using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; using System; using UnityEngine.EventSystems; namespace XCharts { /// /// the layout is horizontal or vertical. /// 垂直还是水平布局方式。 /// public enum Orient { /// /// 水平 /// Horizonal, /// /// 垂直 /// Vertical } public partial class BaseChart : Graphic, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, IBeginDragHandler, IDragHandler, IEndDragHandler, IScrollHandler { private static readonly string s_TitleObjectName = "title"; private static readonly string s_LegendObjectName = "legend"; private static readonly string s_SerieLabelObjectName = "label"; [SerializeField] protected float m_ChartWidth; [SerializeField] protected float m_ChartHeight; [SerializeField] protected ThemeInfo m_ThemeInfo; [SerializeField] protected Title m_Title = Title.defaultTitle; [SerializeField] protected Legend m_Legend = Legend.defaultLegend; [SerializeField] protected Tooltip m_Tooltip = Tooltip.defaultTooltip; [SerializeField] protected Series m_Series = Series.defaultSeries; [SerializeField] protected float m_Large = 1; [SerializeField] protected int m_MinShowDataNumber; [SerializeField] protected int m_MaxShowDataNumber; [SerializeField] protected int m_MaxCacheDataNumber; [NonSerialized] private Theme m_CheckTheme = 0; [NonSerialized] private Title m_CheckTitle = Title.defaultTitle; [NonSerialized] private Legend m_CheckLegend = Legend.defaultLegend; [NonSerialized] private float m_CheckWidth = 0; [NonSerialized] private float m_CheckHeight = 0; [NonSerialized] private float m_CheckSerieCount = 0; [NonSerialized] private List m_CheckSerieName = new List(); [NonSerialized] private bool m_RefreshChart = false; [NonSerialized] private bool m_RefreshLabel = false; protected Vector2 chartAnchorMax { get { return rectTransform.anchorMax; } } protected Vector2 chartAnchorMin { get { return rectTransform.anchorMin; } } protected Vector2 chartPivot { get { return rectTransform.pivot; } } protected override void Awake() { if (m_ThemeInfo == null) { m_ThemeInfo = ThemeInfo.Default; } raycastTarget = false; rectTransform.anchorMax = Vector2.zero; rectTransform.anchorMin = Vector2.zero; rectTransform.pivot = Vector2.zero; m_ChartWidth = rectTransform.sizeDelta.x; m_ChartHeight = rectTransform.sizeDelta.y; m_CheckWidth = m_ChartWidth; m_CheckHeight = m_ChartHeight; m_CheckTheme = m_ThemeInfo.theme; InitTitle(); InitLegend(); InitSerieLabel(); InitTooltip(); TransferOldVersionData(); } protected override void Start() { RefreshChart(); } protected virtual void Update() { CheckSize(); CheckTheme(); CheckTile(); CheckLegend(); CheckTooltip(); CheckRefreshChart(); CheckRefreshLabel(); } protected override void OnEnable() { base.OnEnable(); Awake(); } protected override void OnDisable() { base.OnDisable(); ChartHelper.HideAllObject(transform); } #if UNITY_EDITOR protected override void Reset() { var sizeDelta = rectTransform.sizeDelta; if (sizeDelta.x < 580 && sizeDelta.y < 300) { rectTransform.sizeDelta = new Vector2(580, 300); } ChartHelper.HideAllObject(transform); m_ThemeInfo = ThemeInfo.Default; m_Title = Title.defaultTitle; m_Legend = Legend.defaultLegend; m_Tooltip = Tooltip.defaultTooltip; m_Series = Series.defaultSeries; Awake(); } #endif protected override void OnDestroy() { for (int i = transform.childCount - 1; i >= 0; i--) { DestroyImmediate(transform.GetChild(i).gameObject); } } private void TransferOldVersionData() { foreach (var serie in m_Series.series) { if (serie.yData.Count <= 0) continue; bool needTransfer = true; foreach (var sd in serie.data) { foreach (var value in sd.data) { if (value != 0) needTransfer = false; } } if (needTransfer) { serie.data.Clear(); for (int i = 0; i < serie.yData.Count; i++) { float xvalue = i < serie.xData.Count ? serie.xData[i] : i; float yvalue = serie.yData[i]; var serieData = new SerieData(); serieData.data = new List() { xvalue, yvalue }; serie.data.Add(serieData); } } } } private void