||||
PropertyField(prop, "m_BorderWidth");
|
||||
PropertyField(prop, "m_BorderColor");
|
||||
PropertyField(prop, "m_RoundedCorner");
|
||||
PropertyListField(prop, "m_CornerRadius", true);
|
||||
--EditorGUI.indentLevel;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Editor/ChildComponents/BorderStyleDrawer.cs.meta
Normal file
11
Editor/ChildComponents/BorderStyleDrawer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47a460215ec5e4ec0bc7f8122a44302a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -27,11 +27,16 @@ namespace XCharts.Editor
|
||||
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
|
||||
{
|
||||
base.OnGUI(pos, prop, label);
|
||||
++EditorGUI.indentLevel;
|
||||
PropertyField(prop, "m_Label");
|
||||
PropertyField(prop, "m_UpperLabel");
|
||||
PropertyField(prop, "m_ItemStyle");
|
||||
--EditorGUI.indentLevel;
|
||||
if (MakeComponentFoldout(prop, "m_Depth", true))
|
||||
{
|
||||
++EditorGUI.indentLevel;
|
||||
PropertyField(prop, "m_Depth");
|
||||
PropertyField(prop, "m_Label");
|
||||
PropertyField(prop, "m_UpperLabel");
|
||||
PropertyField(prop, "m_LineStyle");
|
||||
PropertyField(prop, "m_ItemStyle");
|
||||
--EditorGUI.indentLevel;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -46,6 +46,7 @@ namespace XCharts.Editor
|
||||
PropertyField(prop, "m_AutoColor");
|
||||
PropertyField(prop, "m_ShowStartLine");
|
||||
PropertyField(prop, "m_ShowEndLine");
|
||||
PropertyField(prop, "m_ShowZLine");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
23
Editor/ChildComponents/ViewControlDrawer.cs
Normal file
23
Editor/ChildComponents/ViewControlDrawer.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using XCharts.Runtime;
|
||||
|
||||
namespace XCharts.Editor
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(ViewControl), true)]
|
||||
public class ViewControlDrawer : BasePropertyDrawer
|
||||
{
|
||||
public override string ClassName { get { return "ViewControl"; } }
|
||||
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
|
||||
{
|
||||
base.OnGUI(pos, prop, label);
|
||||
if (MakeComponentFoldout(prop, "", true))
|
||||
{
|
||||
++EditorGUI.indentLevel;
|
||||
PropertyField(prop, "m_Alpha");
|
||||
PropertyField(prop, "m_Beta");
|
||||
--EditorGUI.indentLevel;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Editor/ChildComponents/ViewControlDrawer.cs.meta
Normal file
11
Editor/ChildComponents/ViewControlDrawer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: faeb8611591ee4c038e88fdb5a67b5ae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -64,6 +64,7 @@ namespace XCharts.Editor
|
||||
if (type == Axis.AxisType.Category)
|
||||
{
|
||||
PropertyField("m_MaxCache");
|
||||
PropertyField("m_MinCategorySpacing");
|
||||
PropertyField("m_BoundaryGap");
|
||||
}
|
||||
else
|
||||
@@ -92,7 +93,7 @@ namespace XCharts.Editor
|
||||
{
|
||||
PropertyListField("m_Data", true, new HeaderMenuInfo("Import ECharts Axis Data", () =>
|
||||
{
|
||||
PraseExternalDataEditor.UpdateData(chart, null, component as Axis);
|
||||
PraseExternalDataEditor.UpdateData(chart, null, component as Axis, false);
|
||||
PraseExternalDataEditor.ShowWindow();
|
||||
}));
|
||||
}
|
||||
@@ -106,6 +107,15 @@ namespace XCharts.Editor
|
||||
[ComponentEditor(typeof(YAxis))]
|
||||
public class YAxisEditor : AxisEditor { }
|
||||
|
||||
[ComponentEditor(typeof(XAxis3D))]
|
||||
public class XAxis3DEditor : AxisEditor { }
|
||||
|
||||
[ComponentEditor(typeof(YAxis3D))]
|
||||
public class YAxis3DEditor : AxisEditor { }
|
||||
|
||||
[ComponentEditor(typeof(ZAxis3D))]
|
||||
public class ZAxis3DEditor : AxisEditor { }
|
||||
|
||||
[ComponentEditor(typeof(SingleAxis))]
|
||||
public class SingleAxisEditor : AxisEditor
|
||||
{
|
||||
|
||||
@@ -14,6 +14,7 @@ namespace XCharts.Editor
|
||||
PropertyField("m_ImageType");
|
||||
PropertyField("m_ImageColor");
|
||||
PropertyField("m_AutoColor");
|
||||
PropertyField("m_BorderStyle");
|
||||
--EditorGUI.indentLevel;
|
||||
}
|
||||
}
|
||||
|
||||
112
Editor/MainComponents/BaseGraphEditor.cs
Normal file
112
Editor/MainComponents/BaseGraphEditor.cs
Normal file
@@ -0,0 +1,112 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using XCharts.Runtime;
|
||||
|
||||
namespace XCharts.Editor
|
||||
{
|
||||
public class BaseGraphEditor : UnityEditor.Editor
|
||||
{
|
||||
class Styles
|
||||
{
|
||||
public static readonly GUIContent btnAddComponent = new GUIContent("Add Main Component", "");
|
||||
public static readonly GUIContent btnRebuildChartObject = new GUIContent("Rebuild Object", "");
|
||||
public static readonly GUIContent btnSaveAsImage = new GUIContent("Save As Image", "");
|
||||
public static readonly GUIContent btnCheckWarning = new GUIContent("Check Warning", "");
|
||||
public static readonly GUIContent btnHideWarning = new GUIContent("Hide Warning", "");
|
||||
}
|
||||
public BaseGraph m_BaseGraph;
|
||||
|
||||
public static T AddUIComponent<T>(string chartName) where T : BaseGraph
|
||||
{
|
||||
return XChartsEditor.AddGraph<T>(chartName);
|
||||
}
|
||||
|
||||
protected Dictionary<string, SerializedProperty> m_Properties = new Dictionary<string, SerializedProperty>();
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
m_Properties.Clear();
|
||||
m_BaseGraph = (BaseGraph)target;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
PropertyField("m_Script");
|
||||
|
||||
OnStartInspectorGUI();
|
||||
OnDebugInspectorGUI();
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
protected virtual void OnStartInspectorGUI() { }
|
||||
|
||||
protected virtual void OnDebugInspectorGUI()
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
OnDebugStartInspectorGUI();
|
||||
OnDebugEndInspectorGUI();
|
||||
}
|
||||
|
||||
protected virtual void OnDebugStartInspectorGUI() { }
|
||||
protected virtual void OnDebugEndInspectorGUI() { }
|
||||
|
||||
protected void PropertyField(string name)
|
||||
{
|
||||
if (!m_Properties.ContainsKey(name))
|
||||
{
|
||||
var prop = serializedObject.FindProperty(name);
|
||||
if (prop == null)
|
||||
{
|
||||
Debug.LogError("Property " + name + " not found!");
|
||||
return;
|
||||
}
|
||||
m_Properties.Add(name, prop);
|
||||
}
|
||||
EditorGUILayout.PropertyField(m_Properties[name]);
|
||||
}
|
||||
|
||||
protected void PropertyField(SerializedProperty property)
|
||||
{
|
||||
Assert.IsNotNull(property);
|
||||
var title = ChartEditorHelper.GetContent(property.displayName);
|
||||
PropertyField(property, title);
|
||||
}
|
||||
|
||||
protected void PropertyField(SerializedProperty property, GUIContent title)
|
||||
{
|
||||
EditorGUILayout.PropertyField(property, title);
|
||||
}
|
||||
|
||||
protected void PropertyListField(string relativePropName, bool showOrder = true, params HeaderMenuInfo[] menus)
|
||||
{
|
||||
var m_DrawRect = GUILayoutUtility.GetRect(1f, 17f);
|
||||
var height = 0f;
|
||||
var prop = FindProperty(relativePropName);
|
||||
prop.isExpanded = ChartEditorHelper.MakeListWithFoldout(ref m_DrawRect, ref height,
|
||||
prop, prop.isExpanded, showOrder, true, menus);
|
||||
if (prop.isExpanded)
|
||||
{
|
||||
GUILayoutUtility.GetRect(1f, height - 17);
|
||||
}
|
||||
}
|
||||
|
||||
protected void PropertyTwoFiled(string relativePropName)
|
||||
{
|
||||
var m_DrawRect = GUILayoutUtility.GetRect(1f, 17f);
|
||||
var prop = FindProperty(relativePropName);
|
||||
ChartEditorHelper.MakeTwoField(ref m_DrawRect, m_DrawRect.width, prop, prop.displayName);
|
||||
}
|
||||
|
||||
protected SerializedProperty FindProperty(string path)
|
||||
{
|
||||
if (!m_Properties.ContainsKey(path))
|
||||
{
|
||||
m_Properties.Add(path, serializedObject.FindProperty(path));
|
||||
}
|
||||
return m_Properties[path];
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Editor/MainComponents/BaseGraphEditor.cs.meta
Normal file
11
Editor/MainComponents/BaseGraphEditor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 88786092000154d359c1aa954ce664f0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
23
Editor/MainComponents/GridCoord3DEditor.cs
Normal file
23
Editor/MainComponents/GridCoord3DEditor.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using UnityEditor;
|
||||
using XCharts.Runtime;
|
||||
|
||||
namespace XCharts.Editor
|
||||
{
|
||||
[ComponentEditor(typeof(GridCoord3D))]
|
||||
public class GridCoord3DEditor : MainComponentEditor<GridCoord3D>
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
++EditorGUI.indentLevel;
|
||||
PropertyField("m_Left");
|
||||
PropertyField("m_Bottom");
|
||||
PropertyField("m_BoxWidth");
|
||||
PropertyField("m_BoxHeight");
|
||||
PropertyField("m_BoxDepth");
|
||||
PropertyField("m_XYExchanged");
|
||||
PropertyField("m_ShowBorder");
|
||||
PropertyField("m_ViewControl");
|
||||
--EditorGUI.indentLevel;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Editor/MainComponents/GridCoord3DEditor.cs.meta
Normal file
11
Editor/MainComponents/GridCoord3DEditor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c9a4a8a30b1124c4e996e234d5717a07
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -11,13 +11,10 @@ namespace XCharts.Editor
|
||||
++EditorGUI.indentLevel;
|
||||
var layoutIndex = baseProperty.FindPropertyRelative("m_LayoutIndex").intValue;
|
||||
PropertyField("m_LayoutIndex");
|
||||
if (layoutIndex < 0)
|
||||
{
|
||||
PropertyField("m_Left");
|
||||
PropertyField("m_Right");
|
||||
PropertyField("m_Top");
|
||||
PropertyField("m_Bottom");
|
||||
}
|
||||
PropertyField("m_Left");
|
||||
PropertyField("m_Right");
|
||||
PropertyField("m_Top");
|
||||
PropertyField("m_Bottom");
|
||||
PropertyField("m_BackgroundColor");
|
||||
PropertyField("m_ShowBorder");
|
||||
PropertyField("m_BorderWidth");
|
||||
|
||||
@@ -19,6 +19,7 @@ namespace XCharts.Editor
|
||||
PropertyField("m_Orient");
|
||||
PropertyField("m_Location");
|
||||
PropertyField("m_LabelStyle");
|
||||
PropertyField("m_TextLimit");
|
||||
PropertyField("m_Background");
|
||||
PropertyField("m_Padding");
|
||||
PropertyListField("m_Icons");
|
||||
|
||||
@@ -133,7 +133,26 @@ namespace XCharts.Editor
|
||||
|
||||
public void AddChartComponent(Type type)
|
||||
{
|
||||
chart.AddChartComponent(type);
|
||||
var component = chart.AddChartComponent(type);
|
||||
if (component != null)
|
||||
{
|
||||
if (component is YAxis)
|
||||
{
|
||||
var yAxis = component as YAxis;
|
||||
if (yAxis.index == 1)
|
||||
{
|
||||
yAxis.position = Axis.AxisPosition.Right;
|
||||
}
|
||||
}
|
||||
else if (component is XAxis)
|
||||
{
|
||||
var xAxis = component as XAxis;
|
||||
if (xAxis.index == 1)
|
||||
{
|
||||
xAxis.position = Axis.AxisPosition.Top;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_ComponentsProperty = m_BaseEditor.RefreshComponent();
|
||||
RefreshEditors();
|
||||
EditorUtility.SetDirty(chart);
|
||||
|
||||
@@ -11,6 +11,7 @@ namespace XCharts.Editor
|
||||
++EditorGUI.indentLevel;
|
||||
PropertyField("m_Type");
|
||||
PropertyField("m_Trigger");
|
||||
PropertyField("m_TriggerOn");
|
||||
PropertyField("m_Position");
|
||||
PropertyField("m_FixedX");
|
||||
PropertyField("m_FixedY");
|
||||
|
||||
@@ -48,6 +48,8 @@ namespace XCharts.Editor
|
||||
PropertyField("m_Large");
|
||||
PropertyField("m_LargeThreshold");
|
||||
PropertyField("m_PlaceHolder");
|
||||
PropertyField("m_MinShowLabel");
|
||||
PropertyField("m_MinShowLabelValue");
|
||||
});
|
||||
PropertyField("m_ItemStyle");
|
||||
PropertyField("m_Animation");
|
||||
|
||||
@@ -19,6 +19,8 @@ namespace XCharts.Editor
|
||||
PropertyField("m_HeatmapType");
|
||||
PropertyField("m_Ignore");
|
||||
PropertyField("m_IgnoreValue");
|
||||
PropertyField("m_MaxCache");
|
||||
|
||||
|
||||
PropertyField("m_Symbol");
|
||||
PropertyField("m_ItemStyle");
|
||||
|
||||
@@ -23,6 +23,8 @@ namespace XCharts.Editor
|
||||
PropertyField("m_IgnoreValue");
|
||||
PropertyField("m_ClickOffset");
|
||||
PropertyField("m_RadiusGradient");
|
||||
PropertyField("m_MinShowLabel");
|
||||
PropertyField("m_MinShowLabelValue");
|
||||
});
|
||||
PropertyField("m_ItemStyle");
|
||||
PropertyField("m_Animation");
|
||||
|
||||
@@ -16,6 +16,7 @@ namespace XCharts.Editor
|
||||
PropertyField("m_RoundCap");
|
||||
PropertyField("m_Clockwise");
|
||||
PropertyField("m_AvoidLabelOverlap");
|
||||
PropertyField("m_RadiusGradient");
|
||||
|
||||
PropertyField("m_ItemStyle");
|
||||
PropertyField("m_Animation");
|
||||
|
||||
@@ -9,8 +9,8 @@ namespace XCharts.Editor
|
||||
{
|
||||
public class SerieBaseEditor
|
||||
{
|
||||
internal BaseChart chart { get; private set; }
|
||||
internal Serie serie { get; private set; }
|
||||
public BaseChart chart { get; private set; }
|
||||
public Serie serie { get; private set; }
|
||||
|
||||
//Editor m_Inspector;
|
||||
internal SerializedProperty baseProperty;
|
||||
|
||||
24
Editor/Series/SerieDataLinkDrawer.cs
Normal file
24
Editor/Series/SerieDataLinkDrawer.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using XCharts.Runtime;
|
||||
|
||||
namespace XCharts.Editor
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(SerieDataLink), true)]
|
||||
public class SerieDataLinkDrawer : BasePropertyDrawer
|
||||
{
|
||||
public override string ClassName { get { return "Link"; } }
|
||||
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
|
||||
{
|
||||
base.OnGUI(pos, prop, label);
|
||||
if (MakeComponentFoldout(prop, "", true))
|
||||
{
|
||||
++EditorGUI.indentLevel;
|
||||
PropertyField(prop, "m_Source");
|
||||
PropertyField(prop, "m_Target");
|
||||
PropertyField(prop, "m_Value");
|
||||
--EditorGUI.indentLevel;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Editor/Series/SerieDataLinkDrawer.cs.meta
Normal file
11
Editor/Series/SerieDataLinkDrawer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 877ff0f4c473d47f29e7e7e3a3eaf53b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -12,6 +12,8 @@ namespace XCharts.Editor
|
||||
private bool m_DataFoldout = false;
|
||||
private bool m_DataComponentFoldout = true;
|
||||
private Dictionary<int, bool> m_DataElementFoldout = new Dictionary<int, bool>();
|
||||
private bool m_LinksFoldout = false;
|
||||
private Dictionary<int, bool> m_LinksElementFoldout = new Dictionary<int, bool>();
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
@@ -31,12 +33,16 @@ namespace XCharts.Editor
|
||||
OnCustomInspectorGUI();
|
||||
OnExtraInspectorGUI();
|
||||
PropertyFieldData();
|
||||
OnEndCustomInspectorGUI();
|
||||
--EditorGUI.indentLevel;
|
||||
}
|
||||
|
||||
public virtual void OnCustomInspectorGUI()
|
||||
{ }
|
||||
|
||||
public virtual void OnEndCustomInspectorGUI()
|
||||
{ }
|
||||
|
||||
private void OnExtraInspectorGUI()
|
||||
{
|
||||
foreach (var kv in Serie.extraComponentMap)
|
||||
@@ -47,14 +53,18 @@ namespace XCharts.Editor
|
||||
}
|
||||
}
|
||||
|
||||
private HeaderMenuInfo headMenuInfo = new HeaderMenuInfo("Import ECharts Data", null);
|
||||
|
||||
private void HeadMenuInfoCallback()
|
||||
{
|
||||
PraseExternalDataEditor.UpdateData(chart, serie, null, false);
|
||||
PraseExternalDataEditor.ShowWindow();
|
||||
}
|
||||
|
||||
private void PropertyFieldData()
|
||||
{
|
||||
m_DataFoldout = ChartEditorHelper.DrawHeader("Data", m_DataFoldout, false, null, null,
|
||||
new HeaderMenuInfo("Import ECharts Data", () =>
|
||||
{
|
||||
PraseExternalDataEditor.UpdateData(chart, serie, null);
|
||||
PraseExternalDataEditor.ShowWindow();
|
||||
}));
|
||||
headMenuInfo.action = HeadMenuInfoCallback;
|
||||
m_DataFoldout = ChartEditorHelper.DrawHeader("Data", m_DataFoldout, false, null, null, headMenuInfo);
|
||||
if (!m_DataFoldout) return;
|
||||
EditorGUI.indentLevel++;
|
||||
var m_Datas = FindProperty("m_Data");
|
||||
@@ -97,6 +107,52 @@ namespace XCharts.Editor
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
private HeaderMenuInfo linkHeadMenuInfo = new HeaderMenuInfo("Import ECharts Link", null);
|
||||
|
||||
private void LinkHeadMenuInfoCallback()
|
||||
{
|
||||
PraseExternalDataEditor.UpdateData(chart, serie, null, false);
|
||||
PraseExternalDataEditor.ShowWindow();
|
||||
}
|
||||
|
||||
protected void PropertyFieldLinks()
|
||||
{
|
||||
linkHeadMenuInfo.action = LinkHeadMenuInfoCallback;
|
||||
m_LinksFoldout = ChartEditorHelper.DrawHeader("Links", m_LinksFoldout, false, null, null, linkHeadMenuInfo);
|
||||
if (!m_LinksFoldout) return;
|
||||
EditorGUI.indentLevel++;
|
||||
var m_Links = FindProperty("m_Links");
|
||||
var listSize = m_Links.arraySize;
|
||||
listSize = EditorGUILayout.IntField("Size", listSize);
|
||||
if (listSize < 0) listSize = 0;
|
||||
if (listSize != m_Links.arraySize)
|
||||
{
|
||||
while (listSize > m_Links.arraySize) m_Links.arraySize++;
|
||||
while (listSize < m_Links.arraySize) m_Links.arraySize--;
|
||||
}
|
||||
if (listSize > 30) // && !XCSettings.editorShowAllListData)
|
||||
{
|
||||
int num = listSize > 10 ? 10 : listSize;
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
DrawSerieDataLink(m_Links, i);
|
||||
}
|
||||
if (num >= 10)
|
||||
{
|
||||
ChartEditorHelper.DrawHeader("... ", false, false, null, null);
|
||||
DrawSerieDataLink(m_Links, listSize - 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < m_Links.arraySize; i++)
|
||||
{
|
||||
DrawSerieDataLink(m_Links, i);
|
||||
}
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
protected void PropertyFiledMore(System.Action action)
|
||||
{
|
||||
m_MoreFoldout = ChartEditorHelper.DrawHeader(MORE, m_MoreFoldout, false, null, null);
|
||||
@@ -106,6 +162,84 @@ namespace XCharts.Editor
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSerieDataHeader(Rect drawRect, HeaderCallbackContext context)
|
||||
{
|
||||
var serieData = context.serieData;
|
||||
var fieldCount = context.fieldCount;
|
||||
var showName = context.showName;
|
||||
var index = context.index;
|
||||
var dimension = context.dimension;
|
||||
|
||||
//drawRect.width -= 2f;
|
||||
var maxX = drawRect.xMax;
|
||||
var currentWidth = drawRect.width;
|
||||
var lastX = drawRect.x;
|
||||
var lastWid = drawRect.width;
|
||||
var lastFieldWid = EditorGUIUtility.fieldWidth;
|
||||
var lastLabelWid = EditorGUIUtility.labelWidth;
|
||||
var sereName = serieData.FindPropertyRelative("m_Name");
|
||||
var data = serieData.FindPropertyRelative("m_Data");
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
var gap = 2;
|
||||
var namegap = 3;
|
||||
var buttomLength = 30;
|
||||
#else
|
||||
var gap = 0;
|
||||
var namegap = 0;
|
||||
var buttomLength = 30;
|
||||
#endif
|
||||
if (showName)
|
||||
{
|
||||
buttomLength += 12;
|
||||
}
|
||||
if (fieldCount <= 1)
|
||||
{
|
||||
while (2 > data.arraySize)
|
||||
{
|
||||
var value = data.arraySize == 0 ? index : 0;
|
||||
data.arraySize++;
|
||||
data.GetArrayElementAtIndex(data.arraySize - 1).floatValue = value;
|
||||
}
|
||||
SerializedProperty element = data.GetArrayElementAtIndex(1);
|
||||
var startX = drawRect.x + EditorGUIUtility.labelWidth - EditorGUI.indentLevel * 15 + gap;
|
||||
drawRect.x = startX;
|
||||
drawRect.xMax = maxX - buttomLength;
|
||||
EditorGUI.PropertyField(drawRect, element, GUIContent.none);
|
||||
}
|
||||
else
|
||||
{
|
||||
var startX = drawRect.x + EditorGUIUtility.labelWidth - EditorGUI.indentLevel * 15 + gap;
|
||||
var dataWidTotal = currentWidth - (startX + 20.5f + 1) - buttomLength;
|
||||
var dataWid = dataWidTotal / fieldCount;
|
||||
var xWid = dataWid - 0;
|
||||
for (int i = 0; i < dimension; i++)
|
||||
{
|
||||
var dataCount = i < 1 ? 2 : i + 1;
|
||||
while (dataCount > data.arraySize)
|
||||
{
|
||||
var value = data.arraySize == 0 ? index : 0;
|
||||
data.arraySize++;
|
||||
data.GetArrayElementAtIndex(data.arraySize - 1).floatValue = value;
|
||||
}
|
||||
drawRect.x = startX + i * xWid;
|
||||
drawRect.width = dataWid + 25;
|
||||
SerializedProperty element = data.GetArrayElementAtIndex(dimension <= 1 ? 1 : i);
|
||||
EditorGUI.PropertyField(drawRect, element, GUIContent.none);
|
||||
}
|
||||
if (showName)
|
||||
{
|
||||
drawRect.x = startX + (fieldCount - 1) * xWid;
|
||||
drawRect.width = dataWid + 40 + dimension * namegap - 2.5f;
|
||||
EditorGUI.PropertyField(drawRect, sereName, GUIContent.none);
|
||||
}
|
||||
drawRect.x = lastX;
|
||||
drawRect.width = lastWid;
|
||||
ChartEditorHelper.UpDownAddDeleteButton(drawRect, context.listProp, index);
