using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace XCharts { public class LineChart : CoordinateChart { [SerializeField] private Line m_Line = Line.defaultLine; public Line line { get { return line; } } protected override void Awake() { base.Awake(); } protected override void Update() { base.Update(); } protected override void Reset() { base.Reset(); m_Line = Line.defaultLine; } protected override void DrawChart(VertexHelper vh) { base.DrawChart(vh); if (m_XAxis.type == Axis.AxisType.Category) { DrawXCategory(vh); } else { DrawYCategory(vh); } } private void DrawXCategory(VertexHelper vh) { var stackSeries = m_Series.GetStackSeries(); int seriesCount = stackSeries.Count; float scaleWid = m_XAxis.GetDataWidth(coordinateWid); int serieCount = 0; List points = new List(); List smoothPoints = new List(); List colorList = new List(); int dataCount = 0; for (int j = 0; j < seriesCount; j++) { var seriesCurrHig = new Dictionary(); var serieList = stackSeries[j]; for (int n = 0; n < serieList.Count; n++) { Serie serie = serieList[n]; if (!IsActive(serie.name)) continue; List lastPoints = new List(); List lastSmoothPoints = new List(); Color color = m_ThemeInfo.GetColor(serieCount); Vector3 lp = Vector3.zero; Vector3 np = Vector3.zero; float startX = zeroX + (m_XAxis.boundaryGap ? scaleWid / 2 : 0); int maxCount = maxShowDataNumber > 0 ? (maxShowDataNumber > serie.data.Count ? serie.data.Count : maxShowDataNumber) : serie.data.Count; dataCount = (maxCount - minShowDataNumber); if (m_Line.area && points.Count > 0) { if (!m_Line.smooth && points.Count > 0) { for (int m = points.Count - dataCount; m < points.Count; m++) { lastPoints.Add(points[m]); } } else if (m_Line.smooth && smoothPoints.Count > 0) { for (int m = 0; m < smoothPoints.Count; m++) { lastSmoothPoints.Add(smoothPoints[m]); } smoothPoints.Clear(); } } int smoothPointCount = 1; for (int i = minShowDataNumber; i < maxCount; i++) { if (!seriesCurrHig.ContainsKey(i)) { seriesCurrHig[i] = 0; } float value = serie.data[i]; float pX = startX + i * scaleWid; float pY = seriesCurrHig[i] + zeroY + m_Coordinate.tickness; float dataHig = value / (maxValue - minValue) * coordinateHig; np = new Vector3(pX, pY + dataHig); if (i > 0) { if (m_Line.smooth) { var list = ChartHelper.GetBezierList(lp, np, m_Line.smoothStyle); Vector3 start, to; start = list[0]; for (int k = 1; k < list.Length; k++) { smoothPoints.Add(list[k]); to = list[k]; ChartHelper.DrawLine(vh, start, to, m_Line.tickness, color); if (m_Line.area) { Vector3 alp = new Vector3(start.x, start.y - m_Line.tickness); Vector3 anp = new Vector3(to.x, to.y - m_Line.tickness); Vector3 tnp = serieCount > 0 ? (smoothPointCount > lastSmoothPoints.Count - 1 ? new Vector3(lastSmoothPoints[lastSmoothPoints.Count - 1].x, lastSmoothPoints[lastSmoothPoints.Count - 1].y + m_Line.tickness) : new Vector3(lastSmoothPoints[smoothPointCount].x, lastSmoothPoints[smoothPointCount].y + m_Line.tickness)) : new Vector3(to.x, zeroY + m_Coordinate.tickness); Vector3 tlp = serieCount > 0 ? (smoothPointCount > lastSmoothPoints.Count - 1 ? new Vector3(lastSmoothPoints[lastSmoothPoints.Count - 2].x, lastSmoothPoints[lastSmoothPoints.Count - 2].y + m_Line.tickness) : new Vector3(lastSmoothPoints[smoothPointCount - 1].x, lastSmoothPoints[smoothPointCount - 1].y + m_Line.tickness)) : new Vector3(start.x, zeroY + m_Coordinate.tickness); Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f); ChartHelper.DrawPolygon(vh, alp, anp, tnp, tlp, areaColor); } smoothPointCount++; start = to; } } else { ChartHelper.DrawLine(vh, lp, np, m_Line.tickness, color); if (m_Line.area) { Vector3 alp = new Vector3(lp.x, lp.y - m_Line.tickness); Vector3 anp = new Vector3(np.x, np.y - m_Line.tickness); Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f); var cross = ChartHelper.GetIntersection(lp, np, new Vector3(zeroX, zeroY), new Vector3(zeroX + coordinateWid, zeroY)); if (cross == Vector3.zero) { Vector3 