InitTitle() { m_Title.OnChanged(); TextAnchor anchor = m_Title.location.textAnchor; Vector2 anchorMin = m_Title.location.anchorMin; Vector2 anchorMax = m_Title.location.anchorMax; Vector2 pivot = m_Title.location.pivot; Vector3 titlePosition = m_Title.location.GetPosition(chartWidth, chartHeight); Vector3 subTitlePosition = -new Vector3(0, m_Title.textFontSize + m_Title.itemGap, 0); float titleWid = chartWidth; var titleObject = ChartHelper.AddObject(s_TitleObjectName, transform, anchorMin, anchorMax, pivot, new Vector2(chartWidth, chartHeight)); titleObject.transform.localPosition = titlePosition; ChartHelper.HideAllObject(titleObject, s_TitleObjectName); Text titleText = ChartHelper.AddTextObject(s_TitleObjectName, titleObject.transform, m_ThemeInfo.font, m_ThemeInfo.titleTextColor, anchor, anchorMin, anchorMax, pivot, new Vector2(titleWid, m_Title.textFontSize), m_Title.textFontSize); titleText.alignment = anchor; titleText.gameObject.SetActive(m_Title.show); titleText.transform.localPosition = Vector2.zero; titleText.text = m_Title.text.Replace("\\n", "\n"); Text subText = ChartHelper.AddTextObject(s_TitleObjectName + "_sub", titleObject.transform, m_ThemeInfo.font, m_ThemeInfo.titleTextColor, anchor, anchorMin, anchorMax, pivot, new Vector2(titleWid, m_Title.subTextFontSize), m_Title.subTextFontSize); subText.alignment = anchor; subText.gameObject.SetActive(m_Title.show && !string.IsNullOrEmpty(m_Title.subText)); subText.transform.localPosition = subTitlePosition; subText.text = m_Title.subText.Replace("\\n", "\n"); } private void InitLegend() { m_Legend.OnChanged(); ChartHelper.HideAllObject(transform, s_LegendObjectName); TextAnchor anchor = m_Legend.location.textAnchor; Vector2 anchorMin = m_Legend.location.anchorMin; Vector2 anchorMax = m_Legend.location.anchorMax; Vector2 pivot = m_Legend.location.pivot; var legendObject = ChartHelper.AddObject(s_LegendObjectName, transform, anchorMin, anchorMax, pivot, new Vector2(chartWidth, chartHeight)); legendObject.transform.localPosition = m_Legend.location.GetPosition(chartWidth, chartHeight); ChartHelper.HideAllObject(legendObject, s_LegendObjectName); var serieNameList = m_Series.GetSerieNameList(); List datas; if (m_Legend.data.Count > 0) { datas = new List(); for (int i = 0; i < m_Legend.data.Count; i++) { var category = m_Legend.data[i]; if (serieNameList.Contains(category)) datas.Add(category); } } else { datas = serieNameList; } m_Legend.RemoveButton(); for (int i = 0; i < datas.Count; i++) { string legendName = datas[i]; Button btn = ChartHelper.AddButtonObject(s_LegendObjectName + "_" + i + "_" + legendName, legendObject.transform, m_ThemeInfo.font, m_Legend.itemFontSize, m_ThemeInfo.legendTextColor, anchor, anchorMin, anchorMax, pivot, new Vector2(m_Legend.itemWidth, m_Legend.itemHeight)); var bgColor = IsActiveByLegend(legendName) ? m_ThemeInfo.GetColor(i) : m_ThemeInfo.legendUnableColor; m_Legend.SetButton(legendName, btn, datas.Count); m_Legend.UpdateButtonColor(legendName, bgColor); btn.GetComponentInChildren().text = legendName; ChartHelper.ClearEventListener(btn.gameObject); ChartHelper.AddEventListener(btn.gameObject, EventTriggerType.PointerDown, (data) => { if (data.selectedObject == null) return; var temp = data.selectedObject.name.Split('_'); string selectedName = temp[2]; int index = int.Parse(temp[1]); OnLegendButtonClick(index, selectedName); }); ChartHelper.AddEventListener(btn.gameObject, EventTriggerType.PointerEnter, (data) => { if (btn == null) return; var temp = btn.name.Split('_'); string selectedName = temp[2]; int index = int.Parse(temp[1]); OnLegendButtonEnter(index, selectedName); }); ChartHelper.AddEventListener(btn.gameObject, EventTriggerType.PointerExit, (data) => { if (btn == null) return; var temp = btn.name.Split('_'); string selectedName = temp[2]; int index = int.Parse(temp[1]); OnLegendButtonExit(index, selectedName); }); } } private void InitSerieLabel() { ChartHelper.HideAllObject(transform, s_SerieLabelObjectName); var