|
||||
EditorGUIUtility.fieldWidth = lastFieldWid;
|
||||
EditorGUIUtility.labelWidth = lastLabelWid;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSerieData(int dimension, SerializedProperty m_Datas, int index, bool showName)
|
||||
{
|
||||
bool flag;
|
||||
@@ -117,70 +251,16 @@ namespace XCharts.Editor
|
||||
var fieldCount = dimension + (showName ? 1 : 0);
|
||||
var serieData = m_Datas.GetArrayElementAtIndex(index);
|
||||
var dataIndex = serieData.FindPropertyRelative("m_Index").intValue;
|
||||
m_DataElementFoldout[index] = ChartEditorHelper.DrawHeader("SerieData " + dataIndex, flag, false, null,
|
||||
delegate(Rect drawRect)
|
||||
{
|
||||
//drawRect.width -= 2f;
|
||||
var maxX = drawRect.xMax;
|
||||
var currentWidth = drawRect.width;
|
||||
var lastX = drawRect.x;
|
||||
var lastWid = drawRect.width;
|
||||
var lastFieldWid = EditorGUIUtility.fieldWidth;
|
||||
var lastLabelWid = EditorGUIUtility.labelWidth;
|
||||
//var serieData = m_Datas.GetArrayElementAtIndex(index);
|
||||
var sereName = serieData.FindPropertyRelative("m_Name");
|
||||
var data = serieData.FindPropertyRelative("m_Data");
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
var gap = 2;
|
||||
var namegap = 3;
|
||||
#else
|
||||
var gap = 0;
|
||||
var namegap = 0;
|
||||
#endif
|
||||
if (fieldCount <= 1)
|
||||
{
|
||||
while (2 > data.arraySize)
|
||||
{
|
||||
var value = data.arraySize == 0 ? index : 0;
|
||||
data.arraySize++;
|
||||
data.GetArrayElementAtIndex(data.arraySize - 1).floatValue = value;
|
||||
}
|
||||
SerializedProperty element = data.GetArrayElementAtIndex(1);
|
||||
var startX = drawRect.x + EditorGUIUtility.labelWidth - EditorGUI.indentLevel * 15 + gap;
|
||||
drawRect.x = startX;
|
||||
drawRect.xMax = maxX;
|
||||
EditorGUI.PropertyField(drawRect, element, GUIContent.none);
|
||||
}
|
||||
else
|
||||
{
|
||||
var startX = drawRect.x + EditorGUIUtility.labelWidth - EditorGUI.indentLevel * 15 + gap;
|
||||
var dataWidTotal = (currentWidth - (startX + 20.5f + 1));
|
||||
var dataWid = dataWidTotal / fieldCount;
|
||||
var xWid = dataWid - 0;
|
||||
for (int i = 0; i < dimension; i++)
|
||||
{
|
||||
var dataCount = i < 1 ? 2 : i + 1;
|
||||
while (dataCount > data.arraySize)
|
||||
{
|
||||
var value = data.arraySize == 0 ? index : 0;
|
||||
data.arraySize++;
|
||||
data.GetArrayElementAtIndex(data.arraySize - 1).floatValue = value;
|
||||
}
|
||||
drawRect.x = startX + i * xWid;
|
||||
drawRect.width = dataWid + 25;
|
||||
SerializedProperty element = data.GetArrayElementAtIndex(dimension <= 1 ? 1 : i);
|
||||
EditorGUI.PropertyField(drawRect, element, GUIContent.none);
|
||||
}
|
||||
if (showName)
|
||||
{
|
||||
drawRect.x = startX + (fieldCount - 1) * xWid;
|
||||
drawRect.width = dataWid + 40 + dimension * namegap - 2.5f;
|
||||
EditorGUI.PropertyField(drawRect, sereName, GUIContent.none);
|
||||
}
|
||||
EditorGUIUtility.fieldWidth = lastFieldWid;
|
||||
EditorGUIUtility.labelWidth = lastLabelWid;
|
||||
}
|
||||
});
|
||||
var callbackContext = new HeaderCallbackContext()
|
||||
{
|
||||
serieData = serieData,
|
||||
fieldCount = fieldCount,
|
||||
showName = showName,
|
||||
index = index,
|
||||
dimension = dimension,
|
||||
listProp = m_Datas
|
||||
};
|
||||
m_DataElementFoldout[index] = ChartEditorHelper.DrawSerieDataHeader("SerieData " + dataIndex, flag, false, null, callbackContext, DrawSerieDataHeader);
|
||||
if (m_DataElementFoldout[index])
|
||||
{
|
||||
if (!(serie is ISimplifiedSerie))
|
||||
@@ -242,5 +322,41 @@ namespace XCharts.Editor
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
private void DrawSerieDataLink(SerializedProperty m_Datas, int index)
|
||||
{
|
||||
bool flag;
|
||||
if (!m_LinksElementFoldout.TryGetValue(index, out flag))
|
||||
{
|
||||
flag = false;
|
||||
m_LinksElementFoldout[index] = false;
|
||||
}
|
||||
var dataLink = m_Datas.GetArrayElementAtIndex(index);
|
||||
m_LinksElementFoldout[index] = ChartEditorHelper.DrawHeader("Link " + index, flag, false, null,
|
||||
delegate (Rect drawRect)
|
||||
{
|
||||
var sourceIndex = dataLink.FindPropertyRelative("m_Source");
|
||||
var targetIndex = dataLink.FindPropertyRelative("m_Target");
|
||||
var value = dataLink.FindPropertyRelative("m_Value");
|
||||
var hig = ChartEditorHelper.MakeThreeField(ref drawRect, drawRect.width, sourceIndex, targetIndex, value, "");
|
||||
var btnRect = drawRect;
|
||||
btnRect.y -= hig;
|
||||
ChartEditorHelper.UpDownAddDeleteButton(btnRect, m_Datas, index);
|
||||
});
|
||||
if (m_LinksElementFoldout[index])
|
||||
{
|
||||
DrawSerieDataLinkDetail(m_Datas, index);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSerieDataLinkDetail(SerializedProperty m_Links, int index)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
var dataLink = m_Links.GetArrayElementAtIndex(index);
|
||||
PropertyField(dataLink.FindPropertyRelative("m_Source"));
|
||||
PropertyField(dataLink.FindPropertyRelative("m_Target"));
|
||||
PropertyField(dataLink.FindPropertyRelative("m_Value"));
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,16 @@ using XCharts.Runtime;
|
||||
|
||||
namespace XCharts.Editor
|
||||
{
|
||||
public class HeaderCallbackContext
|
||||
{
|
||||
public int fieldCount = 0;
|
||||
public SerializedProperty serieData;
|
||||
public bool showName;
|
||||
public int index;
|
||||
public int dimension;
|
||||
public SerializedProperty listProp;
|
||||
}
|
||||
|
||||
public class HeaderMenuInfo
|
||||
{
|
||||
public string name;
|
||||
@@ -43,6 +53,8 @@ namespace XCharts.Editor
|
||||
public const float GAP_WIDTH = 0;
|
||||
public const float DIFF_WIDTH = 1;
|
||||
#endif
|
||||
public const float ICON_WIDHT = 10;
|
||||
public const float ICON_GAP = 0;
|
||||
static Dictionary<string, GUIContent> s_GUIContentCache;
|
||||
|
||||
static ChartEditorHelper()
|
||||
@@ -106,6 +118,25 @@ namespace XCharts.Editor
|
||||
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
||||
}
|
||||
|
||||
public static float MakeThreeField(ref Rect drawRect, float rectWidth, SerializedProperty prop1,
|
||||
SerializedProperty prop2, SerializedProperty prop3, string name, bool btnSpacing = true)
|
||||
{
|
||||
EditorGUI.LabelField(drawRect, name);
|
||||
var startX = drawRect.x + EditorGUIUtility.labelWidth - EditorGUI.indentLevel * INDENT_WIDTH + GAP_WIDTH;
|
||||
var diff = 13f + EditorGUI.indentLevel * 14;
|
||||
var offset = diff - INDENT_WIDTH;
|
||||
var tempWidth = (rectWidth - startX + diff - (btnSpacing ? (ICON_WIDHT + ICON_GAP) * 4 : 0)) / 3 + 8.5f;
|
||||
var centerXRect = new Rect(startX, drawRect.y, tempWidth, drawRect.height - 1);
|
||||
var centerYRect = new Rect(centerXRect.x + tempWidth - offset, drawRect.y, tempWidth - 1, drawRect.height - 1);
|
||||
var centerZRect = new Rect(centerYRect.x + tempWidth - offset, drawRect.y, tempWidth - 1, drawRect.height - 1);
|
||||
EditorGUI.PropertyField(centerXRect, prop1, GUIContent.none);
|
||||
EditorGUI.PropertyField(centerYRect, prop2, GUIContent.none);
|
||||
EditorGUI.PropertyField(centerZRect, prop3, GUIContent.none);
|
||||
var hig = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
||||
drawRect.y += hig;
|
||||
return hig;
|
||||
}
|
||||
|
||||
public static void MakeVector2(ref Rect drawRect, float rectWidth, SerializedProperty prop, string name)
|
||||
{
|
||||
EditorGUI.LabelField(drawRect, name);
|
||||
@@ -318,15 +349,12 @@ namespace XCharts.Editor
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
var listSize = listProp.arraySize;
|
||||
var iconWidth = 10;
|
||||
var iconGap = 0f;
|
||||
|
||||
if (showSize)
|
||||
{
|
||||
var headerHeight = DrawSplitterAndBackground(drawRect);
|
||||
if (showOrder)
|
||||
{
|
||||
var elementRect = new Rect(drawRect.x, drawRect.y, drawRect.width - iconWidth + 2, drawRect.height);
|
||||
var elementRect = new Rect(drawRect.x, drawRect.y, drawRect.width - ICON_WIDHT + 2, drawRect.height);
|
||||
var oldColor = GUI.contentColor;
|
||||
GUI.contentColor = Color.black;
|
||||
GUI.contentColor = oldColor;
|
||||
@@ -379,40 +407,14 @@ namespace XCharts.Editor
|
||||
DrawSplitterAndBackground(drawRect);
|
||||
if (showOrder)
|
||||
{
|
||||
var temp = INDENT_WIDTH + GAP_WIDTH + iconGap;
|
||||
var isSerie = "Serie".Equals(element.type);
|
||||
var elementRect = isSerie ?
|
||||
new Rect(drawRect.x, drawRect.y, drawRect.width + INDENT_WIDTH - 2 * iconGap, drawRect.height) :
|
||||
new Rect(drawRect.x, drawRect.y, drawRect.width - 4 * iconWidth, drawRect.height);
|
||||
new Rect(drawRect.x, drawRect.y, drawRect.width + INDENT_WIDTH - 2 * ICON_GAP, drawRect.height) :
|
||||
new Rect(drawRect.x, drawRect.y, drawRect.width - 4 * ICON_WIDHT, drawRect.height);
|
||||
EditorGUI.PropertyField(elementRect, element, new GUIContent("Element " + i));
|
||||
var iconRect = new Rect(drawRect.width - 4 * iconWidth + temp, drawRect.y, iconWidth, drawRect.height);
|
||||
var oldColor = GUI.contentColor;
|
||||
GUI.contentColor = Color.black;
|
||||
if (GUI.Button(iconRect, EditorCustomStyles.iconUp, EditorCustomStyles.invisibleButton))
|
||||
{
|
||||
if (i > 0) listProp.MoveArrayElement(i, i - 1);
|
||||
}
|
||||
iconRect = new Rect(drawRect.width - 3 * iconWidth + temp, drawRect.y, iconWidth, drawRect.height);
|
||||
if (GUI.Button(iconRect, EditorCustomStyles.iconDown, EditorCustomStyles.invisibleButton))
|
||||
{
|
||||
if (i < listProp.arraySize - 1) listProp.MoveArrayElement(i, i + 1);
|
||||
}
|
||||
iconRect = new Rect(drawRect.width - 2 * iconWidth + temp, drawRect.y, iconWidth, drawRect.height);
|
||||
if (GUI.Button(iconRect, EditorCustomStyles.iconAdd, EditorCustomStyles.invisibleButton))
|
||||
{
|
||||
if (i < listProp.arraySize && i >= 0) listProp.InsertArrayElementAtIndex(i);
|
||||
}
|
||||
iconRect = new Rect(drawRect.width - iconWidth + temp, drawRect.y, iconWidth, drawRect.height);
|
||||
if (GUI.Button(iconRect, EditorCustomStyles.iconRemove, EditorCustomStyles.invisibleButton))
|
||||
{
|
||||
if (i < listProp.arraySize && i >= 0) listProp.DeleteArrayElementAtIndex(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawRect.y += EditorGUI.GetPropertyHeight(element);
|
||||
height += EditorGUI.GetPropertyHeight(element);
|
||||
}
|
||||
GUI.contentColor = oldColor;
|
||||
UpDownAddDeleteButton(drawRect, listProp, i);
|
||||
drawRect.y += EditorGUI.GetPropertyHeight(element);
|
||||
height += EditorGUI.GetPropertyHeight(element);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -425,6 +427,34 @@ namespace XCharts.Editor
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
public static void UpDownAddDeleteButton(Rect drawRect, SerializedProperty listProp, int i)
|
||||
{
|
||||
var temp = INDENT_WIDTH + GAP_WIDTH + ICON_GAP;
|
||||
var iconRect = new Rect(drawRect.width - 4 * ICON_WIDHT + temp, drawRect.y, ICON_WIDHT, drawRect.height);
|
||||
var oldColor = GUI.contentColor;
|
||||
GUI.contentColor = Color.black;
|
||||
if (GUI.Button(iconRect, EditorCustomStyles.iconUp, EditorCustomStyles.invisibleButton))
|
||||
{
|
||||
if (i > 0) listProp.MoveArrayElement(i, i - 1);
|
||||
}
|
||||
iconRect = new Rect(drawRect.width - 3 * ICON_WIDHT + temp, drawRect.y, ICON_WIDHT, drawRect.height);
|
||||
if (GUI.Button(iconRect, EditorCustomStyles.iconDown, EditorCustomStyles.invisibleButton))
|
||||
{
|
||||
if (i < listProp.arraySize - 1) listProp.MoveArrayElement(i, i + 1);
|
||||
}
|
||||
iconRect = new Rect(drawRect.width - 2 * ICON_WIDHT + temp, drawRect.y, ICON_WIDHT, drawRect.height);
|
||||
if (GUI.Button(iconRect, EditorCustomStyles.iconAdd, EditorCustomStyles.invisibleButton))
|
||||
{
|
||||
if (i < listProp.arraySize && i >= 0) listProp.InsertArrayElementAtIndex(i);
|
||||
}
|
||||
iconRect = new Rect(drawRect.width - ICON_WIDHT + temp, drawRect.y, ICON_WIDHT, drawRect.height);
|
||||
if (GUI.Button(iconRect, EditorCustomStyles.iconRemove, EditorCustomStyles.invisibleButton))
|
||||
{
|
||||
if (i < listProp.arraySize && i >= 0) listProp.DeleteArrayElementAtIndex(i);
|
||||
}
|
||||
GUI.contentColor = oldColor;
|
||||
}
|
||||
|
||||
public static bool PropertyField(ref Rect drawRect, Dictionary<string, float> heights, string key,
|
||||
SerializedProperty prop)
|
||||
{
|
||||
@@ -569,6 +599,31 @@ namespace XCharts.Editor
|
||||
return state;
|
||||
}
|
||||
|
||||
public static bool DrawSerieDataHeader(string title, bool state, bool drawBackground, SerializedProperty activeField,
|
||||
HeaderCallbackContext context, Action<Rect, HeaderCallbackContext> drawCallback, params HeaderMenuInfo[] menus)
|
||||
{
|
||||
var rect = GUILayoutUtility.GetRect(1f, HEADER_HEIGHT);
|
||||
var labelRect = DrawHeaderInternal(rect, title, ref state, drawBackground, activeField);
|
||||
DrawMenu(rect, menus);
|
||||
if (drawCallback != null)
|
||||
{
|
||||
drawCallback(rect, context);
|
||||
}
|
||||
var e = Event.current;
|
||||
if (e.type == EventType.MouseDown)
|
||||
{
|
||||
if (labelRect.Contains(e.mousePosition))
|
||||
{
|
||||
if (e.button == 0)
|
||||
{
|
||||
state = !state;
|
||||
e.Use();
|
||||
}
|
||||
}
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
internal static bool DrawHeader(string title, bool state, bool drawBackground, SerializedProperty activeField,
|
||||
Action<Rect> drawCallback, List<HeaderMenuInfo> menus)
|
||||
{
|
||||
|
||||
@@ -8,9 +8,12 @@ namespace XCharts.Editor
|
||||
{
|
||||
public class PraseExternalDataEditor : UnityEditor.EditorWindow
|
||||
{
|
||||
[SerializeField] private int m_DataDimension = 1;
|
||||
[SerializeField] private double m_DefaultYValue = 0;
|
||||
private static BaseChart s_Chart;
|
||||
private static Serie s_Serie;
|
||||
private static Axis s_Axis;
|
||||
private static bool s_LinksData;
|
||||
private static PraseExternalDataEditor window;
|
||||
private static string inputJsonText = "";
|
||||
|
||||
@@ -23,11 +26,12 @@ namespace XCharts.Editor
|
||||
window.Show();
|
||||
}
|
||||
|
||||
public static void UpdateData(BaseChart chart, Serie serie, Axis axis)
|
||||
public static void UpdateData(BaseChart chart, Serie serie, Axis axis, bool linksData)
|
||||
{
|
||||
s_Chart = chart;
|
||||
s_Serie = serie;
|
||||
s_Axis = axis;
|
||||
s_LinksData = linksData;
|
||||
inputJsonText = UnityEngine.GUIUtility.systemCopyBuffer;
|
||||
}
|
||||
|
||||
@@ -44,8 +48,13 @@ namespace XCharts.Editor
|
||||
return;
|
||||
}
|
||||
EditorGUILayout.LabelField("Input external data (echarts data):");
|
||||
m_DataDimension = EditorGUILayout.IntField("Data Dimension", m_DataDimension);
|
||||
if (m_DataDimension < 1)
|
||||
m_DataDimension = 1;
|
||||
else if (m_DataDimension == 2)
|
||||
m_DefaultYValue = EditorGUILayout.DoubleField("Default Y Value", m_DefaultYValue);
|
||||
inputJsonText = EditorGUILayout.TextArea(inputJsonText, GUILayout.Height(400));
|
||||
if (GUILayout.Button("Add"))
|
||||
if (GUILayout.Button("Try Add"))
|
||||
{
|
||||
if (s_Serie != null)
|
||||
{
|
||||
@@ -74,7 +83,7 @@ namespace XCharts.Editor
|
||||
}
|
||||
}
|
||||
|
||||
private static bool ParseArrayData(Axis axis, string arrayData)
|
||||
private bool ParseArrayData(Axis axis, string arrayData)
|
||||
{
|
||||
arrayData = arrayData.Trim();
|
||||
if (!arrayData.StartsWith("data: Array")) return false;
|
||||
@@ -93,11 +102,12 @@ namespace XCharts.Editor
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool ParseArrayData(Serie serie, string arrayData)
|
||||
private bool ParseArrayData(Serie serie, string arrayData)
|
||||
{
|
||||
arrayData = arrayData.Trim();
|
||||
if (!arrayData.StartsWith("data: Array")) return false;
|
||||
serie.ClearData();
|
||||
if (s_LinksData) serie.ClearLinks();
|
||||
else serie.ClearData();
|
||||
var list = arrayData.Split('\n');
|
||||
for (int i = 1; i < list.Length; i++)
|
||||
{
|
||||
@@ -117,7 +127,7 @@ namespace XCharts.Editor
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool ParseJsonData(Axis axis, string jsonData)
|
||||
private bool ParseJsonData(Axis axis, string jsonData)
|
||||
{
|
||||
if (!CheckJsonData(ref jsonData)) return false;
|
||||
axis.data.Clear();
|
||||
@@ -137,10 +147,11 @@ namespace XCharts.Editor
|
||||
/// 从json中导入数据
|
||||
/// </summary>
|
||||
/// <param name="jsonData"></param>
|
||||
private static bool ParseJsonData(Serie serie, string jsonData)
|
||||
private bool ParseJsonData(Serie serie, string jsonData)
|
||||
{
|
||||
if (!CheckJsonData(ref jsonData)) return false;
|
||||
serie.ClearData();
|
||||
if (s_LinksData) serie.ClearLinks();
|
||||
else serie.ClearData();
|
||||
if (jsonData.IndexOf("],") > -1 || jsonData.IndexOf("] ,") > -1)
|
||||
{
|
||||
string[] datas = jsonData.Split(new string[] { "],", "] ," }, StringSplitOptions.RemoveEmptyEntries);
|
||||
@@ -152,7 +163,10 @@ namespace XCharts.Editor
|
||||
if (data.Length == 2 && !double.TryParse(data[0], out value))
|
||||
{
|
||||
double.TryParse(data[1], out value);
|
||||
serieData.data = new List<double>() { i, value };
|
||||
if (m_DataDimension == 2)
|
||||
serieData.data = new List<double>() { i, m_DefaultYValue, value };
|
||||
else
|
||||
serieData.data = new List<double>() { i, value };
|
||||
serieData.name = data[0].Replace("\"", "").Trim();
|
||||
}
|
||||
else
|
||||
@@ -183,7 +197,10 @@ namespace XCharts.Editor
|
||||
if (a.StartsWith("value:"))
|
||||
{
|
||||
double value = double.Parse(a.Substring(6, a.Length - 6));
|
||||
serieData.data = new List<double>() { i, value };
|
||||
if (m_DataDimension == 2)
|
||||
serieData.data = new List<double>() { i, m_DefaultYValue, value };
|
||||
else
|
||||
serieData.data = new List<double>() { i, value };
|
||||
}
|
||||
else if (a.StartsWith("name:"))
|
||||
{
|
||||
@@ -209,7 +226,10 @@ namespace XCharts.Editor
|
||||
if (flag)
|
||||
{
|
||||
var serieData = new SerieData();
|
||||
serieData.data = new List<double>() { i, value };
|
||||
if (m_DataDimension == 2)
|
||||
serieData.data = new List<double>() { i, m_DefaultYValue, value };
|
||||
else
|
||||
serieData.data = new List<double>() { i, value };
|
||||
serie.AddSerieData(serieData);
|
||||
}
|
||||
}
|
||||
|
||||
111
Editor/Windows/XChartsEditor.BarChart.cs
Normal file
111
Editor/Windows/XChartsEditor.BarChart.cs
Normal file
@@ -0,0 +1,111 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using XCharts.Runtime;
|
||||
using ADB = UnityEditor.AssetDatabase;
|
||||
|
||||
namespace XCharts.Editor
|
||||
{
|
||||
public partial class XChartsEditor
|
||||
{
|
||||
[MenuItem("XCharts/BarChart/Baisc Column", priority = 45)]
|
||||
[MenuItem("GameObject/UI/XCharts/BarChart/Baisc Column", priority = 45)]
|
||||
public static void AddBarChart()
|
||||
{
|
||||
AddChart<BarChart>("BarChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/BarChart/Zebra Column", priority = 45)]
|
||||
[MenuItem("GameObject/UI/XCharts/BarChart/Zebra Column", priority = 45)]
|
||||
public static void AddBarChart_ZebraColumn()
|
||||
{
|
||||
var chart = AddChart<BarChart>("BarChart", "Zebra Column");
|
||||
chart.DefaultZebraColumnChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/BarChart/Capsule Column", priority = 45)]
|
||||
[MenuItem("GameObject/UI/XCharts/BarChart/Capsule Column", priority = 45)]
|
||||
public static void AddBarChart_CapsuleColumn()
|
||||
{
|
||||
var chart = AddChart<BarChart>("BarChart", "Capsule Column");
|
||||
chart.DefaultCapsuleColumnChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/BarChart/Grouped Column", priority = 45)]
|
||||
[MenuItem("GameObject/UI/XCharts/BarChart/Grouped Column", priority = 45)]
|
||||
public static void AddBarChart_GroupedColumn()
|
||||
{
|
||||
var chart = AddChart<BarChart>("BarChart", "Grouped Column");
|
||||
chart.DefaultGroupedColumnChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/BarChart/Stacked Column", priority = 45)]
|
||||
[MenuItem("GameObject/UI/XCharts/BarChart/Stacked Column", priority = 45)]
|
||||
public static void AddBarChart_StackedColumn()
|
||||
{
|
||||
var chart = AddChart<BarChart>("BarChart", "Stacked Column");
|
||||
chart.DefaultStackedColumnChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/BarChart/Percent Column", priority = 45)]
|
||||
[MenuItem("GameObject/UI/XCharts/BarChart/Percent Column", priority = 45)]
|
||||
public static void AddBarChart_PercentColumn()
|
||||
{
|
||||
var chart = AddChart<BarChart>("BarChart", "Percent Column");
