using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using XUGL;
#if dUI_TextMeshPro
using TMPro;
#endif
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace XCharts.Runtime
{
public static class ChartHelper
{
private static StringBuilder s_Builder = new StringBuilder();
private static Vector3 s_DefaultIngoreDataVector3 = Vector3.zero;
public static StringBuilder sb { get { return s_Builder; } }
public static Vector3 ignoreVector3 { get { return s_DefaultIngoreDataVector3; } }
public static bool IsIngore(Vector3 pos)
{
return pos == s_DefaultIngoreDataVector3;
}
public static string Cancat(string str1, string str2)
{
s_Builder.Length = 0;
s_Builder.Append(str1).Append(str2);
return s_Builder.ToString();
}
public static string Cancat(string str1, int i)
{
s_Builder.Length = 0;
s_Builder.Append(str1).Append(ChartCached.IntToStr(i));
return s_Builder.ToString();
}
public static bool IsActiveByScale(GameObject gameObject)
{
if (gameObject == null) return false;
return IsActiveByScale(gameObject.transform);
}
public static bool IsActiveByScale(Image image)
{
if (image == null) return false;
return IsActiveByScale(image.gameObject);
}
public static bool IsActiveByScale(Transform transform)
{
return transform.localScale != Vector3.zero;
}
public static bool SetActive(GameObject gameObject, bool active)
{
if (gameObject == null) return false;
return SetActive(gameObject.transform, active);
}
public static bool SetActive(Image image, bool active)
{
if (image == null) return false;
return SetActive(image.gameObject, active);
}
public static bool SetActive(Text text, bool active)
{
if (text == null) return false;
return SetActive(text.gameObject, active);
}
///
/// 通过设置scale实现是否显示,优化性能,减少GC
///
///
///
public static bool SetActive(Transform transform, bool active)
{
if (transform == null) return false;
if (active) transform.localScale = Vector3.one;
else transform.localScale = Vector3.zero;
return true;
}
public static void HideAllObject(GameObject obj, string match = null)
{
if (obj == null) return;
HideAllObject(obj.transform, match);
}
public static void HideAllObject(Transform parent, string match = null)
{
if (parent == null) return;
ActiveAllObject(parent, false, match);
}
public static void ActiveAllObject(Transform parent, bool active, string match = null)
{
if (parent == null) return;
for (int i = 0; i < parent.childCount; i++)
{
if (match == null)
SetActive(parent.GetChild(i), active);
else
{
var go = parent.GetChild(i);
if (go.name.StartsWith(match))
{
SetActive(go, active);
}
}
}
}
public static void DestroyAllChildren(Transform parent)
{
if (parent == null) return;
var childCount = parent.childCount;
for (int i = childCount - 1; i >= 0; i--)
{
var go = parent.GetChild(i);
if (go != null)
{
GameObject.DestroyImmediate(go.gameObject, true);
}
}
}
public static void DestoryGameObject(Transform parent, string childName)
{
if (parent == null) return;
var go = parent.Find(childName);
if (go != null)
{
GameObject.DestroyImmediate(go.gameObject, true);
}
}
public static void DestoryGameObjectByMatch(Transform parent, string containString)
{
if (parent == null) return;
var childCount = parent.childCount;
for (int i = childCount - 1; i >= 0; i--)
{
var go = parent.GetChild(i);
if (go != null && go.name.Contains(containString))
{
GameObject.DestroyImmediate(go.gameObject, true);
}
}
}
public static void DestoryGameObjectByMatch(Transform parent, List children)
{
if (parent == null) return;
if (children == null || children.Count == 0) return;
var childCount = parent.childCount;
for (int i = childCount - 1; i >= 0; i--)
{
var go = parent.GetChild(i);
if (go != null && children.Contains(go.name))
{
GameObject.DestroyImmediate(go.gameObject, true);
}
}
}
public static void DestoryGameObject(GameObject go)
{
if (go != null) GameObject.DestroyImmediate(go, true);
}
public static string GetFullName(Transform transform)
{
string name = transform.name;
Transform obj = transform;
while (obj.transform.parent)
{
name = obj.transform.parent.name + "/" + name;
obj = obj.transform.parent;
}
return name;
}
public static void RemoveComponent(GameObject gameObject)
{
var component = gameObject.GetComponent();
if (component != null)
{
#if UNITY_EDITOR
if (!Application.isPlaying)
GameObject.DestroyImmediate(component as UnityEngine.Object);
else
GameObject.Destroy(component as UnityEngine.Object);
#else
GameObject.Destroy(component as UnityEngine.Object);
#endif
}
}
public static void RemoveTMPComponents(GameObject gameObject)
{
var coms = gameObject.GetComponents();
foreach (var com in coms)
{
if (com.GetType().FullName.Contains("TMPro"))
{
#if UNITY_EDITOR
if (!Application.isPlaying)
GameObject.DestroyImmediate(com as UnityEngine.Object);
else
GameObject.Destroy(com as UnityEngine.Object);
#else
GameObject.Destroy(com as UnityEngine.Object);
#endif
}
}
}
[System.Obsolete("Use EnsureComponent instead")]
public static T GetOrAddComponent(Transform transform) where T : Component
{
return EnsureComponent(transform.gameObject);
}
[System.Obsolete("Use EnsureComponent instead")]
public static T GetOrAddComponent(GameObject gameObject) where T : Component
{
return EnsureComponent(gameObject);
}
///
/// Ensure that the transform has the specified component, add it if not.
