using UnityEngine; namespace XCharts { /// /// 图形样式。 /// [System.Serializable] public class ItemStyle : SubComponent { /// /// 线的类型。 /// public enum Type { /// /// 实线 /// Solid, /// /// 虚线 /// Dashed, /// /// 点线 /// Dotted } [SerializeField] private bool m_Show = false; [SerializeField] private Color m_Color; [SerializeField] private Type m_BorderType = Type.Solid; [SerializeField] private float m_BorderWidth = 0; [SerializeField] private Color m_BorderColor; [SerializeField] [Range(0, 1)] private float m_Opacity = 1; /// /// 是否启用。 /// public bool show { get { return m_Show; } set { m_Show = value; } } /// /// 数据项颜色。 /// public Color color { get { return m_Color; } set { m_Color = value; } } /// /// 边框的类型。 /// public Type borderType { get { return m_BorderType; } set { m_BorderType = value; } } /// /// 边框的颜色。 /// public Color borderColor { get { return m_BorderColor; } set { m_BorderColor = value; } } /// /// 边框宽。 /// public float borderWidth { get { return m_BorderWidth; } set { m_BorderWidth = value; } } /// /// 透明度。支持从 0 到 1 的数字,为 0 时不绘制该图形。 /// public float opacity { get { return m_Opacity; } set { m_Opacity = value; } } } }