|
||||
chart.DefaultPercentColumnChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/BarChart/Baisc Bar", priority = 45)]
|
||||
[MenuItem("GameObject/UI/XCharts/BarChart/Baisc Bar", priority = 45)]
|
||||
public static void AddBarChart_BasicBar()
|
||||
{
|
||||
var chart = AddChart<BarChart>("BarChart");
|
||||
chart.DefaultBarChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/BarChart/Zebra Bar", priority = 45)]
|
||||
[MenuItem("GameObject/UI/XCharts/BarChart/Zebra Bar", priority = 45)]
|
||||
public static void AddBarChart_ZebraBar()
|
||||
{
|
||||
var chart = AddChart<BarChart>("BarChart", "Zebra Bar");
|
||||
chart.DefaultZebraBarChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/BarChart/Capsule Bar", priority = 45)]
|
||||
[MenuItem("GameObject/UI/XCharts/BarChart/Capsule Bar", priority = 45)]
|
||||
public static void AddBarChart_CapsuleBar()
|
||||
{
|
||||
var chart = AddChart<BarChart>("BarChart", "Capsule Bar");
|
||||
chart.DefaultCapsuleBarChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/BarChart/Grouped Bar", priority = 45)]
|
||||
[MenuItem("GameObject/UI/XCharts/BarChart/Grouped Bar", priority = 45)]
|
||||
public static void AddBarChart_GroupedBar()
|
||||
{
|
||||
var chart = AddChart<BarChart>("BarChart", "Grouped Bar");
|
||||
chart.DefaultGroupedBarChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/BarChart/Stacked Bar", priority = 45)]
|
||||
[MenuItem("GameObject/UI/XCharts/BarChart/Stacked Bar", priority = 45)]
|
||||
public static void AddBarChart_StackedBar()
|
||||
{
|
||||
var chart = AddChart<BarChart>("BarChart", "Stacked Bar");
|
||||
chart.DefaultStackedBarChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/BarChart/Percent Bar", priority = 45)]
|
||||
[MenuItem("GameObject/UI/XCharts/BarChart/Percent Bar", priority = 45)]
|
||||
public static void AddBarChart_PercentBar()
|
||||
{
|
||||
var chart = AddChart<BarChart>("BarChart", "Percent Bar");
|
||||
chart.DefaultPercentBarChart();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Editor/Windows/XChartsEditor.BarChart.cs.meta
Normal file
11
Editor/Windows/XChartsEditor.BarChart.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56ff28653cd1148dc857e65c4440cf74
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
95
Editor/Windows/XChartsEditor.LineChart.cs
Normal file
95
Editor/Windows/XChartsEditor.LineChart.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using XCharts.Runtime;
|
||||
using ADB = UnityEditor.AssetDatabase;
|
||||
|
||||
namespace XCharts.Editor
|
||||
{
|
||||
public partial class XChartsEditor
|
||||
{
|
||||
[MenuItem("XCharts/LineChart/Basic Line", priority = 44)]
|
||||
[MenuItem("GameObject/UI/XCharts/LineChart/Basic Line", priority = 44)]
|
||||
public static void AddLineChart()
|
||||
{
|
||||
AddChart<LineChart>("LineChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/LineChart/Area Line", priority = 44)]
|
||||
[MenuItem("GameObject/UI/XCharts/LineChart/Area Line", priority = 44)]
|
||||
public static void AddLineChart_Area()
|
||||
{
|
||||
var chart = AddChart<LineChart>("LineChart_Area", "Area Line");
|
||||
chart.DefaultAreaLineChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/LineChart/Smooth Line", priority = 44)]
|
||||
[MenuItem("GameObject/UI/XCharts/LineChart/Smooth Line", priority = 44)]
|
||||
public static void AddLineChart_Smooth()
|
||||
{
|
||||
var chart = AddChart<LineChart>("LineChart_Smooth", "Smooth Line");
|
||||
chart.DefaultSmoothLineChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/LineChart/Smooth Area", priority = 44)]
|
||||
[MenuItem("GameObject/UI/XCharts/LineChart/Smooth Area Line", priority = 44)]
|
||||
public static void AddLineChart_SmoothArea()
|
||||
{
|
||||
var chart = AddChart<LineChart>("LineChart_SmoothArea", "Smooth Area Line");
|
||||
chart.DefaultSmoothAreaLineChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/LineChart/Stack Line", priority = 44)]
|
||||
[MenuItem("GameObject/UI/XCharts/LineChart/Stack Line", priority = 44)]
|
||||
public static void AddLineChart_Stack()
|
||||
{
|
||||
var chart = AddChart<LineChart>("LineChart_Stack", "Stack Line");
|
||||
chart.DefaultStackLineChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/LineChart/Stack Area Line", priority = 44)]
|
||||
[MenuItem("GameObject/UI/XCharts/LineChart/Stack Area Line", priority = 44)]
|
||||
public static void AddLineChart_StackArea()
|
||||
{
|
||||
var chart = AddChart<LineChart>("LineChart_StackArea", "Stack Area Line");
|
||||
chart.DefaultStackAreaLineChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/LineChart/Step Line", priority = 44)]
|
||||
[MenuItem("GameObject/UI/XCharts/LineChart/Step Line", priority = 44)]
|
||||
public static void AddLineChart_Step()
|
||||
{
|
||||
var chart = AddChart<LineChart>("LineChart_Step", "Step Line");
|
||||
chart.DefaultStepLineChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/LineChart/Dashed Line", priority = 44)]
|
||||
[MenuItem("GameObject/UI/XCharts/LineChart/Dashed Line", priority = 44)]
|
||||
public static void AddLineChart_Dash()
|
||||
{
|
||||
var chart = AddChart<LineChart>("LineChart_Dashed", "Dashed Line");
|
||||
chart.DefaultDashLineChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/LineChart/Time Line", priority = 44)]
|
||||
[MenuItem("GameObject/UI/XCharts/LineChart/Time Line", priority = 44)]
|
||||
public static void AddLineChart_Time()
|
||||
{
|
||||
var chart = AddChart<LineChart>("LineChart_Time", "Time Line");
|
||||
chart.DefaultTimeLineChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/LineChart/Log Line", priority = 44)]
|
||||
[MenuItem("GameObject/UI/XCharts/LineChart/Log Line", priority = 44)]
|
||||
public static void AddLineChart_Log()
|
||||
{
|
||||
var chart = AddChart<LineChart>("LineChart_Log", "Log Line");
|
||||
chart.DefaultLogLineChart();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Editor/Windows/XChartsEditor.LineChart.cs.meta
Normal file
11
Editor/Windows/XChartsEditor.LineChart.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5036b2e279753473a906aaaf8b369d44
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
63
Editor/Windows/XChartsEditor.PieChart.cs
Normal file
63
Editor/Windows/XChartsEditor.PieChart.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using XCharts.Runtime;
|
||||
using ADB = UnityEditor.AssetDatabase;
|
||||
|
||||
namespace XCharts.Editor
|
||||
{
|
||||
public partial class XChartsEditor
|
||||
{
|
||||
[MenuItem("XCharts/PieChart/Pie", priority = 46)]
|
||||
[MenuItem("GameObject/UI/XCharts/PieChart/Pie", priority = 46)]
|
||||
public static void AddPieChart()
|
||||
{
|
||||
AddChart<PieChart>("PieChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/PieChart/Pie With Label", priority = 46)]
|
||||
[MenuItem("GameObject/UI/XCharts/PieChart/Pie With Label", priority = 46)]
|
||||
public static void AddPieChart_WithLabel()
|
||||
{
|
||||
var chart = AddChart<PieChart>("PieChart");
|
||||
chart.DefaultLabelPieChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/PieChart/Donut", priority = 46)]
|
||||
[MenuItem("GameObject/UI/XCharts/PieChart/Donut", priority = 46)]
|
||||
public static void AddPieChart_Donut()
|
||||
{
|
||||
var chart = AddChart<PieChart>("PieChart");
|
||||
chart.DefaultDonutPieChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/PieChart/Donut With Label", priority = 46)]
|
||||
[MenuItem("GameObject/UI/XCharts/PieChart/Donut With Label", priority = 46)]
|
||||
public static void AddPieChart_DonutWithLabel()
|
||||
{
|
||||
var chart = AddChart<PieChart>("PieChart");
|
||||
chart.DefaultLabelDonutPieChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/PieChart/Radius Rose", priority = 46)]
|
||||
[MenuItem("GameObject/UI/XCharts/PieChart/Radius Rose", priority = 46)]
|
||||
public static void AddPieChart_RadiusRose()
|
||||
{
|
||||
var chart = AddChart<PieChart>("PieChart");
|
||||
chart.DefaultRadiusRosePieChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/PieChart/Area Rose", priority = 46)]
|
||||
[MenuItem("GameObject/UI/XCharts/PieChart/Area Rose", priority = 46)]
|
||||
public static void AddPieChart_AreaRose()
|
||||
{
|
||||
var chart = AddChart<PieChart>("PieChart");
|
||||
chart.DefaultAreaRosePieChart();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Editor/Windows/XChartsEditor.PieChart.cs.meta
Normal file
11
Editor/Windows/XChartsEditor.PieChart.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 75bcae53ea72749418444c00f6281a3d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
49
Editor/Windows/XChartsEditor.PolarChart.cs
Normal file
49
Editor/Windows/XChartsEditor.PolarChart.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using XCharts.Runtime;
|
||||
using ADB = UnityEditor.AssetDatabase;
|
||||
|
||||
namespace XCharts.Editor
|
||||
{
|
||||
public partial class XChartsEditor
|
||||
{
|
||||
[MenuItem("XCharts/PolarChart/Line", priority = 54)]
|
||||
[MenuItem("GameObject/UI/XCharts/PolarChart/Line", priority = 54)]
|
||||
public static void PolarChart()
|
||||
{
|
||||
AddChart<PolarChart>("PolarChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/PolarChart/Radial Bar", priority = 54)]
|
||||
[MenuItem("GameObject/UI/XCharts/PolarChart/Radial Bar", priority = 54)]
|
||||
public static void PolarChart_RadialBar()
|
||||
{
|
||||
var chart = AddChart<PolarChart>("PolarChart");
|
||||
chart.DefaultRadialBarPolarChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/PolarChart/Tangential Bar", priority = 54)]
|
||||
[MenuItem("GameObject/UI/XCharts/PolarChart/Tangential Bar", priority = 54)]
|
||||
public static void PolarChart_TangentialBar()
|
||||
{
|
||||
var chart = AddChart<PolarChart>("PolarChart");
|
||||
chart.DefaultTangentialBarPolarChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/PolarChart/Heatmap", priority = 54)]
|
||||
[MenuItem("GameObject/UI/XCharts/PolarChart/Heatmap", priority = 54)]
|
||||
public static void PolarChart_Heatmap()
|
||||
{
|
||||
var chart = AddChart<PolarChart>("PolarChart");
|
||||
chart.DefaultHeatmapPolarChart();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
11
Editor/Windows/XChartsEditor.PolarChart.cs.meta
Normal file
11
Editor/Windows/XChartsEditor.PolarChart.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4cf6923e1dcc04bb4a077d53bf7b6a0d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -12,7 +12,7 @@ using ADB = UnityEditor.AssetDatabase;
|
||||
|
||||
namespace XCharts.Editor
|
||||
{
|
||||
public class XChartsEditor : UnityEditor.Editor
|
||||
public partial class XChartsEditor : UnityEditor.Editor
|
||||
{
|
||||
private static Transform GetParent()
|
||||
{
|
||||
@@ -61,13 +61,19 @@ namespace XCharts.Editor
|
||||
return name;
|
||||
}
|
||||
|
||||
public static T AddChart<T>(string chartName) where T : BaseChart
|
||||
public static T AddChart<T>(string chartName, string titleName = null) where T : BaseChart
|
||||
{
|
||||
XCThemeMgr.CheckReloadTheme();
|
||||
return AddGraph<T>(chartName);
|
||||
var chart = AddGraph<T>(chartName);
|
||||
if (!string.IsNullOrEmpty(titleName))
|
||||
{
|
||||
var title = chart.GetChartComponent<Title>();
|
||||
title.text = titleName;
|
||||
}
|
||||
return chart;
|
||||
}
|
||||
|
||||
public static T AddGraph<T>(string graphName) where T : BaseGraph
|
||||
public static T AddGraph<T>(string graphName) where T : Graphic
|
||||
{
|
||||
var parent = GetParent();
|
||||
if (parent == null) return null;
|
||||
@@ -90,99 +96,102 @@ namespace XCharts.Editor
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/EmptyChart", priority = 43)]
|
||||
[MenuItem("GameObject/XCharts/EmptyChart", priority = 43)]
|
||||
[MenuItem("GameObject/UI/XCharts/EmptyChart", priority = 43)]
|
||||
public static void AddBaseChart()
|
||||
{
|
||||
var chart = AddChart<BaseChart>("EmptyChart");
|
||||
chart.GetChartComponent<Title>().text = "EmptyChart";
|
||||
AddChart<BaseChart>("EmptyChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/LineChart", priority = 44)]
|
||||
[MenuItem("GameObject/XCharts/LineChart", priority = 44)]
|
||||
public static void AddLineChart()
|
||||
{
|
||||
AddChart<LineChart>("LineChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/BarChart", priority = 45)]
|
||||
[MenuItem("GameObject/XCharts/BarChart", priority = 45)]
|
||||
public static void AddBarChart()
|
||||
{
|
||||
AddChart<BarChart>("BarChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/PieChart", priority = 46)]
|
||||
[MenuItem("GameObject/XCharts/PieChart", priority = 46)]
|
||||
public static void AddPieChart()
|
||||
{
|
||||
AddChart<PieChart>("PieChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/RadarChart", priority = 47)]
|
||||
[MenuItem("GameObject/XCharts/RadarChart", priority = 47)]
|
||||
[MenuItem("XCharts/RadarChart/Polygon Radar", priority = 47)]
|
||||
[MenuItem("GameObject/UI/XCharts/RadarChart/Polygon Radar", priority = 47)]
|
||||
public static void AddRadarChart()
|
||||
{
|
||||
AddChart<RadarChart>("RadarChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/ScatterChart", priority = 48)]
|
||||
[MenuItem("GameObject/XCharts/ScatterChart", priority = 48)]
|
||||
[MenuItem("XCharts/RadarChart/Cirle Radar", priority = 47)]
|
||||
[MenuItem("GameObject/UI/XCharts/RadarChart/Cirle Radar", priority = 47)]
|
||||
public static void AddRadarChart_CirleRadar()
|
||||
{
|
||||
var chart = AddChart<RadarChart>("RadarChart");
|
||||
chart.DefaultCircleRadarChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/ScatterChart/Scatter", priority = 48)]
|
||||
[MenuItem("GameObject/UI/XCharts/ScatterChart/Scatter", priority = 48)]
|
||||
public static void AddScatterChart()
|
||||
{
|
||||
AddChart<ScatterChart>("ScatterChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/HeatmapChart", priority = 49)]
|
||||
[MenuItem("GameObject/XCharts/HeatmapChart", priority = 49)]
|
||||
[MenuItem("XCharts/ScatterChart/Bubble", priority = 48)]
|
||||
[MenuItem("GameObject/UI/XCharts/ScatterChart/Bubble", priority = 48)]
|
||||
public static void AddScatterChart_Bubble()
|
||||
{
|
||||
var chart = AddChart<ScatterChart>("ScatterChart");
|
||||
chart.DefaultBubbleChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/HeatmapChart/Heatmap", priority = 49)]
|
||||
[MenuItem("GameObject/UI/XCharts/HeatmapChart/Heatmap", priority = 49)]
|
||||
public static void AddHeatmapChart()
|
||||
{
|
||||
AddChart<HeatmapChart>("HeatmapChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/RingChart", priority = 51)]
|
||||
[MenuItem("GameObject/XCharts/RingChart", priority = 51)]
|
||||
[MenuItem("XCharts/HeatmapChart/Count Heatmap", priority = 49)]
|
||||
[MenuItem("GameObject/UI/XCharts/HeatmapChart/Count Heatmap", priority = 49)]
|
||||
public static void AddHeatmapChart_Count()
|
||||
{
|
||||
var chart = AddChart<HeatmapChart>("HeatmapChart");
|
||||
chart.DefaultCountHeatmapChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/RingChart/Ring", priority = 51)]
|
||||
[MenuItem("GameObject/UI/XCharts/RingChart/Ring", priority = 51)]
|
||||
public static void AddRingChart()
|
||||
{
|
||||
AddChart<RingChart>("RingChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/CandlestickChart", priority = 54)]
|
||||
[MenuItem("GameObject/XCharts/CandlestickChart", priority = 54)]
|
||||
[MenuItem("XCharts/RingChart/Multiple Ring", priority = 51)]
|
||||
[MenuItem("GameObject/UI/XCharts/RingChart/Multiple Ring", priority = 51)]
|
||||
public static void AddRingChart_MultiRing()
|
||||
{
|
||||
var chart = AddChart<RingChart>("RingChart");
|
||||
chart.DefaultMultipleRingChart();
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/CandlestickChart/Candlestick", priority = 54)]
|
||||
[MenuItem("GameObject/UI/XCharts/CandlestickChart/Candlestick", priority = 54)]
|
||||
public static void CandlestickChart()
|
||||
{
|
||||
AddChart<CandlestickChart>("CandlestickChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/PolarChart", priority = 54)]
|
||||
[MenuItem("GameObject/XCharts/PolarChart", priority = 54)]
|
||||
public static void PolarChart()
|
||||
{
|
||||
AddChart<PolarChart>("PolarChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/ParallelChart", priority = 55)]
|
||||
[MenuItem("GameObject/XCharts/ParallelChart", priority = 55)]
|
||||
[MenuItem("XCharts/ParallelChart/Parallel", priority = 55)]
|
||||
[MenuItem("GameObject/UI/XCharts/ParallelChart/Parallel", priority = 55)]
|
||||
public static void ParallelChart()
|
||||
{
|
||||
AddChart<ParallelChart>("ParallelChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/SimplifiedLineChart", priority = 56)]
|
||||
[MenuItem("GameObject/XCharts/SimplifiedLineChart", priority = 56)]
|
||||
[MenuItem("XCharts/SimplifiedChart/Line", priority = 56)]
|
||||
[MenuItem("GameObject/UI/XCharts/SimplifiedChart/Line", priority = 56)]
|
||||
public static void SimplifiedLineChart()
|
||||
{
|
||||
AddChart<SimplifiedLineChart>("SimplifiedLineChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/SimplifiedBarChart", priority = 57)]
|
||||
[MenuItem("GameObject/XCharts/SimplifiedBarChart", priority = 57)]
|
||||
[MenuItem("XCharts/SimplifiedChart/Bar", priority = 57)]
|
||||
[MenuItem("GameObject/UI/XCharts/SimplifiedChart/Bar", priority = 57)]
|
||||
public static void SimplifiedBarChart()
|
||||
{
|
||||
AddChart<SimplifiedBarChart>("SimplifiedBarChart");
|
||||
}
|
||||
|
||||
[MenuItem("XCharts/SimplifiedCandlestickChart", priority = 58)]
|
||||
[MenuItem("GameObject/XCharts/SimplifiedCandlestickChart", priority = 58)]
|
||||
[MenuItem("XCharts/SimplifiedChart/Candlestick", priority = 58)]
|
||||
[MenuItem("GameObject/UI/XCharts/SimplifiedChart/Candlestick", priority = 58)]
|
||||
public static void SimplifiedCandlestickChart()
|
||||
{
|
||||
AddChart<SimplifiedCandlestickChart>("SimplifiedCandlestickChart");
|
||||
|
||||
@@ -17,24 +17,52 @@ namespace XCharts.Example
|
||||
public bool loopUpdate = false;
|
||||
public float loopUpadteTime = 1f;
|
||||
public int maxCache = 0;
|
||||
public bool insertDataToHead = false;
|
||||
|
||||
BaseChart chart;
|
||||
float lastAddTime;
|
||||
float lastUpdateTime;
|
||||
int dataCount;
|
||||
|
||||
int lastMaxCache = 0;
|
||||
bool lastInsertDataToHead = false;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
chart = gameObject.GetComponent<BaseChart>();
|
||||
chart.onInit = () =>
|
||||
{
|
||||
dataCount = chart.GetSerie(0).dataCount;
|
||||
SetMaxCache(maxCache);
|
||||
SetInsertDataToHead(insertDataToHead);
|
||||
lastMaxCache = maxCache;
|
||||
lastInsertDataToHead = insertDataToHead;
|
||||
};
|
||||
}
|
||||
|
||||
void Start()
|
||||
void SetMaxCache(int maxCache)
|
||||
{
|
||||
if (maxCache > 0)
|
||||
chart.SetMaxCache(maxCache);
|
||||
}
|
||||
|
||||
void SetInsertDataToHead(bool insertDataToHead)
|
||||
{
|
||||
foreach (var serie in chart.series)
|
||||
serie.insertDataToHead = insertDataToHead;
|
||||
|
||||
var coms = chart.GetChartComponents<XAxis>();
|
||||
if (coms != null)
|
||||
{
|
||||
chart.SetMaxCache(maxCache);
|
||||
foreach (var com in coms)
|
||||
{
|
||||
var axis = com as XAxis;
|
||||
if (axis.type == Axis.AxisType.Category)
|
||||
{
|
||||
axis.insertDataToHead = insertDataToHead;
|
||||
Debug.LogError("axis:" + axis + "," + insertDataToHead);
|
||||
}
|
||||
}
|
||||
}
|
||||
dataCount = chart.GetSerie(0).dataCount;
|
||||
}
|
||||
|
||||
void Update()
|
||||
@@ -51,6 +79,16 @@ namespace XCharts.Example
|
||||
{
|
||||
chart.ClearData();
|
||||
}
|
||||
if (lastMaxCache != maxCache)
|
||||
{
|
||||
lastMaxCache = maxCache;
|
||||
SetMaxCache(maxCache);
|
||||
}
|
||||
if (lastInsertDataToHead != insertDataToHead)
|
||||
{
|
||||
lastInsertDataToHead = insertDataToHead;
|
||||
SetInsertDataToHead(insertDataToHead);
|
||||
}
|
||||
lastAddTime += Time.deltaTime;
|
||||
if (loopAdd && lastAddTime >= loopAddTime)
|
||||
{
|
||||
@@ -74,24 +112,18 @@ namespace XCharts.Example
|
||||
var yAxis = chart.GetChartComponent<YAxis>();
|
||||
if (xAxis != null && yAxis != null)
|
||||
{
|
||||
chart.AddXAxisData((xAxis.data.Count + 1).ToString());
|
||||
chart.AddXAxisData((xAxis.GetAddedDataCount() + 1).ToString());
|
||||
for (int i = 0; i < yAxis.data.Count; i++)
|
||||
{
|
||||
