/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using UnityEngine;
using System.Collections.Generic;
using System;
using UnityEngine.UI;
namespace XCharts
{
///
/// The base class of all charts.
/// 所有Chart的基类,不可直接使用。
///
public partial class BaseChart
{
///
/// The theme info.
///
public ThemeInfo themeInfo { get { return m_ThemeInfo; } set { m_ThemeInfo = value; } }
///
/// The title setting of chart.
/// 标题组件
///
public Title title { get { return m_Title; } }
///
/// The legend setting of chart.
/// 图例组件
///
public Legend legend { get { return m_Legend; } }
///
/// The tooltip setting of chart.
/// 提示框组件
///
public Tooltip tooltip { get { return m_Tooltip; } }
///
/// The series setting of chart.
/// 系列列表
///
public Series series { get { return m_Series; } }
///
/// Global parameter setting component.
/// 全局设置组件。
///
public Settings settings { get { return m_Settings; } }
///
/// The width of chart.
/// 图表的宽
///
public float chartWidth { get { return m_ChartWidth; } }
///
/// The height of chart.
/// 图表的高
///
public float chartHeight { get { return m_ChartHeight; } }
///
/// The postion of pointer.
/// 鼠标位置
///
public Vector2 pointerPos { get; protected set; }
///
/// 自定义绘制回调。
///
public Action customDrawCallback { set { m_CustomDrawCallback = value; } }
///
/// Set the size of chart.
/// 设置图表的大小。
///
/// width
/// height
public virtual void SetSize(float width, float height)
{
m_ChartWidth = width;
m_ChartHeight = height;
m_CheckWidth = width;
m_CheckHeight = height;
rectTransform.sizeDelta = new Vector2(m_ChartWidth, m_ChartHeight);
OnSizeChanged();
}
///
/// Remove all series and legend data.
/// It just emptying all of serie's data without emptying the list of series.
/// 清除所有数据,系列中只是移除数据,列表会保留。
///
public virtual void ClearData()
{
m_Series.ClearData();
m_Legend.ClearData();
m_Tooltip.ClearValue();
m_CheckAnimation = false;
m_ReinitLabel = true;
RefreshChart();
}
///
/// Remove all data from series and legend.
/// The series list is also cleared.
/// 清除所有系列和图例数据,系列的列表也会被清除。
///
public virtual void RemoveData()
{
m_Legend.ClearData();
m_Series.RemoveAll();
m_Tooltip.ClearValue();
m_CheckAnimation = false;
m_ReinitLabel = true;
RefreshChart();
}
///
/// Remove legend and serie by name.
/// 清除指定系列名称的数据。
///
/// the name of serie
public virtual void RemoveData(string serieName)
{
m_Series.Remove(serieName);
m_Legend.RemoveData(serieName);
RefreshChart();
}
///
/// Add a serie to serie list.
/// 添加一个系列到系列列表中。
///
/// the name of serie
/// the type of serie
/// whether to show this serie
/// the added serie
public virtual Serie AddSerie(SerieType type, string serieName = null, bool show = true)
{
return m_Series.AddSerie(type, serieName);
}
///
/// Add a data to serie.
/// If serieName doesn't exist in legend,will be add to legend.
/// 添加一个数据到指定的系列中。
///
/// the name of serie
/// the data to add
/// the name of data
/// Returns True on success
public virtual SerieData AddData(string serieName, float data, string dataName = null)
{
var serieData = m_Series.AddData(serieName, data, dataName);
if (serieData != null)
{
RefreshChart();
RefreshLabel();
}
return serieData;
}
///
/// Add a data to serie.
/// 添加一个数据到指定的系列中。
///
/// the index of serie
/// the data to add
/// the name of data
/// Returns True on success
public virtual SerieData AddData(int serieIndex, float data, string dataName = null)
{
var serieData = m_Series.AddData(serieIndex, data, dataName);
if (serieData != null)
{
RefreshChart();
RefreshLabel();
}
return serieData;
}
///
/// Add an arbitray dimension data to serie,such as (x,y,z,...).
/// 添加多维数据(x,y,z...)到指定的系列中。
///
/// the name of serie
/// the (x,y,z,...) data
/// the name of data
/// Returns True on success
public virtual SerieData AddData(string serieName, List multidimensionalData, string dataName = null)
{
var serieData = m_Series.AddData(serieName, multidimensionalData, dataName);
if (serieData != null)
{
RefreshChart();
RefreshLabel();
}
return serieData;
}
///
/// Add an arbitray dimension data to serie,such as (x,y,z,...).
