/******************************************/ /* */ /* Copyright (c) 2018 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /******************************************/ using UnityEditor; namespace XCharts { /// /// Editor class used to edit UI LiquidChart. /// [CustomEditor(typeof(LiquidChart), false)] public class LiquidChartEditor : BaseChartEditor { protected SerializedProperty m_Vessels; protected override void OnEnable() { base.OnEnable(); m_Target = (LiquidChart)target; m_Vessels = serializedObject.FindProperty("m_Vessels"); } protected override void OnStartInspectorGUI() { base.OnStartInspectorGUI(); EditorGUILayout.PropertyField(m_Vessels, true); } } }