/************************************************/ /* */ /* Copyright (c) 2018 - 2021 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /************************************************/ using System.Collections.Generic; using UnityEngine; namespace XCharts { [System.Serializable] public class StageColor { [SerializeField] private float m_Percent; [SerializeField] private Color32 m_Color; /// /// 结束位置百分比。 /// public float percent { get { return m_Percent; } set { m_Percent = value; } } /// /// 颜色。 /// public Color32 color { get { return m_Color; } set { m_Color = value; } } public StageColor(float percent, Color32 color) { m_Percent = percent; m_Color = color; } } [System.Serializable] public class GaugeAxisLine : BaseLine { [SerializeField] private Color32 m_BarColor; [SerializeField] private Color32 m_BarBackgroundColor = new Color32(200, 200, 200, 255); [SerializeField] private List m_StageColor = new List() { new StageColor(0.2f,new Color32(145,199,174,255)), new StageColor(0.8f,new Color32(99,134,158,255)), new StageColor(1.0f,new Color32(194,53,49,255)), }; /// /// 进度条颜色。 /// public Color32 barColor { get { return m_BarColor; } set { m_BarColor = value; } } /// /// 进度条背景颜色。 /// public Color32 barBackgroundColor { get { return m_BarBackgroundColor; } set { m_BarBackgroundColor = value; } } /// /// 阶段颜色。 /// public List stageColor { get { return m_StageColor; } set { m_StageColor = value; } } public GaugeAxisLine(bool show) : base(show) { } } }