using UnityEngine; namespace XCharts { /// /// The style of area. /// 区域填充样式。 /// [System.Serializable] public class AreaStyle { /// /// Origin position of area. /// 图形区域的起始位置。默认情况下,图形会从坐标轴轴线到数据间进行填充。如果需要填充的区域是坐标轴最大值到数据间,或者坐标轴最小值到数据间,则可以通过这个配置项进行设置。 /// public enum AreaOrigin { /// /// to fill between axis line to data. /// 填充坐标轴轴线到数据间的区域。 /// Auto, /// /// to fill between min axis value (when not inverse) to data. /// 填充坐标轴底部到数据间的区域。 /// Start, /// /// to fill between max axis value (when not inverse) to data. /// 填充坐标轴顶部到数据间的区域。 /// End } [SerializeField] private bool m_Show; [SerializeField] private AreaOrigin m_Origin; [SerializeField] private Color m_Color; [SerializeField] private Color m_ToColor; [SerializeField][Range(0,1)] private float m_Opacity; /// /// Set this to false to prevent the areafrom showing. /// 是否显示区域填充。 /// public bool show { get { return m_Show; } set { m_Show = value; } } /// /// the origin of area. /// 区域填充的起始位置。 /// public AreaOrigin origin { get { return m_Origin; } set { m_Origin = value; } } /// /// the color of area,default use serie color. /// 区域填充的颜色,如果toColor不是默认值,则表示渐变色的起点颜色。 /// public Color color { get { return m_Color; } set { m_Color = value; } } /// /// Gradient color, start color to toColor. /// 渐变色的终点颜色。 /// /// public Color toColor { get { return m_ToColor; } set { m_ToColor = value; } } /// /// Opacity of the component. Supports value from 0 to 1, and the component will not be drawn when set to 0. /// 图形透明度。支持从 0 到 1 的数字,为 0 时不绘制该图形。 /// public float opacity { get { return m_Opacity; } set { m_Opacity = value; } } public static AreaStyle defaultAreaStyle { get { var area = new AreaStyle { m_Show = false, m_Color = Color.clear, m_ToColor = Color.clear, m_Opacity = 1 }; return area; } } } }