using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace XCharts { [AddComponentMenu("XCharts/LineChart", 13)] [ExecuteInEditMode] [RequireComponent(typeof(RectTransform))] [DisallowMultipleComponent] public class LineChart : CoordinateChart { #if UNITY_EDITOR protected override void Reset() { base.Reset(); m_Title.text = "LineChart"; m_Tooltip.type = Tooltip.Type.Line; RemoveData(); AddSerie("serie1", SerieType.Line); for (int i = 0; i < 5; i++) { AddXAxisData("x" + (i + 1)); AddData(0, UnityEngine.Random.Range(10, 90)); } } #endif protected override void DrawChart(VertexHelper vh) { base.DrawChart(vh); if (m_YAxises[0].type == Axis.AxisType.Category || m_YAxises[1].type == Axis.AxisType.Category) { DrawLineChart(vh, true); } else { DrawLineChart(vh, false); } } private Dictionary> m_StackSeries = new Dictionary>(); private List m_SeriesCurrHig = new List(); private HashSet m_SerieNameSet = new HashSet(); private void DrawLineChart(VertexHelper vh, bool yCategory) { m_Series.GetStackSeries(ref m_StackSeries); int seriesCount = m_StackSeries.Count; int serieCount = 0; m_SerieNameSet.Clear(); int serieNameCount = -1; for (int j = 0; j < seriesCount; j++) { var serieList = m_StackSeries[j]; if (serieList.Count <= 0) continue; m_SeriesCurrHig.Clear(); if (m_SeriesCurrHig.Capacity != serieList[0].dataCount) { m_SeriesCurrHig.Capacity = serieList[0].dataCount; } for (int n = 0; n < serieList.Count; n++) { Serie serie = serieList[n]; serie.dataPoints.Clear(); if (string.IsNullOrEmpty(serie.name)) serieNameCount++; else if (!m_SerieNameSet.Contains(serie.name)) { m_SerieNameSet.Add(serie.name); serieNameCount++; } if (yCategory) DrawYLineSerie(vh, serieCount, serie, ref m_SeriesCurrHig); else DrawXLineSerie(vh, serieCount, serie, ref m_SeriesCurrHig); if (serie.show) { serieCount++; } } } DrawLinePoint(vh); if (yCategory) DrawYTooltipIndicator(vh); else DrawXTooltipIndicator(vh); } private void DrawLinePoint(VertexHelper vh) { for (int n = 0; n < m_Series.Count; n++) { var serie = m_Series.GetSerie(n); if (!serie.show || serie.symbol.type == SerieSymbolType.None) continue; for (int i = 0; i < serie.dataPoints.Count; i++) { Vector3 p = serie.dataPoints[i]; bool highlight = (m_Tooltip.show && m_Tooltip.IsSelected(i)) || serie.data[i].highlighted || serie.highlighted; float symbolSize = highlight ? serie.symbol.selectedSize : serie.symbol.size; var symbolColor = serie.GetSymbolColor(m_ThemeInfo, n, highlight); DrawSymbol(vh, serie.symbol.type, symbolSize, serie.lineStyle.width, p, symbolColor); } } } private void DrawXLineSerie(VertexHelper vh, int serieIndex, Serie serie, ref List seriesHig) { if (!IsActive(serie.index)) return; var showData = serie.GetDataList(m_DataZoom); if (showData.Count <= 0) return; Color lineColor = serie.GetLineColor(m_ThemeInfo, serieIndex, false); Color areaColor = serie.GetAreaColor(m_ThemeInfo, serieIndex, false); Color areaToColor = serie.GetAreaToColor(m_ThemeInfo, serieIndex, false); Vector3 lp = Vector3.zero, np = Vector3.zero, nnp = Vector3.zero; var yAxis = m_YAxises[serie.axisIndex]; var xAxis = m_XAxises[serie.axisIndex]; var zeroPos = new Vector3(coordinateX, coordinateY + yAxis.zeroYOffset); var lastSerie = m_Series.GetSerie(serie.index - 1); var isStack = m_Series.IsStack(serie.stack, SerieType.Line); if (!xAxis.show) xAxis = m_XAxises[(serie.axisIndex + 1) % m_XAxises.Count]; float scaleWid = xAxis.GetDataWidth(coordinateWid, m_DataZoom); float startX = coordinateX + (xAxis.boundaryGap ? scaleWid / 2 : 0); int maxCount = maxShowDataNumber > 0 ? (maxShowDataNumber > showData.Count ? showData.Count : maxShowDataNumber) : showData.Count; if (seriesHig.Count < minShowDataNumber) { for (int i = 0; i < minShowDataNumber; i++) { seriesHig.Add(0); } } for (int i = minShowDataNumber; i < maxCount; i++) { if (i >= seriesHig.Count) { seriesHig.Add(0); } float yValue = showData[i].data[1]; seriesHig[i] += GetDataPoint(xAxis, yAxis, showData, yValue, startX, i, scaleWid, seriesHig[i], ref np); serie.dataPoints.Add(np); lp = np; } if (serie.dataPoints.Count <= 0) { return; } lp = serie.dataPoints[0]; for (int i = 1; i < serie.dataPoints.Count; i++) { np = serie.dataPoints[i]; serie.ClearSmoothList(i); switch (serie.lineType) { case LineType.Normal: nnp = i < serie.dataPoints.Count - 1 ? serie.dataPoints[i + 1] : np; DrawNormalLine(vh, serieIndex, serie, xAxis, lp, np, nnp, i, lineColor, areaColor, areaToColor, zeroPos); break; case LineType.Smooth: DrawSmoothLine(vh, serieIndex, serie, xAxis, lp, np, i, lineColor, areaColor, areaToColor, isStack, zeroPos); break; case LineType.StepStart: case LineType.StepMiddle: case LineType.StepEnd: DrawStepLine(vh, serieIndex, serie, xAxis, lp, np, i, lineColor, areaColor, zeroPos); break; } lp = np; } } private float GetDataPoint(Axis xAxis, Axis yAxis, List showData, float yValue, float startX, int i, float scaleWid, float serieHig, ref Vector3 np) { float yDataHig; if (xAxis.IsValue()) { float xValue = i > showData.Count - 1 ? 0 : showData[i].data[0]; float pX = coordinateX + xAxis.axisLine.width; float pY = serieHig + coordinateY + xAxis.axisLine.width; float xDataHig = (xValue - xAxis.minValue) / (xAxis.maxValue - xAxis.minValue) * coordinateWid; yDataHig = (yValue - yAxis.minValue) / (yAxis.maxValue - yAxis.minValue) * coordinateHig; np = new Vector3(pX + xDataHig, pY + yDataHig); } else { float pX = startX + i * scaleWid; float pY = serieHig + coordinateY + yAxis.axisLine.width; yDataHig = (yValue - yAxis.minValue) / (yAxis.maxValue - yAxis.minValue) * coordinateHig; np = new Vector3(pX, pY + yDataHig); } return yDataHig; } private void DrawYLineSerie(VertexHelper vh, int serieIndex, Serie serie, ref List seriesHig) { if (!IsActive(serie.index)) return; var showData = serie.GetDataList(m_DataZoom); Vector3 lp = Vector3.zero; Vector3 np = Vector3.zero; Vector3 nnp = Vector3.zero; Color lineColor = serie.GetLineColor(m_ThemeInfo, serieIndex, false); Color areaColor = serie.GetAreaColor(m_ThemeInfo, serieIndex, false); Color areaToColor = serie.GetAreaToColor(m_ThemeInfo, serieIndex, false); var xAxis = m_XAxises[serie.axisIndex]; var yAxis = m_YAxises[serie.axisIndex]; var zeroPos = new