using UnityEngine; using UnityEngine.UI; namespace xcharts { [System.Serializable] public class BarInfo { public float barWid = 0.7f; public float space; } public class BarChart : BaseAxesChart { [SerializeField] private BarInfo barInfo = new BarInfo(); protected override void Awake() { base.Awake(); } protected override void Update() { base.Update(); } protected override void DrawChart(VertexHelper vh) { base.DrawChart(vh); if (yAxis.type == AxisType.category) { int seriesCount = seriesList.Count; float scaleWid = coordinateHig / (yAxis.splitNumber - 1); float barWid = barInfo.barWid > 1 ? barInfo.barWid : scaleWid * barInfo.barWid; float offset = (scaleWid - barWid * seriesCount - barInfo.space * (seriesCount - 1)) / 2; float max = GetMaxValue(); if (tooltip.show && tooltip.DataIndex > 0) { float pX = zeroX + coordinateWid; float pY = zeroY + scaleWid * (tooltip.DataIndex - 1); Vector3 p1 = new Vector3(zeroX, pY); Vector3 p2 = new Vector3(zeroX, pY + scaleWid); Vector3 p3 = new Vector3(pX, pY + scaleWid); Vector3 p4 = new Vector3(pX, pY); ChartUtils.DrawPolygon(vh, p1, p2, p3, p4, themeInfo.tooltipFlagAreaColor); } for (int j = 0; j < seriesCount; j++) { if (!legend.IsShowSeries(j)) continue; Series series = seriesList[j]; Color color = themeInfo.GetColor(j); int startIndex = 0; if (series.showDataNumber > 0 && series.dataList.Count > series.showDataNumber) { startIndex = series.dataList.Count - series.showDataNumber; } for (int i = startIndex; i < series.dataList.Count; i++) { float data = series.dataList[i]; float pX = zeroX + coordinate.tickness; float pY = zeroY + i * coordinateHig / (yAxis.splitNumber - 1); if (!yAxis.boundaryGap) pY -= scaleWid / 2; float barHig = data / max * coordinateWid; float space = offset + j * (barWid + barInfo.space); Vector3 p1 = new Vector3(pX, pY + space + barWid); Vector3 p2 = new Vector3(pX + barHig, pY + space + barWid); Vector3 p3 = new Vector3(pX + barHig, pY + space); Vector3 p4 = new Vector3(pX, pY + space); ChartUtils.DrawPolygon(vh, p1, p2, p3, p4, color); } } } else { int seriesCount = seriesList.Count; float scaleWid = coordinateWid / (xAxis.splitNumber - 1); float barWid = barInfo.barWid > 1 ? barInfo.barWid : scaleWid * barInfo.barWid; float offset = (scaleWid - barWid * seriesCount - barInfo.space * (seriesCount - 1)) / 2; float max = GetMaxValue(); if (tooltip.show && tooltip.DataIndex > 0) { float pX = zeroX + scaleWid * (tooltip.DataIndex - 1); float pY = zeroY + coordinateHig; Vector3 p1 = new Vector3(pX, zeroY); Vector3 p2 = new Vector3(pX, pY); Vector3 p3 = new Vector3(pX + scaleWid, pY); Vector3 p4 = new Vector3(pX + scaleWid, zeroY); ChartUtils.DrawPolygon(vh, p1, p2, p3, p4, themeInfo.tooltipFlagAreaColor); } for (int j = 0; j < seriesCount; j++) { if (!legend.IsShowSeries(j)) continue; Series series = seriesList[j]; Color color = themeInfo.GetColor(j); int startIndex = 0; if (series.showDataNumber > 0 && series.dataList.Count > series.showDataNumber) { startIndex = series.dataList.Count - series.showDataNumber; } for (int i = startIndex; i < series.dataList.Count; i++) { float data = series.dataList[i]; float pX = zeroX + i * coordinateWid / (xAxis.splitNumber - 1); if (!xAxis.boundaryGap) pX -= scaleWid / 2; float pY = zeroY + coordinate.tickness; float barHig = data / max * coordinateHig; float space = offset + j * (barWid + barInfo.space); Vector3 p1 = new Vector3(pX + space, pY); Vector3 p2 = new Vector3(pX + space, pY + barHig); Vector3 p3 = new Vector3(pX + space + barWid, pY + barHig); Vector3 p4 = new Vector3(pX + space + barWid, pY); ChartUtils.DrawPolygon(vh, p1, p2, p3, p4, color); } } } } } }