using UnityEngine; namespace XCharts { [System.Serializable] public class Pie { [SerializeField] private float m_TooltipExtraRadius; [SerializeField] private float m_SelectedOffset; public float tooltipExtraRadius { get { return m_TooltipExtraRadius; } set { m_TooltipExtraRadius = value; } } public float selectedOffset { get { return m_SelectedOffset; } set { m_SelectedOffset = value; } } public static Pie defaultPie { get { var pie = new Pie { m_TooltipExtraRadius = 10f, m_SelectedOffset = 10f, }; return pie; } } } }