Vector3(coordinateX + xAxis.zeroXOffset, coordinateY); var lastSerie = m_Series.GetSerie(serieIndex - 1); var isStack = m_Series.IsStack(serie.stack, SerieType.Line); if (!yAxis.show) yAxis = m_YAxises[(serie.axisIndex + 1) % m_YAxises.Count]; float scaleWid = yAxis.GetDataWidth(coordinateHig, m_DataZoom); float startY = coordinateY + (yAxis.boundaryGap ? scaleWid / 2 : 0); int maxCount = maxShowDataNumber > 0 ? (maxShowDataNumber > showData.Count ? showData.Count : maxShowDataNumber) : showData.Count; if (seriesHig.Count < minShowDataNumber) { for (int i = 0; i < minShowDataNumber; i++) { seriesHig.Add(0); } } for (int i = minShowDataNumber; i < maxCount; i++) { if (i >= seriesHig.Count) { seriesHig.Add(0); } float value = showData[i].data[1]; float pY = startY + i * scaleWid; float pX = seriesHig[i] + coordinateX + yAxis.axisLine.width; float dataHig = (value - xAxis.minValue) / (xAxis.maxValue - xAxis.minValue) * coordinateWid; np = new Vector3(pX + dataHig, pY); serie.dataPoints.Add(np); seriesHig[i] += dataHig; lp = np; } lp = serie.dataPoints[0]; for (int i = 1; i < serie.dataPoints.Count; i++) { np = serie.dataPoints[i]; serie.ClearSmoothList(i); switch (serie.lineType) { case LineType.Normal: nnp = i < serie.dataPoints.Count - 1 ? serie.dataPoints[i + 1] : np; DrawNormalLine(vh, serieIndex, serie, yAxis, lp, np, nnp, i, lineColor, areaColor, areaToColor, zeroPos); break; case LineType.Smooth: DrawSmoothLine(vh, serieIndex, serie, yAxis, lp, np, i, lineColor, areaColor, areaToColor, isStack, zeroPos); break; case LineType.StepStart: case LineType.StepMiddle: case LineType.StepEnd: DrawStepLine(vh, serieIndex, serie, yAxis, lp, np, i, lineColor, areaColor, zeroPos); break; } lp = np; } } private Vector3 stPos1 = Vector3.zero, stPos2 = Vector3.zero, lastDir, lastDnPos; private void DrawNormalLine(VertexHelper vh, int serieIndex, Serie serie, Axis axis, Vector3 lp, Vector3 np, Vector3 nnp, int dataIndex, Color lineColor, Color areaColor, Color areaToColor, Vector3 zeroPos) { bool isYAxis = axis is YAxis; var lastSerie = m_Series.GetLastStackSerie(serie); Vector3 dnPos, upPos1, upPos2, dir1v, dir2v; bool isDown; var dir1 = (np - lp).normalized; dir1v = Vector3.Cross(dir1, Vector3.forward).normalized * (isYAxis ? -1 : 1); float cut = 0; if (np != nnp) { var dir2 = (nnp - np).normalized; var dir3 = (dir1 + dir2).normalized; var normal = Vector3.Cross(dir1, dir2); isDown = isYAxis ? normal.z >= 0 : normal.z <= 0; var angle = (180 - Vector3.Angle(dir1, dir2)) * Mathf.Deg2Rad / 2; var diff = serie.lineStyle.width / Mathf.Sin(angle); cut = serie.lineStyle.width / Mathf.Tan(angle); var dirDp = Vector3.Cross(dir3, Vector3.forward).normalized * (isYAxis ? -1 : 1); dir2v = Vector3.Cross(dir2, Vector3.forward).normalized * (isYAxis ? -1 : 1); dnPos = np + (isDown ? dirDp : -dirDp) * diff; upPos1 = np + (isDown ? -dir1v : dir1v) * serie.lineStyle.width; upPos2 = np + (isDown ? -dir2v : dir2v) * serie.lineStyle.width; if (dataIndex == 1) { stPos1 = lp - dir1v * serie.lineStyle.width; stPos2 = lp + dir1v * serie.lineStyle.width; } if (isDown) { ChartHelper.DrawPolygon(vh, stPos1, upPos1, dnPos, stPos2, lineColor); ChartHelper.DrawTriangle(vh, upPos1, upPos2, dnPos, lineColor); } else { ChartHelper.DrawPolygon(vh, stPos1, dnPos, upPos1, stPos2, lineColor); ChartHelper.DrawTriangle(vh, dnPos, upPos2, upPos1, lineColor); } lastDir = dir1; } else { isDown = Vector3.Cross(dir1, lastDir).z <= 0; if (isYAxis) isDown = !isDown; dir1v = Vector3.Cross(dir1, Vector3.forward).normalized * (isYAxis ? -1 : 1); upPos1 = np - dir1v * serie.lineStyle.width; upPos2 = np + dir1v * serie.lineStyle.width; dnPos = isDown ? upPos2 : upPos1; ChartHelper.DrawPolygon(vh, stPos1, upPos1, upPos2, stPos2, lineColor); } var smoothPoints = serie.GetUpSmoothList(dataIndex); var smoothDownPoints = serie.GetDownSmoothList(dataIndex); var dist = Vector3.Distance(lp, np); var fine = m_Series.IsAnyGradientSerie(serie.stack); var tick = fine ? 3f : 30f; int segment = (int)(dist / tick); smoothPoints.Clear(); smoothDownPoints.Clear(); smoothPoints.Add(stPos1); smoothDownPoints.Add(stPos2); for (int i = 1; i < segment; i++) { var cp = lp + dir1 * dist * i / segment; var tp1 = cp - dir1v * serie.lineStyle.width; var tp2 = cp + dir1v * serie.lineStyle.width; if (isDown) { if (isYAxis) { if (tp1.y > lastDnPos.y || dataIndex == 1) smoothPoints.Add(tp1); if (tp2.y < dnPos.y) smoothDownPoints.Add(tp2); } else { if (tp1.x > lastDnPos.x || dataIndex == 1) smoothPoints.Add(tp1); if (tp2.x < dnPos.x || dataIndex == 1) smoothDownPoints.Add(tp2); } } else { if (isYAxis) { if (tp1.y < dnPos.y) smoothPoints.Add(tp1); if (tp2.y > lastDnPos.y || dataIndex == 1) smoothDownPoints.Add(tp2); } else { if (tp1.x < dnPos.x) smoothPoints.Add(tp1); if (tp2.x > lastDnPos.x || dataIndex == 1) smoothDownPoints.Add(tp2); } } } if (isDown) { smoothPoints.Add(upPos1); smoothPoints.Add(upPos2); smoothDownPoints.Add(dnPos); } else { smoothPoints.Add(dnPos); if (isYAxis) { smoothDownPoints.Add(np != nnp ? upPos1 : upPos2); smoothDownPoints.Add(np != nnp ? upPos2 : upPos1); } else { smoothDownPoints.Add(np != nnp ? upPos1 : upPos2); smoothDownPoints.Add(np != nnp ? upPos2 : upPos1); } } if (serie.areaStyle.show) { if (lastSerie != null) { var lastSmoothPoints = lastSerie.GetUpSmoothList(dataIndex); DrawStackArea(vh, serie, axis, smoothDownPoints, lastSmoothPoints, lineColor, areaColor, areaToColor); } else { Vector3 alp = new Vector3(lp.x, lp.y - serie.lineStyle.width); Vector3 anp = new Vector3(np.x, np.y - serie.lineStyle.width); Vector3 aep = isYAxis ? new Vector3(zeroPos.x, zeroPos.y + coordinateHig) : new Vector3(zeroPos.x + coordinateWid, zeroPos.y); var cross = ChartHelper.GetIntersection(lp, np, zeroPos, aep); if (cross == Vector3.zero) { var points = ((isYAxis && lp.x < zeroPos.x) || (!isYAxis && lp.y < zeroPos.y)) ? smoothPoints : smoothDownPoints; Vector3 sp = points[0]; Vector3 ep; for (int i = 1; i < points.Count; i++) { ep = points[i]; DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor); sp = ep; } } else { var sp1 = smoothDownPoints[1]; var ep1 = smoothDownPoints[smoothDownPoints.Count - 2]; var axisUpStart = zeroPos + (isYAxis ? Vector3.right : Vector3.up) * axis.axisLine.width; var axisUpEnd = axisUpStart + (isYAxis ? Vector3.up * coordinateHig : Vector3.right * coordinateWid); var axisDownStart = zeroPos - (isYAxis ? Vector3.right : Vector3.up) * axis.axisLine.width; var axisDownEnd = axisDownStart + (isYAxis ? Vector3.up * coordinateHig : Vector3.right * coordinateWid); var luPos = ChartHelper.GetIntersection(sp1, ep1, axisUpStart, axisUpEnd); var ldPos = ChartHelper.GetIntersection(sp1, ep1, axisDownStart, axisDownEnd); sp1 = smoothPoints[1]; ep1 = smoothPoints[smoothPoints.Count - 2]; var ruPos = ChartHelper.GetIntersection(sp1, ep1, axisUpStart, axisUpEnd); var rdPos = ChartHelper.GetIntersection(sp1, ep1, axisDownStart, axisDownEnd); Vector3 sp, ep; if ((isYAxis && lp.x > zeroPos.x) || (!isYAxis && lp.y > zeroPos.y)) { sp = smoothDownPoints[0]; for (int i = 1; i < smoothDownPoints.Count; i++) { ep = smoothDownPoints[i]; if ((isYAxis && ep.y > luPos.y) || (!isYAxis && ep.x > luPos.x)) { var tp = isYAxis ? new Vector3(luPos.x, sp.y) : new Vector3(sp.x, luPos.y); ChartHelper.DrawTriangle(vh, sp, luPos, tp, areaColor, areaToColor, areaToColor); break; } DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor); sp = ep; } sp = smoothPoints[smoothPoints.Count - 1]; for (int i = smoothPoints.Count - 2; i >= 0; i--) { ep = smoothPoints[i]; if ((isYAxis && ep.y > rdPos.y) || (!isYAxis && ep.x > rdPos.x)) DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor); else { var tp = isYAxis ? new Vector3(rdPos.x, sp.y) : new Vector3(sp.x, rdPos.y); ChartHelper.DrawTriangle(vh, sp, rdPos, tp, areaColor, areaToColor, areaToColor); break; } sp = ep; } } else { sp = smoothPoints[0]; for (int i = 1; i < smoothPoints.Count; i++) { ep = smoothPoints[i]; if ((isYAxis && ep.y > rdPos.y) || (!isYAxis && ep.x > rdPos.x)) { var tp = isYAxis ? new Vector3(rdPos.x, sp.y) : new Vector3(sp.x, rdPos.y); ChartHelper.DrawTriangle(vh, sp, rdPos, tp, areaColor, areaToColor, areaToColor); break; } DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor); sp = ep; } sp = smoothDownPoints[smoothDownPoints.Count - 1]; for (int i = smoothDownPoints.Count - 2; i >= 0; i--) { ep = smoothDownPoints[i]; if ((isYAxis && ep.y > luPos.y) || (!isYAxis && ep.x > luPos.x)) DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor); else { var tp = isYAxis ? new Vector3(luPos.x, sp.y) : new Vector3(sp.x, luPos.y); ChartHelper.DrawTriangle(vh, sp, luPos, tp, areaColor, areaToColor, areaToColor); break; } sp = ep; } } } } } stPos1 = isDown ? upPos2 : dnPos; stPos2 = isDown ? dnPos : upPos2; lastDnPos = dnPos; } private void DrawPolygonToZero(VertexHelper vh, Vector3 sp, Vector3 ep, Axis axis, Vector3 zeroPos, Color areaColor, Color areaToColor) { float diff = 0; if (axis is YAxis) { diff = sp.x < zeroPos.x || ep.x < zeroPos.x ? -axis.axisLine.width : axis.axisLine.width; ChartHelper.DrawPolygon(vh, new Vector3(zeroPos.x + diff, sp.y), new Vector3(zeroPos.x + diff, ep.y), ep, sp, areaToColor, areaColor); } else { diff = sp.y < zeroPos.y || ep.y < zeroPos.y ? -axis.axisLine.width : axis.axisLine.width; ChartHelper.DrawPolygon(vh, sp, ep, new Vector3(ep.x, zeroPos.y + diff), new Vector3(sp.x, zeroPos.y + diff), areaColor, areaToColor); } } private List bezierPoints = new List(); private void DrawSmoothLine(VertexHelper vh, int serieIndex, Serie serie, Axis xAxis, Vector3 lp, Vector3 np, int dataIndex, Color lineColor, Color areaColor, Color areaToColor, bool isStack, Vector3 zeroPos) { bool isYAxis = xAxis is YAxis; var lineWidth = serie.lineStyle.width; var smoothPoints = serie.GetUpSmoothList(dataIndex); var smoothDownPoints = serie.GetDownSmoothList(dataIndex); var fine = isStack && m_Series.IsAnyGradientSerie(serie.stack); if (isYAxis) ChartHelper.GetBezierListVertical(ref bezierPoints, lp, np, fine, lineSmoothStyle); else ChartHelper.GetBezierList(ref bezierPoints, lp, np, fine, lineSmoothStyle); Vector3 start, to; start = bezierPoints[0]; var dir = bezierPoints[1] - start; var dir1v = Vector3.Cross(dir, Vector3.forward).normalized; var startUp = start + (isYAxis ? Vector3.right : Vector3.up) * lineWidth; var startDn = start - (isYAxis ? Vector3.right : Vector3.up) * lineWidth; Vector3 toUp, toDn, tnp, tlp; smoothPoints.Add(startUp); smoothDownPoints.Add(startDn); for (int k = 1; k < bezierPoints.Count; k++) { to = bezierPoints[k]; dir = to - start; if (k < bezierPoints.Count - 1) { dir1v = Vector3.Cross(dir, Vector3.forward).normalized * (isYAxis ? -1 : 1); var diff = dir1v * lineWidth; toUp = to - diff; toDn = to + diff; if (isYAxis) ChartHelper.DrawPolygon(vh, startDn, toDn, toUp, startUp, lineColor); else ChartHelper.DrawPolygon(vh, startUp, toUp, toDn, startDn, lineColor); } else { toUp = to + (isYAxis ? Vector3.right : Vector3.up) * lineWidth; toDn = to - (isYAxis ? Vector3.right : Vector3.up) * lineWidth; if (isYAxis) ChartHelper.DrawPolygon(vh, toDn, toUp, startUp, startDn, lineColor); else ChartHelper.DrawPolygon(vh, startUp, toUp, toDn, startDn, lineColor); } smoothPoints.Add(toUp); smoothDownPoints.Add(toDn); if (serie.areaStyle.show && (serieIndex == 0 || !isStack)) { if (isYAxis) { if (start.x > zeroPos.x && to.x > zeroPos.x) { tnp = new Vector3(zeroPos.x + xAxis.axisLine.width, toDn.y); tlp = new Vector3(zeroPos.x + xAxis.axisLine.width, startDn.y); ChartHelper.DrawPolygon(vh, startDn, toDn, tnp, tlp, areaColor, areaToColor); } else if (start.x < zeroPos.x && to.x < zeroPos.x) { tnp = new Vector3(zeroPos.x - xAxis.axisLine.width, toUp.y); tlp = new Vector3(zeroPos.x - xAxis.axisLine.width, startUp.y); ChartHelper.DrawPolygon(vh, tnp, tlp, startUp, toUp, areaToColor, areaColor); } } else { if (start.y > zeroPos.y && to.y > zeroPos.y) { tnp = new Vector3(toDn.x, zeroPos.y + xAxis.axisLine.width); tlp = new Vector3(startDn.x, zeroPos.y + xAxis.axisLine.width); ChartHelper.DrawPolygon(vh, startDn, toDn, tnp, tlp, areaColor, areaToColor); } else if (start.y < zeroPos.y && to.y < zeroPos.y) { tnp = new Vector3(toUp.x, zeroPos.y - xAxis.axisLine.width); tlp = new Vector3(startUp.x, zeroPos.y - xAxis.axisLine.width); ChartHelper.DrawPolygon(vh, tlp, tnp, toUp, startUp, areaToColor, areaColor); } } } start = to; startUp = toUp; startDn = toDn; } if (serie.areaStyle.show) { var lastSerie = m_Series.GetLastStackSerie(serie); if (lastSerie != null) { var lastSmoothPoints = lastSerie.GetUpSmoothList(dataIndex); DrawStackArea(vh, serie, xAxis, smoothDownPoints, lastSmoothPoints, lineColor, areaColor, areaToColor); } } } private void DrawStackArea(VertexHelper vh, Serie serie, Axis axis, List smoothPoints, List lastSmoothPoints, Color lineColor, Color areaColor, Color areaToColor) { if (!serie.areaStyle.show || lastSmoothPoints.Count <= 0) return; Vector3 start, to; var isYAxis = axis is YAxis; var lastCount = 1; start = smoothPoints[0]; for (int k = 1; k < smoothPoints.Count; k++) { to = smoothPoints[k]; Vector3 tnp, tlp; if (k == smoothPoints.Count - 1) { if (k < lastSmoothPoints.Count - 1) { tnp = lastSmoothPoints[lastCount - 1]; ChartHelper.DrawTriangle(vh, start, to, tnp, areaColor, areaColor, areaToColor); while (lastCount < lastSmoothPoints.Count) { tlp = lastSmoothPoints[lastCount]; ChartHelper.DrawTriangle(vh, tnp, to, tlp, areaToColor, areaColor, areaToColor); lastCount++; tnp = tlp; } start = to; continue; } } if (lastCount >= lastSmoothPoints.Count) { tlp = lastSmoothPoints[lastSmoothPoints.Count - 1]; ChartHelper.DrawTriangle(vh, to, start, tlp, areaColor, areaColor, areaToColor); start = to; continue; } tnp = lastSmoothPoints[lastCount]; var diff = isYAxis ? tnp.y - to.y : tnp.x - to.x; if (Math.Abs(diff) < 1) { tlp = lastSmoothPoints[lastCount - 1]; ChartHelper.DrawPolygon(vh, start, to, tnp, tlp, areaColor, areaToColor); lastCount++; } else { if (diff < 0) { tnp = lastSmoothPoints[lastCount - 1]; ChartHelper.DrawTriangle(vh, start, to, tnp, areaColor, areaColor, areaToColor); while (diff < 0 && lastCount < lastSmoothPoints.Count) { tlp = lastSmoothPoints[lastCount]; ChartHelper.DrawTriangle(vh, tnp, to, tlp, areaToColor, areaColor, areaToColor); lastCount++; diff = isYAxis ? tlp.y - to.y : tlp.x - to.x; tnp = tlp; } } else { tlp = lastSmoothPoints[lastCount - 1]; ChartHelper.DrawTriangle(vh, start, to, tlp, areaColor, areaColor, areaToColor); } } start = to; } if (lastCount < lastSmoothPoints.Count) { var p1 = lastSmoothPoints[lastCount - 1]; var p2 = lastSmoothPoints[lastSmoothPoints.Count - 1]; ChartHelper.DrawTriangle(vh, p1, start, p2, areaToColor, areaColor, areaToColor); } } private void DrawStepLine(VertexHelper vh, int serieIndex, Serie serie, Axis axis, Vector3 lp, Vector3 np, int dataIndex, Color lineColor, Color areaColor, Vector3 zeroPos) { bool isYAxis = axis is YAxis; float lineWidth = serie.lineStyle.width; Vector2 middle1, middle2, p1, p2, p4; switch (serie.lineType) { case LineType.StepStart: middle1 = isYAxis ? new Vector2(np.x, lp.y) : new Vector2(lp.x, np.y + lineWidth); middle2 = isYAxis ? new Vector2(np.x, lp.y - lineWidth) : new Vector2(lp.x - lineWidth, np.y); ChartHelper.DrawLine(vh, lp, middle1, lineWidth, lineColor); ChartHelper.DrawLine(vh, middle2, np, lineWidth, lineColor); if (serie.areaStyle.show) { p1 = isYAxis ? new Vector2(zeroPos.x, middle1.y) : new Vector2(middle1.x, zeroPos.y); p4 = isYAxis ? new