labelObject = ChartHelper.AddObject(s_SerieLabelObjectName, transform, chartAnchorMin, chartAnchorMax, chartPivot, new Vector2(chartWidth, chartHeight)); int count = 0; for (int i = 0; i < m_Series.Count; i++) { var serie = m_Series.series[i]; if (serie.type != SerieType.Pie) continue; for (int j = 0; j < serie.data.Count; j++) { var serieData = serie.data[j]; var textName = s_SerieLabelObjectName + "_" + i + "_" + j + "_" + serieData.name; var color = (serie.label.position == SerieLabel.Position.Inside) ? Color.white : (Color)m_ThemeInfo.GetColor(count++); var anchorMin = new Vector2(0.5f, 0.5f); var anchorMax = new Vector2(0.5f, 0.5f); var pivot = new Vector2(0.5f, 0.5f); serieData.label = ChartHelper.AddTextObject(textName, labelObject.transform, m_ThemeInfo.font, color, TextAnchor.MiddleCenter, anchorMin, anchorMax, pivot, new Vector2(50, serie.label.fontSize), serie.label.fontSize); serieData.label.text = serieData.name; serieData.label.gameObject.SetActive(true); } } } private void InitTooltip() { var tooltipObject = ChartHelper.AddObject("tooltip", transform, chartAnchorMin, chartAnchorMax, chartPivot, new Vector2(chartWidth, chartHeight)); tooltipObject.transform.localPosition = Vector3.zero; DestroyImmediate(tooltipObject.GetComponent()); var parent = tooltipObject.transform; ChartHelper.HideAllObject(tooltipObject.transform); GameObject content = ChartHelper.AddTooltipContent("content", parent, m_ThemeInfo.font); m_Tooltip.SetObj(tooltipObject); m_Tooltip.SetContentObj(content); m_Tooltip.SetContentBackgroundColor(m_ThemeInfo.tooltipBackgroundColor); m_Tooltip.SetContentTextColor(m_ThemeInfo.tooltipTextColor); m_Tooltip.SetActive(false); } private Vector3 GetLegendPosition(int i) { return m_Legend.location.GetPosition(chartWidth, chartHeight); } protected float GetMaxValue(int index) { return m_Series.GetMaxValue(index); } private void CheckSize() { if (m_CheckWidth != chartWidth || m_CheckHeight != chartHeight) { SetSize(chartWidth, chartHeight); } var sizeDelta = rectTransform.sizeDelta; if (m_CheckWidth != sizeDelta.x || m_CheckHeight != sizeDelta.y) { SetSize(sizeDelta.x, sizeDelta.y); } } private void CheckTheme() { if (m_CheckTheme != m_ThemeInfo.theme) { m_CheckTheme = m_ThemeInfo.theme; OnThemeChanged(); } } private void CheckTile() { if (!m_CheckTitle.Equals(m_Title)) { m_CheckTitle.Copy(m_Title); OnTitleChanged(); } } private void CheckLegend() { if (m_CheckLegend != m_Legend) { m_CheckLegend.Copy(m_Legend); OnLegendChanged(); } else if (m_Legend.show) { if (m_CheckSerieCount != m_Series.Count) { m_CheckSerieCount = m_Series.Count; m_CheckSerieName.Clear(); var serieNames = m_Series.GetSerieNameList(); foreach (var name in serieNames) m_CheckSerieName.Add(name); OnLegendChanged(); } else if (!ChartHelper.IsValueEqualsList(m_CheckSerieName, m_Series.GetSerieNameList())) { var serieNames = m_Series.GetSerieNameList(); foreach (var name in serieNames) m_CheckSerieName.Add(name); OnLegendChanged(); } } } private void CheckTooltip() { if (!m_Tooltip.show || !m_Tooltip.inited) { if (m_Tooltip.dataIndex[0] != 0 || m_Tooltip.dataIndex[1] != 0) { m_Tooltip.dataIndex[0] = m_Tooltip.dataIndex[1] = -1; m_Tooltip.SetActive(false); RefreshChart(); } return; } for (int i = 0; i < m_Tooltip.dataIndex.Count; i++) { m_Tooltip.dataIndex[i] = -1; } Vector2 local; if (canvas == null) return; if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, canvas.worldCamera, out local)) { if (m_Tooltip.IsActive()) RefreshChart(); m_Tooltip.SetActive(false); return; } if (local.x < 0 || local.x > chartWidth || local.y < 0 || local.y > chartHeight) { if (m_Tooltip.IsActive()) RefreshChart(); m_Tooltip.SetActive(false); return; } m_Tooltip.pointerPos = local; CheckTootipArea(local); } protected virtual void CheckTootipArea(Vector2 localPostion) { } protected void CheckRefreshChart() { if (m_RefreshChart) { int tempWid = (int)chartWidth; rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, tempWid - 1); rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, tempWid); m_RefreshChart = false; } } protected void CheckRefreshLabel() { if (m_RefreshLabel) { m_RefreshLabel = false; OnRefreshLabel(); } } protected virtual void OnRefreshLabel() { } protected virtual void OnSizeChanged() { InitTitle(); InitLegend(); InitTooltip(); } protected virtual void OnThemeChanged() { switch (m_ThemeInfo.theme) { case Theme.Dark: m_ThemeInfo.Copy(ThemeInfo.Dark); break; case Theme.Default: m_ThemeInfo.Copy(ThemeInfo.Default); break; case Theme.Light: m_ThemeInfo.Copy(ThemeInfo.Light); break; } InitTitle(); InitLegend(); InitTooltip(); } protected virtual void OnTitleChanged() { InitTitle(); } protected virtual void OnLegendChanged() { InitLegend(); } protected virtual void OnYMaxValueChanged() { } protected virtual void OnLegendButtonClick(int index, string legendName) { foreach (var serie in m_Series.GetSeries(legendName)) { SetActive(serie.index, !serie.show); } OnYMaxValueChanged(); RefreshChart(); } protected virtual void OnLegendButtonEnter(int index, string legendName) { var serie = m_Series.GetSerie(index); serie.highlighted = true; } protected virtual void OnLegendButtonExit(int index, string legendName) { var serie = m_Series.GetSerie(index); serie.highlighted = false; } protected virtual void RefreshTooltip() { } protected override void OnPopulateMesh(VertexHelper vh) { vh.Clear(); DrawBackground(vh); DrawChart(vh); DrawTooltip(vh); m_RefreshLabel = true; } protected virtual void DrawChart(VertexHelper vh) { } protected virtual void DrawTooltip(VertexHelper vh) { } private void DrawBackground(VertexHelper vh) { // draw bg Vector3 p1 = new Vector3(0, chartHeight); Vector3 p2 = new Vector3(chartWidth, chartHeight); Vector3 p3 = new Vector3(chartWidth, 0); Vector3 p4 = new Vector3(0, 0); ChartHelper.DrawPolygon(vh, p1, p2, p3, p4, m_ThemeInfo.backgroundColor); } protected void DrawSymbol(VertexHelper vh, SerieSymbolType type, float symbolSize, float tickness, Vector3 pos, Color color) { switch (type) { case SerieSymbolType.None: break; case SerieSymbolType.Circle: ChartHelper.DrawCricle(vh, pos, symbolSize, color, GetSymbolCricleSegment(symbolSize)); break; case SerieSymbolType.EmptyCircle: int segment = GetSymbolCricleSegment(symbolSize); ChartHelper.DrawCricle(vh, pos, symbolSize, m_ThemeInfo.backgroundColor, segment); ChartHelper.DrawDoughnut(vh, pos, symbolSize - tickness, symbolSize, 0, 360, color, segment); break; case SerieSymbolType.Rect: ChartHelper.DrawPolygon(vh, pos, symbolSize, color); break; case SerieSymbolType.Triangle: var x = symbolSize * Mathf.Cos(30 * Mathf.PI / 180); var y = symbolSize * Mathf.Sin(30 * Mathf.PI / 180); var p1 = new Vector2(pos.x - x, pos.y - y); var p2 = new Vector2(pos.x, pos.y + symbolSize); var p3 = new Vector2(pos.x + x, pos.y - y); ChartHelper.DrawTriangle(vh, p1, p2, p3, color); break; case SerieSymbolType.Diamond: p1 = new Vector2(pos.x - symbolSize, pos.y); p2 = new Vector2(pos.x, pos.y + symbolSize); p3 = new Vector2(pos.x + symbolSize, pos.y); var p4 = new Vector2(pos.x, pos.y - symbolSize); ChartHelper.DrawPolygon(vh, p1, p2, p3, p4, color); break; } } private int GetSymbolCricleSegment(float radiu) { int max = 50; int segent = (int)(2 * Mathf.PI * radiu / ChartHelper.CRICLE_SMOOTHNESS); if (segent > max) segent = max; segent = (int)(segent / (1 + (m_Large - 1) / 10)); return segent; } public virtual void OnPointerDown(PointerEventData eventData) { } public virtual void OnPointerUp(PointerEventData eventData) { } public virtual void OnPointerEnter(PointerEventData eventData) { } public virtual void OnPointerExit(PointerEventData eventData) { } public virtual void OnBeginDrag(PointerEventData eventData) { } public virtual void OnEndDrag(PointerEventData eventData) { } public virtual void OnDrag(PointerEventData eventData) { } public virtual void OnScroll(PointerEventData eventData) { } } }