/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using System;
using UnityEngine;
namespace XCharts
{
///
///
[Serializable]
public class LineArrow : SubComponent
{
public enum Position
{
///
/// 末端箭头
///
End,
///
/// 头端箭头
///
Start
}
[SerializeField] private bool m_Show;
[SerializeField] Position m_Position;
[SerializeField] private float m_Width = 10;
[SerializeField] private float m_Height = 15;
[SerializeField] private float m_Offset = 0;
[SerializeField] private float m_Dent = 3;
///
/// Whether to show the arrow.
/// 是否显示箭头。
///
public bool show
{
get { return m_Show; }
set { if (PropertyUtility.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
}
///
/// The position of arrow.
/// 箭头位置。
///
public Position position
{
get { return m_Position; }
set { if (PropertyUtility.SetStruct(ref m_Position, value)) SetVerticesDirty(); }
}
///
/// The widht of arrow.
/// 箭头宽。
///
public float width
{
get { return m_Width; }
set { if (PropertyUtility.SetStruct(ref m_Width, value)) SetVerticesDirty(); }
}
///
/// The height of arrow.
/// 箭头高。
///
public float height
{
get { return m_Height; }
set { if (PropertyUtility.SetStruct(ref m_Height, value)) SetVerticesDirty(); }
}
///
/// The offset of arrow.
/// 箭头偏移。
///
public float offset
{
get { return m_Offset; }
set { if (PropertyUtility.SetStruct(ref m_Offset, value)) SetVerticesDirty(); }
}
///
/// The dent of arrow.
/// 箭头的凹度。
///
public float dent
{
get { return m_Dent; }
set { if (PropertyUtility.SetStruct(ref m_Dent, value)) SetVerticesDirty(); }
}
}
}