/************************************************/
/* */
/* Copyright (c) 2018 - 2021 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/************************************************/
using System.Collections.Generic;
using UnityEngine;
namespace XCharts
{
[System.Serializable]
public class StageColor
{
[SerializeField] private float m_Percent;
[SerializeField] private Color32 m_Color;
///
/// 结束位置百分比。
///
public float percent { get { return m_Percent; } set { m_Percent = value; } }
///
/// 颜色。
///
public Color32 color { get { return m_Color; } set { m_Color = value; } }
public StageColor(float percent, Color32 color)
{
m_Percent = percent;
m_Color = color;
}
}
[System.Serializable]
public class GaugeAxisLine : BaseLine
{
[SerializeField] private Color32 m_BarColor;
[SerializeField] private Color32 m_BarBackgroundColor = new Color32(200, 200, 200, 255);
[SerializeField]
private List m_StageColor = new List()
{
new StageColor(0.2f,new Color32(145,199,174,255)),
new StageColor(0.8f,new Color32(99,134,158,255)),
new StageColor(1.0f,new Color32(194,53,49,255)),
};
///
/// 进度条颜色。
///
public Color32 barColor { get { return m_BarColor; } set { m_BarColor = value; } }
///
/// 进度条背景颜色。
///
public Color32 barBackgroundColor { get { return m_BarBackgroundColor; } set { m_BarBackgroundColor = value; } }
///
/// 阶段颜色。
///
public List stageColor { get { return m_StageColor; } set { m_StageColor = value; } }
public GaugeAxisLine(bool show) : base(show)
{
}
}
}