using UnityEngine;
namespace XCharts
{
///
/// 图形样式。
///
[System.Serializable]
public class ItemStyle : SubComponent
{
///
/// 线的类型。
///
public enum Type
{
///
/// 实线
///
Solid,
///
/// 虚线
///
Dashed,
///
/// 点线
///
Dotted
}
[SerializeField] private bool m_Show = false;
[SerializeField] private Color m_Color;
[SerializeField] private Type m_BorderType = Type.Solid;
[SerializeField] private float m_BorderWidth = 0;
[SerializeField] private Color m_BorderColor;
[SerializeField] [Range(0, 1)] private float m_Opacity = 1;
///
/// 是否启用。
///
public bool show { get { return m_Show; } set { m_Show = value; } }
///
/// 数据项颜色。
///
public Color color { get { return m_Color; } set { m_Color = value; } }
///
/// 边框的类型。
///
public Type borderType { get { return m_BorderType; } set { m_BorderType = value; } }
///
/// 边框的颜色。
///
public Color borderColor { get { return m_BorderColor; } set { m_BorderColor = value; } }
///
/// 边框宽。
///
public float borderWidth { get { return m_BorderWidth; } set { m_BorderWidth = value; } }
///
/// 透明度。支持从 0 到 1 的数字,为 0 时不绘制该图形。
///
public float opacity { get { return m_Opacity; } set { m_Opacity = value; } }
}
}