using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace XCharts
{
[System.Serializable]
///
/// A data item of serie.系列中的一个数据项。
///
public class SerieData
{
[SerializeField] private string m_Name;
[SerializeField] private bool m_Selected;
[SerializeField] private List m_Data = new List();
private bool m_Show = true;
///
/// the name of data item.数据项名称。
///
public string name { get { return m_Name; } set { m_Name = value; } }
///
/// Whether the data item is selected.该数据项是否被选中。
///
public bool selected { get { return m_Selected; } set { m_Selected = value; } }
///
/// An arbitrary dimension data list of data item.可指定任意维数的数值列表。
///
///
public List data { get { return m_Data; } set { m_Data = value; } }
///
/// Whether the data item is showed.该数据项是否要显示。
///
public bool show { get { return m_Show; } set { m_Show = value; } }
///
/// Whether the data item is highlighted.该数据项是否被高亮,一般由鼠标悬停或图例悬停触发高亮。
///
public bool highlighted { get; set; }
///
/// the label of data item.该数据项的文本标签。
///
///
public Text label { get; set; }
}
}