/************************************************/
/* */
/* Copyright (c) 2018 - 2021 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/************************************************/
using System.Collections.Generic;
using UnityEngine;
namespace XCharts
{
///
/// Settings related to gauge pointer.
/// 仪表盘指针相关设置。
///
[System.Serializable]
public class GaugePointer : SubComponent
{
[SerializeField] private bool m_Show = true;
[SerializeField] private float m_Length = 0.8f;
[SerializeField] private float m_Width = 15;
///
/// Whether to display a pointer.
/// 是否显示指针。
///
public bool show
{
get { return m_Show; }
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
}
///
/// Pointer length. It can be an absolute value, or it can be a percentage relative to the radius (0-1).
/// 指针长度。可以是绝对值,也可以是相对于半径的百分比(0-1的浮点数)。
///
public float length
{
get { return m_Length; }
set { if (PropertyUtil.SetStruct(ref m_Length, value)) SetVerticesDirty(); }
}
///
/// Pointer width.
/// 指针宽度。
///
public float width
{
get { return m_Width; }
set { if (PropertyUtil.SetStruct(ref m_Width, value)) SetVerticesDirty(); }
}
}
}