/// ||确保对象有指定的组件,如果没有则添加。
///
///
///
///
public static T EnsureComponent(Transform transform) where T : Component
{
return EnsureComponent(transform.gameObject);
}
///
/// Ensure that the game object has the specified component, add it if not.
/// || 确保对象有指定的组件,如果没有则添加。
///
///
///
///
public static T EnsureComponent(GameObject gameObject) where T : Component
{
if (gameObject.GetComponent() == null)
{
var com = gameObject.AddComponent();
if (com == null)
{
RemoveTMPComponents(gameObject);
return gameObject.AddComponent();
}
return com;
}
else
{
return gameObject.GetComponent();
}
}
public static GameObject AddObject(string name, Transform parent, Vector2 anchorMin,
Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta, int replaceIndex = -1, List cacheNames = null)
{
GameObject obj;
if (parent.Find(name))
{
obj = parent.Find(name).gameObject;
SetActive(obj, true);
obj.transform.localPosition = Vector3.zero;
obj.transform.localScale = Vector3.one;
obj.transform.localRotation = Quaternion.Euler(0, 0, 0);
}
else if (replaceIndex >= 0 && replaceIndex < parent.childCount)
{
obj = parent.GetChild(replaceIndex).gameObject;
if (!obj.name.Equals(name)) obj.name = name;
SetActive(obj, true);
}
else
{
obj = new GameObject();
obj.name = name;
obj.transform.SetParent(parent);
obj.transform.localScale = Vector3.one;
obj.transform.localPosition = Vector3.zero;
obj.transform.localRotation = Quaternion.Euler(0, 0, 0);
obj.layer = parent.gameObject.layer;
}
RectTransform rect = EnsureComponent(obj);
rect.localPosition = Vector3.zero;
rect.sizeDelta = sizeDelta;
rect.anchorMin = anchorMin;
rect.anchorMax = anchorMax;
rect.pivot = pivot;
rect.anchoredPosition3D = Vector3.zero;
if (cacheNames != null && !cacheNames.Contains(name)) cacheNames.Add(name);
return obj;
}
public static void UpdateRectTransform(GameObject obj, Vector2 anchorMin,
Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta)
{
if (obj == null) return;
RectTransform rect = EnsureComponent(obj);
rect.sizeDelta = sizeDelta;
rect.anchorMin = anchorMin;
rect.anchorMax = anchorMax;
rect.pivot = pivot;
}
public static ChartText AddTextObject(string objectName, Transform parent, Vector2 anchorMin, Vector2 anchorMax,
Vector2 pivot, Vector2 sizeDelta, TextStyle textStyle, ComponentTheme theme, Color autoColor,
TextAnchor autoAlignment, ChartText chartText = null)
{
GameObject txtObj = AddObject(objectName, parent, anchorMin, anchorMax, pivot, sizeDelta);
txtObj.transform.localEulerAngles = new Vector3(0, 0, textStyle.rotate);
txtObj.layer = parent.gameObject.layer;
if (chartText == null)
chartText = new ChartText();
#if dUI_TextMeshPro
RemoveComponent(txtObj);
chartText.tmpText = EnsureComponent(txtObj);
chartText.tmpText.font = textStyle.tmpFont == null ? theme.tmpFont : textStyle.tmpFont;
chartText.tmpText.fontStyle = textStyle.tmpFontStyle;
chartText.tmpText.richText = true;
chartText.tmpText.raycastTarget = false;
#if UNITY_2023_2_OR_NEWER
chartText.tmpText.textWrappingMode = textStyle.autoWrap ? TextWrappingModes.Normal : TextWrappingModes.NoWrap;
#else
chartText.tmpText.enableWordWrapping = textStyle.autoWrap;
#endif
#else
chartText.text = EnsureComponent(txtObj);
chartText.text.font = textStyle.font == null ? theme.font : textStyle.font;
chartText.text.fontStyle = textStyle.fontStyle;
chartText.text.horizontalOverflow = textStyle.autoWrap ? HorizontalWrapMode.Wrap : HorizontalWrapMode.Overflow;
chartText.text.verticalOverflow = VerticalWrapMode.Overflow;
chartText.text.supportRichText = true;
chartText.text.raycastTarget = false;
#endif
if (textStyle.autoColor && autoColor != Color.clear)
chartText.SetColor(autoColor);
else
chartText.SetColor(textStyle.GetColor(theme.textColor));
chartText.SetAlignment(textStyle.autoAlign ? autoAlignment : textStyle.alignment);
chartText.SetFontSize(textStyle.GetFontSize(theme));
chartText.SetText("Text");
chartText.SetLineSpacing(textStyle.lineSpacing);
chartText.SetActive(textStyle.show);
RectTransform rect = EnsureComponent(txtObj);
rect.anchoredPosition3D = Vector3.zero;
rect.sizeDelta = sizeDelta;
rect.anchorMin = anchorMin;
rect.anchorMax = anchorMax;
rect.pivot = pivot;
return chartText;
}
public static Painter AddPainterObject(string name, Transform parent, Vector2 anchorMin, Vector2 anchorMax,
