using UnityEditor; using UnityEngine; namespace XCharts { [CustomPropertyDrawer(typeof(SerieLabel), true)] public class SerieLabelDrawer : PropertyDrawer { private bool m_SerieLabelToggle = false; public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { Rect drawRect = pos; drawRect.height = EditorGUIUtility.singleLineHeight; SerializedProperty show = prop.FindPropertyRelative("m_Show"); SerializedProperty m_Position = prop.FindPropertyRelative("m_Position"); SerializedProperty m_Distance = prop.FindPropertyRelative("m_Distance"); SerializedProperty m_Rotate = prop.FindPropertyRelative("m_Rotate"); SerializedProperty m_Color = prop.FindPropertyRelative("m_Color"); SerializedProperty m_FontSize = prop.FindPropertyRelative("m_FontSize"); SerializedProperty m_FontStyle = prop.FindPropertyRelative("m_FontStyle"); SerializedProperty m_Line = prop.FindPropertyRelative("m_Line"); SerializedProperty m_LineWidth = prop.FindPropertyRelative("m_LineWidth"); SerializedProperty m_LineLength1 = prop.FindPropertyRelative("m_LineLength1"); SerializedProperty m_LineLength2 = prop.FindPropertyRelative("m_LineLength2"); ChartEditorHelper.MakeFoldout(ref drawRect, ref m_SerieLabelToggle, prop.displayName, show, false); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; if (m_SerieLabelToggle) { ++EditorGUI.indentLevel; EditorGUI.PropertyField(drawRect, m_Position); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Distance); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Color); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Rotate); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_FontSize); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_FontStyle); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Line); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_LineWidth); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_LineLength1); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_LineLength2); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; --EditorGUI.indentLevel; } } public override float GetPropertyHeight(SerializedProperty prop, GUIContent label) { float height = 0; if (m_SerieLabelToggle) { height += 11 * EditorGUIUtility.singleLineHeight + 10 * EditorGUIUtility.standardVerticalSpacing; }else{ height = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; } return height; } } }