using UnityEditor; using UnityEngine; namespace XCharts { [CustomPropertyDrawer(typeof(Axis.AxisName), true)] public class AxisNameDrawer : PropertyDrawer { private bool m_AxisNameToggle = false; public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { Rect drawRect = pos; drawRect.height = EditorGUIUtility.singleLineHeight; SerializedProperty show = prop.FindPropertyRelative("m_Show"); SerializedProperty m_Name = prop.FindPropertyRelative("m_Name"); SerializedProperty m_Location = prop.FindPropertyRelative("m_Location"); SerializedProperty m_Gap = prop.FindPropertyRelative("m_Gap"); SerializedProperty m_Rotate = prop.FindPropertyRelative("m_Rotate"); SerializedProperty m_Color = prop.FindPropertyRelative("m_Color"); SerializedProperty m_FontSize = prop.FindPropertyRelative("m_FontSize"); ChartEditorHelper.MakeFoldout(ref drawRect, ref m_AxisNameToggle, "Axis Name", show, false); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; if (m_AxisNameToggle) { ++EditorGUI.indentLevel; EditorGUI.PropertyField(drawRect, m_Name); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Location); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Gap); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Rotate); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_FontSize); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; EditorGUI.PropertyField(drawRect, m_Color); drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; --EditorGUI.indentLevel; } } public override float GetPropertyHeight(SerializedProperty prop, GUIContent label) { float height = 0; if (m_AxisNameToggle) { height += 6 * EditorGUIUtility.singleLineHeight + 5 * EditorGUIUtility.standardVerticalSpacing; } return height; } } }