Vector2 pivot, Vector2 sizeDelta, HideFlags hideFlags, int siblingIndex, List childNodeNames)
{
var painterObj = ChartHelper.AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta, -1, childNodeNames);
painterObj.hideFlags = hideFlags;
painterObj.transform.SetSiblingIndex(siblingIndex);
return ChartHelper.EnsureComponent(painterObj);
}
public static Image AddIcon(string name, Transform parent, IconStyle iconStyle)
{
return AddIcon(name, parent, iconStyle.width, iconStyle.height, iconStyle.sprite, iconStyle.type);
}
public static Image AddIcon(string name, Transform parent, float width, float height, Sprite sprite = null,
Image.Type type = Image.Type.Simple)
{
var anchorMax = new Vector2(0.5f, 0.5f);
var anchorMin = new Vector2(0.5f, 0.5f);
var pivot = new Vector2(0.5f, 0.5f);
var sizeDelta = new Vector2(width, height);
GameObject iconObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
var img = EnsureComponent(iconObj);
if (img.raycastTarget != false)
img.raycastTarget = false;
if (img.type != type)
img.type = type;
if (sprite != null && img.sprite != sprite)
{
img.sprite = sprite;
if (width == 0 || height == 0)
{
img.SetNativeSize();
}
}
return img;
}
public static void SetBackground(Image background, ImageStyle imageStyle)
{
if (background == null) return;
if (imageStyle.show)
{
background.gameObject.SetActive(true);
background.sprite = imageStyle.sprite;
background.color = imageStyle.color;
background.type = imageStyle.type;
if (imageStyle.width > 0 && imageStyle.height > 0)
{
background.rectTransform.sizeDelta = new Vector2(imageStyle.width, imageStyle.height);
}
}
else
{
background.sprite = null;
background.color = Color.clear;
background.gameObject.SetActive(false);
}
}
public static void SetBackground(Image background, Background imageStyle)
{
if (background == null) return;
if (imageStyle.show)
{
background.gameObject.SetActive(true);
background.sprite = imageStyle.image;
background.color = imageStyle.imageColor;
background.type = imageStyle.imageType;
if (imageStyle.imageWidth > 0 && imageStyle.imageHeight > 0)
{
background.rectTransform.sizeDelta = new Vector2(imageStyle.imageWidth, imageStyle.imageHeight);
}
}
else
{
background.sprite = null;
background.color = Color.clear;
background.gameObject.SetActive(false);
}
}
public static ChartLabel AddAxisLabelObject(int total, int index, string name, Transform parent,
Vector2 sizeDelta, Axis axis, ComponentTheme theme,
string content, Color autoColor, TextAnchor autoAlignment = TextAnchor.MiddleCenter, Color32 iconDefaultColor = default(Color32))
{
var textStyle = axis.axisLabel.textStyle;
var label = AddChartLabel(name, parent, axis.axisLabel, theme, content, autoColor, autoAlignment);
var labelShow = axis.IsNeedShowLabel(index, total, content);
label.UpdateIcon(axis.axisLabel.icon, axis.GetIcon(index), iconDefaultColor);
label.text.SetActive(labelShow);
return label;
}
public static ChartLabel AddChartLabel(string name, Transform parent, LabelStyle labelStyle,
ComponentTheme theme, string content, Color autoColor, TextAnchor autoAlignment = TextAnchor.MiddleCenter,
bool isObjectAnchor = false)
{
Vector2 anchorMin, anchorMax, pivot;
var sizeDelta = new Vector2(labelStyle.width, labelStyle.height);
var textStyle = labelStyle.textStyle;
var alignment = isObjectAnchor ? autoAlignment : textStyle.GetAlignment(autoAlignment);
UpdateAnchorAndPivotByTextAlignment(alignment, out anchorMin, out anchorMax, out pivot);
var labelObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
//ChartHelper.RemoveComponent(labelObj);
var label = EnsureComponent(labelObj);
if(isObjectAnchor)
{
UpdateAnchorAndPivotByTextAlignment(textStyle.GetAlignment(autoAlignment), out anchorMin, out anchorMax, out pivot);
}
label.text = AddTextObject("Text", label.gameObject.transform, anchorMin, anchorMax, pivot,
sizeDelta, textStyle, theme, autoColor, autoAlignment, label.text);
label.icon = ChartHelper.AddIcon("Icon", label.gameObject.transform, labelStyle.icon);
label.SetSize(labelStyle.width, labelStyle.height);
label.SetTextPadding(labelStyle.textPadding);
label.SetText(content);
label.UpdateIcon(labelStyle.icon);
if (labelStyle.background.show)
{
label.color = (!labelStyle.background.autoColor || autoColor == Color.clear) ?
