using UnityEngine; using xcharts; public class Demo : MonoBehaviour { private LineChart lineChart; private float time; private int count; void Awake() { lineChart = transform.Find("xchart/line_chart").GetComponent(); } void Update() { time += Time.deltaTime; if (time >= 1) { time = 0; count++; lineChart.AddXAxisCategory("key" + count); lineChart.AddData("line1", "key"+count, Random.Range(24.0f, 60.0f)); lineChart.AddData("line2", "key"+count, Random.Range(24.0f, 60.0f)); } } }