tnp = serieCount > 0 ? new Vector3(lastPoints[i].x, lastPoints[i].y + m_Line.tickness) : new Vector3(np.x, zeroY + m_Coordinate.tickness); Vector3 tlp = serieCount > 0 ? new Vector3(lastPoints[i - 1].x, lastPoints[i - 1].y + m_Line.tickness) : new Vector3(lp.x, zeroY + m_Coordinate.tickness); ChartHelper.DrawPolygon(vh, alp, anp, tnp, tlp, areaColor); } else { Vector3 cross1 = new Vector3(cross.x, cross.y + (alp.y > zeroY ? m_Coordinate.tickness : -m_Coordinate.tickness)); Vector3 cross2 = new Vector3(cross.x, cross.y + (anp.y > zeroY ? m_Coordinate.tickness : -m_Coordinate.tickness)); Vector3 xp1 = new Vector3(alp.x, zeroY + (alp.y > zeroY ? m_Coordinate.tickness : -m_Coordinate.tickness)); Vector3 xp2 = new Vector3(anp.x, zeroY + (anp.y > zeroY ? m_Coordinate.tickness : -m_Coordinate.tickness)); ChartHelper.DrawTriangle(vh, alp, cross1, xp1, areaColor); ChartHelper.DrawTriangle(vh, anp, cross2, xp2, areaColor); } } } } if (m_Line.point) { points.Add(np); colorList.Add(color); } seriesCurrHig[i] += dataHig; lp = np; } if (serie.show) { serieCount++; } } // draw point if (m_Line.point) { for (int i = 0; i < points.Count; i++) { Vector3 p = points[i]; float pointWid = m_Line.pointWidth; if (m_Tooltip.show && i % dataCount == m_Tooltip.dataIndex - 1) { pointWid = pointWid * 1.8f; } if (m_Theme == Theme.Dark) { ChartHelper.DrawCricle(vh, p, pointWid, colorList[i], (int)m_Line.pointWidth * 5); } else { ChartHelper.DrawCricle(vh, p, pointWid, Color.white); ChartHelper.DrawDoughnut(vh, p, pointWid - m_Line.tickness, pointWid, 0, 360, colorList[i]); } } } } //draw tooltip line if (m_Tooltip.show && m_Tooltip.dataIndex > 0) { float splitWidth = m_XAxis.GetSplitWidth(coordinateWid); float px = zeroX + (m_Tooltip.dataIndex - 1) * splitWidth + (m_XAxis.boundaryGap ? splitWidth / 2 : 0); Vector2 sp = new Vector2(px, coordinateY); Vector2 ep = new Vector2(px, coordinateY + coordinateHig); ChartHelper.DrawLine(vh, sp, ep, m_Coordinate.tickness, m_ThemeInfo.tooltipLineColor); if (m_Tooltip.crossLabel) { sp = new Vector2(zeroX, m_Tooltip.pointerPos.y); ep = new Vector2(zeroX + coordinateWid, m_Tooltip.pointerPos.y); DrawSplitLine(vh, true, Axis.SplitLineType.Dashed, sp, ep, m_ThemeInfo.tooltipLineColor); } } } private void DrawYCategory(VertexHelper vh) { var stackSeries = m_Series.GetStackSeries(); int seriesCount = stackSeries.Count; float scaleWid = m_YAxis.GetDataWidth(coordinateHig); int serieCount = 0; List points = new List(); List smoothPoints = new List(); List colorList = new List(); int dataCount = 0; for (int j = 0; j < seriesCount; j++) { var seriesCurrHig = new Dictionary(); var serieList = stackSeries[j]; for (int n = 0; n < serieList.Count; n++) { Serie serie = serieList[n]; if (!IsActive(serie.name)) continue; List lastPoints = new List(); List lastSmoothPoints = new List(); Color color = m_ThemeInfo.GetColor(serieCount); Vector3 lp = Vector3.zero; Vector3 np = Vector3.zero; float startY = zeroY + (m_YAxis.boundaryGap ? scaleWid / 2 : 0); int maxCount = maxShowDataNumber > 0 ? (maxShowDataNumber > serie.data.Count ? serie.data.Count : maxShowDataNumber) : serie.data.Count; dataCount = (maxCount - minShowDataNumber); if (m_Line.area && points.Count > 0) { if (!m_Line.smooth && points.Count > 0) { for (int m = points.Count - dataCount; m < points.Count; m++) { lastPoints.Add(points[m]); } } else if (m_Line.smooth && smoothPoints.Count > 0) { for (int m = 0; m < smoothPoints.Count; m++) { lastSmoothPoints.Add(smoothPoints[m]); } smoothPoints.Clear(); } } int smoothPointCount = 1; for (int i = minShowDataNumber; i < maxCount; i++) { if (!seriesCurrHig.ContainsKey(i)) { seriesCurrHig[i] = 0; } float value = serie.data[i]; float pY = startY + i * scaleWid; float pX = seriesCurrHig[i] + zeroX + m_Coordinate.tickness; float dataHig = value / (maxValue - minValue) * coordinateWid; np = new Vector3(pX + dataHig, pY); if (i > 0) { if (m_Line.smooth) { var list = ChartHelper.GetBezierListVertical(lp, np, m_Line.smoothStyle); Vector3 start, to; start = list[0]; for (int k = 1; k < list.Length; k++) { smoothPoints.Add(list[k]); to = list[k]; ChartHelper.DrawLine(vh, start, to, m_Line.tickness, color); if (m_Line.area) { Vector3 alp = new Vector3(start.x, start.y - m_Line.tickness); Vector3 anp = new Vector3(to.x, to.y - m_Line.tickness); Vector3 tnp = serieCount > 0 ? (smoothPointCount > lastSmoothPoints.Count - 1 ? new Vector3(lastSmoothPoints[lastSmoothPoints.Count - 1].x, lastSmoothPoints[lastSmoothPoints.Count - 1].y + m_Line.tickness) : new Vector3(lastSmoothPoints[smoothPointCount].x, lastSmoothPoints[smoothPointCount].y + m_Line.tickness)) : new Vector3(zeroX + m_Coordinate.tickness, to.y); Vector3 tlp = serieCount > 0 ? (smoothPointCount > lastSmoothPoints.Count - 1 ? new Vector3(lastSmoothPoints[lastSmoothPoints.Count - 2].x, lastSmoothPoints[lastSmoothPoints.Count - 2].y + m_Line.tickness) : new Vector3(lastSmoothPoints[smoothPointCount - 1].x, lastSmoothPoints[smoothPointCount - 1].y + m_Line.tickness)) : new Vector3(zeroX + m_Coordinate.tickness, start.y); Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f); ChartHelper.DrawPolygon(vh, alp, anp, tnp, tlp, areaColor); } smoothPointCount++; start = to; } } else { ChartHelper.DrawLine(vh, lp, np, m_Line.tickness, color); if (m_Line.area) { Vector3 alp = new Vector3(lp.x, lp.y - m_Line.tickness); Vector3 anp = new Vector3(np.x, np.y - m_Line.tickness); Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f); var cross = ChartHelper.GetIntersection(lp, np, new Vector3(zeroX, zeroY), new Vector3(zeroX, zeroY + coordinateHig)); if (cross == Vector3.zero) { Vector3 tnp = serieCount > 0 ? new Vector3(lastPoints[i].x, lastPoints[i].y + m_Line.tickness) : new Vector3(zeroX + m_Coordinate.tickness, np.y); Vector3 tlp = serieCount > 0 ? new Vector3(lastPoints[i - 1].x, lastPoints[i - 1].y + m_Line.tickness) : new Vector3(zeroX + m_Coordinate.tickness, lp.y); ChartHelper.DrawPolygon(vh, alp, anp, tnp, tlp, areaColor); } else { Vector3 cross1 = new Vector3(cross.x + (alp.x > zeroX ? m_Coordinate.tickness : -m_Coordinate.tickness), cross.y); Vector3 cross2 = new Vector3(cross.x + (anp.x > zeroX ? m_Coordinate.tickness : -m_Coordinate.tickness), cross.y); Vector3 xp1 = new Vector3(zeroX + (alp.x > zeroX ? m_Coordinate.tickness : -m_Coordinate.tickness), alp.y); Vector3 xp2 = new Vector3(zeroX + (anp.x > zeroX ? m_Coordinate.tickness : -m_Coordinate.tickness), anp.y); ChartHelper.DrawTriangle(vh, alp, cross1, xp1, areaColor); ChartHelper.DrawTriangle(vh, anp, cross2, xp2, areaColor); } } } } if (m_Line.point) { points.Add(np); colorList.Add(color); } seriesCurrHig[i] += dataHig; lp = np; } if (serie.show) { serieCount++; } } // draw point if (m_Line.point) { for (int i = 0; i < points.Count; i++) { Vector3 p = points[i]; float pointWid = m_Line.pointWidth; if (m_Tooltip.show && i % dataCount == m_Tooltip.dataIndex - 1) { pointWid = pointWid * 1.8f; } if (m_Theme == Theme.Dark) { ChartHelper.DrawCricle(vh, p, pointWid, colorList[i], (int)m_Line.pointWidth * 5); } else { ChartHelper.DrawCricle(vh, p, pointWid, Color.white); ChartHelper.DrawDoughnut(vh, p, pointWid - m_Line.tickness, pointWid, 0, 360, colorList[i]); } } } } //draw tooltip line if (m_Tooltip.show && m_Tooltip.dataIndex > 0) { float splitWidth = m_YAxis.GetSplitWidth(coordinateHig); float pY = zeroY + (m_Tooltip.dataIndex - 1) * splitWidth + (m_YAxis.boundaryGap ? splitWidth / 2 : 0); Vector2 sp = new Vector2(coordinateX, pY); Vector2 ep = new Vector2(coordinateX + coordinateWid, pY); ChartHelper.DrawLine(vh, sp, ep, m_Coordinate.tickness, m_ThemeInfo.tooltipFlagAreaColor); if (m_Tooltip.crossLabel) { sp = new Vector2(m_Tooltip.pointerPos.x,zeroY); ep = new Vector2(m_Tooltip.pointerPos.x,zeroY + coordinateHig); DrawSplitLine(vh, false, Axis.SplitLineType.Dashed, sp, ep, m_ThemeInfo.tooltipLineColor); } } } } }