chart.AddData(0, xAxis.data.Count - 1, i, Random.Range(10, 90));
|
||||
chart.AddData(0, xAxis.GetAddedDataCount() - 1, i, Random.Range(10, 90));
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
AddXAxisData();
|
||||
var xAxis = chart.GetChartComponent<XAxis>();
|
||||
if (xAxis != null)
|
||||
{
|
||||
if (xAxis.type == Axis.AxisType.Category)
|
||||
{
|
||||
chart.AddXAxisData("x" + (xAxis.data.Count + 1));
|
||||
}
|
||||
}
|
||||
foreach (var serie in chart.series)
|
||||
{
|
||||
AddSerieRandomData(serie, xAxis);
|
||||
@@ -99,6 +131,19 @@ namespace XCharts.Example
|
||||
}
|
||||
}
|
||||
|
||||
void AddXAxisData()
|
||||
{
|
||||
var xAxes = chart.GetChartComponents<XAxis>();
|
||||
foreach (var com in xAxes)
|
||||
{
|
||||
var xAxis = com as XAxis;
|
||||
if (xAxis.type == Axis.AxisType.Category)
|
||||
{
|
||||
chart.AddXAxisData("x" + (xAxis.GetAddedDataCount() + 1), xAxis.index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateData()
|
||||
{
|
||||
foreach (var serie in chart.series)
|
||||
@@ -147,7 +192,7 @@ namespace XCharts.Example
|
||||
var yAxis = chart.GetChartComponent<YAxis>(serie.yAxisIndex);
|
||||
for (int i = 0; i < yAxis.data.Count; i++)
|
||||
{
|
||||
chart.AddData(serie.index, xAxis.data.Count - 1, i, Random.Range(0, 150));
|
||||
chart.AddData(serie.index, xAxis.GetAddedDataCount() - 1, i, Random.Range(0, 150));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -15,6 +15,7 @@ namespace XCharts.Example
|
||||
if (chart == null)
|
||||
{
|
||||
chart = gameObject.AddComponent<BarChart>();
|
||||
chart.Init();
|
||||
}
|
||||
var serie = chart.GetSerie(0);
|
||||
serie.animation.enable = true;
|
||||
|
||||
@@ -42,7 +42,6 @@ namespace XCharts.Example
|
||||
{
|
||||
var chartObject = CreateChartObject(chartName);
|
||||
var chart = chartObject.AddComponent<PieChart>();
|
||||
chart.Init();
|
||||
chart.SetSize(580, 300);
|
||||
|
||||
chart.EnsureChartComponent<Title>().show = true;
|
||||
@@ -64,7 +63,6 @@ namespace XCharts.Example
|
||||
{
|
||||
var chartObject = CreateChartObject(chartName);
|
||||
var chart = chartObject.AddComponent<PieChart>();
|
||||
chart.Init();
|
||||
chart.SetSize(580, 300);
|
||||
|
||||
chart.EnsureChartComponent<Title>().show = true;
|
||||
|
||||
@@ -40,7 +40,10 @@ namespace XCharts.Example
|
||||
IEnumerator AddSimpleLine()
|
||||
{
|
||||
chart = gameObject.GetComponent<LineChart>();
|
||||
if (chart == null) chart = gameObject.AddComponent<LineChart>();
|
||||
if (chart == null){
|
||||
chart = gameObject.AddComponent<LineChart>();
|
||||
chart.Init();
|
||||
}
|
||||
chart.GetChartComponent<Title>().text = "LineChart - 折线图";
|
||||
chart.GetChartComponent<Title>().subText = "普通折线图";
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@ namespace XCharts.Example
|
||||
if (chart == null)
|
||||
{
|
||||
chart = gameObject.AddComponent<LineChart>();
|
||||
chart.Init();
|
||||
}
|
||||
chart.EnsureChartComponent<Title>().show = true;
|
||||
chart.EnsureChartComponent<Title>().text = "Sin Curve";
|
||||
|
||||
@@ -25,12 +25,11 @@ namespace XCharts.Example
|
||||
|
||||
void AddData()
|
||||
{
|
||||
var chart = gameObject.GetComponent<SimplifiedLineChart>();
|
||||
var chart = gameObject.GetComponent<LineChart>();
|
||||
if (chart == null)
|
||||
{
|
||||
chart = gameObject.AddComponent<SimplifiedLineChart>();
|
||||
chart = gameObject.AddComponent<LineChart>();
|
||||
chart.Init();
|
||||
chart.SetSize(580, 300);
|
||||
}
|
||||
chart.EnsureChartComponent<Title>().show = true;
|
||||
chart.EnsureChartComponent<Title>().text = "Line Simple";
|
||||
@@ -49,9 +48,9 @@ namespace XCharts.Example
|
||||
xAxis.boundaryGap = true;
|
||||
|
||||
chart.RemoveData();
|
||||
chart.AddSerie<SimplifiedLine>();
|
||||
chart.AddSerie<SimplifiedLine>();
|
||||
for (int i = 0; i < 200; i++)
|
||||
chart.AddSerie<Line>();
|
||||
chart.AddSerie<Line>();
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
chart.AddXAxisData("x" + i);
|
||||
chart.AddData(0, Random.Range(10, 20));
|
||||
|
||||
@@ -38,7 +38,11 @@ namespace XCharts.Example
|
||||
IEnumerator AddSimpleBar()
|
||||
{
|
||||
chart = gameObject.GetComponent<BarChart>();
|
||||
if (chart == null) chart = gameObject.AddComponent<BarChart>();
|
||||
if (chart == null)
|
||||
{
|
||||
chart = gameObject.AddComponent<BarChart>();
|
||||
chart.Init();
|
||||
}
|
||||
chart.EnsureChartComponent<Title>().text = "BarChart - 柱状图";
|
||||
chart.EnsureChartComponent<Title>().subText = "普通柱状图";
|
||||
|
||||
|
||||
@@ -38,7 +38,11 @@ namespace XCharts.Example
|
||||
IEnumerator PieAdd()
|
||||
{
|
||||
chart = gameObject.GetComponent<PieChart>();
|
||||
if (chart == null) chart = gameObject.AddComponent<PieChart>();
|
||||
if (chart == null)
|
||||
{
|
||||
chart = gameObject.AddComponent<PieChart>();
|
||||
chart.Init();
|
||||
}
|
||||
yield return null;
|
||||
chart.GetChartComponent<Title>().text = "PieChart - 饼图";
|
||||
chart.GetChartComponent<Title>().subText = "基础饼图";
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace XCharts.Example
|
||||
if (chart == null)
|
||||
{
|
||||
chart = gameObject.AddComponent<PieChart>();
|
||||
chart.Init();
|
||||
}
|
||||
var serieIndex = 0;
|
||||
var serie = chart.GetSerie(serieIndex);
|
||||
|
||||
@@ -40,7 +40,11 @@ namespace XCharts.Example
|
||||
IEnumerator RadarAdd()
|
||||
{
|
||||
chart = gameObject.GetComponent<RadarChart>();
|
||||
if (chart == null) chart = gameObject.AddComponent<RadarChart>();
|
||||
if (chart == null)
|
||||
{
|
||||
chart = gameObject.AddComponent<RadarChart>();
|
||||
chart.Init();
|
||||
}
|
||||
|
||||
chart.RemoveChartComponents<RadarCoord>();
|
||||
chart.RemoveData();
|
||||
|
||||
@@ -19,6 +19,7 @@ namespace XCharts.Example
|
||||
if (chart == null)
|
||||
{
|
||||
chart = gameObject.AddComponent<RadarChart>();
|
||||
chart.Init();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@ namespace XCharts.Example
|
||||
if (chart == null)
|
||||
{
|
||||
chart = gameObject.AddComponent<HeatmapChart>();
|
||||
chart.Init();
|
||||
}
|
||||
chart.GetChartComponent<Title>().text = "HeatmapChart";
|
||||
chart.GetChartComponent<Tooltip>().type = Tooltip.Type.None;
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace XCharts.Example
|
||||
if (chart == null)
|
||||
{
|
||||
chart = gameObject.AddComponent<BaseChart>();
|
||||
chart.Init();
|
||||
}
|
||||
chart.EnsureChartComponent<PolarCoord>();
|
||||
}
|
||||
@@ -33,7 +34,7 @@ namespace XCharts.Example
|
||||
void AddData()
|
||||
{
|
||||
chart.RemoveData();
|
||||
chart.GetChartComponent<Tooltip>().type = Tooltip.Type.Corss;
|
||||
chart.GetChartComponent<Tooltip>().type = Tooltip.Type.Cross;
|
||||
var angleAxis = chart.GetChartComponent<AngleAxis>();
|
||||
angleAxis.type = Axis.AxisType.Value;
|
||||
angleAxis.minMaxType = Axis.AxisMinMaxType.Custom;
|
||||
|
||||
@@ -19,6 +19,7 @@ namespace XCharts.Example
|
||||
if (chart == null)
|
||||
{
|
||||
chart = gameObject.AddComponent<CandlestickChart>();
|
||||
chart.Init();
|
||||
}
|
||||
AddData();
|
||||
}
|
||||
|
||||
113
README-en.md
113
README-en.md
@@ -45,38 +45,35 @@
|
||||
|
||||

|
||||
|
||||
A powerful and easy-to-use data visualization library for Unity. It supports more than ten built-in charts, including line, bar, pie, radar, scatter, heatmap, ring, candlestick, polar, parallel coordinates, as well as extended charts such as 3d pie, 3d bar, 3d pyramid, funnel, gauge, liquid, pictorialbar, gantt, and treemap.
|
||||
## Overview
|
||||
|
||||
[XCharts3.0 Homepage](https://xcharts-team.github.io)
|
||||
A powerful and easy-to-use data visualization library for Unity. It supports more than ten built-in charts, including line, bar, pie, radar, scatter, heatmap, ring, candlestick, polar, parallel coordinates, as well as extended charts such as 3d pie, 3d bar, 3d pyramid, funnel, gauge, liquid, pictorialbar, gantt, treemap, sankey, line3d and graph chart.
|
||||
|
||||
[XCharts3.0 Tutorial](Documentation~/en/tutorial01.md)
|
||||
[XCharts3.0 API](Documentation~/en/api.md)
|
||||
[XCharts3.0 FAQ](Documentation~/en/faq.md)
|
||||
[XCharts3.0 Configurate](Documentation~/en/configuration.md)
|
||||
[XCharts3.0 Changelog](Documentation~/en/changelog.md)
|
||||
[XCharts3.0 Support](Documentation~/en/support.md)
|
||||
## Key Features
|
||||
|
||||
## Features
|
||||
- __Pure Code Rendering__: Charts are rendered with pure code, eliminating the need for extra texture or shader resources.
|
||||
- __Visual Configuration__: Configure parameters visually with real-time preview and support for dynamic configuration and data adjustments at runtime.
|
||||
- __High Customizability__: Themes and configuration parameters can be adjusted as needed, with support for custom drawing and callbacks.
|
||||
- __Built-in and Extended Charts__: Supports a variety of chart types, including 3D charts and special chart types like gauges and treemaps.
|
||||
- __Multiple Chart Combinations__: Combine multiple charts of the same or different types within a single instance.
|
||||
- __Various Coordinate Systems__: Supports different coordinate systems such as Cartesian, polar, and single axes.
|
||||
- __Rich Components__: Includes titles, legends, tooltips, and more.
|
||||
- __Custom Drawing__: Utilize a powerful API for custom drawing of points, lines, and other graphics.
|
||||
- __Large Data Rendering__: Capable of rendering tens of thousands of data points with support for sampling rendering.
|
||||
- __Custom Themes__: Customize themes and use the included light and dark default themes.
|
||||
- __Animations and Interactions__: Supports various animations and interactions for a dynamic user experience.
|
||||
- __Third-Party Extensions__: Integrates with TextMeshPro and the New Input System.
|
||||
- __Version and Compatibility__: Compatible with all Unity versions above 5.6 and runs on all platforms.
|
||||
|
||||
* __Pure code rendering__: The chart is completely rendered with pure code, without the need for additional texture or shader resources.
|
||||
* __Visual configuration__: Visual configuration of parameters with real-time preview of the effect, and support for dynamic modification of configuration and data during runtime.
|
||||
* __High customizability__: Supports arbitrary adjustments from theme and configuration parameters; supports custom drawing, callback functions, and custom implementations of charts.
|
||||
* __Multiple built-in charts__: Supports various built-in charts such as line charts, bar charts, pie charts, radar charts, scatter plots, heat maps, polar charts, K-line charts, parallel coordinates, etc.
|
||||
* __Multiple extended charts__: Supports extended charts such as 3D column charts, 3D pie charts, funnel charts, pyramids, dashboards, water level charts, iconic bar charts, Gantt charts, and tree maps.
|
||||
* __Multiple extended features__: Supports extended UI components such as tables and statistical values.
|
||||
* __Multiple chart combinations__: Supports arbitrary combinations of built-in charts, with multiple same or different types of charts displayed simultaneously in the same chart.
|
||||
* __Various coordinate systems__: Supports coordinate systems such as Cartesian coordinates, polar coordinates, and single axes.
|
||||
* __Rich components__: Supports common components such as titles, legends, tooltips, markings, marking areas, data area zooming, and visual mapping.
|
||||
* __Rich line charts__: Supports various line charts such as straight line charts, curved line charts, dashed line charts, area charts, step line charts, etc.
|
||||
* __Rich bar charts__: Supports various bar charts such as stacked bar charts, stacked percentage bar charts, zebra bar charts, and capsule bar charts.
|
||||
* __Rich pie charts__: Supports various pie charts such as ring charts, rose charts, ring rose charts, etc.
|
||||
* __Rich lines__: Supports various lines such as solid lines, curves, step lines, dashed lines, dot lines, dotted lines, and double dot-dashed lines.
|
||||
* __Custom drawing__: Supports custom chart content drawing with powerful drawing APIs for drawing points, lines, and other graphics.
|
||||
* __Large data rendering__: Supports rendering of tens of thousands of data points; supports sampling rendering; special simplified charts support better performance.
|
||||
* __Custom themes__: Supports theme customization and import/export; includes both light and dark default themes.
|
||||
* __Animations and interactions__: Supports various animations such as fade-in animation, fade-out animation, change animation, addition animation, and * interactive animation; supports interactive operations such as data filtering, view zooming, and detailed display on multiple platforms.
|
||||
* __Third-party extensions__: Supports integration with TexMeshPro and New Input System.
|
||||
* __Version and compatibility__: Supports all Unity versions above 5.6 and runs on all platforms.
|
||||
## Documentation
|
||||
|
||||
- [XCharts3.0 Homepage](https://xcharts-team.github.io)
|
||||
- [XCharts3.0 Tutorial](Documentation~/en/tutorial01.md)
|
||||
- [XCharts3.0 API](Documentation~/en/api.md)
|
||||
- [XCharts3.0 FAQ](Documentation~/en/faq.md)
|
||||
- [XCharts3.0 Configurate](Documentation~/en/configuration.md)
|
||||
- [XCharts3.0 Changelog](Documentation~/en/changelog.md)
|
||||
- [XCharts3.0 Support](Documentation~/en/support.md)
|
||||
|
||||
## Screenshots
|
||||
|
||||
@@ -84,55 +81,43 @@ A powerful and easy-to-use data visualization library for Unity. It supports mo
|
||||
|
||||

|
||||
|
||||
## Attention
|
||||
## Important Notes
|
||||
|
||||
* `XCharts3.0` is not fully compatible with `XCharts2.0` version, upgrading `3.0` may require some code adjustments, and some chart configurations need to be readjusting. It is recommended that old projects can continue to use `XCharts2.0`, and new projects are recommended to use `XCharts3.0`.
|
||||
* `XCharts2.0` enters the maintenance phase, and only serious `bugs` will be fixed later, in principle, no more new features will be added.
|
||||
* `XCharts` theoretically supports `Unity 5.6` and above, but due to limited version testing, it is inevitable to slip up, and version compatibility issues can be raised.
|
||||
* This repository only contains `XCharts` source code, does not contain `Demo` sample section. Need to look at ` Demo ` please go to the sample source code [XCharts - Demo](https://github.com/XCharts-Team/XCharts-Demo) repo. You can also view the running effect of `WebGL` in your browser [Online Demo](https://xcharts-team.github.io/examples/).
|
||||
- `XCharts3.0` is not fully compatible with `XCharts2.0`. Upgrading to 3.0 may require code adjustments and reconfiguration of some charts.
|
||||
- `XCharts2.0` is in the maintenance phase with only critical bug fixes applied.
|
||||
- While XCharts supports Unity 5.6 and above, compatibility issues may arise due to limited testing.
|
||||
- This repository contains only the `XCharts` source code. For demos, visit the [XCharts-Demo](https://github.com/XCharts-Team/XCharts-Demo) repo or the [Online Demo](https://xcharts-team.github.io/examples/).
|
||||
|
||||
## Use
|
||||
## Getting Started
|
||||
|
||||
* Import `XCharts` unitypackage or source code into the project.
|
||||
* Right-click `Hierarchy` view and choose `XCharts->LineChart` to create a default LineChart.
|
||||
* You can adjust the parameters of each component in `Inspector` and see the real-time effects in `Game` view.
|
||||
* For more details, see [[XCharts Tutorial: 5-minute tutorial]](Documentation~/en/tutorial01.md)
|
||||
* For the first time, it is recommended to read the tutorial carefully.
|
||||
1. Import the `XCharts` unitypackage or source code into your Unity project.
|
||||
2. Create a chart by right-clicking in the `Hierarchy` view and selecting `UI->XCharts->LineChart`.
|
||||
3. Adjust component parameters in the `Inspector` to see real-time effects in the `Game` view.
|
||||
4. For more details, refer to the [5-minute tutorial](Documentation~/en/tutorial01.md).
|
||||
|
||||
## Branch
|
||||
## Branch Information
|
||||
|
||||
* `master` : indicates the development branch. The latest changes and new features are first committed to the `master` branch, and after some time from the `master` branch `merge` to the `3.0` branch, and the `release` version.
|
||||
* `3.0` : Stable branch of XCharts 3.0. It is generally updated once a month, with the latest changes from the `master` branch `merge`, and the `release` version is released.
|
||||
* `2.0` : A stable branch of XCharts 2.0. With Demo, currently no longer maintenance, only to modify serious bugs.
|
||||
* `2.0-upm` : Stable UMP branch of XCharts 2.0. Only the Package part is included without Demo. It is dedicated to the UMP and is not maintained.
|
||||
* `1.0` : Stable branch of XCharts 1.0. With Demo, no maintenance.
|
||||
* `1.0-upm` : stable UMP branch of XCharts 1.0. No Demo, no maintenance.
|
||||
- __master__ indicates the development branch. The latest changes and new features are first committed to the `master` branch, and after some time from the `master` branch `merge` to the `3.0` branch, and the `release` version.
|
||||
- __3.0__ Stable branch of XCharts 3.0. It is generally updated once a month, with the latest changes from the `master` branch `merge`, and the `release` version is released.
|
||||
- __2.0__ A stable branch of XCharts 2.0. With Demo, currently no longer maintenance, only to modify serious bugs.
|
||||
- __2.0-upm__ Stable UMP branch of XCharts 2.0. Only the Package part is included without Demo. It is dedicated to the UMP and is not maintained.
|
||||
- __1.0__ Stable branch of XCharts 1.0. With Demo, no maintenance.
|
||||
- __1.0-upm__ stable UMP branch of XCharts 1.0. No Demo, no maintenance.
|
||||
|
||||
## FAQ
|
||||
|
||||
* Is `XCharts` free to use?
|
||||
A: `XCharts` uses the `MIT` licence and is free to use. You can also subscribe to `VIP` to enjoy more value-added services.
|
||||
|
||||
* Does `XCharts` support code to dynamically add and modify data? Does it support getting data from `Excel` or a database?
|
||||
A: Support code to dynamically add and modify data, but data needs to be parsed or retrieved by itself, and then added to `XCharts` by calling the public interface of `XCharts`.
|
||||
|
||||
* Does this plugin work on other platforms (e.g. Winform or WPF) besides Unity?
|
||||
A: It is currently only supported on Unity. Theoretically any version of Unity that supports `UGUI` can run `XCharts`.
|
||||
|
||||
* What about the jags? What magnitude of data is supported?
|
||||
A: XCharts is based on UGUI implementation, so the problems encountered in UGUI will also exist in XCharts. For example, the sawtooth problem, such as the number of vertices in `Mesh` exceeds `65535`. Solutions to these two problems can be found in [Q&A 16](Documentation~/en/faq.md) and [Q&A 27](Documentation~/en/faq.md).
|
||||
Due to the `Mesh` of the `65535` vertex limit, the current `XCharts` single `Line` supports about `20,000` of data, of course, open sampling can support more data to draw, but at the same time it will consume more CPU.
|
||||
- __Is XCharts free to use?__ Yes, XCharts is free under the MIT license and includes value-added VIP services.
|
||||
- __Does XCharts support dynamic data addition and modification?__ Yes, but data must be parsed or retrieved by the user.
|
||||
- __Does this plugin work on platforms other than Unity?__ No, it is designed for Unity only.
|
||||
|
||||
## Changelog
|
||||
|
||||
* [Changelog](Documentation~/en/changelog.md)
|
||||
- [Changelog](Documentation~/en/changelog.md)
|
||||
|
||||
## Licenses
|
||||
|
||||
* [MIT License](https://github.com/XCharts-Team/XCharts/blob/master/LICENSE.md)
|
||||
* Free commercial, secondary development
|
||||
* The extended charts and advanced features sections require a separate purchase license
|
||||
- XCharts is released under the [MIT License](https://github.com/XCharts-Team/XCharts/blob/master/LICENSE.md).
|
||||
|
||||
## Other
|
||||
## Contact
|
||||
|
||||
email: `monitor1394@gmail.com`
|
||||
- For more information or support, contact us at `monitor1394@gmail.com`.
