using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace XCharts { public partial class CoordinateChart { protected float m_BarLastOffset = 0; protected void DrawYBarSerie(VertexHelper vh, int serieIndex, int stackCount, Serie serie, int colorIndex, ref List seriesHig) { if (!IsActive(serie.name)) return; var xAxis = m_XAxises[serie.axisIndex]; var yAxis = m_YAxises[serie.axisIndex]; if (!yAxis.show) yAxis = m_YAxises[(serie.axisIndex + 1) % m_YAxises.Count]; float categoryWidth = yAxis.GetDataWidth(coordinateHig, m_DataZoom); float barGap = GetBarGap(); float totalBarWidth = GetBarTotalWidth(categoryWidth, barGap); float barWidth = serie.GetBarWidth(categoryWidth); float offset = (categoryWidth - totalBarWidth) / 2; float barGapWidth = barWidth + barWidth * barGap; float space = serie.barGap == -1 ? offset : offset + m_BarLastOffset; var showData = serie.GetDataList(m_DataZoom); int maxCount = serie.maxShow > 0 ? (serie.maxShow > showData.Count ? showData.Count : serie.maxShow) : showData.Count; if (seriesHig.Count < serie.minShow) { for (int i = 0; i < serie.minShow; i++) { seriesHig.Add(0); } } for (int i = serie.minShow; i < maxCount; i++) { if (i >= seriesHig.Count) { seriesHig.Add(0); } float value = showData[i].data[1]; float pX = seriesHig[i] + coordinateX + xAxis.zeroXOffset + yAxis.axisLine.width; float pY = coordinateY + +i * categoryWidth; if (!yAxis.boundaryGap) pY -= categoryWidth / 2; float barHig = (xAxis.minValue > 0 ? value - xAxis.minValue : value) / (xAxis.maxValue - xAxis.minValue) * coordinateWid; seriesHig[i] += barHig; float currHig = CheckAnimation(serie, i, barHig); Vector3 p1 = new Vector3(pX, pY + space + barWidth); Vector3 p2 = new Vector3(pX + currHig, pY + space + barWidth); Vector3 p3 = new Vector3(pX + currHig, pY + space); Vector3 p4 = new Vector3(pX, pY + space); serie.dataPoints.Add(new Vector3(pX + currHig, pY + space + barWidth / 2)); var highlight = (m_Tooltip.show && m_Tooltip.IsSelected(i)) || serie.data[i].highlighted || serie.highlighted; if (serie.show) { Color areaColor = serie.GetAreaColor(m_ThemeInfo, colorIndex, highlight); Color areaToColor = serie.GetAreaToColor(m_ThemeInfo, colorIndex, highlight); ChartDrawer.DrawPolygon(vh, p1, p2, p3, p4, areaColor, areaToColor); } } if (!m_Series.IsStack(serie.stack, SerieType.Bar)) { m_BarLastOffset += barGapWidth; } } private float CheckAnimation(Serie serie, int dataIndex, float barHig) { float currHig = barHig; if (!serie.animation.IsFinish()) { if (serie.animation.IsInDelay()) currHig = 0; else { var speed = serie.animation.duration > 0 ? barHig / serie.animation.duration * 1000 : barHig; currHig = serie.animation.GetDataState(dataIndex) + speed * Time.deltaTime; serie.animation.SetDataState(dataIndex, currHig); if (Mathf.Abs(currHig) >= Mathf.Abs(barHig)) { serie.animation.End(); currHig = barHig; } } RefreshChart(); } return currHig; } protected void DrawXBarSerie(VertexHelper vh, int serieIndex, int stackCount, Serie serie, int colorIndex, ref List seriesHig) { if (!IsActive(serie.name)) return; var showData = serie.GetDataList(m_DataZoom); var yAxis = m_YAxises[serie.axisIndex]; var xAxis = m_XAxises[serie.axisIndex]; if (!xAxis.show) xAxis = m_XAxises[(serie.axisIndex + 1) % m_XAxises.Count]; float categoryWidth = xAxis.GetDataWidth(coordinateWid, m_DataZoom); float barGap = GetBarGap(); float totalBarWidth = GetBarTotalWidth(categoryWidth, barGap); float barWidth = serie.GetBarWidth(categoryWidth); float offset = (categoryWidth - totalBarWidth) / 2; float barGapWidth = barWidth + barWidth * barGap; float space = serie.barGap == -1 ? offset : offset + m_BarLastOffset; int maxCount = serie.maxShow > 0 ? (serie.maxShow > showData.Count ? showData.Count : serie.maxShow) : showData.Count; if (seriesHig.Count < serie.minShow) { for (int i = 0; i < serie.minShow; i++) { seriesHig.Add(0); } } for (int i = serie.minShow; i < maxCount; i++) { if (i >= seriesHig.Count) { seriesHig.Add(0); } float value = showData[i].data[1]; float pX = coordinateX + i * categoryWidth; float zeroY = coordinateY + yAxis.zeroYOffset; if (!xAxis.boundaryGap) pX -= categoryWidth / 2; float pY = seriesHig[i] + zeroY + xAxis.axisLine.width; float barHig = (yAxis.minValue > 0 ? value - yAxis.minValue : value) / (yAxis.maxValue - yAxis.minValue) * coordinateHig; seriesHig[i] += barHig; float currHig = CheckAnimation(serie, i, barHig); Vector3 p1 = new Vector3(pX + space, pY); Vector3 p2 = new Vector3(pX + space, pY + currHig); Vector3 p3 = new Vector3(pX + space + barWidth, pY + currHig); Vector3 p4 = new Vector3(pX + space + barWidth, pY); serie.dataPoints.Add(new Vector3(pX + space + barWidth / 2, pY + currHig)); var highlight = (m_Tooltip.show && m_Tooltip.IsSelected(i)) || serie.data[i].highlighted || serie.highlighted; if (serie.show) { Color areaColor = serie.GetAreaColor(m_ThemeInfo, colorIndex, highlight); Color areaToColor = serie.GetAreaToColor(m_ThemeInfo, colorIndex, highlight); ChartDrawer.DrawPolygon(vh, p4, p1, p2, p3, areaColor, areaToColor); } } if (!m_Series.IsStack(serie.stack, SerieType.Bar)) { m_BarLastOffset += barGapWidth; } } private float GetBarGap() { float gap = 0.3f; for (int i = 0; i < m_Series.Count; i++) { var serie = m_Series.series[i]; if (serie.type == SerieType.Bar) { if (serie.barGap != 0) { gap = serie.barGap; } } } return gap; } private HashSet barStackSet = new HashSet(); private float GetBarTotalWidth(float categoryWidth, float gap) { float total = 0; float lastGap = 0; barStackSet.Clear(); for (int i = 0; i < m_Series.Count; i++) { var serie = m_Series.series[i]; if (serie.type == SerieType.Bar && serie.show) { if (!string.IsNullOrEmpty(serie.stack)) { if (barStackSet.Contains(serie.stack)) continue; barStackSet.Add(serie.stack); } var width = GetStackBarWidth(categoryWidth, serie); if (gap == -1) { if (width > total) total = width; } else { lastGap = width * gap; total += width; total += lastGap; } } } if (total > 0 && gap != -1) total -= lastGap; return total; } private float GetStackBarWidth(float categoryWidth, Serie now) { if (string.IsNullOrEmpty(now.stack)) return now.GetBarWidth(categoryWidth); float barWidth = 0; for (int i = 0; i < m_Series.Count; i++) { var serie = m_Series.series[i]; if (serie.type == SerieType.Bar && serie.show && now.stack.Equals(serie.stack)) { if (serie.barWidth > barWidth) barWidth = serie.barWidth; } } if (barWidth > 1) return barWidth; else return barWidth * categoryWidth; } } }