labelStyle.background.color : autoColor;
label.sprite = labelStyle.background.sprite;
label.type = labelStyle.background.type;
}
else
{
label.color = Color.clear;
label.sprite = null;
}
label.transform.localEulerAngles = new Vector3(0, 0, labelStyle.rotate);
label.transform.localPosition = labelStyle.offset;
return label;
}
public static ChartLabel AddChartLabel2(string name, Transform parent, LabelStyle labelStyle,
ComponentTheme theme, string content, Color autoColor, TextAnchor autoAlignment = TextAnchor.MiddleCenter)
{
Vector2 anchorMin, anchorMax, pivot;
var sizeDelta = new Vector2(labelStyle.width, labelStyle.height);
var textStyle = labelStyle.textStyle;
var alignment = textStyle.GetAlignment(autoAlignment);
UpdateAnchorAndPivotByTextAlignment(alignment, out anchorMin, out anchorMax, out pivot);
var vector0_5 = new Vector2(0.5f, 0.5f);
var labelObj = AddObject(name, parent, vector0_5, vector0_5, vector0_5, sizeDelta);
var label = EnsureComponent(labelObj);
label.text = AddTextObject("Text", label.gameObject.transform, anchorMin, anchorMax, pivot,
sizeDelta, textStyle, theme, autoColor, autoAlignment, label.text);
label.icon = ChartHelper.AddIcon("Icon", label.gameObject.transform, labelStyle.icon);
label.SetSize(labelStyle.width, labelStyle.height);
label.SetTextPadding(labelStyle.textPadding);
label.SetText(content);
label.UpdateIcon(labelStyle.icon);
if (labelStyle.background.show)
{
label.color = (!labelStyle.background.autoColor || autoColor == Color.clear) ?
labelStyle.background.color : autoColor;
label.sprite = labelStyle.background.sprite;
if (label.type != labelStyle.background.type)
label.type = labelStyle.background.type;
}
else
{
label.color = Color.clear;
label.sprite = null;
}
label.transform.localEulerAngles = new Vector3(0, 0, labelStyle.rotate);
label.transform.localPosition = labelStyle.offset;
return label;
}
public static void UpdateAnchorAndPivotByTextAlignment(TextAnchor alignment, out Vector2 anchorMin, out Vector2 anchorMax,
out Vector2 pivot)
{
switch (alignment)
{
case TextAnchor.LowerLeft:
anchorMin = new Vector2(0f, 0f);
anchorMax = new Vector2(0f, 0f);
pivot = new Vector2(0f, 0f);
break;
case TextAnchor.UpperLeft:
anchorMin = new Vector2(0f, 1f);
anchorMax = new Vector2(0f, 1f);
pivot = new Vector2(0f, 1f);
break;
case TextAnchor.MiddleLeft:
anchorMin = new Vector2(0f, 0.5f);
anchorMax = new Vector2(0f, 0.5f);
pivot = new Vector2(0f, 0.5f);
break;
case TextAnchor.LowerRight:
anchorMin = new Vector2(1f, 0f);
anchorMax = new Vector2(1f, 0f);
pivot = new Vector2(1f, 0f);
break;
case TextAnchor.UpperRight:
anchorMin = new Vector2(1f, 1f);
anchorMax = new Vector2(1f, 1f);
pivot = new Vector2(1f, 1f);
break;
case TextAnchor.MiddleRight:
anchorMin = new Vector2(1, 0.5f);
anchorMax = new Vector2(1, 0.5f);
pivot = new Vector2(1, 0.5f);
break;
case TextAnchor.LowerCenter:
anchorMin = new Vector2(0.5f, 0f);
anchorMax = new Vector2(0.5f, 0f);
pivot = new Vector2(0.5f, 0f);
break;
case TextAnchor.UpperCenter:
anchorMin = new Vector2(0.5f, 1f);
anchorMax = new Vector2(0.5f, 1f);
pivot = new Vector2(0.5f, 1f);
break;
case TextAnchor.MiddleCenter:
anchorMin = new Vector2(0.5f, 0.5f);
anchorMax = new Vector2(0.5f, 0.5f);
pivot = new Vector2(0.5f, 0.5f);
break;
default:
anchorMin = new Vector2(0.5f, 0.5f);
anchorMax = new Vector2(0.5f, 0.5f);
pivot = new Vector2(0.5f, 0.5f);
break;
}
}
internal static ChartLabel AddTooltipIndicatorLabel(Tooltip tooltip, string name, Transform parent,
ThemeStyle theme, TextAnchor alignment, LabelStyle labelStyle)
{
var label = ChartHelper.AddChartLabel(name, parent, labelStyle, theme.tooltip,
"", Color.clear, alignment);
label.SetActive(tooltip.show && labelStyle.show, true);
return label;
}
public static void GetPointList(ref List posList, Vector3 sp, Vector3 ep, float k = 30f)
{
Vector3 dir = (ep - sp).normalized;
float dist = Vector3.Distance(sp, ep);
int segment = (int)(dist / k);
posList.Clear();
posList.Add(sp);
for (int i = 1; i < segment; i++)
{
posList.Add(sp + dir * dist * i / segment);
}
posList.Add(ep);
}
public static bool IsValueEqualsColor(Color32 color1, Color32 color2)
{
return color1.a == color2.a &&
color1.b == color2.b &&
color1.g == color2.g &&
color1.r == color2.r;
}
public static bool IsValueEqualsColor(Color color1, Color color2)
{
return color1.a == color2.a &&
color1.b == color2.b &&
color1.g == color2.g &&
color1.r == color2.r;
}
public static bool IsValueEqualsString(string str1, string str2)
{
if (str1 == null && str2 == null) return true;
else if (str1 != null && str2 != null) return str1.Equals(str2);