|
||||
|
||||
132
README.md
132
README.md
@@ -45,26 +45,26 @@
|
||||
|
||||

|
||||
|
||||
一款基于`UGUI`的功能强大、简单易用的数据可视化图表插件。支持`折线图`、`柱状图`、`饼图`、`雷达图`、`散点图`、`热力图`、`环形图`、`K线图`、`极坐标`、`平行坐标`等十多种内置图表,以及`3D饼图`、`3D柱图`、`3D金字塔`、`漏斗图`、`仪表盘`、`水位图`、`象形柱图`、`甘特图`、`矩形树图`等扩展图表。
|
||||
一款基于`UGUI`的功能强大的简单易用的`Unity`数据可视化图表插件。支持`折线图`、`柱状图`、`饼图`、`雷达图`、`散点图`、`热力图`、`环形图`、`K线图`、`极坐标`、`平行坐标`等十几种内置图表,以及`3D饼图`、`3D柱图`、`3D金字塔`、`漏斗图`、`仪表盘`、`水位图`、`象形柱图`、`甘特图`、`矩形树图`、`桑基图`、`3D折线图`、`关系图`等十几种扩展图表。
|
||||
|
||||
[XCharts 官方主页](https://xcharts-team.github.io)
|
||||
[XCharts 在线示例](https://xcharts-team.github.io/examples)
|
||||
|
||||
[XCharts 教程:5分钟上手 XCharts](Documentation~/zh/tutorial01.md)
|
||||
[XCharts API文档](Documentation~/zh/api.md)
|
||||
[XCharts 问答](Documentation~/zh/faq.md)
|
||||
[XCharts 常见问题](Documentation~/zh/faq.md)
|
||||
[XCharts 配置项手册](Documentation~/zh/configuration.md)
|
||||
[XCharts 更新日志](Documentation~/zh/changelog.md)
|
||||
[XCharts 订阅服务](Documentation~/zh/support.md)
|
||||
|
||||
## 特性
|
||||
|
||||
- __纯代码绘制__:图表完全纯代码绘制,无需额外的贴图和Shader资源。
|
||||
- __可视化配置__:参数可视化配置,效果实时预览,也支持运行时代码动态修改配置和数据。
|
||||
- __纯代码绘制__:图表纯代码绘制,无需额外的贴图和Shader资源。
|
||||
- __可视化配置__:参数可视化配置,效果实时预览,支持运行时代码动态修改配置和数据。
|
||||
- __高自由定制__:支持从主题和配置参数上任意调整;支持代码自定义绘制,自定义回调以及自定义实现图表。
|
||||
- __多内置图表__:支持线图、柱状图、饼图、雷达图、散点图、热力图、环形图、K线图、极坐标、平行坐标等多种内置图表。
|
||||
- __多扩展图表__:支持3D柱图、3D饼图、漏斗图、金字塔、仪表盘、水位图、象形柱图、甘特图、矩形树图等多种扩展图表。
|
||||
- __多扩展组件__:支持表格、统计数值等扩展UI组件。
|
||||
- __多扩展图表__:支持3D柱图、3D饼图、漏斗图、金字塔、仪表盘、水位图、象形柱图、甘特图、矩形树图、桑基图、3D折线图、关系图等多种扩展图表。
|
||||
- __多扩展组件__:支持表格、统计数值等多种扩展UI组件。
|
||||
- __多图表组合__:支持内置图表的任意组合,同一图中可同时显示多个相同或不同类型的图表。
|
||||
- __多种坐标系__:支持直角坐标系、极坐标系、单轴等多种坐标系。
|
||||
- __丰富的组件__:支持标题、图例、提示框、标线、标域、数据区域缩放、视觉映射等常用组件。
|
||||
@@ -85,92 +85,86 @@
|
||||
|
||||

|
||||
|
||||
## 注意
|
||||
|
||||
- `XCharts3.0` 不完全兼容 `XCharts2.0` 版本,升级`3.0`时,部分代码和配置可能需要重新调整。建议旧项目可以继续使用`XCharts2.0`,新项目推荐使用`XCharts3.0`。
|
||||
- `XCharts2.0` 进入维护阶段,后续只修复严重`bug`,原则上不再加新功能。
|
||||
- `XCharts` 理论上支持`Unity 5.6`及以上版本,但由于版本测试有限难免疏漏,发现版本兼容问题可提`Issue`。
|
||||
- 本仓库只包含`XCharts`源码,不包含`Demo`示例部分。需要查看`Demo`示例源码请到[XCharts-Demo](https://github.com/XCharts-Team/XCharts-Demo)仓库。也可以在浏览器查看`WebGL`下的运行效果 [在线Demo](https://xcharts-team.github.io/examples/) 。
|
||||
|
||||
## 仓库
|
||||
|
||||
- [XCharts](https://github.com/XCharts-Team/XCharts):XCharts核心功能,完全免费。
|
||||
- [XCharts-Daemon](https://github.com/XCharts-Team/XCharts-Daemon):XCharts的守护程序,用于确保XCharts更新时的编译正常。非必须,但建议使用。
|
||||
- [XCharts-Demo](https://github.com/XCharts-Team/XCharts-Demo):XCharts的官方示例,不包含扩展图表部分。订阅VIP的用户购买扩展图表后,可加入对应图表的示例。
|
||||
- [XCharts-Pro](https://github.com/XCharts-Team/XCharts-Pro):XCharts完全版,包含所有扩展图表和扩展组件。订阅SVIP可访问。
|
||||
- [XCharts-Pro-Demo](https://github.com/XCharts-Team/XCharts-Pro-Demo):XCharts完全版官方示例,包含所有扩展图表和扩展组件的示例。订阅SVIP可访问。
|
||||
- [XCharts-UI](https://github.com/XCharts-Team/XCharts-UI):XCharts的扩展UI组件。订阅VIP可访问。
|
||||
- [XCharts-Bar3DChart](https://github.com/XCharts-Team/XCharts-Bar3DChart):XCharts扩展图表:3D柱图。订阅VIP后可单独购买。
|
||||
- [XCharts-FunnelChart](https://github.com/XCharts-Team/XCharts-FunnelChart):XCharts扩展图表:漏斗图。订阅VIP后可单独购买。
|
||||
- [XCharts-GanttChart](https://github.com/XCharts-Team/XCharts-GanttChart):XCharts扩展图表:甘特图。订阅VIP后可单独购买。
|
||||
- [XCharts-GaugeChart](https://github.com/XCharts-Team/XCharts-GaugeChart):XCharts扩展图表:仪表盘。订阅VIP后可单独购买。
|
||||
- [XCharts-LiquidChart](https://github.com/XCharts-Team/XCharts-LiquidChart):XCharts扩展图表:水位图。订阅VIP后可单独购买。
|
||||
- [XCharts-PictorialBarChart](https://github.com/XCharts-Team/XCharts-PictorialBarChart):XCharts扩展图表:象形住图。订阅VIP后可单独购买。
|
||||
- [XCharts-Pie3DChart](https://github.com/XCharts-Team/XCharts-Pie3DChart):XCharts扩展图表:3D饼图。订阅VIP后可单独购买。
|
||||
- [XCharts-PyramidChart](https://github.com/XCharts-Team/XCharts-PyramidChart):XCharts扩展图表:3D金字塔。订阅VIP后可单独购买。
|
||||
- [XCharts-TreemapChart](https://github.com/XCharts-Team/XCharts-TreemapChart):XCharts扩展图表:矩形树图。订阅VIP后可单独购买。
|
||||
- [XCharts-Bar3DChart-Demo](https://github.com/XCharts-Team/XCharts-Bar3DChart-Demo):3D柱图的示例。订阅VIP可访问,可导入XCharts-Demo使用。
|
||||
- [XCharts-FunnelChart-Demo](https://github.com/XCharts-Team/XCharts-FunnelChart-Demo):漏斗图的示例。订阅VIP可访问,可导入XCharts-Demo使用。
|
||||
- [XCharts-GanttChart-Demo](https://github.com/XCharts-Team/XCharts-GanttChart-Demo):甘特图的示例。订阅VIP可访问,可导入XCharts-Demo使用。
|
||||
- [XCharts-GaugeChart-Demo](https://github.com/XCharts-Team/XCharts-GaugeChart-Demo):仪表盘的示例。订阅VIP可访问,可导入XCharts-Demo使用。
|
||||
- [XCharts-LiquidChart-Demo](https://github.com/XCharts-Team/XCharts-LiquidChart-Demo):水位图的示例。订阅VIP可访问,可导入XCharts-Demo使用。
|
||||
- [XCharts-PictorialBarChart-Demo](https://github.com/XCharts-Team/XCharts-PictorialBarChart-Demo):象形住图的示例。订阅VIP可访问,可导入XCharts-Demo使用。
|
||||
- [XCharts-Pie3DChart-Demo](https://github.com/XCharts-Team/XCharts-Pie3DChart-Demo):3D饼图的示例。订阅VIP可访问,可导入XCharts-Demo使用。
|
||||
- [XCharts-PyramidChart-Demo](https://github.com/XCharts-Team/XCharts-PyramidChart-Demo):3D金字塔的示例。订阅VIP可访问,可导入XCharts-Demo使用。
|
||||
- [XCharts-TreemapChart-Demo](https://github.com/XCharts-Team/XCharts-TreemapChart-Demo):矩形树图的示例。订阅VIP可访问,可导入XCharts-Demo使用。
|
||||
|
||||
## 使用
|
||||
|
||||
- 导入`XCharts`的`unitypackage`或者源码到项目。建议也导入`XCharts`守护程序[XCharts-Daemon](https://github.com/XCharts-Team/XCharts-Daemon)。
|
||||
- 在`Hierarchy`视图下右键选择`XCharts->LineChart`,即可创建一个默认的折线图。
|
||||
- 用`Inspector`视图下的`Add Serie`和`Add Main Component`按钮可以添加`Serie`和`组件`。
|
||||
- 在`Inspector`视图可以调整各个组件的参数,`Game`视图可看到实时效果。
|
||||
- 更多细节,请看[【XCharts教程:5分钟上手教程】](Documentation~/zh/tutorial01.md)
|
||||
- 首次使用,建议先认真看一遍教程。
|
||||
- __[XCharts](https://github.com/XCharts-Team/XCharts)__ XCharts核心功能,完全免费。
|
||||
- __[XCharts-Daemon](https://github.com/XCharts-Team/XCharts-Daemon)__ XCharts守护程序,用于确保XCharts更新时的编译正常。非必须,但建议使用。
|
||||
- __[XCharts-Demo](https://github.com/XCharts-Team/XCharts-Demo)__ XCharts官方示例,不包含扩展图表部分。订阅购买扩展图表后可导入示例。
|
||||
- __[XCharts-Pro](https://github.com/XCharts-Team/XCharts-Pro)__ XCharts专业版,包含所有扩展图表和扩展组件。订阅SVIP后可访问使用。
|
||||
- __[XCharts-Pro-Demo](https://github.com/XCharts-Team/XCharts-Pro-Demo)__ XCharts专业版官方示例,包含所有扩展图表和扩展组件的示例。订阅SVIP后可访问使用。
|
||||
- __[XCharts-UI](https://github.com/XCharts-Team/XCharts-UI)__ XCharts的扩展UI组件。订阅VIP后可访问使用。
|
||||
- __[XCharts-Bar3DChart](https://github.com/XCharts-Team/XCharts-Bar3DChart)__ XCharts扩展图表:3D柱图。订阅购买后可访问使用。
|
||||
- __[XCharts-FunnelChart](https://github.com/XCharts-Team/XCharts-FunnelChart)__ XCharts扩展图表:漏斗图。订阅购买后可访问使用。
|
||||
- __[XCharts-GanttChart](https://github.com/XCharts-Team/XCharts-GanttChart)__ XCharts扩展图表:甘特图。订阅购买后可访问使用。
|
||||
- __[XCharts-GaugeChart](https://github.com/XCharts-Team/XCharts-GaugeChart)__ XCharts扩展图表:仪表盘。订阅购买后可访问使用。
|
||||
- __[XCharts-LiquidChart](https://github.com/XCharts-Team/XCharts-LiquidChart)__ XCharts扩展图表:水位图。订阅购买后可访问使用。
|
||||
- __[XCharts-PictorialBarChart](https://github.com/XCharts-Team/XCharts-PictorialBarChart)__ XCharts扩展图表:象形住图。订阅购买后可访问使用。
|
||||
- __[XCharts-Pie3DChart](https://github.com/XCharts-Team/XCharts-Pie3DChart)__ XCharts扩展图表:3D饼图。订阅购买后可访问使用。
|
||||
- __[XCharts-PyramidChart](https://github.com/XCharts-Team/XCharts-PyramidChart)__ XCharts扩展图表:3D金字塔。订阅购买后可访问使用。
|
||||
- __[XCharts-TreemapChart](https://github.com/XCharts-Team/XCharts-TreemapChart)__ XCharts扩展图表:矩形树图。订阅购买后可访问使用。
|
||||
- __[XCharts-SankeyChart](https://github.com/XCharts-Team/XCharts-SankeyChart)__ XCharts扩展图表:桑基图。订阅购买后可访问使用。
|
||||
- __[XCharts-Line3DChart](https://github.com/XCharts-Team/XCharts-Line3DChart)__ XCharts扩展图表:3D折线图。订阅购买后可访问使用。
|
||||
- __[XCharts-GraphChart](https://github.com/XCharts-Team/XCharts-GraphChart)__ XCharts扩展图表:关系图。订阅购买后可访问使用。
|
||||
|
||||
## 分支
|
||||
|
||||
- `master`:开发分支。最新的修改和新功能都先提交到`master`分支,一段时间后再从`master`分支`merge`到`3.0`分支,并发布`release`版本。
|
||||
- `3.0`:XCharts 3.0的稳定分支。一般一个月一更新,从`master`分支`merge`最新改动过来,并发布`release`版本。
|
||||
- `2.0`:XCharts 2.0的稳定分支。带Demo,目前基本不再维护,仅修改严重bug。
|
||||
- `2.0-upm`:XCharts 2.0的稳定UMP分支。不带Demo,只包含Package部分,专门给UMP用,不再维护。
|
||||
- `1.0`:XCharts 1.0的稳定分支。带Demo,不再维护。
|
||||
- `1.0-upm`:XCharts 1.0的稳定UMP分支。不带Demo,不再维护。
|
||||
- __[master](https://github.com/XCharts-Team/XCharts/tree/master)__ XCharts3.0的开发分支。最新的修改和功能都先提交到`master`分支,稳定后再发布`release`版本。
|
||||
- __[3.0](https://github.com/XCharts-Team/XCharts/tree/3.0)__ XCharts3.0的稳定分支。一般一个月一发布,`master`分支稳定后,`merge`到`3.0`分支,并发布`release`版本。
|
||||
- __[2.0](https://github.com/XCharts-Team/XCharts/tree/2.0)__ XCharts2.0的稳定分支。带Demo,目前基本不再维护,仅修改严重bug。
|
||||
- __[2.0-upm](https://github.com/XCharts-Team/XCharts/tree/2.0-upm)__ XCharts2.0的稳定UMP分支。不带Demo,只包含Package部分,不再维护。
|
||||
- __[1.0](https://github.com/XCharts-Team/XCharts/tree/1.0)__ XCharts1.0的稳定分支。带Demo,不再维护。
|
||||
- __[1.0-upm](https://github.com/XCharts-Team/XCharts/tree/1.0-upm)__ XCharts1.0的稳定UMP分支。不带Demo,不再维护。
|
||||
|
||||
## 使用
|
||||
|
||||
- 导入`XCharts`的`unitypackage`或者源码到项目。建议也导入`XCharts`守护程序 [XCharts-Daemon](https://github.com/XCharts-Team/XCharts-Daemon)。
|
||||
- 在`Hierarchy`视图下右键选择`XCharts->LineChart`,即可创建一个默认的折线图。
|
||||
- 用`Inspector`视图下的`Add Serie`和`Add Main Component`按钮可以添加`Serie`和`组件`。
|
||||
- 在`Inspector`视图下可以调整各个组件的参数,`Game`视图可看到实时效果。
|
||||
- 更多细节,请看[【XCharts教程:5分钟上手教程】](Documentation~/zh/tutorial01.md)。
|
||||
- 首次使用,建议先认真看一遍教程。
|
||||
|
||||
## 注意
|
||||
|
||||
- __XCharts3.0不完全兼容XCharts2.0版本。__ 升级`3.0`时,部分代码和配置可能需要重新调整。建议旧项目可以继续使用`XCharts2.0`,新项目推荐使用`XCharts3.0`。
|
||||
- __XCharts2.0只维护不加新功能。__ `2.0`只修复严重`bug`,原则上不再加新功能。
|
||||
- __XCharts支持Unity 5.6及以上版本。__ 但由于版本测试有限难免疏漏,发现问题可提`Issue`。
|
||||
- __本仓库只包含XCharts源码,不包含Demo示例部分。__ 需要查看`Demo`示例源码请到[XCharts-Demo](https://github.com/XCharts-Team/XCharts-Demo)仓库。也可以在浏览器查看运行效果 [在线Demo](https://xcharts-team.github.io/examples/) 。
|
||||
|
||||
## FAQ
|
||||
|
||||
- `XCharts`可以免费使用吗?
|
||||
答:`XCharts`使用`MIT`协议,可以免费使用。也可以订阅`VIP`享受更多增值服务。
|
||||
- __XCharts可以免费使用吗?__
|
||||
`XCharts`使用`MIT`协议,可以免费使用。也可以订阅`VIP`享受更多增值服务。
|
||||
|
||||
- `XCharts`支持代码动态添加和修改数据吗?支持从`Excel`或数据库中获取数据吗?
|
||||
答:`XCharts`提供了各种数据操作的接口,支持代码动态修改配置,添加和修改数据,但数据来源需要自己解析和获取,再调用`XCharts`的接口添加到图表。
|
||||
- __XCharts支持代码动态添加和修改数据吗?支持从`Excel`或数据库中获取数据吗?__
|
||||
`XCharts`提供了各种数据操作的接口,支持代码动态修改配置,添加和修改数据,但数据来源需要自己解析和获取,再调用`XCharts`的接口添加到图表。
|
||||
|
||||
- `XCharts`除了用在`Unity`平台,还能用在`Winform`或`WPF`等平台吗?
|
||||
答:`XCharts`只支持在`Unity`平台使用。理论上任何支持`UGUI`的`Unity`版本都能运行`XCharts`。
|
||||
- __XCharts除了用在Unity平台,还能用在Winform或WPF等平台吗?__
|
||||
`XCharts`只支持在`Unity`平台使用。理论上任何支持`UGUI`的`Unity`版本都能运行`XCharts`。
|
||||
|
||||
- 锯齿怎么解决?支持多大量级的数据?
|
||||
答:`XCharts`是基于`UGUI`实现的,所以`UGUI`中碰到的问题,在`XCharts`中也会存在。比如锯齿问题,比如`Mesh`顶点数超`65535`的问题。这两个问题的解决可参考[问答16](Documentation~/zh/faq.md)和[问答27](Documentation~/zh/faq.md)。
|
||||
由于`Mesh`的`65535`顶点数的限制,目前`XCharts`的单条`Line`支持约`2万`的数据量,当然开启采样可以支持更多数据的绘制,但同时也会更消耗CPU。
|
||||
- __锯齿怎么解决?支持多大量级的数据?__
|
||||
`XCharts`是基于`UGUI`实现的,所以`UGUI`中碰到的问题,在`XCharts`中也会存在。比如锯齿问题,比如`Mesh`顶点数超`65535`的问题。这两个问题的解决可参考[问答16](Documentation~/zh/faq.md)和[问答27](Documentation~/zh/faq.md)。
|
||||
由于`Mesh`的`65535`顶点数的限制,目前`XCharts`的单条`Line`支持约`2万`的数据量,当然开启采样可以支持更多数据的绘制,但同时也会更消耗CPU。
|
||||
|
||||
## 日志
|
||||
|
||||
- 各版本的详细更新日志请查看 [更新日志](Documentation~/zh/changelog.md)
|
||||
|
||||
## Licenses
|
||||
|
||||
- [MIT License](https://github.com/XCharts-Team/XCharts/blob/master/LICENSE.md)
|
||||
- 可免费商用,可二次开发
|
||||
- 扩展图表和高级功能部分需单独购买授权
|
||||
|
||||
## 日志
|
||||
|
||||
- [更新日志](Documentation~/zh/changelog.md)
|
||||
- 可免费商用,可二次开发。
|
||||
- 扩展图表和高级功能部分需购买使用授权。
|
||||
|
||||
## 订阅
|
||||
|
||||
- `XCharts`核心库是开源的,可免费使用的。在此基础上,我们也提供多种订阅服务以满足不同用户的需求,订阅详情[☞ 请看这里](Documentation~/zh/support.md)。
|
||||
- 订阅不是必须的,不影响`XCharts`的核心功能使用。
|
||||
- 订阅是按年付费,订阅到期后,不要求必须续订,但中断订阅期间无法享受技术支持等服务。如需继续服务,可从当日起续订即可。
|
||||
- 订阅是按年付费,订阅到期后,不要求必须续订,但中断订阅期间无法享受技术更新和支持等服务。
|
||||
|
||||
## 其他
|
||||
|
||||
- 邮箱:`monitor1394@gmail.com`
|
||||
- QQ群:XCharts交流群(`202030963`)
|
||||
- VIP群:XCharts VIP群(`867291970`)
|
||||
- 捐助、合作、订阅和技术支持:[☞ 看这里](Documentation~/zh/support.md)
|
||||
- 捐助、合作、订阅和技术支持:[☞ 请看这里](Documentation~/zh/support.md)
|
||||
|
||||
@@ -2,6 +2,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// Bar chart shows different data through the height of a bar, which is used in rectangular coordinate with at least 1 category axis.
|
||||
/// || 柱状图(或称条形图)是一种通过柱形的高度(横向的情况下则是宽度)来表现数据大小的一种常用图表类型。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/BarChart", 14)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
@@ -22,5 +26,153 @@ namespace XCharts.Runtime
|
||||
AddXAxisData("x" + (i + 1));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default zebra column chart.
|
||||
/// || 斑马柱状图。
|
||||
/// </summary>
|
||||
public void DefaultZebraColumnChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
if (serie == null) return;
|
||||
serie.barType = BarType.Zebra;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default capsule column chart.
|
||||
/// || 胶囊柱状图。
|
||||
/// </summary>
|
||||
public void DefaultCapsuleColumnChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
if (serie == null) return;
|
||||
serie.barType = BarType.Capsule;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default grouped column chart.
|
||||
/// || 默认分组柱状图。
|
||||
/// </summary>
|
||||
public void DefaultGroupedColumnChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
Bar.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default stacked column chart.
|
||||
/// || 默认堆叠分组柱状图。
|
||||
/// </summary>
|
||||
public void DefaultStackedColumnChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie1 = GetSerie(0);
|
||||
serie1.stack = "stack1";
|
||||
var serie2 = Bar.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
serie2.stack = "stack1";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default percent column chart.
|
||||
/// || 默认百分比柱状图。
|
||||
/// </summary>
|
||||
public void DefaultPercentColumnChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie1 = GetSerie(0);
|
||||
serie1.stack = "stack1";
|
||||
serie1.barPercentStack = true;
|
||||
var serie2 = Bar.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
serie2.stack = "stack1";
|
||||
serie2.barPercentStack = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default bar chart.
|
||||
/// || 默认条形图。
|
||||
/// </summary>
|
||||
public void DefaultBarChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
CovertColumnToBar(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default zebra bar chart.
|
||||
/// || 默认斑马条形图。
|
||||
/// </summary>
|
||||
public void DefaultZebraBarChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
serie.barType = BarType.Zebra;
|
||||
CovertColumnToBar(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default capsule bar chart.
|
||||
/// || 默认胶囊条形图。
|
||||
/// </summary>
|
||||
public void DefaultCapsuleBarChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
serie.barType = BarType.Capsule;
|
||||
CovertColumnToBar(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default grouped bar chart.
|
||||
/// || 默认分组条形图。
|
||||
/// </summary>
|
||||
public void DefaultGroupedBarChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
Bar.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
CovertColumnToBar(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default stacked bar chart.
