using UnityEditor; using UnityEngine; namespace XCharts { [CustomPropertyDrawer(typeof(Line), true)] public class LineDrawer : PropertyDrawer { SerializedProperty m_Tickness; SerializedProperty m_Point; SerializedProperty m_PointWidth; SerializedProperty m_Smooth; SerializedProperty m_SmoothStyle; SerializedProperty m_Area; SerializedProperty m_Step; SerializedProperty m_StepType; private bool m_LineModuleToggle = false; private void InitProperty(SerializedProperty prop) { m_Tickness = prop.FindPropertyRelative("m_Tickness"); m_Point = prop.FindPropertyRelative("m_Point"); m_PointWidth = prop.FindPropertyRelative("m_PointWidth"); m_Smooth = prop.FindPropertyRelative("m_Smooth"); m_SmoothStyle = prop.FindPropertyRelative("m_SmoothStyle"); m_Area = prop.FindPropertyRelative("m_Area"); m_Step = prop.FindPropertyRelative("m_Step"); m_StepType = prop.FindPropertyRelative("m_StepType"); } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { InitProperty(prop); Rect drawRect = pos; drawRect.height = EditorGUIUtility.singleLineHeight; ChartEditorHelper.MakeFoldout(ref drawRect, ref m_LineModuleToggle, "Line"); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; if (m_LineModuleToggle) { ++EditorGUI.indentLevel; EditorGUI.PropertyField(drawRect, m_Tickness); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; drawRect.width = EditorGUIUtility.labelWidth + 10; EditorGUI.PropertyField(drawRect, m_Point); if (m_Point.boolValue) { drawRect.x = EditorGUIUtility.labelWidth + 15; EditorGUI.LabelField(drawRect, "Width"); drawRect.x = EditorGUIUtility.labelWidth + 65; float tempWidth = EditorGUIUtility.currentViewWidth - EditorGUIUtility.labelWidth - 70; if (tempWidth < 20) tempWidth = 20; drawRect.width = tempWidth; EditorGUI.PropertyField(drawRect, m_PointWidth, GUIContent.none); drawRect.x = pos.x; drawRect.width = pos.width; } drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; drawRect.width = EditorGUIUtility.labelWidth + 10; EditorGUI.PropertyField(drawRect, m_Smooth); if (m_Smooth.boolValue) { drawRect.x = EditorGUIUtility.labelWidth + 15; EditorGUI.LabelField(drawRect, "Style"); drawRect.x = EditorGUIUtility.labelWidth + 65; float tempWidth = EditorGUIUtility.currentViewWidth - EditorGUIUtility.labelWidth - 70; if (tempWidth < 20) tempWidth = 20; drawRect.width = tempWidth; EditorGUI.PropertyField(drawRect, m_SmoothStyle, GUIContent.none); drawRect.x = pos.x; drawRect.width = pos.width; } drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; drawRect.width = EditorGUIUtility.labelWidth + 10; EditorGUI.PropertyField(drawRect, m_Step); if (m_Step.boolValue) { drawRect.x = EditorGUIUtility.labelWidth + 15; EditorGUI.LabelField(drawRect, "Type"); drawRect.x = EditorGUIUtility.labelWidth + 65; float tempWidth = EditorGUIUtility.currentViewWidth - EditorGUIUtility.labelWidth - 70; if (tempWidth < 20) tempWidth = 20; drawRect.width = tempWidth; EditorGUI.PropertyField(drawRect, m_StepType, GUIContent.none); drawRect.x = pos.x; drawRect.width = pos.width; } drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Area); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; --EditorGUI.indentLevel; } } public override float GetPropertyHeight(SerializedProperty prop, GUIContent label) { if (m_LineModuleToggle) { return 6 * EditorGUIUtility.singleLineHeight + 5 * EditorGUIUtility.standardVerticalSpacing; } else { return EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; } } } }