Vector2(zeroPos.x, np.y) : new Vector2(np.x, zeroPos.y); ChartHelper.DrawPolygon(vh, p1, middle1, np, p4, areaColor); } break; case LineType.StepMiddle: middle1 = isYAxis ? new Vector2(lp.x, (lp.y + np.y) / 2 + lineWidth) : new Vector2((lp.x + np.x) / 2 + lineWidth, lp.y); middle2 = isYAxis ? new Vector2(np.x, (lp.y + np.y) / 2 - lineWidth) : new Vector2((lp.x + np.x) / 2 - lineWidth, np.y); p1 = isYAxis ? new Vector2(middle1.x, middle1.y - lineWidth) : new Vector2(middle1.x - lineWidth, middle1.y); p2 = isYAxis ? new Vector2(middle2.x, middle2.y + lineWidth) : new Vector2(middle2.x + lineWidth, middle2.y); ChartHelper.DrawLine(vh, lp, middle1, lineWidth, lineColor); ChartHelper.DrawLine(vh, p1, p2, lineWidth, lineColor); ChartHelper.DrawLine(vh, middle2, np, lineWidth, lineColor); if (serie.areaStyle.show) { if (isYAxis) { ChartHelper.DrawPolygon(vh, new Vector2(zeroPos.x, lp.y), lp, middle1, new Vector2(zeroPos.x, middle1.y), areaColor); ChartHelper.DrawPolygon(vh, new Vector2(zeroPos.x, middle2.y + 2 * lineWidth), new Vector2(middle2.x, middle2.y + 2 * lineWidth), np, new Vector2(zeroPos.x, np.y), areaColor); } else { ChartHelper.DrawPolygon(vh, new Vector2(lp.x, zeroPos.y), lp, middle1, new Vector2(middle1.x, zeroPos.y), areaColor); ChartHelper.DrawPolygon(vh, new Vector2(middle2.x + 2 * lineWidth, zeroPos.y), new Vector2(middle2.x + 2 * lineWidth, middle2.y), np, new Vector2(np.x, zeroPos.y), areaColor); } } break; case LineType.StepEnd: middle1 = isYAxis ? new Vector2(np.x, lp.y) : new Vector2(np.x + lineWidth, lp.y); middle2 = isYAxis ? new Vector2(np.x, lp.y - serie.lineStyle.width) : new Vector2(np.x, lp.y); ChartHelper.DrawLine(vh, lp, middle1, lineWidth, lineColor); ChartHelper.DrawLine(vh, middle2, np, lineWidth, lineColor); if (serie.areaStyle.show) { if (isYAxis) { ChartHelper.DrawPolygon(vh, new Vector2(zeroPos.x, lp.y), middle1, new Vector2(np.x, np.y), new Vector2(zeroPos.x, np.y), areaColor); } else { ChartHelper.DrawPolygon(vh, new Vector2(lp.x, zeroPos.y), lp, new Vector2(middle1.x - lineWidth, middle1.y), new Vector2(middle1.x - lineWidth, zeroPos.y), areaColor); } } break; } } protected override void OnRefreshLabel() { var isYAxis = m_YAxises[0].type == Axis.AxisType.Category || m_YAxises[1].type == Axis.AxisType.Category; for (int i = 0; i < m_Series.Count; i++) { var serie = m_Series.GetSerie(i); if (serie.type == SerieType.Line && serie.show) { for (int j = 0; j < serie.data.Count; j++) { var serieData = serie.data[j]; if (serie.label.show) { var pos = serie.dataPoints[j]; var value = serieData.data[1]; serieData.SetLabelActive(true); serieData.SetLabelText(ChartCached.FloatToStr(value)); if (isYAxis) { if (value >= 0) serieData.SetLabelPosition(new Vector3(pos.x + serie.label.distance, pos.y)); else serieData.SetLabelPosition(new Vector3(pos.x - serie.label.distance, pos.y)); } else { if (value >= 0) serieData.SetLabelPosition(new Vector3(pos.x, pos.y + serie.label.distance)); else serieData.SetLabelPosition(new Vector3(pos.x, pos.y - serie.label.distance)); } } else { serieData.SetLabelActive(false); } } } } } } }