using UnityEditor; namespace XCharts { /// /// Editor class used to edit UI LineChart. /// [CustomEditor(typeof(LineChart), false)] public class LineChartEditor : CoordinateChartEditor { protected SerializedProperty m_Line; protected override void OnEnable() { base.OnEnable(); m_Target = (LineChart)target; m_Line = serializedObject.FindProperty("m_Line"); } protected override void OnEndInspectorGUI() { base.OnEndInspectorGUI(); EditorGUILayout.PropertyField(m_Line, true); } } }