/// 添加多维数据(x,y,z...)到指定的系列中。
///
/// the index of serie,index starts at 0
/// the (x,y,z,...) data
/// the name of data
/// Returns True on success
public virtual SerieData AddData(int serieIndex, List multidimensionalData, string dataName = null)
{
var serieData = m_Series.AddData(serieIndex, multidimensionalData, dataName);
if (serieData != null)
{
RefreshChart();
RefreshLabel();
}
return serieData;
}
///
/// Add a (x,y) data to serie.
/// 添加(x,y)数据到指定系列中。
///
/// the name of serie
/// x data
/// y data
/// the name of data
/// Returns True on success
public virtual SerieData AddData(string serieName, float xValue, float yValue, string dataName = null)
{
var serieData = m_Series.AddXYData(serieName, xValue, yValue, dataName);
if (serieData != null)
{
RefreshChart();
RefreshLabel();
}
return serieData;
}
///
/// Add a (x,y) data to serie.
/// 添加(x,y)数据到指定系列中。
///
/// the index of serie
/// x data
/// y data
/// the name of data
/// Returns True on success
public virtual SerieData AddData(int serieIndex, float xValue, float yValue, string dataName = null)
{
var serieData = m_Series.AddXYData(serieIndex, xValue, yValue, dataName);
if (serieData != null)
{
RefreshChart();
RefreshLabel();
}
return serieData;
}
///
/// Update serie data by serie name.
/// 更新指定系列中的指定索引数据。
///
/// the name of serie
/// the index of data
/// the data will be update
public virtual bool UpdateData(string serieName, int dataIndex, float value)
{
if (m_Series.UpdateData(serieName, dataIndex, value))
{
RefreshChart();
return true;
}
return false;
}
///
/// Update serie data by serie index.
/// 更新指定系列中的指定索引数据。
///
/// the index of serie
/// the index of data
/// the data will be update
public virtual bool UpdateData(int serieIndex, int dataIndex, float value)
{
if (m_Series.UpdateData(serieIndex, dataIndex, value))
{
RefreshChart();
return true;
}
return false;
}
///
/// 更新指定系列指定索引的数据项的多维数据。
///
///
///
/// 一个数据项的多维数据列表,而不是多个数据项的数据
public virtual bool UpdateData(string serieName, int dataIndex, List multidimensionalData)
{
if (m_Series.UpdateData(serieName, dataIndex, multidimensionalData))
{
RefreshChart();
return true;
}
return false;
}
///
/// 更新指定系列指定索引的数据项的多维数据。
///
///
///
/// 一个数据项的多维数据列表,而不是多个数据项的数据
public virtual bool UpdateData(int serieIndex, int dataIndex, List multidimensionalData)
{
if (m_Series.UpdateData(serieIndex, dataIndex, multidimensionalData))
{
RefreshChart();
return true;
}
return false;
}
///
/// 更新指定系列指定索引指定维数的数据。维数从0开始。
///
///
///
/// 指定维数,从0开始
///
public virtual bool UpdateData(string serieName, int dataIndex, int dimension, float value)
{
if (m_Series.UpdateData(serieName, dataIndex, dimension, value))
{
RefreshChart();
return true;
}
return false;
}
///
/// 更新指定系列指定索引指定维数的数据。维数从0开始。
///
///
///
/// 指定维数,从0开始
///
public virtual bool UpdateData(int serieIndex, int dataIndex, int dimension, float value)
{
if (m_Series.UpdateData(serieIndex, dataIndex, dimension, value))
{
RefreshChart();
return true;
}
return false;
}
///
/// Update serie data name.
/// 更新指定系列中的指定索引数据名称。
///
///
///
///
public virtual bool UpdateDataName(string serieName, int dataIndex, string dataName)
{
return m_Series.UpdateDataName(serieName, dataIndex, dataName);
}
///
/// Update serie data name.
/// 更新指定系列中的指定索引数据名称。
///
///
///
///
public virtual bool UpdateDataName(int serieIndex, int dataIndex, string dataName)
{
return m_Series.UpdateDataName(serieIndex, dataIndex, dataName);
}
///
/// Whether to show serie.
/// 设置指定系列是否显示。
///
/// the name of serie
/// Active or not
public virtual void SetActive(string serieName, bool active)
{
var serie = m_Series.GetSerie(serieName);
if (serie != null)
{
SetActive(serie.index, active);
}
}
///
/// Whether to show serie.
