using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace XCharts { [CustomPropertyDrawer(typeof(ItemStyle), true)] public class ItemStyleDrawer : PropertyDrawer { private Dictionary m_ItemStyleToggle = new Dictionary(); public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { Rect drawRect = pos; drawRect.height = EditorGUIUtility.singleLineHeight; SerializedProperty show = prop.FindPropertyRelative("m_Show"); SerializedProperty m_Color = prop.FindPropertyRelative("m_Color"); SerializedProperty m_BorderType = prop.FindPropertyRelative("m_BorderType"); SerializedProperty m_BorderWidth = prop.FindPropertyRelative("m_BorderWidth"); SerializedProperty m_BorderColor = prop.FindPropertyRelative("m_BorderColor"); SerializedProperty m_Opacity = prop.FindPropertyRelative("m_Opacity"); ChartEditorHelper.MakeFoldout(ref drawRect, ref m_ItemStyleToggle, prop, "Item Style", show, false); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; if (ChartEditorHelper.IsToggle(m_ItemStyleToggle, prop)) { ++EditorGUI.indentLevel; EditorGUI.PropertyField(drawRect, m_Color); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_BorderType); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_BorderWidth); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_BorderColor); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Opacity); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; --EditorGUI.indentLevel; } } public override float GetPropertyHeight(SerializedProperty prop, GUIContent label) { float height = 0; if (ChartEditorHelper.IsToggle(m_ItemStyleToggle, prop)) { height += 6 * EditorGUIUtility.singleLineHeight + 5 * EditorGUIUtility.standardVerticalSpacing; } else { height += 1 * EditorGUIUtility.singleLineHeight + 1 * EditorGUIUtility.standardVerticalSpacing; } return height; } } }