/************************************************/ /* */ /* Copyright (c) 2018 - 2021 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /************************************************/ using UnityEngine; using UnityEngine.UI; using XUGL; namespace XCharts { /// /// 水位图 /// [AddComponentMenu("XCharts/LiquidChart", 22)] [ExecuteInEditMode] [RequireComponent(typeof(RectTransform))] [DisallowMultipleComponent] public class LiquidChart : BaseChart { #if UNITY_EDITOR protected override void Reset() { base.Reset(); title.text = "LiquidChart"; RemoveData(); RemoveVessel(); AddVessel(Vessel.defaultVessel); SerieTemplate.AddDefaultLiquidSerie(this, "serie1"); } #endif } }