/// 设置指定系列是否显示。
///
/// the index of serie
/// Active or not
public virtual void SetActive(int serieIndex, bool active)
{
m_Series.SetActive(serieIndex, active);
var serie = m_Series.GetSerie(serieIndex);
if (serie != null && !string.IsNullOrEmpty(serie.name))
{
UpdateLegendColor(serie.name, active);
}
}
protected virtual void UpdateLegendColor(string legendName, bool active)
{
var legendIndex = m_LegendRealShowName.IndexOf(legendName);
if (legendIndex >= 0)
{
var iconColor = LegendHelper.GetIconColor(legend, legendIndex, m_ThemeInfo, active);
var contentColor = LegendHelper.GetContentColor(legend, m_ThemeInfo, active);
m_Legend.UpdateButtonColor(legendName, iconColor);
m_Legend.UpdateContentColor(legendName, contentColor);
}
}
///
/// Whether serie is activated.
/// 获取指定系列是否显示。
///
/// the name of serie
/// True when activated
public virtual bool IsActive(string serieName)
{
return m_Series.IsActive(serieName);
}
///
/// Whether serie is activated.
/// 获取指定系列是否显示。
///
/// the index of serie
/// True when activated
public virtual bool IsActive(int serieIndex)
{
return m_Series.IsActive(serieIndex);
}
///
/// Whether serie is activated.
/// 获得指定图例名字的系列是否显示。
///
///
///
public virtual bool IsActiveByLegend(string legendName)
{
foreach (var serie in m_Series.list)
{
if (serie.show && legendName.Equals(serie.name))
{
return true;
}
else
{
foreach (var serieData in serie.data)
{
if (serieData.show && legendName.Equals(serieData.name))
{
return true;
}
}
}
}
return false;
}
///
/// Redraw chart in next frame.
/// 在下一帧刷新图表。
///
public void RefreshChart()
{
m_RefreshChart = true;
}
[Obsolete("Use BaseChart.RefreshLabel() instead.", true)]
public void ReinitChartLabel()
{
RefreshLabel();
}
///
/// 刷新文本标签Label,重新初始化,当有改动Label参数时手动调用改接口
///
public void RefreshLabel()
{
m_ReinitLabel = true;
}
///
/// 刷新Tooltip组件。
///
public void RefreshTooltip()
{
InitTooltip();
}
///
/// Update chart theme.
/// 切换图表主题。
///
/// theme
public void UpdateTheme(Theme theme)
{
m_ThemeInfo.theme = theme;
OnThemeChanged();
RefreshChart();
}
///
/// Update chart theme info.
/// 切换图表主题。
///
/// themeInfo
public void UpdateThemeInfo(ThemeInfo themeInfo)
{
m_ThemeInfo = themeInfo;
UpdateTheme(m_ThemeInfo.theme);
}
///
/// Whether series animation enabel.
/// 启用或关闭起始动画。
///
///
public void AnimationEnable(bool flag)
{
m_Series.AnimationEnable(flag);
}
[Obsolete("Use BaseChart.AnimationFadeIn() instead.", true)]
public void AnimationStart()
{
}
[Obsolete("Use BaseChart.AnimationFadeOut() instead.", true)]
public void MissAnimationStart()
{
}
///
/// fadeIn animation.
/// 开始渐入动画。
///
public void AnimationFadeIn()
{
m_Series.AnimationFadeIn();
RefreshChart();
}
///
/// fadeIn animation.
/// 开始渐出动画。
///
public void AnimationFadeOut()
{
m_Series.AnimationFadeOut();
RefreshChart();
}
///
/// Pause animation.
/// 暂停动画。
///
public void AnimationPause()
{
m_Series.AnimationPause();
RefreshChart();
}
///
/// Stop play animation.
/// 继续动画。
///
public void AnimationResume()
{
m_Series.AnimationResume();
RefreshChart();
}
///
/// Reset animation.
/// 重置动画。
///
public void AnimationReset()
{
m_Series.AnimationReset();
RefreshChart();
}
///
/// 点击图例按钮
///
/// 图例按钮索引
/// 图例按钮名称
/// 显示还是隐藏
public void ClickLegendButton(int legendIndex, string legendName, bool show)
{
OnLegendButtonClick(legendIndex, legendName, show);
RefreshChart();
}
///
/// 坐标是否在图表范围内
///
///
///
public bool IsInChart(Vector2 local)
{
if (local.x < 0 || local.x > chartWidth ||
local.y < 0 || local.y > chartHeight)
{
return false;
}
return true;
}
public Vector3 ClampInChart(Vector3 pos)
{
if (IsInChart(pos)) return pos;
else
{
var np = new Vector3(pos.x, pos.y);
if (np.x < 0) np.x = 0;
if (np.x > chartWidth) np.x = chartWidth;
if (np.y < 0) np.y = 0;
if (np.y > chartHeight) np.y = chartHeight;
return np;
}
}
}
}