using System.Runtime.InteropServices; /******************************************/ /* */ /* Copyright (c) 2018 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /******************************************/ using UnityEngine; namespace XCharts.Examples { [DisallowMultipleComponent] [ExecuteInEditMode] public class Example70_Gauge : MonoBehaviour { private GaugeChart chart; private float updateTime; void Awake() { chart = gameObject.GetComponent(); if (chart == null) { chart = gameObject.AddComponent(); } chart.title.text = "GaugeChart"; chart.RemoveData(); var serie = chart.AddSerie(SerieType.Gauge, "速度"); serie.min = 0; serie.max = 220; serie.startAngle = -125; serie.endAngle = 125; serie.center[0] = 0.5f; serie.center[1] = 0.5f; serie.radius[0] = 80; serie.splitNumber = 5; serie.animation.dataChangeEnable = true; serie.roundCap = true; serie.titleStyle.show = true; serie.titleStyle.textStyle.offset = new Vector2(0, 20); serie.label.show = true; serie.label.offset = new Vector3(0, -20); serie.gaugeAxis.show = true; serie.gaugeAxis.axisLine.width = 15; serie.gaugePointer.show = true; serie.gaugePointer.width = 15; var value = UnityEngine.Random.Range(serie.min, serie.max); chart.AddData(0, value, "km/h"); } void Update() { updateTime += Time.deltaTime; if (updateTime > 2) { updateTime = 0; var value = UnityEngine.Random.Range(0, 220); chart.UpdateData(0, 0, value); } } } }