using UnityEngine; using xcharts; public class Demo : MonoBehaviour { private LineChart lineChart; private float time; void Awake () { lineChart = transform.Find("line_chart").GetComponent(); } void Update () { time += Time.deltaTime; if (time >= 1) { time = 0; lineChart.AddPoint("fps", Random.Range(24.0f, 60.0f)); lineChart.AddPoint("rtt", Random.Range(15, 30)); lineChart.AddPoint("ping", Random.Range(0, 100)); } } }