|
||||
/// || 默认堆叠条形图。
|
||||
/// </summary>
|
||||
public void DefaultStackedBarChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie1 = GetSerie(0);
|
||||
serie1.stack = "stack1";
|
||||
var serie2 = Bar.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
serie2.stack = "stack1";
|
||||
CovertColumnToBar(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default percent bar chart.
|
||||
/// || 默认百分比条形图。
|
||||
/// </summary>
|
||||
public void DefaultPercentBarChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie1 = GetSerie(0);
|
||||
serie1.stack = "stack1";
|
||||
serie1.barPercentStack = true;
|
||||
var serie2 = Bar.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
serie2.stack = "stack1";
|
||||
serie2.barPercentStack = true;
|
||||
CovertColumnToBar(this);
|
||||
}
|
||||
|
||||
private static void CovertColumnToBar(BarChart chart)
|
||||
{
|
||||
chart.ConvertXYAxis(0);
|
||||
var xAxis = chart.GetChartComponent<XAxis>();
|
||||
xAxis.axisLine.show = false;
|
||||
xAxis.axisTick.show = false;
|
||||
|
||||
var yAxis = chart.GetChartComponent<YAxis>();
|
||||
yAxis.axisTick.alignWithLabel = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// A candlestick chart is a style of financial chart used to describe price movements of a security, derivative, or currency.
|
||||
/// || 蜡烛图,也叫K线图,用于描述证券、衍生品或货币的价格走势的一种金融图表样式。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/CandlestickChart", 23)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
|
||||
@@ -3,6 +3,12 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// Heat map mainly use colors to represent values, which must be used along with visualMap component.
|
||||
/// It can be used in either rectangular coordinate or geographic coordinate. But the behaviour on them are quite different. Rectangular coordinate must have two categories to use it.
|
||||
/// ||热力图主要通过颜色去表现数值的大小,必须要配合 visualMap 组件使用。
|
||||
/// 可以应用在直角坐标系以及地理坐标系上,这两个坐标系上的表现形式相差很大,直角坐标系上必须要使用两个类目轴。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/HeatmapChart", 18)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
@@ -13,23 +19,26 @@ namespace XCharts.Runtime
|
||||
protected override void DefaultChart()
|
||||
{
|
||||
var grid = EnsureChartComponent<GridCoord>();
|
||||
grid.UpdateRuntimeData(this);
|
||||
grid.left = 0.12f;
|
||||
|
||||
var heatmapGridWid = 18f;
|
||||
int xSplitNumber = (int)(grid.context.width / heatmapGridWid);
|
||||
int ySplitNumber = (int)(grid.context.height / heatmapGridWid);
|
||||
|
||||
var xAxis = EnsureChartComponent<XAxis>();
|
||||
xAxis.type = Axis.AxisType.Category;
|
||||
xAxis.splitLine.show = false;
|
||||
xAxis.boundaryGap = true;
|
||||
xAxis.splitNumber = 10;
|
||||
xAxis.splitNumber = xSplitNumber / 2;
|
||||
|
||||
var yAxis = EnsureChartComponent<YAxis>();
|
||||
yAxis.type = Axis.AxisType.Category;
|
||||
yAxis.splitLine.show = false;
|
||||
yAxis.boundaryGap = true;
|
||||
yAxis.splitNumber = 10;
|
||||
yAxis.splitNumber = ySplitNumber;
|
||||
RemoveData();
|
||||
|
||||
var heatmapGridWid = 10f;
|
||||
int xSplitNumber = (int) (grid.context.width / heatmapGridWid);
|
||||
int ySplitNumber = (int) (grid.context.height / heatmapGridWid);
|
||||
|
||||
Heatmap.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
|
||||
var visualMap = EnsureChartComponent<VisualMap>();
|
||||
@@ -72,5 +81,32 @@ namespace XCharts.Runtime
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default count heatmap chart.
|
||||
/// || 默认计数热力图。
|
||||
/// </summary>
|
||||
public void DefaultCountHeatmapChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
|
||||
var serie = GetSerie<Heatmap>(0);
|
||||
serie.heatmapType = HeatmapType.Count;
|
||||
var xAxis = GetChartComponent<XAxis>();
|
||||
xAxis.type = Axis.AxisType.Value;
|
||||
xAxis.splitNumber = 4;
|
||||
|
||||
var yAxis = GetChartComponent<YAxis>();
|
||||
yAxis.type = Axis.AxisType.Value;
|
||||
yAxis.splitNumber = 2;
|
||||
|
||||
serie.ClearData();
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
var x = UnityEngine.Random.Range(0, 100);
|
||||
var y = UnityEngine.Random.Range(0, 100);
|
||||
AddData(0, x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,12 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// Line chart relates all the data points symbol by broken lines, which is used to show the trend of data changing.
|
||||
/// It could be used in both rectangular coordinate andpolar coordinate.
|
||||
/// ||折线图是用折线将各个数据点标志连接起来的图表,用于展现数据的变化趋势。可用于直角坐标系和极坐标系上。
|
||||
/// 设置 areaStyle 后可以绘制面积图。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/LineChart", 13)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
@@ -22,5 +28,119 @@ namespace XCharts.Runtime
|
||||
AddXAxisData("x" + (i + 1));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default area line chart.
|
||||
/// || 默认面积折线图。
|
||||
/// </summary>
|
||||
public void DefaultAreaLineChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
if (serie == null) return;
|
||||
serie.EnsureComponent<AreaStyle>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default smooth line chart.
|
||||
/// || 默认平滑折线图。
|
||||
/// </summary>
|
||||
public void DefaultSmoothLineChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
if (serie == null) return;
|
||||
serie.lineType = LineType.Smooth;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default smooth area line chart.
|
||||
/// || 默认平滑面积折线图。
|
||||
/// </summary>
|
||||
public void DefaultSmoothAreaLineChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
if (serie == null) return;
|
||||
serie.EnsureComponent<AreaStyle>();
|
||||
serie.lineType = LineType.Smooth;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default stack line chart.
|
||||
/// || 默认堆叠折线图。
|
||||
/// </summary>
|
||||
public void DefaultStackLineChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie1 = GetSerie(0);
|
||||
if (serie1 == null) return;
|
||||
serie1.stack = "stack1";
|
||||
var serie2 = Line.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
serie2.stack = "stack1";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default stack area line chart.
|
||||
/// || 默认堆叠面积折线图。
|
||||
/// </summary>
|
||||
public void DefaultStackAreaLineChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie1 = GetSerie(0);
|
||||
if (serie1 == null) return;
|
||||
serie1.EnsureComponent<AreaStyle>();
|
||||
serie1.stack = "stack1";
|
||||
var serie2 = Line.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
serie2.EnsureComponent<AreaStyle>();
|
||||
serie2.stack = "stack1";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default step line chart.
|
||||
/// || 默认阶梯折线图。
|
||||
/// </summary>
|
||||
public void DefaultStepLineChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
if (serie == null) return;
|
||||
serie.lineType = LineType.StepMiddle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default dash line chart.
|
||||
/// || 默认虚线折线图。
|
||||
/// </summary>
|
||||
public void DefaultDashLineChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
if (serie == null) return;
|
||||
serie.lineType = LineType.Normal;
|
||||
serie.lineStyle.type = LineStyle.Type.Dashed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default time line chart.
|
||||
/// || 默认时间折线图。
|
||||
/// </summary>
|
||||
public void DefaultTimeLineChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var xAxis = GetChartComponent<XAxis>();
|
||||
xAxis.type = Axis.AxisType.Time;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default logarithmic line chart.
|
||||
/// || 默认对数轴折线图。
|
||||
/// </summary>
|
||||
public void DefaultLogLineChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var yAxis = GetChartComponent<YAxis>();
|
||||
yAxis.type = Axis.AxisType.Log;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// Parallel Coordinates is a common way of visualizing high-dimensional geometry and analyzing multivariate data.
|
||||
/// || 平行坐标系,通过绘制垂直于坐标轴的平行线来显示数据的一种可视化图表。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/ParallelChart", 25)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
|
||||
@@ -2,6 +2,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// The pie chart is mainly used for showing proportion of different categories. Each arc length represents the proportion of data quantity.
|
||||
/// || 饼图主要用于显示不同类目占比的情况,通过弧长来反映数据的大小占比。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/PieChart", 15)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
@@ -17,5 +21,69 @@ namespace XCharts.Runtime
|
||||
RemoveData();
|
||||
Pie.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default label pie chart.
|
||||
/// || 默认带标签饼图。
|
||||
/// </summary>
|
||||
public void DefaultLabelPieChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
serie.EnsureComponent<LabelStyle>();
|
||||
serie.EnsureComponent<LabelLine>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default donut pie chart.
|
||||
/// || 默认甜甜圈饼图。
|
||||
/// </summary>
|
||||
public void DefaultDonutPieChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
serie.radius[0] = 0.20f;
|
||||
serie.radius[1] = 0.28f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default label donut pie chart.
|
||||
/// || 默认带标签甜甜圈饼图。
|
||||
/// </summary>
|
||||
public void DefaultLabelDonutPieChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
serie.radius[0] = 0.20f;
|
||||
serie.radius[1] = 0.28f;
|
||||
serie.EnsureComponent<LabelStyle>();
|
||||
serie.EnsureComponent<LabelLine>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default rose pie chart.
|
||||
/// || 默认玫瑰饼图。
|
||||
/// </summary>
|
||||
public void DefaultRadiusRosePieChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
serie.pieRoseType = RoseType.Radius;
|
||||
serie.EnsureComponent<LabelStyle>();
|
||||
serie.EnsureComponent<LabelLine>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default area rose pie chart.
|
||||
/// || 默认面积玫瑰饼图。
|
||||
/// </summary>
|
||||
public void DefaultAreaRosePieChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
serie.pieRoseType = RoseType.Area;
|
||||
serie.EnsureComponent<LabelStyle>();
|
||||
serie.EnsureComponent<LabelLine>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,12 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// Polar coordinates are usually used in a circular layout.
|
||||
/// || 极坐标系,可以用于散点图和折线图。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/PolarChart", 23)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
@@ -13,16 +18,18 @@ namespace XCharts.Runtime
|
||||
{
|
||||
EnsureChartComponent<PolarCoord>();
|
||||
EnsureChartComponent<AngleAxis>();
|
||||
EnsureChartComponent<RadiusAxis>();
|
||||
var radiusAxis = EnsureChartComponent<RadiusAxis>();
|
||||
radiusAxis.axisLabel.show = false;
|
||||
|
||||
var tooltip = EnsureChartComponent<Tooltip>();
|
||||
tooltip.type = Tooltip.Type.Corss;
|
||||
tooltip.type = Tooltip.Type.Cross;
|
||||
tooltip.trigger = Tooltip.Trigger.Axis;
|
||||
|
||||
RemoveData();
|
||||
var serie = Line.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
serie.SetCoord<PolarCoord>();
|
||||
serie.ClearData();
|
||||
serie.symbol.show = false;
|
||||
for (int i = 0; i <= 360; i++)
|
||||
{
|
||||
var t = i / 180f * Mathf.PI;
|
||||
@@ -30,5 +37,132 @@ namespace XCharts.Runtime
|
||||
AddData(0, Mathf.Abs(r), i);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default radial bar polar chart.
|
||||
/// || 默认径向柱状极坐标图。
|
||||
/// </summary>
|
||||
public void DefaultRadialBarPolarChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
RemoveData();
|
||||
|
||||
var polarCoord = GetChartComponent<PolarCoord>();
|
||||
polarCoord.radius[0] = 20;
|
||||
|
||||
var categorys = new string[] { "a", "b", "c", "d" };
|
||||
var radiusAxis = GetChartComponent<RadiusAxis>();
|
||||
radiusAxis.splitNumber = 4;
|
||||
|
||||
var angleAxis = GetChartComponent<AngleAxis>();
|
||||
angleAxis.type = Axis.AxisType.Category;
|
||||
angleAxis.startAngle = 75;
|
||||
angleAxis.boundaryGap = true;
|
||||
angleAxis.splitLine.show = false;
|
||||
|
||||
foreach (var category in categorys)
|
||||
angleAxis.AddData(category);
|
||||
|
||||
var serie = AddSerie<Bar>(GenerateDefaultSerieName());
|
||||
serie.SetCoord<PolarCoord>();
|
||||
serie.ClearData();
|
||||
serie.symbol.show = false;
|
||||
for (int i = 0; i < categorys.Length; i++)
|
||||
{
|
||||
var x = UnityEngine.Random.Range(0f, 4f);
|
||||
var y = i;
|
||||
AddData(0, x, y, categorys[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default tangential bar polar chart.
|
||||
/// || 默认切向柱状极坐标图。
|
||||
/// </summary>
|
||||
public void DefaultTangentialBarPolarChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
RemoveData();
|
||||
|
||||
var polarCoord = GetChartComponent<PolarCoord>();
|
||||
polarCoord.radius[0] = 20;
|
||||
|
||||
var categorys = new string[] { "a", "b", "c", "d" };
|
||||
var radiusAxis = GetChartComponent<RadiusAxis>();
|
||||
radiusAxis.type = Axis.AxisType.Category;
|
||||
radiusAxis.splitNumber = 4;
|
||||
radiusAxis.boundaryGap = true;
|
||||
|
||||
var angleAxis = GetChartComponent<AngleAxis>();
|
||||
angleAxis.type = Axis.AxisType.Value;
|
||||
radiusAxis.splitNumber = 12;
|
||||
angleAxis.startAngle = 75;
|
||||
angleAxis.max = 4;
|
||||
|
||||
foreach (var category in categorys)
|
||||
radiusAxis.AddData(category);
|
||||
|
||||
var serie = AddSerie<Bar>(GenerateDefaultSerieName());
|
||||
serie.SetCoord<PolarCoord>();
|
||||
serie.ClearData();
|
||||
serie.symbol.show = false;
|
||||
for (int i = 0; i < categorys.Length; i++)
|
||||
{
|
||||
var x = UnityEngine.Random.Range(0f, 4f);
|
||||
var y = i;
|
||||
AddData(0, y, x, categorys[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default heatmap polar chart.
|
||||
/// || 默认极坐标色块图。
|
||||
/// </summary>
|
||||
public void DefaultHeatmapPolarChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
RemoveData();
|
||||
|
||||
var visualMap = EnsureChartComponent<VisualMap>();
|
||||
var colors = new List<string> { "#BAE7FF", "#1890FF", "#1028ff" };
|
||||
visualMap.AddColors(colors);
|
||||
visualMap.autoMinMax = true;
|
||||
|
||||
var polarCoord = GetChartComponent<PolarCoord>();
|
||||
polarCoord.radius[0] = 20;
|
||||
|
||||
var categorys = new string[] { "a", "b", "c", "d" };
|
||||
var radiusAxis = GetChartComponent<RadiusAxis>();
|
||||
radiusAxis.type = Axis.AxisType.Category;
|
||||
radiusAxis.splitNumber = 4;
|
||||
radiusAxis.boundaryGap = true;
|
||||
|
||||
var angleAxis = GetChartComponent<AngleAxis>();
|
||||
angleAxis.type = Axis.AxisType.Category;
|
||||
angleAxis.boundaryGap = true;
|
||||
angleAxis.splitNumber = 24;
|
||||
angleAxis.startAngle = 75;
|
||||
angleAxis.max = 4;
|
||||
|
||||
foreach (var category in categorys)
|
||||
radiusAxis.AddData(category);
|
||||
|
||||
for (int i = 0; i < 24; i++)
|
||||
{
|
||||
angleAxis.AddData(i + "h");
|
||||
}
|
||||
|
||||
var serie = AddSerie<Heatmap>(GenerateDefaultSerieName());
|
||||
serie.SetCoord<PolarCoord>();
|
||||
serie.ClearData();
|
||||
serie.symbol.show = false;
|
||||
for (int x = 0; x < 4; x++)
|
||||
{
|
||||
for (int y = 0; y < 24; y++)
|
||||
{
|
||||
AddData(0, x, y, UnityEngine.Random.Range(0f, 4f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// Radar chart is mainly used to show multi-variable data, such as the analysis of a football player's varied attributes. It relies radar component.
|
||||
/// || 雷达图主要用于显示多变量的数据,例如足球运动员的各项属性分析。依赖雷达组件。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/RadarChart", 16)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
@@ -16,5 +20,16 @@ namespace XCharts.Runtime
|
||||
AddChartComponent<RadarCoord>();
|
||||
Radar.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default circle radar chart.
|
||||
/// || 默认圆形雷达图。
|
||||
/// </summary>
|
||||
public void DefaultCircleRadarChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var radarCoord = GetChartComponent<RadarCoord>();
|
||||
radarCoord.shape = RadarCoord.Shape.Circle;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// Ring chart is mainly used to show the proportion of each item and the relationship between the items.
|
||||
/// || 环形图主要用于显示每一项的比例以及各项之间的关系。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/RingChart", 20)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
@@ -15,5 +19,18 @@ namespace XCharts.Runtime
|
||||
RemoveData();
|
||||
Ring.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default multiple ring chart.
|
||||
/// || 默认多圆环图。
|
||||
/// </summary>
|
||||
public void DefaultMultipleRingChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
serie.label.show = false;
|
||||
AddData(0, UnityEngine.Random.Range(30, 90), 100, "data2");
|
||||
AddData(0, UnityEngine.Random.Range(30, 90), 100, "data3");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// Scatter chart is mainly used to show the relationship between two data dimensions.
|
||||
/// || 散点图主要用于展现两个数据维度之间的关系。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/ScatterChart", 17)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
@@ -24,5 +28,21 @@ namespace XCharts.Runtime
|
||||
RemoveData();
|
||||
Scatter.AddDefaultSerie(this, GenerateDefaultSerieName());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// default bubble chart.
|
||||
/// || 默认气泡图。
|
||||
/// </summary>
|
||||
public void DefaultBubbleChart()
|
||||
{
|
||||
CheckChartInit();
|
||||
var serie = GetSerie(0);
|
||||
serie.itemStyle.borderWidth = 2f;
|
||||
serie.itemStyle.borderColor = theme.GetColor(0);
|
||||
serie.itemStyle.opacity = 0.35f;
|
||||
serie.symbol.sizeType = SymbolSizeType.FromData;
|
||||
serie.symbol.dataScale = 0.3f;
|
||||
serie.symbol.maxSize = 30f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// A simplified bar chart is a simplified mode of a bar chart that provides better performance by simplifying components and configurations.
|
||||
/// || 简化柱状图是柱状图的简化模式,通过简化组件和配置,拥有更好的性能。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/SimplifiedBarChart", 27)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
|
||||
@@ -2,6 +2,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// A simplified candlestick chart is a simplified mode of a bar chart that provides better performance by simplifying components and configurations.
|
||||
/// || 简化K线图是K线图的简化模式,通过简化组件和配置,拥有更好的性能。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/SimplifiedCandlestickChart", 28)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
|
||||
@@ -2,6 +2,10 @@ using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// A simplified line chart is a simplified mode of a bar chart that provides better performance by simplifying components and configurations.
|
||||
/// || 简化折线图是折线图的简化模式,通过简化组件和配置,拥有更好的性能。
|
||||
/// </summary>
|
||||
[AddComponentMenu("XCharts/SimplifiedLineChart", 26)]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(RectTransform))]
|
||||
|
||||
@@ -86,7 +86,18 @@ namespace XCharts.Runtime
|
||||
/// The type of animation.
|
||||
/// ||动画类型。
|
||||
/// </summary>
|
||||
public AnimationType type { get { return m_Type; } set { m_Type = value; } }
|
||||
public AnimationType type
|
||||
{
|
||||
get { return m_Type; }
|
||||
set
|
||||
{
|
||||
m_Type = value;
|
||||
if (m_Type != AnimationType.Default)
|
||||
{
|
||||
context.type = m_Type;
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether to set graphic number threshold to animation. Animation will be disabled when graphic number is larger than threshold.
|
||||
/// ||是否开启动画的阈值,当单个系列显示的图形数量大于这个阈值时会关闭动画。
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace XCharts.Runtime
|
||||
animationType = attribute.type;
|
||||
enableSerieDataAnimation = attribute.enableSerieDataAddedAnimation;
|
||||
}
|
||||
UpdateAnimationType(serie.animation, animationType,enableSerieDataAnimation);
|
||||
UpdateAnimationType(serie.animation, animationType, enableSerieDataAnimation);
|
||||
}
|
||||
|
||||
public static void UpdateAnimationType(AnimationStyle animation, AnimationType defaultType, bool enableSerieDataAnimation)
|
||||
@@ -48,12 +48,12 @@ namespace XCharts.Runtime
|
||||
animation.context.enableSerieDataAddedAnimation = enableSerieDataAnimation;
|
||||
}
|
||||
|
||||
public static bool GetAnimationPosition(AnimationStyle animation, bool isY, Vector3 lp, Vector3 cp, float progress, ref Vector3 ip)
|
||||
public static bool GetAnimationPosition(AnimationStyle animation, bool isY, Vector3 lp, Vector3 cp, float progress, ref Vector3 ip, ref float rate)
|
||||
{
|
||||
if (animation.context.type == AnimationType.AlongPath)
|
||||
{
|
||||
var dist = Vector3.Distance(lp, cp);
|
||||
var rate = (dist - animation.context.currentPathDistance + animation.GetCurrDetail()) / dist;
|
||||
rate = (dist - animation.context.currentPathDistance + animation.GetCurrDetail()) / dist;
|
||||
ip = Vector3.Lerp(lp, cp, rate);
|
||||
return true;
|
||||
}
|
||||
@@ -62,7 +62,15 @@ namespace XCharts.Runtime
|
||||
var startPos = isY ? new Vector3(-10000, progress) : new Vector3(progress, -10000);
|
||||
var endPos = isY ? new Vector3(10000, progress) : new Vector3(progress, 10000);
|
||||
|
||||
return UGLHelper.GetIntersection(lp, cp, startPos, endPos, ref ip);
|
||||
if (UGLHelper.GetIntersection(lp, cp, startPos, endPos, ref ip))
|
||||
{
|
||||
rate = Vector3.Distance(lp, ip) / Vector3.Distance(lp, cp);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,7 +75,8 @@ namespace XCharts.Runtime
|
||||
Left,
|
||||
Right,
|
||||
Bottom,
|
||||
Top
|
||||
Top,
|
||||
Center
|
||||
}
|
||||
|
||||
[SerializeField] protected bool m_Show = true;
|
||||
@@ -98,6 +99,7 @@ namespace XCharts.Runtime
|
||||
[SerializeField] protected bool m_Inverse = false;
|
||||
[SerializeField] private bool m_Clockwise = true;
|
||||
[SerializeField] private bool m_InsertDataToHead;
|
||||
[SerializeField][Since("v3.11.0")] private float m_MinCategorySpacing = 0;
|
||||
[SerializeField] protected List<Sprite> m_Icons = new List<Sprite>();
|
||||
[SerializeField] protected List<string> m_Data = new List<string>();
|
||||
[SerializeField] protected AxisLine m_AxisLine = AxisLine.defaultAxisLine;
|
||||
@@ -405,6 +407,15 @@ namespace XCharts.Runtime
|
||||
get { return m_InsertDataToHead; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_InsertDataToHead, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// The minimum spacing between categories.
