/************************************************/ /* */ /* Copyright (c) 2018 - 2021 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /************************************************/ using UnityEditor; using UnityEngine; namespace XCharts { [CustomPropertyDrawer(typeof(Tooltip), true)] public class TooltipDrawer : BasePropertyDrawer { public override string ClassName { get { return "Tooltip"; } } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { base.OnGUI(pos, prop, label); if (MakeFoldout(prop, "m_Show")) { ++EditorGUI.indentLevel; PropertyField(prop, "m_Type"); PropertyField(prop, "m_Formatter"); PropertyField(prop, "m_TitleFormatter"); PropertyField(prop, "m_ItemFormatter"); PropertyField(prop, "m_NumericFormatter"); PropertyField(prop, "m_FixedWidth"); PropertyField(prop, "m_FixedHeight"); PropertyField(prop, "m_MinWidth"); PropertyField(prop, "m_MinHeight"); PropertyField(prop, "m_PaddingLeftRight"); PropertyField(prop, "m_PaddingTopBottom"); PropertyField(prop, "m_BackgroundImage"); PropertyField(prop, "m_IgnoreDataDefaultContent"); PropertyField(prop, "m_Offset"); PropertyField(prop, "m_LineStyle"); PropertyField(prop, "m_TextStyle"); --EditorGUI.indentLevel; } } } }