using UnityEngine; namespace XCharts { public class VesselContext : MainComponentContext { /// /// the runtime center position of vessel. /// 运行时中心点。 /// public Vector3 center { get; internal set; } /// /// the runtime radius of vessel. /// 运行时半径。 /// public float radius { get; internal set; } /// /// The actual radius after deducting shapeWidth and gap. /// 运行时内半径。扣除厚度和间隙后的实际半径。 /// public float innerRadius { get; internal set; } public float width { get; set; } public float height { get; set; } public bool isPointerEnter { get; set; } } }