/******************************************/ /* */ /* Copyright (c) 2018 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /******************************************/ using UnityEngine; namespace XCharts { [DisallowMultipleComponent] [ExecuteInEditMode] [RequireComponent(typeof(CoordinateChart))] public class Demo_LargeData : MonoBehaviour { public int maxCacheDataNumber = 3000; public float initDataTime = 5; private CoordinateChart chart; private float initTime; private int initCount = 0; private System.DateTime timeNow; void Awake() { chart = gameObject.GetComponentInChildren(); timeNow = System.DateTime.Now; chart.ClearAxisData(); chart.series.ClearData(); chart.series.list[0].maxCache = maxCacheDataNumber; chart.xAxises[0].maxCache = maxCacheDataNumber; chart.title.text = maxCacheDataNumber + "数据"; } private void Update() { if (initCount < maxCacheDataNumber) { for (int i = 0; i < 10; i++) { initCount++; if (initCount > maxCacheDataNumber) break; chart.title.text = initCount + "数据"; timeNow = timeNow.AddSeconds(1); float xvalue = Mathf.PI / 180 * initCount; float yvalue = Mathf.Sin(xvalue); chart.AddData(0, 15 + yvalue * 2); chart.AddXAxisData(timeNow.ToString("hh:mm:ss")); } } } } }