using UnityEditor; namespace XCharts { /// /// Editor class used to edit UI PieChart. /// [CustomEditor(typeof(PieChart), false)] public class PieChartEditor : BaseChartEditor { protected SerializedProperty m_Pie; protected override void OnEnable() { base.OnEnable(); m_Target = (PieChart)target; m_Pie = serializedObject.FindProperty("m_Pie"); } protected override void OnEndInspectorGUI() { base.OnEndInspectorGUI(); EditorGUILayout.PropertyField(m_Pie, true); } } }