|
||||
/// ||类目之间的最小间距。
|
||||
/// </summary>
|
||||
public float minCategorySpacing
|
||||
{
|
||||
get { return m_MinCategorySpacing; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_MinCategorySpacing, value)) SetAllDirty(); }
|
||||
}
|
||||
|
||||
public override bool vertsDirty
|
||||
{
|
||||
@@ -458,6 +469,17 @@ namespace XCharts.Runtime
|
||||
base.SetComponentDirty();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重置状态。
|
||||
/// </summary>
|
||||
public override void ResetStatus()
|
||||
{
|
||||
context.minValue = 0;
|
||||
context.maxValue = 0;
|
||||
context.destMinValue = 0;
|
||||
context.destMaxValue = 0;
|
||||
}
|
||||
|
||||
public Axis Clone()
|
||||
{
|
||||
var axis = new Axis();
|
||||
@@ -609,12 +631,14 @@ namespace XCharts.Runtime
|
||||
{
|
||||
if (maxCache > 0)
|
||||
{
|
||||
if (context.addedDataCount < m_Data.Count)
|
||||
context.addedDataCount = m_Data.Count;
|
||||
while (m_Data.Count >= maxCache)
|
||||
{
|
||||
RemoveData(m_InsertDataToHead ? m_Data.Count - 1 : 0);
|
||||
}
|
||||
}
|
||||
|
||||
context.addedDataCount++;
|
||||
if (m_InsertDataToHead)
|
||||
m_Data.Insert(0, category);
|
||||
else
|
||||
@@ -623,6 +647,16 @@ namespace XCharts.Runtime
|
||||
SetAllDirty();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// get the history data count.
|
||||
/// ||获得添加过的历史数据总数
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public int GetAddedDataCount()
|
||||
{
|
||||
return context.addedDataCount < m_Data.Count ? m_Data.Count : context.addedDataCount;
|
||||
}
|
||||
|
||||
public void RemoveData(int dataIndex)
|
||||
{
|
||||
context.isNeedUpdateFilterData = true;
|
||||
@@ -717,10 +751,14 @@ namespace XCharts.Runtime
|
||||
/// <param name="value"></param>
|
||||
/// <param name="axisLength"></param>
|
||||
/// <returns></returns>
|
||||
public float GetDistance(double value, float axisLength)
|
||||
public float GetDistance(double value, float axisLength = 0)
|
||||
{
|
||||
if (context.minMaxRange == 0)
|
||||
return 0;
|
||||
if (axisLength == 0)
|
||||
{
|
||||
axisLength = context.length;
|
||||
}
|
||||
|
||||
if (IsCategory() && boundaryGap)
|
||||
{
|
||||
@@ -907,5 +945,43 @@ namespace XCharts.Runtime
|
||||
(float)(Math.Abs(context.minValue) * (axisLength / (Math.Abs(context.minValue) + Math.Abs(context.maxValue))))
|
||||
);
|
||||
}
|
||||
|
||||
public Vector3 GetCategoryPosition(int categoryIndex, int dataCount = 0)
|
||||
{
|
||||
if (dataCount <= 0)
|
||||
{
|
||||
dataCount = data.Count;
|
||||
}
|
||||
if (IsCategory() && dataCount > 0)
|
||||
{
|
||||
Vector3 pos;
|
||||
if (boundaryGap)
|
||||
{
|
||||
var each = context.length / dataCount;
|
||||
pos = context.start + context.dire * (each * (categoryIndex + 0.5f));
|
||||
}
|
||||
else
|
||||
{
|
||||
var each = context.length / (dataCount - 1);
|
||||
pos = context.start + context.dire * (each * categoryIndex);
|
||||
}
|
||||
if (axisLabel.distance != 0)
|
||||
{
|
||||
if (this is YAxis)
|
||||
{
|
||||
pos.x = GetLabelObjectPosition(0).x;
|
||||
}
|
||||
else
|
||||
{
|
||||
pos.y = GetLabelObjectPosition(0).y;
|
||||
}
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
160
Runtime/Component/Axis/Axis3DHelper.cs
Normal file
160
Runtime/Component/Axis/Axis3DHelper.cs
Normal file
@@ -0,0 +1,160 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using XUGL;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
public static class Axis3DHelper
|
||||
{
|
||||
public static Vector3 Get3DGridPosition(GridCoord3D grid, XAxis3D xAxis, YAxis3D yAxis, ZAxis3D zAxis, double xValue, double yValue, double zValue)
|
||||
{
|
||||
var x = xAxis.GetDistance(xValue);
|
||||
var y = yAxis.GetDistance(yValue);
|
||||
var z = zAxis.GetDistance(zValue);
|
||||
|
||||
var dest = grid.context.pointA;
|
||||
dest += xAxis.context.dire * x;
|
||||
dest += yAxis.context.dire * y;
|
||||
dest += zAxis.context.dire * z;
|
||||
return dest;
|
||||
}
|
||||
|
||||
public static Vector3 Get3DGridPosition(GridCoord3D grid, XAxis3D xAxis, YAxis3D yAxis, double xValue, double yValue)
|
||||
{
|
||||
var x = xAxis.GetDistance(xValue);
|
||||
var y = yAxis.GetDistance(yValue);
|
||||
|
||||
var dest = grid.context.pointA;
|
||||
dest += xAxis.context.dire * x;
|
||||
dest += yAxis.context.dire * y;
|
||||
return dest;
|
||||
}
|
||||
|
||||
internal static void DrawAxisTick(VertexHelper vh, Axis axis, AxisTheme theme, DataZoom dataZoom,
|
||||
Vector3 start, Vector3 end, Vector3 relativedDire)
|
||||
{
|
||||
var tickLength = axis.axisTick.GetLength(theme.tickLength);
|
||||
var axisLength = Vector3.Distance(start, end);
|
||||
var axisDire = (end - start).normalized;
|
||||
|
||||
if (axis.position == Axis.AxisPosition.Right)
|
||||
{
|
||||
relativedDire = -relativedDire;
|
||||
}
|
||||
|
||||
if (AxisHelper.NeedShowSplit(axis))
|
||||
{
|
||||
var size = AxisHelper.GetScaleNumber(axis, axisLength, dataZoom);
|
||||
if (axis.IsTime())
|
||||
{
|
||||
size += 1;
|
||||
if (!ChartHelper.IsEquals(axis.GetLastLabelValue(), axis.context.maxValue))
|
||||
size += 1;
|
||||
}
|
||||
var tickWidth = axis.axisTick.GetWidth(theme.tickWidth);
|
||||
var tickColor = axis.axisTick.GetColor(theme.tickColor);
|
||||
var current = start;
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
var scaleWidth = AxisHelper.GetScaleWidth(axis, axisLength, i + 1, dataZoom);
|
||||
var hideTick = (i == 0 && (!axis.axisTick.showStartTick || axis.axisTick.alignWithLabel)) ||
|
||||
(i == size - 1 && !axis.axisTick.showEndTick);
|
||||
if (axis.axisTick.show && !hideTick)
|
||||
{
|
||||
UGL.DrawLine(vh, current, current + relativedDire * tickLength, tickWidth, tickColor);
|
||||
}
|
||||
current += axisDire * scaleWidth;
|
||||
}
|
||||
}
|
||||
if (axis.show && axis.axisLine.show && axis.axisLine.showArrow)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrawAxisSplit(VertexHelper vh, Axis axis, AxisTheme theme, DataZoom dataZoom,
|
||||
Vector3 start, Vector3 end, Axis relativedAxis)
|
||||
{
|
||||
if (relativedAxis == null) return;
|
||||
var axisLength = Vector3.Distance(start, end);
|
||||
var axisDire = (end - start).normalized;
|
||||
var splitLength = relativedAxis.context.length;
|
||||
var relativeDire = relativedAxis.context.dire;
|
||||
var axisLineWidth = axis.axisLine.GetWidth(theme.lineWidth);
|
||||
splitLength -= axisLineWidth;
|
||||
var lineColor = axis.splitLine.GetColor(theme.splitLineColor);
|
||||
var lineWidth = axis.splitLine.GetWidth(theme.lineWidth);
|
||||
var lineType = axis.splitLine.GetType(theme.splitLineType);
|
||||
|
||||
var size = AxisHelper.GetScaleNumber(axis, axisLength, dataZoom);
|
||||
if (axis.IsTime())
|
||||
{
|
||||
size += 1;
|
||||
if (!ChartHelper.IsEquals(axis.GetLastLabelValue(), axis.context.maxValue))
|
||||
size += 1;
|
||||
}
|
||||
|
||||
var current = start;
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
var scaleWidth = AxisHelper.GetScaleWidth(axis, axisLength, axis.IsTime() ? i : i + 1, dataZoom);
|
||||
if (axis.boundaryGap && axis.axisTick.alignWithLabel)
|
||||
current -= axisDire * scaleWidth / 2;
|
||||
|
||||
if (axis.splitArea.show && i <= size - 1)
|
||||
{
|
||||
var p1 = current;
|
||||
var p2 = current + relativeDire * splitLength;
|
||||
var p3 = p2 + axisDire * scaleWidth;
|
||||
var p4 = p1 + axisDire * scaleWidth;
|
||||
UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, axis.splitArea.GetColor(i, theme));
|
||||
}
|
||||
if (axis.splitLine.show)
|
||||
{
|
||||
if (axis.splitLine.NeedShow(i, size))
|
||||
{
|
||||
if (relativedAxis == null || !relativedAxis.axisLine.show
|
||||
|| (Vector3.Distance(current, relativedAxis.context.start) > 0.5f && Vector3.Distance(current, relativedAxis.context.end) > 0.5f))
|
||||
{
|
||||
ChartDrawer.DrawLineStyle(vh,
|
||||
lineType,
|
||||
lineWidth,
|
||||
current,
|
||||
current + relativeDire * splitLength,
|
||||
lineColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
current += axisDire * scaleWidth;
|
||||
}
|
||||
}
|
||||
|
||||
public static Vector3 GetLabelPosition(int i, Axis axis, Axis relativedAxis, AxisTheme theme, float scaleWid)
|
||||
{
|
||||
var axisStart = axis.context.start;
|
||||
var axisEnd = axis.context.end;
|
||||
var axisDire = axis.context.dire;
|
||||
var relativedDire = relativedAxis != null ? relativedAxis.context.dire : Vector3.zero;
|
||||
var axisLength = Vector3.Distance(axisStart, axisEnd);
|
||||
var inside = axis.axisLabel.inside;
|
||||
var fontSize = axis.axisLabel.textStyle.GetFontSize(theme);
|
||||
var current = axis.offset;
|
||||
|
||||
if (axis.position == Axis.AxisPosition.Right)
|
||||
{
|
||||
relativedDire = -relativedDire;
|
||||
}
|
||||
|
||||
if (axis.IsTime() || axis.IsValue())
|
||||
{
|
||||
scaleWid = axis.context.minMaxRange != 0 ?
|
||||
axis.GetDistance(axis.GetLabelValue(i), axisLength) :
|
||||
0;
|
||||
}
|
||||
|
||||
return axisStart + axisDire * scaleWid + axis.axisLabel.offset - relativedDire * (axis.axisLabel.distance + fontSize / 2);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
11
Runtime/Component/Axis/Axis3DHelper.cs.meta
Normal file
11
Runtime/Component/Axis/Axis3DHelper.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 52469636872044a81a291bb00b71a140
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -15,6 +15,9 @@ namespace XCharts.Runtime
|
||||
/// 坐标轴的起点Y
|
||||
/// </summary>
|
||||
public float y;
|
||||
public Vector3 start;
|
||||
public Vector3 end;
|
||||
public Vector3 dire;
|
||||
/// <summary>
|
||||
/// 坐标轴原点X
|
||||
/// </summary>
|
||||
@@ -25,6 +28,7 @@ namespace XCharts.Runtime
|
||||
public float zeroY;
|
||||
public float width;
|
||||
public float height;
|
||||
public float length;
|
||||
public Vector3 position;
|
||||
public float left;
|
||||
public float right;
|
||||
@@ -66,6 +70,10 @@ namespace XCharts.Runtime
|
||||
public List<double> labelValueList { get { return m_LabelValueList; } }
|
||||
public List<ChartLabel> labelObjectList { get { return m_AxisLabelList; } }
|
||||
public int dataZoomStartIndex;
|
||||
/// <summary>
|
||||
/// 添加过的历史数据总数
|
||||
/// </summary>
|
||||
public int addedDataCount;
|
||||
|
||||
internal List<string> filterData;
|
||||
internal bool lastCheckInverse;
|
||||
@@ -81,6 +89,7 @@ namespace XCharts.Runtime
|
||||
|
||||
internal void Clear()
|
||||
{
|
||||
addedDataCount = 0;
|
||||
m_RuntimeData.Clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace XCharts
|
||||
(!axis.boundaryGap && (local.y > pY - splitWid / 2 && local.y <= pY + splitWid / 2)))
|
||||
{
|
||||
axis.context.pointerValue = j;
|
||||
axis.context.pointerLabelPosition = axis.GetLabelObjectPosition(j);
|
||||
axis.context.pointerLabelPosition = axis.GetCategoryPosition(j, dataCount);
|
||||
if (j != lastPointerValue)
|
||||
{
|
||||
if (chart.onAxisPointerValueChanged != null)
|
||||
@@ -78,7 +78,7 @@ namespace XCharts
|
||||
(!axis.boundaryGap && (local.x > pX - splitWid / 2 && local.x <= pX + splitWid / 2)))
|
||||
{
|
||||
axis.context.pointerValue = j;
|
||||
axis.context.pointerLabelPosition = axis.GetLabelObjectPosition(j);
|
||||
axis.context.pointerLabelPosition = axis.GetCategoryPosition(j, dataCount);
|
||||
if (j != lastPointerValue)
|
||||
{
|
||||
if (chart.onAxisPointerValueChanged != null)
|
||||
@@ -139,7 +139,7 @@ namespace XCharts
|
||||
}
|
||||
}
|
||||
|
||||
internal void UpdateAxisMinMaxValue(int axisIndex, Axis axis, bool updateChart = true)
|
||||
internal void UpdateAxisMinMaxValue(int axisIndex, Axis axis, bool cancelAnimation = false)
|
||||
{
|
||||
if (!axis.show)
|
||||
return;
|
||||
@@ -147,7 +147,7 @@ namespace XCharts
|
||||
if (axis.IsCategory())
|
||||
{
|
||||
axis.context.minValue = 0;
|
||||
axis.context.maxValue = SeriesHelper.GetMaxSerieDataCount(chart.series) - 1;
|
||||
axis.context.maxValue = axis.data.Count > 0 ? axis.data.Count - 1 : SeriesHelper.GetMaxSerieDataCount(chart.series) - 1;
|
||||
axis.context.minMaxRange = axis.context.maxValue;
|
||||
return;
|
||||
}
|
||||
@@ -173,7 +173,7 @@ namespace XCharts
|
||||
{
|
||||
m_LastSplitNumber = axis.splitNumber;
|
||||
m_LastInterval = axis.interval;
|
||||
axis.UpdateMinMaxValue(tempMinValue, tempMaxValue, axis.context.needAnimation);
|
||||
axis.UpdateMinMaxValue(tempMinValue, tempMaxValue, !cancelAnimation && axis.context.needAnimation);
|
||||
axis.context.offset = 0;
|
||||
axis.context.lastCheckInverse = axis.inverse;
|
||||
UpdateAxisTickValueList(axis);
|
||||
@@ -191,14 +191,11 @@ namespace XCharts
|
||||
}
|
||||
}
|
||||
|
||||
if (updateChart)
|
||||
{
|
||||
UpdateAxisLabelText(axis);
|
||||
chart.RefreshChart();
|
||||
}
|
||||
UpdateAxisLabelText(axis);
|
||||
chart.RefreshChart();
|
||||
}
|
||||
|
||||
if (axis.context.needAnimation && (axis.context.minValue != axis.context.destMinValue || axis.context.maxValue != axis.context.destMaxValue))
|
||||
if (!cancelAnimation && axis.context.needAnimation && (axis.context.minValue != axis.context.destMinValue || axis.context.maxValue != axis.context.destMaxValue))
|
||||
{
|
||||
var duration = axis.animation.duration == 0
|
||||
? SeriesHelper.GetMinAnimationDuration(chart.series) / 1000f
|
||||
@@ -267,7 +264,11 @@ namespace XCharts
|
||||
|
||||
if (axis.interval == 0)
|
||||
{
|
||||
if (axis.splitNumber > 0)
|
||||
if (range >= double.MaxValue / 2)
|
||||
{
|
||||
tick = range / 4;
|
||||
}
|
||||
else if (axis.splitNumber > 0)
|
||||
{
|
||||
tick = range / axis.splitNumber;
|
||||
}
|
||||
@@ -365,6 +366,116 @@ namespace XCharts
|
||||
}
|
||||
}
|
||||
|
||||
protected void InitAxis3D(Axis relativedAxis, Orient orient)
|
||||
{
|
||||
Axis axis = component;
|
||||
var axisLength = (axis.context.end - axis.context.start).magnitude;
|
||||
if (axisLength == 0) return;
|
||||
chart.InitAxisRuntimeData(axis);
|
||||
|
||||
var objName = ChartCached.GetComponentObjectName(axis);
|
||||
var axisObj = ChartHelper.AddObject(objName,
|
||||
chart.transform,
|
||||
chart.chartMinAnchor,
|
||||
chart.chartMaxAnchor,
|
||||
chart.chartPivot,
|
||||
chart.chartSizeDelta);
|
||||
|
||||
axisObj.SetActive(axis.show);
|
||||
axisObj.hideFlags = chart.chartHideFlags;
|
||||
ChartHelper.HideAllObject(axisObj);
|
||||
|
||||
axis.gameObject = axisObj;
|
||||
axis.context.labelObjectList.Clear();
|
||||
|
||||
if (!axis.show)
|
||||
return;
|
||||
|
||||
var axisLabelTextStyle = axis.axisLabel.textStyle;
|
||||
var dataZoom = chart.GetDataZoomOfAxis(axis);
|
||||
var splitNumber = AxisHelper.GetScaleNumber(axis, axisLength, dataZoom);
|
||||
var totalWidth = 0f;
|
||||
var eachWidth = AxisHelper.GetEachWidth(axis, axisLength, dataZoom);
|
||||
var gapWidth = axis.boundaryGap ? eachWidth / 2 : 0;
|
||||
|
||||
var textWidth = axis.axisLabel.width > 0 ?
|
||||
axis.axisLabel.width :
|
||||
AxisHelper.GetScaleWidth(axis, axisLength, 0, dataZoom);
|
||||
|
||||
var textHeight = axis.axisLabel.height > 0 ?
|
||||
axis.axisLabel.height :
|
||||
20f;
|
||||
|
||||
var isPercentStack = SeriesHelper.IsPercentStack<Bar>(chart.series);
|
||||
var inside = axis.axisLabel.inside;
|
||||
var defaultAlignment = orient == Orient.Horizonal ? TextAnchor.MiddleCenter :
|
||||
((inside && axis.IsLeft()) || (!inside && axis.IsRight()) ?
|
||||
TextAnchor.MiddleLeft :
|
||||
TextAnchor.MiddleRight);
|
||||
if (axis.IsCategory() && axis.boundaryGap)
|
||||
splitNumber -= 1;
|
||||
axis.context.aligment = defaultAlignment;
|
||||
for (int i = 0; i < splitNumber; i++)
|
||||
{
|
||||
var labelWidth = AxisHelper.GetScaleWidth(axis, axisLength, i + 1, dataZoom);
|
||||
var labelName = AxisHelper.GetLabelName(axis, axisLength, i,
|
||||
axis.context.destMinValue,
|
||||
axis.context.destMaxValue,
|
||||
dataZoom, isPercentStack);
|
||||
|
||||
var label = ChartHelper.AddAxisLabelObject(splitNumber, i,
|
||||
ChartCached.GetAxisLabelName(i),
|
||||
axisObj.transform,
|
||||
new Vector2(textWidth, textHeight),
|
||||
axis, chart.theme.axis, labelName,
|
||||
Color.clear,
|
||||
defaultAlignment,
|
||||
chart.theme.GetColor(i));
|
||||
|
||||
if (i == 0)
|
||||
axis.axisLabel.SetRelatedText(label.text, labelWidth);
|
||||
|
||||
var pos = GetLabelPosition(totalWidth + gapWidth, i);
|
||||
label.SetPosition(pos);
|
||||
axis.context.labelObjectList.Add(label);
|
||||
|
||||
totalWidth += labelWidth;
|
||||
}
|
||||
if (axis.axisName.show)
|
||||
{
|
||||
ChartLabel label = null;
|
||||
var offset = axis.axisName.labelStyle.offset;
|
||||
var autoColor = axis.axisLine.GetColor(chart.theme.axis.lineColor);
|
||||
switch (axis.axisName.labelStyle.position)
|
||||
{
|
||||
case LabelStyle.Position.Start:
|
||||
|
||||
label = ChartHelper.AddChartLabel(s_DefaultAxisName, axisObj.transform, axis.axisName.labelStyle,
|
||||
chart.theme.axis, axis.axisName.name, autoColor, TextAnchor.MiddleCenter);
|
||||
label.SetActive(axis.axisName.labelStyle.show, true);
|
||||
label.SetPosition(axis.context.start + offset);
|
||||
break;
|
||||
|
||||
case LabelStyle.Position.Middle:
|
||||
|
||||
label = ChartHelper.AddChartLabel(s_DefaultAxisName, axisObj.transform, axis.axisName.labelStyle,
|
||||
chart.theme.axis, axis.axisName.name, autoColor, TextAnchor.MiddleCenter);
|
||||
label.SetActive(axis.axisName.labelStyle.show, true);
|
||||
label.SetPosition((axis.context.start + axis.context.end) / 2 + offset);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
label = ChartHelper.AddChartLabel(s_DefaultAxisName, axisObj.transform, axis.axisName.labelStyle,
|
||||
chart.theme.axis, axis.axisName.name, autoColor, TextAnchor.MiddleCenter);
|
||||
label.SetActive(axis.axisName.labelStyle.show, true);
|
||||
label.SetPosition(axis.context.end + offset);
|
||||
break;
|
||||
}
|
||||
}
|
||||
UpdateAxisMinMaxValue(axis.index, axis, true);
|
||||
}
|
||||
|
||||
protected void InitAxis(Axis relativedAxis, Orient orient,
|
||||
float axisStartX, float axisStartY, float axisLength, float relativedLength)
|
||||
{
|
||||
@@ -461,7 +572,7 @@ namespace XCharts
|
||||
|
||||
label = ChartHelper.AddChartLabel(s_DefaultAxisName, axisObj.transform, axis.axisName.labelStyle,
|
||||
chart.theme.axis, axis.axisName.name, autoColor, TextAnchor.MiddleRight);
|
||||
label.SetActive(axis.axisName.labelStyle.show);
|
||||
label.SetActive(axis.axisName.labelStyle.show, true);
|
||||
label.SetPosition(axis.position == Axis.AxisPosition.Top ?
|
||||
new Vector2(zeroPos.x - offset.x, axisStartY + relativedLength + offset.y + axis.offset) :
|
||||
new Vector2(zeroPos.x - offset.x, posY + offset.y));
|
||||
@@ -471,7 +582,7 @@ namespace XCharts
|
||||
|
||||
label = ChartHelper.AddChartLabel(s_DefaultAxisName, axisObj.transform, axis.axisName.labelStyle,
|
||||
chart.theme.axis, axis.axisName.name, autoColor, TextAnchor.MiddleCenter);
|
||||
label.SetActive(axis.axisName.labelStyle.show);
|
||||
label.SetActive(axis.axisName.labelStyle.show, true);
|
||||
label.SetPosition(axis.position == Axis.AxisPosition.Top ?
