/************************************************/ /* */ /* Copyright (c) 2018 - 2021 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /************************************************/ using UnityEngine; using UnityEngine.UI; using XUGL; namespace XCharts.Examples { [DisallowMultipleComponent] [ExecuteInEditMode] public class Example12_CustomDrawing : MonoBehaviour { LineChart chart; void Awake() { chart = gameObject.GetComponent(); if (chart == null) return; chart.onCustomDraw = delegate (VertexHelper vh) { }; // or chart.onCustomDrawSerie = delegate (VertexHelper vh, Serie serie) { if (serie.index != 0) return; var dataPoints = serie.dataPoints; if (dataPoints.Count > 0) { var pos = dataPoints[3]; var zeroPos = new Vector3(chart.grid.runtimeX, chart.grid.runtimeY); var startPos = new Vector3(pos.x, zeroPos.y); var endPos = new Vector3(pos.x, zeroPos.y + chart.grid.runtimeHeight); UGL.DrawLine(vh, startPos, endPos, chart.theme.serie.lineWidth, Color.blue); UGL.DrawCricle(vh, pos, 5, Color.blue); } }; // or chart.onCustomDrawTop = delegate (VertexHelper vh) { }; } } }