using System.Collections.Generic; using UnityEngine; using XCharts; [DisallowMultipleComponent] [ExecuteInEditMode] public class Demo30_Pie : MonoBehaviour { private PieChart chart; void Awake() { chart = gameObject.GetComponent(); if (chart == null) return; var serie = chart.series.GetSerie(0); var serieData = serie.GetSerieData(0); serieData.radius = 100; } }