using UnityEngine;
namespace XCharts
{
///
/// The style of line.
/// 线条样式。
/// 注: 修改 lineStyle 中的颜色不会影响图例颜色,如果需要图例颜色和折线图颜色一致,需修改 itemStyle.color,线条颜色默认也会取改颜色。
///
[System.Serializable]
public class LineStyle
{
///
/// 线的类型。
///
public enum Type
{
///
/// 实线
///
Solid,
///
/// 虚线
///
Dashed,
///
/// 点线
///
Dotted,
///
/// 点划线
///
DashDot,
///
/// 双点划线
///
DashDotDot,
}
[SerializeField] private bool m_Show = true;
[SerializeField] private Type m_Type = Type.Solid;
[SerializeField] private Color m_Color;
[SerializeField] private float m_Width = 0.8f;
[SerializeField] [Range(0, 1)] private float m_Opacity = 1;
///
/// Whether show line.
/// 是否显示线条。在折线图中无效。
///
public bool show { get { return m_Show; } set { m_Show = value; } }
///
/// the type of line.
/// 线的类型。
///
public Type type { get { return m_Type; } set { m_Type = value; } }
///
/// the color of line, default use serie color.
/// 线的颜色。
///
public Color color { get { return m_Color; } set { m_Color = value; } }
///
/// the width of line.
/// 线宽。
///
public float width { get { return m_Width; } set { m_Width = value; } }
///
/// Opacity of the line. Supports value from 0 to 1, and the line will not be drawn when set to 0.
/// 线的透明度。支持从 0 到 1 的数字,为 0 时不绘制该图形。
///
public float opacity { get { return m_Opacity; } set { m_Opacity = value; } }
}
}