/************************************************/ /* */ /* Copyright (c) 2018 - 2021 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /************************************************/ using UnityEngine; namespace XCharts.Examples { [DisallowMultipleComponent] [ExecuteInEditMode] public class Example01_UpdateData : MonoBehaviour { private float updateTime = 0; BaseChart chart; void Awake() { chart = gameObject.GetComponent(); } void Update() { updateTime += Time.deltaTime; if (chart && updateTime > 2) { updateTime = 0; var serie = chart.series.GetSerie(0); //serie.animation.dataChangeEnable = true; var dataCount = serie.dataCount; if (chart is RadarChart) { var dimension = serie.GetSerieData(0).data.Count - 1; chart.UpdateData(0, 0, Random.Range(0, dimension + 1), Random.Range(0, 100)); } else if (chart is HeatmapChart) { var dimension = serie.GetSerieData(0).data.Count - 1; for (int i = 0; i < dataCount; i++) { chart.UpdateData(0, i, dimension, Random.Range(0, 10)); } } else { chart.UpdateData(0, Random.Range(0, dataCount), Random.Range(10, 90)); } } } } }