else return false;
}
public static bool IsValueEqualsVector2(Vector2 v1, Vector2 v2)
{
return v1.x == v2.x && v1.y == v2.y;
}
public static bool IsValueEqualsVector3(Vector3 v1, Vector3 v2)
{
return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z;
}
public static bool IsValueEqualsList(List list1, List list2)
{
if (list1 == null || list2 == null) return false;
if (list1.Count != list2.Count) return false;
for (int i = 0; i < list1.Count; i++)
{
if (list1[i] == null && list2[i] == null) { }
else
{
if (list1[i] != null)
{
if (!list1[i].Equals(list2[i])) return false;
}
else
{
if (!list2[i].Equals(list1[i])) return false;
}
}
}
return true;
}
public static bool IsEquals(double d1, double d2)
{
return Math.Abs(d1 - d2) < 0.000001d;
}
public static bool IsEquals(float d1, float d2)
{
return Math.Abs(d1 - d2) < 0.000001f;
}
public static bool IsClearColor(Color32 color)
{
return color.a == 0 && color.b == 0 && color.g == 0 && color.r == 0;
}
public static bool IsClearColor(Color color)
{
return color.a == 0 && color.b == 0 && color.g == 0 && color.r == 0;
}
public static bool IsZeroVector(Vector3 pos)
{
return pos.x == 0 && pos.y == 0 && pos.z == 0;
}
public static bool CopyList(List toList, List fromList)
{
if (toList == null || fromList == null) return false;
toList.Clear();
foreach (var item in fromList) toList.Add(item);
return true;
}
public static bool CopyArray(T[] toList, T[] fromList)
{
if (toList == null || fromList == null) return false;
if (toList.Length != fromList.Length)
{
toList = new T[fromList.Length];
}
for (int i = 0; i < fromList.Length; i++) toList[i] = fromList[i];
return true;
}
public static List ParseFloatFromString(string jsonData)
{
List list = new List();
if (string.IsNullOrEmpty(jsonData)) return list;
int startIndex = jsonData.IndexOf("[");
int endIndex = jsonData.IndexOf("]");
string temp = jsonData.Substring(startIndex + 1, endIndex - startIndex - 1);
if (temp.IndexOf("],") > -1 || temp.IndexOf("] ,") > -1)
{
string[] datas = temp.Split(new string[] { "],", "] ," }, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < datas.Length; i++)
{
temp = datas[i];
}
return list;
}
else
{
string[] datas = temp.Split(',');
for (int i = 0; i < datas.Length; i++)
{
list.Add(float.Parse(datas[i].Trim()));
}
return list;
}
}
public static List ParseStringFromString(string jsonData)
{
List list = new List();
if (string.IsNullOrEmpty(jsonData)) return list;
string pattern = "[\"'](.*?)[\"']";
if (Regex.IsMatch(jsonData, pattern))
{
MatchCollection m = Regex.Matches(jsonData, pattern);
foreach (Match match in m)
{
list.Add(match.Groups[1].Value);
}
}
return list;
}
public static Color32 GetColor(string hexColorStr)
{
Color color;
ColorUtility.TryParseHtmlString(hexColorStr, out color);
return (Color32)color;
}
public static double GetMaxDivisibleValue(double max, double ceilRate)
{
if (max == 0) return 0;
double pow = 1;
if (max > -1 && max < 1)
{
pow = Mathf.Pow(10, MathUtil.GetPrecision(max));
max *= pow;
}
if (ceilRate == 0)
{
var bigger = Math.Ceiling(Math.Abs(max));
int n = 1;
while (bigger / (Mathf.Pow(10, n)) > 10)
{
n++;
}
double mm = bigger;
var pown = Mathf.Pow(10, n);
var powmax = Mathf.Pow(10, n + 1);
var aliquot = mm % pown == 0;
if (mm > 10 && n < 38)
{
mm = bigger - bigger % pown;
if (!aliquot)
mm += max > 0 ? pown : -pown;
}
var mmm = mm;
if (max > 100 && !aliquot && (max / mm < 0.8f))
mmm -= Mathf.Pow(10, n) / 2;
if (mmm >= (powmax - pown) && mmm < powmax)
mmm = powmax;
if (max < 0) return -Math.Ceiling(mmm > -max ? mmm : mm);
else return Math.Ceiling(mmm > max ? mmm : mm) / pow;
}
else
{
return GetMaxCeilRate(max, ceilRate) / pow;
}
}
public static double GetMaxCeilRate(double value, double ceilRate)
{
if (ceilRate == 0) return value;
var mod = value % ceilRate;
int rate = (int)(value / ceilRate);
return mod == 0 ? value : (value < 0 ? rate : rate + 1) * ceilRate;
}
public static float GetMaxCeilRate(float value, float ceilRate)
{
if (ceilRate == 0) return value;
var mod = value % ceilRate;
int rate = (int)(value / ceilRate);
return mod == 0 ? value : (value < 0 ? rate : rate + 1) * ceilRate;
}
public static double GetMinCeilRate(double value, double ceilRate)
{
if (ceilRate == 0) return value;
var mod = value % ceilRate;
int rate = (int)(value / ceilRate);
return mod == 0 ? value : (value < 0 ? rate - 1 : rate) * ceilRate;
}
public static float GetMinCeilRate(float value, float ceilRate)
{
if (ceilRate == 0) return value;
var mod = value % ceilRate;
int rate = (int)(value / ceilRate);
