using UnityEngine;
namespace XCharts
{
[System.Serializable]
///
/// Text label of chart, to explain some data information about graphic item like value, name and so on.
/// 图形上的文本标签,可用于说明图形的一些数据信息,比如值,名称等。
///
public class SerieLabel
{
///
/// The position of label.标签的位置。
///
public enum Position
{
///
/// Outside of sectors of pie chart, which relates to corresponding sector through visual guide line.
/// 饼图扇区外侧,通过视觉引导线连到相应的扇区。
///
Outside,
///
/// Inside the sectors of pie chart.饼图扇区内部。
///
Inside,
///
/// In the center of pie chart.在饼图中心位置。
Center,
Top,
Left,
Right,
Bottom,
}
[SerializeField] private bool m_Show = false;
[SerializeField] Position m_Position;
[SerializeField] private float m_Distance;
[SerializeField] private float m_Rotate;
[SerializeField] private Color m_Color;
[SerializeField] private int m_FontSize = 18;
[SerializeField] private FontStyle m_FontStyle = FontStyle.Normal;
[SerializeField] private bool m_Line = true;
[SerializeField] private float m_LineWidth = 1.0f;
[SerializeField] private float m_LineLength1 = 25f;
[SerializeField] private float m_LineLength2 = 15f;
///
/// Whether the label is showed.是否显示文本标签。
///
public bool show { get { return m_Show; } set { m_Show = value; } }
///
/// The position of label.标签的位置。
///
public Position position { get { return m_Position; } set { m_Position = value; } }
///
/// Distance to the host graphic element. Works when position is Top,Left,Right,Bottom.
/// 距离图形元素的距离,当position为Top,Left,Right,Bottom时有效。
///
public float distance { get { return m_Distance; } set { m_Distance = value; } }
///
/// Text color,If set as default ,the color will assigned as series color.
/// 自定义文字颜色,默认和系列的颜色一致。
///
public Color color { get { return m_Color; } set { m_Color = value; } }
///
/// Rotate label.标签旋转。
///
public float rotate { get { return m_Rotate; } set { m_Rotate = value; } }
///
/// font size.文字的字体大小。
///
public int fontSize { get { return m_FontSize; } set { m_FontSize = value; } }
///
/// font style.文字的字体风格。
///
public FontStyle fontStyle { get { return m_FontStyle; } set { m_FontStyle = value; } }
public bool line { get { return m_Line; } set { m_Line = value; } }
public float lineWidth { get { return m_LineWidth; } set { m_LineWidth = value; } }
public float lineLength1 { get { return m_LineLength1; } set { m_LineLength1 = value; } }
public float lineLength2 { get { return m_LineLength2; } set { m_LineLength2 = value; } }
}
}