/******************************************/ /* */ /* Copyright (c) 2018 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /******************************************/ using UnityEngine; namespace XCharts { [DisallowMultipleComponent] [ExecuteInEditMode] public class Demo11_AddSinCurve : MonoBehaviour { private float time; public int angle; private LineChart chart; void Awake() { chart = gameObject.GetComponent(); if (chart != null) { GameObject.DestroyImmediate(chart); } chart = gameObject.AddComponent(); chart.title.show = true; chart.title.text = "Sin Curve"; chart.tooltip.show = true; chart.legend.show = false; chart.xAxises[0].show = true; chart.xAxises[1].show = false; chart.yAxises[0].show = true; chart.yAxises[1].show = false; chart.xAxises[0].type = Axis.AxisType.Value; chart.yAxises[0].type = Axis.AxisType.Value; chart.xAxises[0].boundaryGap = false; chart.xAxises[0].maxCache = 0; chart.series.list[0].maxCache = 0; chart.RemoveData(); var serie = chart.AddSerie(SerieType.Line); serie.symbol.type = SerieSymbolType.None; serie.lineType = LineType.Normal; for (angle = 0; angle < 1080; angle++) { float xvalue = Mathf.PI / 180 * angle; float yvalue = Mathf.Sin(xvalue); chart.AddData(0, xvalue, yvalue); } } void Update() { if (angle > 3000) return; angle++; float xvalue = Mathf.PI / 180 * angle; float yvalue = Mathf.Sin(xvalue); chart.AddData(0, xvalue, yvalue); } } }