|
||||
new Vector2(axisStartX + axisLength / 2 + offset.x, axisStartY + relativedLength - offset.y + axis.offset) :
|
||||
new Vector2(axisStartX + axisLength / 2 + offset.x, posY + offset.y));
|
||||
@@ -481,7 +592,7 @@ namespace XCharts
|
||||
|
||||
label = ChartHelper.AddChartLabel(s_DefaultAxisName, axisObj.transform, axis.axisName.labelStyle,
|
||||
chart.theme.axis, axis.axisName.name, autoColor, TextAnchor.MiddleLeft);
|
||||
label.SetActive(axis.axisName.labelStyle.show);
|
||||
label.SetActive(axis.axisName.labelStyle.show, true);
|
||||
label.SetPosition(axis.position == Axis.AxisPosition.Top ?
|
||||
new Vector2(axisStartX + axisLength + offset.x, axisStartY + relativedLength + offset.y + axis.offset) :
|
||||
new Vector2(axisStartX + axisLength + offset.x, posY + offset.y));
|
||||
@@ -498,7 +609,7 @@ namespace XCharts
|
||||
|
||||
label = ChartHelper.AddChartLabel(s_DefaultAxisName, axisObj.transform, axis.axisName.labelStyle,
|
||||
chart.theme.axis, axis.axisName.name, autoColor, TextAnchor.MiddleCenter);
|
||||
label.SetActive(axis.axisName.labelStyle.show);
|
||||
label.SetActive(axis.axisName.labelStyle.show, true);
|
||||
label.SetPosition(axis.position == Axis.AxisPosition.Right ?
|
||||
new Vector2(axisStartX + relativedLength + offset.x + axis.offset, axisStartY - offset.y) :
|
||||
new Vector2(posX + offset.x, axisStartY - offset.y));
|
||||
@@ -508,7 +619,7 @@ namespace XCharts
|
||||
|
||||
label = ChartHelper.AddChartLabel(s_DefaultAxisName, axisObj.transform, axis.axisName.labelStyle,
|
||||
chart.theme.axis, axis.axisName.name, autoColor, TextAnchor.MiddleCenter);
|
||||
label.SetActive(axis.axisName.labelStyle.show);
|
||||
label.SetActive(axis.axisName.labelStyle.show, true);
|
||||
label.SetPosition(axis.position == Axis.AxisPosition.Right ?
|
||||
new Vector2(axisStartX + relativedLength - offset.x + axis.offset, axisStartY + axisLength / 2 + offset.y) :
|
||||
new Vector2(posX + offset.x, axisStartY + axisLength / 2 + offset.y));
|
||||
@@ -518,7 +629,7 @@ namespace XCharts
|
||||
//LabelStyle.Position
|
||||
label = ChartHelper.AddChartLabel(s_DefaultAxisName, axisObj.transform, axis.axisName.labelStyle,
|
||||
chart.theme.axis, axis.axisName.name, autoColor, TextAnchor.MiddleCenter);
|
||||
label.SetActive(axis.axisName.labelStyle.show);
|
||||
label.SetActive(axis.axisName.labelStyle.show, true);
|
||||
label.SetPosition(axis.position == Axis.AxisPosition.Right ?
|
||||
new Vector2(axisStartX + relativedLength + offset.x + axis.offset, axisStartY + axisLength + offset.y) :
|
||||
new Vector2(posX + offset.x, axisStartY + axisLength + offset.y));
|
||||
@@ -526,6 +637,7 @@ namespace XCharts
|
||||
}
|
||||
}
|
||||
}
|
||||
UpdateAxisMinMaxValue(axis.index, axis, true);
|
||||
}
|
||||
|
||||
internal static Vector3 GetLabelPosition(int i, Orient orient, Axis axis, Axis relativedAxis, AxisTheme theme,
|
||||
@@ -607,12 +719,6 @@ namespace XCharts
|
||||
if (AxisHelper.NeedShowSplit(axis))
|
||||
{
|
||||
var size = AxisHelper.GetScaleNumber(axis, axisLength, dataZoom);
|
||||
if (axis.IsTime())
|
||||
{
|
||||
size += 1;
|
||||
if (!ChartHelper.IsEquals(axis.GetLastLabelValue(), axis.context.maxValue))
|
||||
size += 1;
|
||||
}
|
||||
var tickWidth = axis.axisTick.GetWidth(theme.tickWidth);
|
||||
var tickColor = axis.axisTick.GetColor(theme.tickColor);
|
||||
var current = orient == Orient.Horizonal ? startX : startY;
|
||||
@@ -865,7 +971,6 @@ namespace XCharts
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
var scaleWidth = AxisHelper.GetScaleWidth(axis, axisLength, axis.IsTime() ? i : i + 1, dataZoom);
|
||||
|
||||
if (axis.boundaryGap && axis.axisTick.alignWithLabel)
|
||||
current -= scaleWidth / 2;
|
||||
|
||||
|
||||
@@ -65,10 +65,13 @@ namespace XCharts.Runtime
|
||||
if (axis.splitNumber <= 0)
|
||||
{
|
||||
var eachWid = coordinateWid / dataCount;
|
||||
var min = axis is YAxis ? 20 : 80;
|
||||
|
||||
var min = axis.minCategorySpacing > 0
|
||||
? axis.minCategorySpacing
|
||||
: (Mathf.Abs(axis.context.dire.y) < 0.01 ? 80 : 20);
|
||||
if (eachWid > min) return dataCount;
|
||||
var tick = Mathf.CeilToInt(min / eachWid);
|
||||
return (int)(dataCount / tick);
|
||||
return tick <= 1 ? dataCount : (int)(dataCount / tick);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -245,21 +248,20 @@ namespace XCharts.Runtime
|
||||
{
|
||||
if (index < 0)
|
||||
return 0;
|
||||
|
||||
int num = GetScaleNumber(axis, coordinateWidth, dataZoom);
|
||||
int splitNum = GetSplitNumber(axis, coordinateWidth, dataZoom);
|
||||
if (num <= 0)
|
||||
num = 1;
|
||||
|
||||
if (axis.IsTime() || axis.IsValue())
|
||||
{
|
||||
var value = axis.GetLabelValue(index);
|
||||
var lastValue = axis.GetLabelValue(index - 1);
|
||||
return axis.context.minMaxRange == 0 ? 0 :
|
||||
(float)(coordinateWidth * (value - lastValue) / axis.context.minMaxRange);
|
||||
var width = axis.context.minMaxRange == 0 ? 0 :
|
||||
(float)(coordinateWidth * ((value - lastValue) / axis.context.minMaxRange));
|
||||
return width;
|
||||
}
|
||||
else
|
||||
{
|
||||
int num = GetScaleNumber(axis, coordinateWidth, dataZoom);
|
||||
int splitNum = GetSplitNumber(axis, coordinateWidth, dataZoom);
|
||||
if (num <= 0)
|
||||
num = 1;
|
||||
var data = axis.GetDataList(dataZoom);
|
||||
if (axis.IsCategory() && data.Count > 0 && splitNum > 0)
|
||||
{
|
||||
@@ -344,7 +346,7 @@ namespace XCharts.Runtime
|
||||
int maxSplit = 0;
|
||||
maxValue = ChartHelper.GetMaxLogValue(maxValue, axis.logBase, axis.logBaseE, out maxSplit);
|
||||
minValue = ChartHelper.GetMinLogValue(minValue, axis.logBase, axis.logBaseE, out minSplit);
|
||||
|
||||
|
||||
var splitNumber = maxSplit + minSplit;
|
||||
if (splitNumber > 15)
|
||||
splitNumber = 15;
|
||||
@@ -544,11 +546,14 @@ namespace XCharts.Runtime
|
||||
/// <param name="axis"></param>
|
||||
/// <param name="value"></param>
|
||||
/// <returns></returns>
|
||||
public static int GetAxisValueSplitIndex(Axis axis, double value, int totalSplitNumber = -1)
|
||||
public static int GetAxisValueSplitIndex(Axis axis, double value, bool checkMaxCache, int totalSplitNumber = -1)
|
||||
{
|
||||
if (axis.IsCategory())
|
||||
{
|
||||
return (int)value;
|
||||
if (checkMaxCache)
|
||||
return axis.maxCache > 0 ? (int)value - (axis.GetAddedDataCount() - axis.data.Count) : (int)value;
|
||||
else
|
||||
return (int)value;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -633,7 +638,7 @@ namespace XCharts.Runtime
|
||||
var startX = grid.context.x + yAxis.offset;
|
||||
if (yAxis.IsRight())
|
||||
startX += grid.context.width;
|
||||
else if (yAxis.axisLine.onZero && relativedAxis != null && relativedAxis.IsValue()
|
||||
else if (yAxis.axisLine.onZero && relativedAxis != null && relativedAxis.IsValue()
|
||||
&& relativedAxis.gridIndex == yAxis.gridIndex)
|
||||
startX += relativedAxis.context.offset;
|
||||
return startX;
|
||||
|
||||
@@ -15,6 +15,7 @@ namespace XCharts.Runtime
|
||||
[SerializeField] private bool m_AutoColor;
|
||||
[SerializeField][Since("v3.3.0")] private bool m_ShowStartLine = true;
|
||||
[SerializeField][Since("v3.3.0")] private bool m_ShowEndLine = true;
|
||||
[SerializeField][Since("v3.11.0")] private bool m_ShowZLine = true;
|
||||
|
||||
/// <summary>
|
||||
/// The distance between the split line and axis line.
|
||||
@@ -53,6 +54,15 @@ namespace XCharts.Runtime
|
||||
get { return m_ShowEndLine; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ShowEndLine, value)) SetVerticesDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether to show the Z axis part of the split line. Generally used for 3D coordinate systems.
|
||||
/// ||是否显示Z轴部分分割线。一般用于3D坐标系。
|
||||
/// </summary>
|
||||
public bool showZLine
|
||||
{
|
||||
get { return m_ShowZLine; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_ShowZLine, value)) SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
public override bool vertsDirty { get { return m_VertsDirty || m_LineStyle.anyDirty; } }
|
||||
public override void ClearVerticesDirty()
|
||||
|
||||
@@ -45,6 +45,7 @@ namespace XCharts.Runtime
|
||||
axis.context.x = parallel.context.x;
|
||||
axis.context.y = parallel.context.y + (axis.index) * each;
|
||||
axis.context.width = parallel.context.width;
|
||||
axis.context.length = parallel.context.width;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -52,6 +53,7 @@ namespace XCharts.Runtime
|
||||
axis.context.x = parallel.context.x + (axis.index) * each;
|
||||
axis.context.y = parallel.context.y;
|
||||
axis.context.width = parallel.context.height;
|
||||
axis.context.length = parallel.context.height;
|
||||
}
|
||||
axis.context.orient = m_Orient;
|
||||
axis.context.height = 0;
|
||||
|
||||
@@ -124,7 +124,7 @@ namespace XCharts.Runtime
|
||||
label.text.SetAlignment(textStyle.GetAlignment(TextAnchor.MiddleCenter));
|
||||
label.SetText(labelName);
|
||||
label.SetPosition(GetLabelPosition(polar, axis, angleAxis.context.startAngle, totalWidth));
|
||||
label.SetActive(true);
|
||||
label.SetActive(true, true);
|
||||
label.SetTextActive(true);
|
||||
|
||||
axis.context.labelObjectList.Add(label);
|
||||
@@ -179,7 +179,7 @@ namespace XCharts.Runtime
|
||||
{
|
||||
var outsideRaidus = totalWidth + radiusAxis.splitLine.GetWidth(chart.theme.axis.splitLineWidth) * 2;
|
||||
var splitLineColor = radiusAxis.splitLine.GetColor(chart.theme.axis.splitLineColor);
|
||||
UGL.DrawDoughnut(vh, cenPos, totalWidth, outsideRaidus, splitLineColor, Color.clear);
|
||||
UGL.DrawDoughnut(vh, cenPos, totalWidth, outsideRaidus, splitLineColor, ColorUtil.clearColor32);
|
||||
}
|
||||
}
|
||||
if (radiusAxis.show && radiusAxis.axisTick.show)
|
||||
|
||||
@@ -123,6 +123,12 @@ namespace XCharts.Runtime
|
||||
else
|
||||
context.y = chartY + context.bottom;
|
||||
|
||||
context.start = new Vector3(context.x, context.y);
|
||||
if (m_Orient == Orient.Horizonal)
|
||||
context.end = new Vector3(context.x + context.width, context.y);
|
||||
else
|
||||
context.end = new Vector3(context.x, context.y + context.height);
|
||||
context.length = (context.end - context.start).magnitude;
|
||||
context.position = new Vector3(context.x, context.y);
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@ namespace XCharts.Runtime
|
||||
splitLine.show = false;
|
||||
splitLine.lineStyle.type = LineStyle.Type.None;
|
||||
axisLabel.textLimit.enable = true;
|
||||
axisName.labelStyle.offset = new Vector3(5, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
@@ -16,7 +17,28 @@ namespace XCharts.Runtime
|
||||
public override void Update()
|
||||
{
|
||||
UpdateAxisMinMaxValue(component.index, component);
|
||||
UpdatePointerValue(component);
|
||||
if (!chart.isTriggerOnClick)
|
||||
{
|
||||
UpdatePointerValue(component);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
base.OnPointerClick(eventData);
|
||||
if (chart.isTriggerOnClick)
|
||||
{
|
||||
UpdatePointerValue(component);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
base.OnPointerExit(eventData);
|
||||
if (chart.isTriggerOnClick)
|
||||
{
|
||||
component.context.pointerValue = double.PositiveInfinity;
|
||||
}
|
||||
}
|
||||
|
||||
public override void DrawBase(VertexHelper vh)
|
||||
@@ -35,6 +57,11 @@ namespace XCharts.Runtime
|
||||
var relativedAxis = chart.GetChartComponent<YAxis>(axis.gridIndex);
|
||||
axis.context.x = grid.context.x;
|
||||
axis.context.y = AxisHelper.GetXAxisXOrY(grid, axis, relativedAxis);
|
||||
axis.context.start = new Vector3(grid.context.x, axis.context.y);
|
||||
axis.context.end = new Vector3(grid.context.x + grid.context.width, axis.context.y);
|
||||
var vec = axis.context.end - axis.context.start;
|
||||
axis.context.dire = vec.normalized;
|
||||
axis.context.length = vec.magnitude;
|
||||
axis.context.zeroY = grid.context.y;
|
||||
axis.context.zeroX = grid.context.x + axis.context.offset;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5e8b7c21c2d5a45f09bfd4028bbe5f63
|
||||
guid: 6350e9983955e49c5b48704d3866cbfe
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
36
Runtime/Component/Axis/XAxis3D/XAxis3D.cs
Normal file
36
Runtime/Component/Axis/XAxis3D/XAxis3D.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// The x axis in cartesian(rectangular) coordinate.
|
||||
/// ||直角坐标系 grid 中的 x 轴。
|
||||
/// </summary>
|
||||
[Since("v3.11.0")]
|
||||
[System.Serializable]
|
||||
[RequireChartComponent(typeof(GridCoord3D))]
|
||||
[ComponentHandler(typeof(XAxis3DHander), true)]
|
||||
public class XAxis3D : Axis
|
||||
{
|
||||
public override void SetDefaultValue()
|
||||
{
|
||||
m_Show = true;
|
||||
m_Type = AxisType.Category;
|
||||
m_Min = 0;
|
||||
m_Max = 0;
|
||||
m_SplitNumber = 0;
|
||||
m_BoundaryGap = true;
|
||||
m_Position = AxisPosition.Bottom;
|
||||
m_Offset = 0;
|
||||
m_Data = new List<string>() { "x1", "x2", "x3", "x4", "x5" };
|
||||
m_Icons = new List<Sprite>(5);
|
||||
splitLine.show = false;
|
||||
splitLine.lineStyle.type = LineStyle.Type.None;
|
||||
axisLabel.textLimit.enable = true;
|
||||
axisName.name = "X";
|
||||
axisName.labelStyle.position = LabelStyle.Position.Middle;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/Component/Axis/XAxis3D/XAxis3D.cs.meta
Normal file
11
Runtime/Component/Axis/XAxis3D/XAxis3D.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9129bca9c2a864e1ea337d7eb74d1024
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
190
Runtime/Component/Axis/XAxis3D/XAxis3DHander.cs
Normal file
190
Runtime/Component/Axis/XAxis3D/XAxis3DHander.cs
Normal file
@@ -0,0 +1,190 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace XCharts.Runtime
|
||||
{
|
||||
[UnityEngine.Scripting.Preserve]
|
||||
internal sealed class XAxis3DHander : AxisHandler<XAxis3D>
|
||||
{
|
||||
protected override Orient orient { get { return Orient.Horizonal; } }
|
||||
|
||||
public override void InitComponent()
|
||||
{
|
||||
InitXAxis(component);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
UpdateAxisMinMaxValue(component.index, component);
|
||||
if (!chart.isTriggerOnClick)
|
||||
{
|
||||
UpdatePointerValue(component);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
base.OnPointerClick(eventData);
|
||||
if (chart.isTriggerOnClick)
|
||||
{
|
||||
UpdatePointerValue(component);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
base.OnPointerExit(eventData);
|
||||
if (chart.isTriggerOnClick)
|
||||
{
|
||||
component.context.pointerValue = double.PositiveInfinity;
|
||||
}
|
||||
}
|
||||
|
||||
public override void DrawBase(VertexHelper vh)
|
||||
{
|
||||
UpdatePosition(component);
|
||||
DrawXAxisSplit(vh, component);
|
||||
DrawXAxisLine(vh, component);
|
||||
DrawXAxisTick(vh, component);
|
||||
}
|
||||
|
||||
private void UpdatePosition(XAxis3D axis)
|
||||
{
|
||||
var grid = chart.GetChartComponent<GridCoord3D>(axis.gridIndex);
|
||||
if (grid != null)
|
||||
{
|
||||
if (axis.position == Axis.AxisPosition.Right || axis.position == Axis.AxisPosition.Top)
|
||||
{
|
||||
axis.context.start = grid.xyExchanged ? grid.context.pointD : grid.context.pointB;
|
||||
axis.context.end = grid.context.pointC;
|
||||
}
|
||||
else
|
||||
{
|
||||
axis.context.start = grid.context.pointA;
|
||||
axis.context.end = grid.xyExchanged ? grid.context.pointB : grid.context.pointD;
|
||||
}
|
||||
var vect = axis.context.end - axis.context.start;
|
||||
axis.context.x = axis.context.start.x;
|
||||
axis.context.y = axis.context.start.y;
|
||||
axis.context.dire = vect.normalized;
|
||||
axis.context.length = vect.magnitude;
|
||||
}
|
||||
}
|
||||
|
||||
private void InitXAxis(XAxis3D xAxis)
|
||||
{
|
||||
var theme = chart.theme;
|
||||
var xAxisIndex = xAxis.index;
|
||||
xAxis.painter = chart.painter;
|
||||
xAxis.refreshComponent = delegate ()
|
||||
{
|
||||
var yAxis = chart.GetChartComponent<YAxis3D>(xAxis.index);
|
||||
InitAxis3D(yAxis, orient);
|
||||
};
|
||||
xAxis.refreshComponent();
|
||||
}
|
||||
|
||||
internal override void UpdateAxisLabelText(Axis axis)
|
||||
{
|
||||
base.UpdateAxisLabelText(axis);
|
||||
if (axis.IsTime() || axis.IsValue())
|
||||
{
|
||||
for (int i = 0; i < axis.context.labelObjectList.Count; i++)
|
||||
{
|
||||
var label = axis.context.labelObjectList[i];
|
||||
if (label != null)
|
||||
{
|
||||
var pos = GetLabelPosition(0, i);
|
||||
label.SetPosition(pos);
|
||||
CheckValueLabelActive(component, i, label, pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override Vector3 GetLabelPosition(float scaleWid, int i)
|
||||
{
|
||||
var yAxis = chart.GetChartComponent<YAxis3D>(component.index);
|
||||
return Axis3DHelper.GetLabelPosition(i, component, yAxis, chart.theme.axis, scaleWid);
|
||||
}
|
||||
|
||||
private void DrawXAxisSplit(VertexHelper vh, XAxis3D xAxis)
|
||||
{
|
||||
if (AxisHelper.NeedShowSplit(xAxis))
|
||||
{
|
||||
var grid = chart.GetChartComponent<GridCoord3D>(xAxis.gridIndex);
|
||||
var relativedAxis = chart.GetChartComponent<YAxis3D>(xAxis.gridIndex);
|
||||
var dataZoom = chart.GetDataZoomOfAxis(xAxis);
|
||||
var isLeft = grid.IsLeft();
|
||||
if (grid.xyExchanged)
|
||||
{
|
||||
Axis3DHelper.DrawAxisSplit(vh, xAxis, chart.theme.axis, dataZoom,
|
||||
grid.context.pointA,
|
||||
grid.context.pointB,
|
||||
relativedAxis);
|
||||
if (xAxis.splitLine.showZLine)
|
||||
{
|
||||
var relativedAxis2 = chart.GetChartComponent<ZAxis3D>(xAxis.gridIndex);
|
||||
Axis3DHelper.DrawAxisSplit(vh, xAxis, chart.theme.axis, dataZoom,
|
||||
isLeft ? grid.context.pointD : grid.context.pointA,
|
||||
isLeft ? grid.context.pointC : grid.context.pointB,
|
||||
relativedAxis2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Axis3DHelper.DrawAxisSplit(vh, xAxis, chart.theme.axis, dataZoom,
|
||||
grid.context.pointA,
|
||||
grid.context.pointD,
|
||||
relativedAxis);
|
||||
if (xAxis.splitLine.showZLine)
|
||||
{
|
||||
var relativedAxis2 = chart.GetChartComponent<ZAxis3D>(xAxis.gridIndex);
|
||||
Axis3DHelper.DrawAxisSplit(vh, xAxis, chart.theme.axis, dataZoom,
|
||||
grid.context.pointB,
|
||||
grid.context.pointC,
|
||||
relativedAxis2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawXAxisTick(VertexHelper vh, XAxis3D xAxis)
|
||||
{
|
||||
if (AxisHelper.NeedShowSplit(xAxis))
|
||||
{
|
||||
var grid = chart.GetChartComponent<GridCoord3D>(xAxis.gridIndex);
|
||||
if (grid == null)
|
||||
return;
|
||||
|
||||
var dataZoom = chart.GetDataZoomOfAxis(xAxis);
|
||||
var relativedAxis = chart.GetChartComponent<YAxis3D>(xAxis.gridIndex);
|
||||
Axis3DHelper.DrawAxisTick(vh, xAxis, chart.theme.axis, dataZoom,
|
||||
xAxis.context.start,
|
||||
xAxis.context.end,
|
||||
-relativedAxis.context.dire);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawXAxisLine(VertexHelper vh, XAxis3D axis)
|
||||
{
|
||||
if (axis.show && axis.axisLine.show)
|
||||
{
|
||||
var theme = chart.theme.axis;
|
||||
var lineWidth = axis.axisLine.GetWidth(theme.lineWidth);
|
||||
var lineType = axis.axisLine.GetType(theme.lineType);
|
||||
var lineColor = axis.axisLine.GetColor(theme.lineColor);
|
||||
|
||||
var start = axis.context.start;
|
||||
var end = axis.context.end;
|
||||
ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, start, end, lineColor);
|
||||
}
|
||||
}
|
||||
|
||||
internal override float GetAxisLineXOrY()
|
||||
{
|
||||
return component.context.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/Component/Axis/XAxis3D/XAxis3DHander.cs.meta
Normal file
11
Runtime/Component/Axis/XAxis3D/XAxis3DHander.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc1147481a423494d963df29b423f3a0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user