return mod == 0 ? value : (value < 0 ? rate - 1 : rate) * ceilRate;
}
public static double GetMinDivisibleValue(double min, double ceilRate)
{
if (min == 0) return 0;
double pow = 1;
if (min > -1 && min < 1)
{
pow = Mathf.Pow(10, MathUtil.GetPrecision(min));
min *= pow;
}
if (ceilRate == 0)
{
var bigger = min < 0 ? Math.Ceiling(Math.Abs(min)) : Math.Floor(Math.Abs(min));
int n = 1;
while (bigger / (Mathf.Pow(10, n)) > 10)
{
n++;
}
double mm = bigger;
if (mm > 10 && n < 38)
{
mm = bigger - bigger % (Mathf.Pow(10, n));
mm += min < 0 ? Mathf.Pow(10, n) : -Mathf.Pow(10, n);
}
if (min < 0) return -Math.Floor(mm) / pow;
else return Math.Floor(mm) / pow;
}
else
{
return GetMinCeilRate(min, ceilRate) / pow;
}
}
public static double GetMaxLogValue(double value, float logBase, bool isLogBaseE, out int splitNumber)
{
splitNumber = 1;
if (value <= 0) return 0;
double max = isLogBaseE ? Math.Exp(splitNumber) : Math.Pow(logBase, splitNumber);
while (max < value)
{
splitNumber++;
max = isLogBaseE ? Math.Exp(splitNumber) : Math.Pow(logBase, splitNumber);
}
return max;
}
public static double GetMinLogValue(double value, float logBase, bool isLogBaseE, out int splitNumber)
{
splitNumber = 0;
if (value <= 0) return 0;
if (value > 1) return 1;
double min = isLogBaseE ? Math.Exp(-splitNumber) : Math.Pow(logBase, -splitNumber);
while (min > value)
{
splitNumber++;
min = isLogBaseE ? Math.Exp(-splitNumber) : Math.Pow(logBase, -splitNumber);
}
return min;
}
public static void AddEventListener(GameObject obj, EventTriggerType type,
UnityEngine.Events.UnityAction call)
{
EventTrigger trigger = EnsureComponent(obj.gameObject);
EventTrigger.Entry entry = new EventTrigger.Entry();
entry.eventID = type;
entry.callback = new EventTrigger.TriggerEvent();
entry.callback.AddListener(call);
trigger.triggers.Add(entry);
}
public static void ClearEventListener(GameObject obj)
{
EventTrigger trigger = obj.GetComponent();
if (trigger != null)
{
trigger.triggers.Clear();
}
}
public static Vector3 RotateRound(Vector3 position, Vector3 center, Vector3 axis, float angle)
{
Vector3 point = Quaternion.AngleAxis(angle, axis) * (position - center);
Vector3 resultVec3 = center + point;
return resultVec3;
}
public static Vector3 GetPosition(Vector3 center, float angle, float radius)
{
var rad = angle * Mathf.Deg2Rad;
var px = Mathf.Sin(rad) * radius;
var py = Mathf.Cos(rad) * radius;
return center + new Vector3(px, py);
}
///
/// 获得0-360的角度(12点钟方向为0度)
///
///
///
///
public static float GetAngle360(Vector2 from, Vector2 to)
{
float angle;
Vector3 cross = Vector3.Cross(from, to);
angle = Vector2.Angle(from, to);
angle = cross.z > 0 ? -angle : angle;
angle = (angle + 360) % 360;
return angle;
}
public static Vector3 GetPos(Vector3 center, float radius, float angle, bool isDegree = false)
{
angle = isDegree ? angle * Mathf.Deg2Rad : angle;
return new Vector3(center.x + radius * Mathf.Sin(angle), center.y + radius * Mathf.Cos(angle));
}
public static Vector3 GetDire(float angle, bool isDegree = false)
{
angle = isDegree ? angle * Mathf.Deg2Rad : angle;
return new Vector3(Mathf.Sin(angle), Mathf.Cos(angle));
}
public static Vector3 GetVertialDire(Vector3 dire)
{
if (dire.x == 0)
{
return new Vector3(-1, 0, 0);
}
if (dire.y == 0)
{
return new Vector3(0, -1, 0);
}
else
{
return new Vector3(-dire.y / dire.x, 1, 0).normalized;
}
}
public static Vector3 GetLastValue(List list)
{
if (list.Count <= 0) return Vector3.zero;
else return list[list.Count - 1];
}
public static void SetColorOpacity(ref Color32 color, float opacity)
{
if (color.a != 0 && opacity != 1)
{
color.a = (byte)(color.a * opacity);
}
}
public static Color32 GetHighlightColor(Color32 color, float rate = 0.8f)
{
var newColor = color;
newColor.r = (byte)(color.r * rate);
newColor.g = (byte)(color.g * rate);
newColor.b = (byte)(color.b * rate);
return newColor;
}
public static Color32 GetBlurColor(Color32 color, float a = 0.3f)
{
var newColor = color;
newColor.a = (byte)(a * 255);
return newColor;
}
public static Color32 GetSelectColor(Color32 color, float rate = 0.8f)
{
var newColor = color;
newColor.r = (byte)(color.r * rate);
newColor.g = (byte)(color.g * rate);
newColor.b = (byte)(color.b * rate);
return newColor;
}
public static bool IsPointInQuadrilateral(Vector3 P, Vector3 A, Vector3 B, Vector3 C, Vector3 D)
{
Vector3 v0 = Vector3.Cross(A - D, P - D);
Vector3 v1 = Vector3.Cross(B - A, P - A);
Vector3 v2 = Vector3.Cross(C - B, P - B);
Vector3 v3 = Vector3.Cross(D - C, P - C);
if (Vector3.Dot(v0, v1) < 0 || Vector3.Dot(v0, v2) < 0 || Vector3.Dot(v0, v3) < 0)
{
return false;
