using UnityEngine;
namespace XCharts
{
///
/// the global setting of pie chart.
/// 饼图的全局设置。
///
[System.Serializable]
public class Pie
{
[SerializeField] private float m_TooltipExtraRadius;
[SerializeField] private float m_SelectedOffset;
///
/// the extra dadius of pie chart when the tooltip indicatored pie.
/// 提示框指示时的额外半径。
///
public float tooltipExtraRadius { get { return m_TooltipExtraRadius; } set { m_TooltipExtraRadius = value; } }
///
/// the offset of pie when the pie item is selected.
/// 饼图项被选中时的偏移。
///
public float selectedOffset { get { return m_SelectedOffset; } set { m_SelectedOffset = value; } }
public static Pie defaultPie
{
get
{
var pie = new Pie
{
m_TooltipExtraRadius = 10f,
m_SelectedOffset = 10f,
};
return pie;
}
}
}
}