using UnityEditor; using UnityEngine; namespace XCharts { [CustomPropertyDrawer(typeof(Tooltip), true)] public class TooltipDrawer : PropertyDrawer { private bool m_TooltipModuleToggle = false; public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { Rect drawRect = pos; drawRect.height = EditorGUIUtility.singleLineHeight; SerializedProperty show = prop.FindPropertyRelative("m_Show"); SerializedProperty crossLabel = prop.FindPropertyRelative("m_CrossLabel"); ChartEditorHelper.MakeFoldout(ref drawRect, ref m_TooltipModuleToggle, "Tooltip", show); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; if (m_TooltipModuleToggle) { EditorGUI.PropertyField(drawRect, crossLabel); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; } } public override float GetPropertyHeight(SerializedProperty prop, GUIContent label) { if (m_TooltipModuleToggle) return 2 * (EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing); else return 1 * (EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing); } } }