}
else
{
return true;
}
}
public static bool IsInRect(Vector3 pos, float xMin, float xMax, float yMin, float yMax)
{
return pos.x >= xMin && pos.x <= xMax && pos.y <= yMax && pos.y >= yMin;
}
public static bool IsColorAlphaZero(Color color)
{
return !ChartHelper.IsClearColor(color) && color.a == 0;
}
public static float GetActualValue(float valueOrRate, float total, float maxRate = 1.5f)
{
if (valueOrRate >= -maxRate && valueOrRate <= maxRate) return valueOrRate * total;
else return valueOrRate;
}
#if UNITY_WEBGL
[DllImport("__Internal")]
private static extern void Download(string base64str, string fileName);
#endif
private static void SetLayerRecursively(GameObject obj, int layer)
{
if (obj == null) return;
obj.layer = layer;
var trans = obj.transform;
for (int i = 0; i < trans.childCount; i++)
{
SetLayerRecursively(trans.GetChild(i).gameObject, layer);
}
}
private static void CloneChildrenRecursively(Transform source, Transform targetParent, int layer)
{
if (source == null || targetParent == null) return;
for (int i = 0; i < source.childCount; i++)
{
var child = source.GetChild(i);
var childClone = GameObject.Instantiate(child.gameObject, targetParent, false);
SetLayerRecursively(childClone, layer);
SyncPainterCallbacks(child, childClone.transform);
}
}
private static void SyncPainterCallbacks(Transform source, Transform clone)
{
if (source == null || clone == null) return;
var sourcePainter = source.GetComponent();
var clonePainter = clone.GetComponent();
if (sourcePainter != null && clonePainter != null)
{
clonePainter.onPopulateMesh = sourcePainter.onPopulateMesh;
clonePainter.index = sourcePainter.index;
clonePainter.type = sourcePainter.type;
clonePainter.material = sourcePainter.material;
clonePainter.Refresh();
}
var count = Mathf.Min(source.childCount, clone.childCount);
for (int i = 0; i < count; i++)
{
SyncPainterCallbacks(source.GetChild(i), clone.GetChild(i));
}
}
private static void DestroyObject(GameObject obj)
{
if (obj == null) return;
#if UNITY_EDITOR
if (!Application.isPlaying)
GameObject.DestroyImmediate(obj, true);
else
GameObject.Destroy(obj);
#else
GameObject.Destroy(obj);
#endif
}
private static byte[] EncodeImage(Texture2D tex, string imageType)
{
switch (imageType)
{
case "png":
return tex.EncodeToPNG();
case "jpg":
return tex.EncodeToJPG();
case "exr":
return tex.EncodeToEXR();
default:
Debug.LogError("SaveAsImage ERROR: not support image type:" + imageType);
return null;
}
}
private static float[] GetChartCornerRadius(BaseChart chart, float chartWidth, float chartHeight, float scaleFactor)
{
if (chart == null || chartWidth <= 0 || chartHeight <= 0)
return null;
var background = chart.GetChartComponent();
if (background == null || background.borderStyle == null || !background.borderStyle.roundedCorner)
return null;
var cornerRadius = background.borderStyle.cornerRadius;
if (cornerRadius == null || cornerRadius.Length == 0)
return null;
float brLt = 0, brRt = 0, brRb = 0, brLb = 0;
bool needRound = false;
UGL.InitCornerRadius(cornerRadius, chartWidth, chartHeight, false, false,
ref brLt, ref brRt, ref brRb, ref brLb, ref needRound);
if (!needRound)
return null;
return new float[]
{
brLt * scaleFactor,
brRt * scaleFactor,
brRb * scaleFactor,
brLb * scaleFactor
};
}
private static float GetRoundedRectCoverage(float x, float y, float width, float height,
float radiusLt, float radiusRt, float radiusRb, float radiusLb, float aaWidth = 1f)
{
if (radiusLb > 0 && x < radiusLb && y < radiusLb)
{
var dx = x - radiusLb;
var dy = y - radiusLb;
var dist = Mathf.Sqrt(dx * dx + dy * dy);
var delta = radiusLb - dist;
if (delta >= aaWidth) return 1f;
if (delta <= -aaWidth) return 0f;
return Mathf.Clamp01((delta + aaWidth) / (2f * aaWidth));
}
if (radiusLt > 0 && x < radiusLt && y > height - radiusLt)
{
var dx = x - radiusLt;
var dy = y - (height - radiusLt);
var dist = Mathf.Sqrt(dx * dx + dy * dy);
var delta = radiusLt - dist;
if (delta >= aaWidth) return 1f;
if (delta <= -aaWidth) return 0f;
return Mathf.Clamp01((delta + aaWidth) / (2f * aaWidth));
}
if (radiusRt > 0 && x > width - radiusRt && y > height - radiusRt)
{
var dx = x - (width - radiusRt);
var dy = y - (height - radiusRt);
var dist = Mathf.Sqrt(dx * dx + dy * dy);
var delta = radiusRt - dist;
if (delta >= aaWidth) return 1f;
if (delta <= -aaWidth) return 0f;
return Mathf.Clamp01((delta + aaWidth) / (2f * aaWidth));
}
if (radiusRb > 0 && x > width - radiusRb && y < radiusRb)
{
var dx = x - (width - radiusRb);
var dy = y - radiusRb;
var dist = Mathf.Sqrt(dx * dx + dy * dy);
var delta = radiusRb - dist;
if (delta >= aaWidth) return 1f;
if (delta <= -aaWidth) return 0f;
return Mathf.Clamp01((delta + aaWidth) / (2f * aaWidth));
}
return 1f;
}
private static void ApplyRoundedCornerClip(Texture2D tex, float[] cornerRadii)
{
if (tex == null || cornerRadii == null || cornerRadii.Length < 4)
return;
var width = tex.width;
var height = tex.height;
if (width <= 0 || height <= 0)
return;
var radiusLt = Mathf.Max(0, cornerRadii[0]);
var radiusRt = Mathf.Max(0, cornerRadii[1]);
var radiusRb = Mathf.Max(0, cornerRadii[2]);
var radiusLb = Mathf.Max(0, cornerRadii[3]);
if (radiusLt <= 0 && radiusRt <= 0 && radiusRb <= 0 && radiusLb <= 0)
return;
var colors = tex.GetPixels32();
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
var px = x + 0.5f;
var py = y + 0.5f;
var coverage = GetRoundedRectCoverage(px, py, width, height,
radiusLt, radiusRt, radiusRb, radiusLb, 1f);
if (coverage <= 0f)
{
var index = y * width + x;
var color = colors[index];
color.a = 0;
colors[index] = color;
}
else if (coverage < 1f)
{
var index = y * width + x;
var color = colors[index];
color.a = (byte)Mathf.Clamp(Mathf.RoundToInt(color.a * coverage), 0, 255);
colors[index] = color;
}
}
}
tex.SetPixels32(colors);
tex.Apply();
}
private static Color32 GetBackgroundColorRecursive(Transform parent)
{
if (parent == null) return new Color32(255, 255, 255, 255);
// Try to find Image components with colors in child nodes
for (int i = 0; i < parent.childCount; i++)
{
var child = parent.GetChild(i);
var image = child.GetComponent();
if (image != null && image.enabled && child.gameObject.activeInHierarchy)
{
var color = image.color;
if (color.a > 0)
{
// Found a visible background image
color.a = 1f; // Make it fully opaque for proper blending
return color;
}
}
// Recursively search child nodes
var foundColor = GetBackgroundColorRecursive(child);
if (foundColor.a > 0)
return foundColor;
}
return Color.white;
}
public static Texture2D SaveAsImage(RectTransform rectTransform, Canvas canvas, string imageType = "png",
string path = "", float exportScale = 1f, bool useRecursiveBackgroundColor = false)
{
if (rectTransform == null || canvas == null)
return null;
var clampedExportScale = Mathf.Max(1f, exportScale);
var scaleFactor = canvas.scaleFactor <= 0 ? 1f : canvas.scaleFactor;
var outputScaleFactor = scaleFactor * clampedExportScale;
var width = Mathf.Max(1, Mathf.CeilToInt(rectTransform.rect.width * outputScaleFactor));
var height = Mathf.Max(1, Mathf.CeilToInt(rectTransform.rect.height * outputScaleFactor));
var chart = rectTransform.GetComponent();
var cornerRadii = GetChartCornerRadius(chart, rectTransform.rect.width, rectTransform.rect.height, outputScaleFactor);
Texture2D tex = null;
var rt = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32);
var antiAliasing = QualitySettings.antiAliasing > 0 ? QualitySettings.antiAliasing : 4;
rt.antiAliasing = Mathf.Clamp(antiAliasing, 1, 8);
var oldActive = RenderTexture.active;
var captureLayer = 31;
var rootObj = new GameObject("xcharts_save_image_root");
var camObj = new GameObject("xcharts_save_image_camera");
var canvasObj = new GameObject("xcharts_save_image_canvas");
var contentObj = new GameObject("xcharts_save_image_content", typeof(RectTransform));
try
{
SetLayerRecursively(rootObj, captureLayer);
SetLayerRecursively(camObj, captureLayer);
SetLayerRecursively(canvasObj, captureLayer);
SetLayerRecursively(contentObj, captureLayer);
camObj.transform.SetParent(rootObj.transform, false);
var camera = camObj.AddComponent();
camera.clearFlags = CameraClearFlags.SolidColor;
// Get background color - try multiple sources for better results
Color32 bgColor = new Color32(255, 255, 255, 255);
var chartParent = rectTransform.parent;
// First, try to get from chart's Background component
if (chart != null)
{
bgColor = chart.GetChartBackgroundColor();
//bgColor.a = 255;
}
// If enabled, find background color recursively from sibling nodes
if (useRecursiveBackgroundColor && (bgColor.a < 255 ||
(bgColor.r == 255 && bgColor.g == 255 && bgColor.b == 255)))
{
var siblingBgColor = GetBackgroundColorRecursive(chartParent);
if (siblingBgColor.a > 0)
bgColor = siblingBgColor;
}
camera.backgroundColor = bgColor;
camera.cullingMask = 1 << captureLayer;
camera.orthographic = true;
camera.orthographicSize = height / 2f;
camera.nearClipPlane = -100;
camera.farClipPlane = 100;
camera.allowHDR = false;
camera.allowMSAA = rt.antiAliasing > 1;
camera.targetTexture = rt;
canvasObj.transform.SetParent(rootObj.transform, false);
var captureCanvas = canvasObj.AddComponent